use of net.minecraft.server.v1_13_R2.Packet in project MechanicsMain by WeaponMechanics.
the class FakeEntity_1_13_R2 method setPositionRotation.
@Override
public void setPositionRotation(short dx, short dy, short dz, byte yaw, byte pitch) {
PacketPlayOutRelEntityMoveLook packet = new PacketPlayOutRelEntityMoveLook(cache, dx, dy, dz, yaw, pitch, false);
PacketPlayOutEntityHeadRotation head = new PacketPlayOutEntityHeadRotation(entity, convertYaw(yaw));
sendPackets(packet, head);
}
use of net.minecraft.server.v1_13_R2.Packet in project MechanicsMain by WeaponMechanics.
the class FakeEntity_1_13_R2 method show.
public void show() {
// Construct the packets out of the loop to save resources, they will
// be the same for each Player.
Packet<?> spawn = type.isAlive() ? new PacketPlayOutSpawnEntityLiving((EntityLiving) entity) : new PacketPlayOutSpawnEntity(entity, type == EntityType.FALLING_BLOCK ? Block.getCombinedId(block) : 0);
PacketPlayOutEntityMetadata meta = new PacketPlayOutEntityMetadata(cache, entity.getDataWatcher(), true);
PacketPlayOutEntityHeadRotation head = new PacketPlayOutEntityHeadRotation(entity, convertYaw(getYaw()));
PacketPlayOutEntityLook look = new PacketPlayOutEntityLook(cache, convertYaw(getYaw()), convertPitch(getPitch()), false);
PacketPlayOutEntityVelocity velocity = new PacketPlayOutEntityVelocity(cache, motion.getX(), motion.getY(), motion.getZ());
for (Player temp : DistanceUtil.getPlayersInRange(location)) {
PlayerConnection connection = ((CraftPlayer) temp).getHandle().playerConnection;
if (connections.contains(connection)) {
continue;
}
connection.sendPacket(spawn);
connection.sendPacket(meta);
connection.sendPacket(head);
connection.sendPacket(velocity);
connection.sendPacket(look);
PacketPlayOutEntityEquipment[] equipment = getEquipmentPacket();
if (equipment != null) {
for (PacketPlayOutEntityEquipment packet : equipment) {
connection.sendPacket(packet);
}
}
connections.add(connection);
}
}
use of net.minecraft.server.v1_13_R2.Packet in project FunnyGuilds by FunnyGuilds.
the class V1_13R2EntityAccessor method createFakeEntity.
@Override
public FakeEntity createFakeEntity(EntityType entityType, Location location) {
Preconditions.checkNotNull(entityType, "entity type can't be null!");
Preconditions.checkNotNull(location, "location can't be null!");
Preconditions.checkArgument(entityType.isSpawnable(), "entity type is not spawnable!");
CraftWorld world = ((CraftWorld) location.getWorld());
if (world == null) {
throw new IllegalStateException("location's world is null!");
}
Entity entity = world.createEntity(location, entityType.getEntityClass());
Packet<?> spawnEntityPacket;
if (entity instanceof EntityLiving) {
spawnEntityPacket = new PacketPlayOutSpawnEntityLiving((EntityLiving) entity);
} else {
spawnEntityPacket = new PacketPlayOutSpawnEntity(entity, ObjectType.getIdFor(entityType));
}
return new FakeEntity(entity.getId(), spawnEntityPacket);
}
use of net.minecraft.server.v1_13_R2.Packet in project FunnyGuilds by FunnyGuilds.
the class V1_14R1PlayerList method send.
@Override
public void send(Player player, String[] playerListCells, String header, String footer, int ping) {
final List<Packet<?>> packets = Lists.newArrayList();
final List<Object> addPlayerList = Lists.newArrayList();
final List<Object> updatePlayerList = Lists.newArrayList();
try {
PacketPlayOutPlayerInfo addPlayerPacket = new PacketPlayOutPlayerInfo(EnumPlayerInfoAction.ADD_PLAYER);
PacketPlayOutPlayerInfo updatePlayerPacket = new PacketPlayOutPlayerInfo(EnumPlayerInfoAction.UPDATE_DISPLAY_NAME);
for (int i = 0; i < this.cellCount; i++) {
if (this.profileCache[i] == null) {
this.profileCache[i] = new GameProfile(UUID.fromString(String.format(PlayerListConstants.UUID_PATTERN, StringUtils.leftPad(String.valueOf(i), 2, '0'))), " ");
}
String text = playerListCells[i];
GameProfile gameProfile = this.profileCache[i];
IChatBaseComponent component = CraftChatMessage.fromStringOrNull(text, false);
Object playerInfoData = PLAYER_INFO_DATA_HELPER.createPlayerInfoData(addPlayerPacket, gameProfile, ping, component);
if (this.firstPacket) {
addPlayerList.add(playerInfoData);
}
updatePlayerList.add(playerInfoData);
}
if (this.firstPacket) {
this.firstPacket = false;
}
PLAYER_INFO_DATA_ACCESSOR.set(addPlayerPacket, addPlayerList);
packets.add(addPlayerPacket);
PLAYER_INFO_DATA_ACCESSOR.set(updatePlayerPacket, updatePlayerList);
packets.add(updatePlayerPacket);
boolean headerNotEmpty = !header.isEmpty();
boolean footerNotEmpty = !footer.isEmpty();
if (headerNotEmpty || footerNotEmpty) {
IChatBaseComponent headerComponent = EMPTY_COMPONENT;
IChatBaseComponent footerComponent = EMPTY_COMPONENT;
if (headerNotEmpty) {
headerComponent = CraftChatMessage.fromStringOrNull(header, true);
}
if (footerNotEmpty) {
footerComponent = CraftChatMessage.fromStringOrNull(footer, true);
}
PacketPlayOutPlayerListHeaderFooter headerFooterPacket = new PacketPlayOutPlayerListHeaderFooter();
headerFooterPacket.header = headerComponent;
headerFooterPacket.footer = footerComponent;
packets.add(headerFooterPacket);
}
for (Packet<?> packet : packets) {
((CraftPlayer) player).getHandle().playerConnection.sendPacket(packet);
}
} catch (Exception ex) {
throw new RuntimeException(String.format("Failed to send PlayerList for player '%s'", player.getName()), ex);
}
}
use of net.minecraft.server.v1_13_R2.Packet in project FunnyGuilds by FunnyGuilds.
the class V1_8R3PlayerList method send.
@Override
public void send(Player player, String[] playerListCells, String header, String footer, int ping) {
final List<Packet<?>> packets = Lists.newArrayList();
final List<Object> addPlayerList = Lists.newArrayList();
final List<Object> updatePlayerList = Lists.newArrayList();
try {
PacketPlayOutPlayerInfo addPlayerPacket = new PacketPlayOutPlayerInfo(EnumPlayerInfoAction.ADD_PLAYER);
PacketPlayOutPlayerInfo updatePlayerPacket = new PacketPlayOutPlayerInfo(EnumPlayerInfoAction.UPDATE_DISPLAY_NAME);
for (int i = 0; i < this.cellCount; i++) {
if (this.profileCache[i] == null) {
this.profileCache[i] = new GameProfile(UUID.fromString(String.format(PlayerListConstants.UUID_PATTERN, StringUtils.leftPad(String.valueOf(i), 2, '0'))), " ");
}
String text = playerListCells[i];
GameProfile gameProfile = this.profileCache[i];
IChatBaseComponent component = CraftChatMessage.fromString(text, false)[0];
Object playerInfoData = PLAYER_INFO_DATA_HELPER.createPlayerInfoData(addPlayerPacket, gameProfile, ping, component);
if (this.firstPacket) {
addPlayerList.add(playerInfoData);
}
updatePlayerList.add(playerInfoData);
}
if (this.firstPacket) {
this.firstPacket = false;
}
PLAYER_INFO_DATA_ACCESSOR.set(addPlayerPacket, addPlayerList);
packets.add(addPlayerPacket);
PLAYER_INFO_DATA_ACCESSOR.set(updatePlayerPacket, updatePlayerList);
packets.add(updatePlayerPacket);
boolean headerNotEmpty = !header.isEmpty();
boolean footerNotEmpty = !footer.isEmpty();
if (headerNotEmpty || footerNotEmpty) {
IChatBaseComponent headerComponent = EMPTY_COMPONENT;
IChatBaseComponent footerComponent = EMPTY_COMPONENT;
if (headerNotEmpty) {
headerComponent = CraftChatMessage.fromString(header, true)[0];
}
if (footerNotEmpty) {
footerComponent = CraftChatMessage.fromString(footer, true)[0];
}
PacketPlayOutPlayerListHeaderFooter headerFooterPacket = new PacketPlayOutPlayerListHeaderFooter(headerComponent);
FOOTER_ACCESSOR.set(headerFooterPacket, footerComponent);
packets.add(headerFooterPacket);
}
for (Packet<?> packet : packets) {
((CraftPlayer) player).getHandle().playerConnection.sendPacket(packet);
}
} catch (Exception ex) {
throw new RuntimeException(String.format("Failed to send PlayerList for player '%s'", player.getName()), ex);
}
}
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