use of net.minecraft.server.v1_13_R2.AttributeInstance in project NoCheatPlus by NoCheatPlus.
the class AttributeAccess method getSpeedAttributeMultiplier.
@Override
public double getSpeedAttributeMultiplier(Player player) {
final AttributeInstance attr = ((CraftLivingEntity) player).getHandle().getAttributeInstance(GenericAttributes.d);
final double val = attr.getValue() / attr.b();
final AttributeModifier mod = attr.a(AttribUtil.ID_SPRINT_BOOST);
if (mod == null) {
return val;
} else {
return val / AttribUtil.getMultiplier(mod.c(), mod.d());
}
}
use of net.minecraft.server.v1_13_R2.AttributeInstance in project NoCheatPlus by NoCheatPlus.
the class AttributeAccess method getSpeedAttributeMultiplier.
@Override
public double getSpeedAttributeMultiplier(Player player) {
final AttributeInstance attr = ((CraftLivingEntity) player).getHandle().getAttributeInstance(GenericAttributes.d);
final double val = attr.getValue() / attr.b();
final AttributeModifier mod = attr.a(AttribUtil.ID_SPRINT_BOOST);
if (mod == null) {
return val;
} else {
return val / AttribUtil.getMultiplier(mod.c(), mod.d());
}
}
use of net.minecraft.server.v1_13_R2.AttributeInstance in project NoCheatPlus by NoCheatPlus.
the class AttributeAccess method getSpeedAttributeMultiplier.
@Override
public double getSpeedAttributeMultiplier(Player player) {
final AttributeInstance attr = ((CraftLivingEntity) player).getHandle().a(GenericAttributes.d);
double val = attr.e() / attr.b();
final AttributeModifier mod = attr.a(AttribUtil.ID_SPRINT_BOOST);
if (mod == null) {
return val;
} else {
return val / AttribUtil.getMultiplier(mod.c(), mod.d());
}
}
use of net.minecraft.server.v1_13_R2.AttributeInstance in project Citizens2 by CitizensDev.
the class NMSImpl method attack.
@Override
public void attack(LivingEntity attacker, LivingEntity btarget) {
EntityLiving handle = getHandle(attacker);
EntityLiving target = getHandle(btarget);
if (handle instanceof EntityPlayer) {
EntityPlayer humanHandle = (EntityPlayer) handle;
humanHandle.attack(target);
PlayerAnimation.ARM_SWING.play(humanHandle.getBukkitEntity());
return;
}
AttributeInstance attackDamage = handle.getAttributeInstance(GenericAttributes.ATTACK_DAMAGE);
float f = (float) (attackDamage == null ? 1 : attackDamage.getValue());
int i = 0;
if (target instanceof EntityLiving) {
f += EnchantmentManager.a(handle.bA(), target.getMonsterType());
i += EnchantmentManager.a(handle);
}
boolean flag = target.damageEntity(DamageSource.mobAttack(handle), f);
if (!flag)
return;
if (i > 0) {
target.g(-Math.sin(handle.yaw * Math.PI / 180.0F) * i * 0.5F, 0.1D, Math.cos(handle.yaw * Math.PI / 180.0F) * i * 0.5F);
handle.motX *= 0.6D;
handle.motZ *= 0.6D;
}
int fireAspectLevel = EnchantmentManager.getFireAspectEnchantmentLevel(handle);
if (fireAspectLevel > 0) {
target.setOnFire(fireAspectLevel * 4);
}
}
use of net.minecraft.server.v1_13_R2.AttributeInstance in project Citizens2 by CitizensDev.
the class PlayerControllerMove method c.
@Override
public void c() {
this.a.bf = 0F;
if (this.f) {
this.f = false;
int i = MathHelper.floor(this.a.getBoundingBox().b + 0.5D);
double d0 = this.b - this.a.locX;
double d1 = this.d - this.a.locZ;
double d2 = this.c - i;
double d3 = d0 * d0 + d2 * d2 + d1 * d1;
if (d3 < 2.500000277905201E-007D) {
this.a.bf = (0.0F);
return;
}
float f = (float) Math.toDegrees(Math.atan2(d1, d0)) - 90.0F;
this.a.yaw = a(this.a.yaw, f, 90.0F);
NMS.setHeadYaw(a.getBukkitEntity(), this.a.yaw);
AttributeInstance speed = this.a.getAttributeInstance(GenericAttributes.MOVEMENT_SPEED);
if (!(this.a instanceof EntitySlime)) {
speed.setValue(0.1D * this.e);
}
float movement = (float) (this.e * speed.getValue()) * 10;
this.a.l(movement);
this.a.bf = movement;
if (shouldSlimeJump() || ((d2 >= NMS.getStepHeight(a.getBukkitEntity())) && (d0 * d0 + d1 * d1 < 1.0D))) {
this.h = cg();
this.h /= 3;
if (this.a instanceof EntityHumanNPC) {
((EntityHumanNPC) this.a).getControllerJump().a();
} else {
((EntityInsentient) this.a).getControllerJump().a();
}
}
}
}
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