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Example 61 with IBlockData

use of net.minecraft.server.v1_13_R2.IBlockData in project askyblock by tastybento.

the class NMSHandler method setBlockSuperFast.

@Override
public void setBlockSuperFast(Block b, int blockId, byte data, boolean applyPhysics) {
    net.minecraft.server.v1_12_R1.World w = ((CraftWorld) b.getWorld()).getHandle();
    net.minecraft.server.v1_12_R1.Chunk chunk = w.getChunkAt(b.getX() >> 4, b.getZ() >> 4);
    BlockPosition bp = new BlockPosition(b.getX(), b.getY(), b.getZ());
    int combined = blockId + (data << 12);
    IBlockData ibd = net.minecraft.server.v1_12_R1.Block.getByCombinedId(combined);
    if (applyPhysics) {
        w.setTypeAndData(bp, ibd, 3);
    } else {
        w.setTypeAndData(bp, ibd, 2);
    }
    chunk.a(bp, ibd);
}
Also used : IBlockData(net.minecraft.server.v1_12_R1.IBlockData) BlockPosition(net.minecraft.server.v1_12_R1.BlockPosition) CraftWorld(org.bukkit.craftbukkit.v1_12_R1.CraftWorld)

Example 62 with IBlockData

use of net.minecraft.server.v1_13_R2.IBlockData in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method b.

protected PathType b(IBlockAccess var1, int var2, int var3, int var4) {
    BlockPosition var5 = new BlockPosition(var2, var3, var4);
    IBlockData var6 = var1.getType(var5);
    Block var7 = var6.getBlock();
    Material var8 = var6.getMaterial();
    if (var6.isAir()) {
        return PathType.OPEN;
    } else if (var7 != Blocks.OAK_TRAPDOOR && var7 != Blocks.IRON_TRAPDOOR && var7 != Blocks.LILY_PAD) {
        if (var7 == Blocks.FIRE) {
            return PathType.DAMAGE_FIRE;
        } else if (var7 == Blocks.CACTUS) {
            return PathType.DAMAGE_CACTUS;
        } else if (var7 instanceof BlockDoor && var8 == Material.WOOD && !var6.get(BlockDoor.OPEN).booleanValue()) {
            return PathType.DOOR_WOOD_CLOSED;
        } else if (var7 instanceof BlockDoor && var8 == Material.ORE && !var6.get(BlockDoor.OPEN).booleanValue()) {
            return PathType.DOOR_IRON_CLOSED;
        } else if (var7 instanceof BlockDoor && var6.get(BlockDoor.OPEN).booleanValue()) {
            return PathType.DOOR_OPEN;
        } else if (var7 instanceof BlockMinecartTrackAbstract) {
            return PathType.RAIL;
        } else if (var7 instanceof BlockFence || var7 instanceof BlockCobbleWall || var7 instanceof BlockFenceGate && !var6.get(BlockFenceGate.OPEN).booleanValue()) {
            return PathType.FENCE;
        } else {
            Fluid var9;
            try {
                var9 = var1.getFluid(var5);
            } catch (NoSuchMethodError ex) {
                try {
                    var9 = (Fluid) GET_FLUID.invoke(var1, var5);
                } catch (Throwable ex2) {
                    ex2.printStackTrace();
                    return PathType.BLOCKED;
                }
            }
            if (var9.a(TagsFluid.WATER)) {
                return PathType.WATER;
            } else if (var9.a(TagsFluid.LAVA)) {
                return PathType.LAVA;
            } else {
                return var6.a(var1, var5, PathMode.LAND) ? PathType.OPEN : PathType.BLOCKED;
            }
        }
    } else {
        return PathType.TRAPDOOR;
    }
}
Also used : BlockDoor(net.minecraft.server.v1_13_R2.BlockDoor) IBlockData(net.minecraft.server.v1_13_R2.IBlockData) BlockFenceGate(net.minecraft.server.v1_13_R2.BlockFenceGate) BlockCobbleWall(net.minecraft.server.v1_13_R2.BlockCobbleWall) MutableBlockPosition(net.minecraft.server.v1_13_R2.BlockPosition.MutableBlockPosition) BlockPosition(net.minecraft.server.v1_13_R2.BlockPosition) TagsFluid(net.minecraft.server.v1_13_R2.TagsFluid) Fluid(net.minecraft.server.v1_13_R2.Fluid) Block(net.minecraft.server.v1_13_R2.Block) Material(net.minecraft.server.v1_13_R2.Material) BlockMinecartTrackAbstract(net.minecraft.server.v1_13_R2.BlockMinecartTrackAbstract) BlockFence(net.minecraft.server.v1_13_R2.BlockFence)

Example 63 with IBlockData

use of net.minecraft.server.v1_13_R2.IBlockData in project Citizens2 by CitizensDev.

the class PlayerNavigation method superD_.

protected void superD_() {
    if (this.c != null) {
        for (int var0 = 0; var0 < this.c.e(); ++var0) {
            PathPoint var1 = this.c.a(var0);
            PathPoint var2 = var0 + 1 < this.c.e() ? this.c.a(var0 + 1) : null;
            IBlockData var3 = this.b.getType(new BlockPosition(var1.a, var1.b, var1.c));
            Block var4 = var3.getBlock();
            if (var4 == Blocks.CAULDRON) {
                this.c.a(var0, var1.a(var1.a, var1.b + 1, var1.c));
                if (var2 != null && var1.b >= var2.b) {
                    this.c.a(var0 + 1, var2.a(var2.a, var1.b + 1, var2.c));
                }
            }
        }
    }
}
Also used : PathPoint(net.minecraft.server.v1_14_R1.PathPoint) IBlockData(net.minecraft.server.v1_14_R1.IBlockData) BlockPosition(net.minecraft.server.v1_14_R1.BlockPosition) Block(net.minecraft.server.v1_14_R1.Block) PathPoint(net.minecraft.server.v1_14_R1.PathPoint)

Example 64 with IBlockData

use of net.minecraft.server.v1_13_R2.IBlockData in project Citizens2 by CitizensDev.

the class PlayerNavigation method superF_.

protected void superF_() {
    if (this.c != null) {
        for (int var0 = 0; var0 < this.c.e(); ++var0) {
            PathPoint var1 = this.c.a(var0);
            PathPoint var2 = var0 + 1 < this.c.e() ? this.c.a(var0 + 1) : null;
            IBlockData var3 = this.b.getType(new BlockPosition(var1.a, var1.b, var1.c));
            Block var4 = var3.getBlock();
            if (var4 == Blocks.CAULDRON) {
                this.c.a(var0, var1.a(var1.a, var1.b + 1, var1.c));
                if (var2 != null && var1.b >= var2.b) {
                    this.c.a(var0 + 1, var2.a(var2.a, var1.b + 1, var2.c));
                }
            }
        }
    }
}
Also used : PathPoint(net.minecraft.server.v1_15_R1.PathPoint) IBlockData(net.minecraft.server.v1_15_R1.IBlockData) BlockPosition(net.minecraft.server.v1_15_R1.BlockPosition) Block(net.minecraft.server.v1_15_R1.Block) PathPoint(net.minecraft.server.v1_15_R1.PathPoint)

Example 65 with IBlockData

use of net.minecraft.server.v1_13_R2.IBlockData in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method c.

protected static PathType c(IBlockAccess var0, int var1, int var2, int var3) {
    BlockPosition var4 = new BlockPosition(var1, var2, var3);
    IBlockData var5 = var0.getType(var4);
    Block var6 = var5.getBlock();
    Material var7 = var5.getMaterial();
    if (var5.isAir()) {
        return PathType.OPEN;
    } else if (!var6.a(TagsBlock.TRAPDOORS) && var6 != Blocks.LILY_PAD) {
        if (var6 == Blocks.FIRE) {
            return PathType.DAMAGE_FIRE;
        } else if (var6 == Blocks.CACTUS) {
            return PathType.DAMAGE_CACTUS;
        } else if (var6 == Blocks.SWEET_BERRY_BUSH) {
            return PathType.DAMAGE_OTHER;
        } else if (var6 == Blocks.HONEY_BLOCK) {
            return PathType.STICKY_HONEY;
        } else if (var6 == Blocks.COCOA) {
            return PathType.COCOA;
        } else if (var6 instanceof BlockDoor && var7 == Material.WOOD && !(Boolean) var5.get(BlockDoor.OPEN)) {
            return PathType.DOOR_WOOD_CLOSED;
        } else if (var6 instanceof BlockDoor && var7 == Material.ORE && !(Boolean) var5.get(BlockDoor.OPEN)) {
            return PathType.DOOR_IRON_CLOSED;
        } else if (var6 instanceof BlockDoor && var5.get(BlockDoor.OPEN)) {
            return PathType.DOOR_OPEN;
        } else if (var6 instanceof BlockMinecartTrackAbstract) {
            return PathType.RAIL;
        } else if (var6 instanceof BlockLeaves) {
            return PathType.LEAVES;
        } else if (var6.a(TagsBlock.FENCES) || var6.a(TagsBlock.WALLS) || var6 instanceof BlockFenceGate && !(Boolean) var5.get(BlockFenceGate.OPEN)) {
            return PathType.FENCE;
        } else {
            Fluid var8 = var0.getFluid(var4);
            if (var8.a(TagsFluid.WATER)) {
                return PathType.WATER;
            } else if (var8.a(TagsFluid.LAVA)) {
                return PathType.LAVA;
            } else {
                return var5.a(var0, var4, PathMode.LAND) ? PathType.OPEN : PathType.BLOCKED;
            }
        }
    } else {
        return PathType.TRAPDOOR;
    }
}
Also used : BlockDoor(net.minecraft.server.v1_15_R1.BlockDoor) IBlockData(net.minecraft.server.v1_15_R1.IBlockData) BlockLeaves(net.minecraft.server.v1_15_R1.BlockLeaves) BlockFenceGate(net.minecraft.server.v1_15_R1.BlockFenceGate) BlockPosition(net.minecraft.server.v1_15_R1.BlockPosition) MutableBlockPosition(net.minecraft.server.v1_15_R1.BlockPosition.MutableBlockPosition) PooledBlockPosition(net.minecraft.server.v1_15_R1.BlockPosition.PooledBlockPosition) Fluid(net.minecraft.server.v1_15_R1.Fluid) TagsFluid(net.minecraft.server.v1_15_R1.TagsFluid) Block(net.minecraft.server.v1_15_R1.Block) TagsBlock(net.minecraft.server.v1_15_R1.TagsBlock) Material(net.minecraft.server.v1_15_R1.Material) BlockMinecartTrackAbstract(net.minecraft.server.v1_15_R1.BlockMinecartTrackAbstract)

Aggregations

HashMap (java.util.HashMap)24 ArrayList (java.util.ArrayList)20 Block (org.bukkit.block.Block)18 IBlockData (net.minecraft.server.v1_16_R3.IBlockData)17 List (java.util.List)16 NotNull (org.jetbrains.annotations.NotNull)16 Chunk (org.bukkit.Chunk)14 IBlockData (net.minecraft.server.v1_14_R1.IBlockData)10 IBlockData (net.minecraft.server.v1_12_R1.IBlockData)9 IBlockData (net.minecraft.server.v1_10_R1.IBlockData)8 BlockPosition (net.minecraft.server.v1_12_R1.BlockPosition)8 IBlockData (net.minecraft.server.v1_15_R1.IBlockData)8 BlockPosition (net.minecraft.server.v1_16_R3.BlockPosition)8 BlockPosition (net.minecraft.server.v1_10_R1.BlockPosition)7 IBlockData (net.minecraft.server.v1_11_R1.IBlockData)7 BlockPosition (net.minecraft.server.v1_8_R3.BlockPosition)7 IBlockData (net.minecraft.server.v1_8_R3.IBlockData)7 IdentityHashMap (java.util.IdentityHashMap)6 BlockPosition (net.minecraft.server.v1_11_R1.BlockPosition)6 BlockPosition (net.minecraft.server.v1_14_R1.BlockPosition)6