use of net.minecraft.server.v1_11_R1.ItemNameTag in project PublicCrafters by BananaPuncher714.
the class CustomContainerAnvil method e.
public void e() {
EntityHuman player = ((CraftHumanEntity) this.player).getHandle();
ItemStack itemstack = subcontainer.getItem(0);
this.a = 1;
int i = 0;
byte b0 = 0;
byte b1 = 0;
if (itemstack.isEmpty()) {
CraftEventFactory.callPrepareAnvilEvent(getBukkitView(), ItemStack.a);
this.a = 0;
} else {
ItemStack itemstack1 = itemstack.cloneItemStack();
if ((itemstack1.getCount() > 1) && (!player.abilities.canInstantlyBuild) && (!(itemstack1.getItem() instanceof ItemNameTag))) {
itemstack1.setCount(1);
}
ItemStack itemstack2 = subcontainer.getItem(1);
Map map = EnchantmentManager.a(itemstack1);
int j = b0 + itemstack.getRepairCost() + (itemstack2.isEmpty() ? 0 : itemstack2.getRepairCost());
xpCost = 0;
if (!itemstack2.isEmpty()) {
boolean flag = (itemstack2.getItem() == Items.ENCHANTED_BOOK) && (!Items.ENCHANTED_BOOK.h(itemstack2).isEmpty());
if ((itemstack1.f()) && (itemstack1.getItem().a(itemstack, itemstack2))) {
int k = Math.min(itemstack1.i(), itemstack1.k() / 4);
if (k <= 0) {
CraftEventFactory.callPrepareAnvilEvent(getBukkitView(), ItemStack.a);
this.a = 0;
return;
}
for (int l = 0; (k > 0) && (l < itemstack2.getCount()); l++) {
int i1 = itemstack1.i() - k;
itemstack1.setData(i1);
i++;
k = Math.min(itemstack1.i(), itemstack1.k() / 4);
xpCost = l;
}
} else {
if ((!flag) && ((itemstack1.getItem() != itemstack2.getItem()) || (!itemstack1.f()))) {
CraftEventFactory.callPrepareAnvilEvent(getBukkitView(), ItemStack.a);
this.a = 0;
return;
}
if ((itemstack1.f()) && (!flag)) {
int k = itemstack.k() - itemstack.i();
int l = itemstack2.k() - itemstack2.i();
int i1 = l + itemstack1.k() * 12 / 100;
int j1 = k + i1;
int k1 = itemstack1.k() - j1;
if (k1 < 0) {
k1 = 0;
}
if (k1 < itemstack1.getData()) {
itemstack1.setData(k1);
i += 2;
}
}
Map<Enchantment, Integer> map1 = EnchantmentManager.a(itemstack2);
boolean flag1 = false;
boolean flag2 = false;
Iterator iterator = map1.keySet().iterator();
while (iterator.hasNext()) {
Enchantment enchantment = (Enchantment) iterator.next();
if (enchantment != null) {
int l1 = map.containsKey(enchantment) ? ((Integer) map.get(enchantment)).intValue() : 0;
int i2 = ((Integer) map1.get(enchantment)).intValue();
i2 = l1 == i2 ? i2 + 1 : Math.max(i2, l1);
boolean flag3 = enchantment.canEnchant(itemstack);
if ((player.abilities.canInstantlyBuild) || (itemstack.getItem() == Items.ENCHANTED_BOOK)) {
flag3 = true;
}
Iterator iterator1 = map.keySet().iterator();
while (iterator1.hasNext()) {
Enchantment enchantment1 = (Enchantment) iterator1.next();
if ((enchantment1 != enchantment) && (!enchantment.c(enchantment1))) {
flag3 = false;
i++;
}
}
if (!flag3) {
flag2 = true;
} else {
flag1 = true;
if (i2 > enchantment.getMaxLevel()) {
i2 = enchantment.getMaxLevel();
}
map.put(enchantment, Integer.valueOf(i2));
int j2 = 0;
switch(enchantment.e()) {
case COMMON:
j2 = 1;
break;
case RARE:
j2 = 2;
break;
case UNCOMMON:
j2 = 4;
break;
case VERY_RARE:
j2 = 8;
}
if (flag) {
j2 = Math.max(1, j2 / 2);
}
i += j2 * i2;
}
}
}
if ((flag2) && (!flag1)) {
CraftEventFactory.callPrepareAnvilEvent(getBukkitView(), ItemStack.a);
this.a = 0;
return;
}
}
}
if (StringUtils.isBlank(this.l)) {
if (itemstack.hasName()) {
b1 = 1;
i += b1;
itemstack1.s();
}
} else if (!this.l.equals(itemstack.getName())) {
b1 = 1;
i += b1;
itemstack1.g(this.l);
}
this.a = (j + i);
if (i <= 0) {
itemstack1 = ItemStack.a;
}
if ((b1 == i) && (b1 > 0) && (this.a >= 40)) {
this.a = 39;
}
if ((this.a >= 40) && (!player.abilities.canInstantlyBuild)) {
itemstack1 = ItemStack.a;
}
if (!itemstack1.isEmpty()) {
int k2 = itemstack1.getRepairCost();
if ((!itemstack2.isEmpty()) && (k2 < itemstack2.getRepairCost())) {
k2 = itemstack2.getRepairCost();
}
if ((b1 != i) || (b1 == 0)) {
k2 = k2 * 2 + 1;
}
itemstack1.setRepairCost(k2);
EnchantmentManager.a(map, itemstack1);
}
CraftEventFactory.callPrepareAnvilEvent(getBukkitView(), itemstack1);
b();
}
}
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