use of net.minecraft.server.v1_13_R2.Packet in project Citizens2 by CitizensDev.
the class PlayerAnimationImpl method play.
public static void play(PlayerAnimation animation, Player bplayer, int radius) {
// TODO: this is pretty gross
final EntityPlayer player = (EntityPlayer) NMSImpl.getHandle(bplayer);
if (DEFAULTS.containsKey(animation)) {
playDefaultAnimation(player, radius, DEFAULTS.get(animation));
return;
}
switch(animation) {
case SIT:
player.getBukkitEntity().setMetadata("citizens.sitting", new FixedMetadataValue(CitizensAPI.getPlugin(), true));
NPCRegistry registry = CitizensAPI.getNamedNPCRegistry("PlayerAnimationImpl");
if (registry == null) {
registry = CitizensAPI.createNamedNPCRegistry("PlayerAnimationImpl", new MemoryNPCDataStore());
}
final NPC holder = registry.createNPC(EntityType.ARMOR_STAND, "");
holder.spawn(player.getBukkitEntity().getLocation());
ArmorStandTrait trait = holder.getOrAddTrait(ArmorStandTrait.class);
trait.setGravity(false);
trait.setHasArms(false);
trait.setHasBaseplate(false);
trait.setSmall(true);
trait.setMarker(true);
trait.setVisible(false);
holder.data().set(NPC.NAMEPLATE_VISIBLE_METADATA, false);
holder.data().set(NPC.DEFAULT_PROTECTED_METADATA, true);
new BukkitRunnable() {
@Override
public void cancel() {
super.cancel();
holder.destroy();
}
@Override
public void run() {
if (player.dead || !player.valid || !player.getBukkitEntity().hasMetadata("citizens.sitting") || !player.getBukkitEntity().getMetadata("citizens.sitting").get(0).asBoolean()) {
cancel();
return;
}
if (player instanceof NPCHolder && !((NPCHolder) player).getNPC().isSpawned()) {
cancel();
return;
}
if (!NMS.getPassengers(holder.getEntity()).contains(player.getBukkitEntity())) {
NMS.mount(holder.getEntity(), player.getBukkitEntity());
}
}
}.runTaskTimer(CitizensAPI.getPlugin(), 0, 1);
break;
case SLEEP:
PacketPlayOutBed packet = new PacketPlayOutBed(player, new BlockPosition((int) player.locX, (int) player.locY, (int) player.locZ));
sendPacketNearby(packet, player, radius);
break;
case SNEAK:
player.getBukkitEntity().setSneaking(true);
sendPacketNearby(new PacketPlayOutEntityMetadata(player.getId(), player.getDataWatcher(), true), player, radius);
break;
case START_ELYTRA:
player.J();
break;
case START_USE_MAINHAND_ITEM:
player.c(EnumHand.MAIN_HAND);
sendPacketNearby(new PacketPlayOutEntityMetadata(player.getId(), player.getDataWatcher(), true), player, radius);
break;
case START_USE_OFFHAND_ITEM:
player.c(EnumHand.OFF_HAND);
sendPacketNearby(new PacketPlayOutEntityMetadata(player.getId(), player.getDataWatcher(), true), player, radius);
break;
case STOP_SITTING:
player.getBukkitEntity().setMetadata("citizens.sitting", new FixedMetadataValue(CitizensAPI.getPlugin(), false));
NMS.mount(player.getBukkitEntity(), null);
break;
case STOP_SLEEPING:
playDefaultAnimation(player, radius, 2);
break;
case STOP_SNEAKING:
player.getBukkitEntity().setSneaking(false);
sendPacketNearby(new PacketPlayOutEntityMetadata(player.getId(), player.getDataWatcher(), true), player, radius);
break;
case STOP_USE_ITEM:
player.clearActiveItem();
sendPacketNearby(new PacketPlayOutEntityMetadata(player.getId(), player.getDataWatcher(), true), player, radius);
break;
default:
throw new UnsupportedOperationException();
}
}
use of net.minecraft.server.v1_13_R2.Packet in project Citizens2 by CitizensDev.
the class EntityHumanNPC method updatePackets.
private void updatePackets(boolean navigating) {
updateCounter++;
boolean itemChanged = false;
for (EnumItemSlot slot : EnumItemSlot.values()) {
ItemStack equipment = getEquipment(slot);
ItemStack cache = equipmentCache.get(slot);
if (!(cache == null && equipment == null) && (cache == null ^ equipment == null || !ItemStack.equals(cache, equipment))) {
itemChanged = true;
}
equipmentCache.put(slot, equipment);
}
if (updateCounter++ <= npc.data().<Integer>get(NPC.Metadata.PACKET_UPDATE_DELAY, Setting.PACKET_UPDATE_DELAY.asInt()) && !itemChanged)
return;
updateCounter = 0;
Location current = getBukkitEntity().getLocation(packetLocationCache);
Packet<?>[] packets = new Packet[EnumItemSlot.values().length];
int i = 0;
for (EnumItemSlot slot : EnumItemSlot.values()) {
packets[i++] = new PacketPlayOutEntityEquipment(getId(), slot, getEquipment(slot));
}
NMSImpl.sendPacketsNearby(getBukkitEntity(), current, packets);
}
use of net.minecraft.server.v1_13_R2.Packet in project Citizens2 by CitizensDev.
the class EntityHumanNPC method updatePackets.
private void updatePackets(boolean navigating) {
updateCounter++;
boolean itemChanged = false;
for (EnumItemSlot slot : EnumItemSlot.values()) {
ItemStack equipment = getEquipment(slot);
ItemStack cache = equipmentCache.get(slot);
if (!(cache == null && equipment == null) && (cache == null ^ equipment == null || !ItemStack.equals(cache, equipment))) {
itemChanged = true;
}
equipmentCache.put(slot, equipment);
}
if (updateCounter++ <= npc.data().<Integer>get(NPC.Metadata.PACKET_UPDATE_DELAY, Setting.PACKET_UPDATE_DELAY.asInt()) && !itemChanged)
return;
updateCounter = 0;
Location current = getBukkitEntity().getLocation(packetLocationCache);
Packet<?>[] packets = new Packet[EnumItemSlot.values().length];
int i = 0;
for (EnumItemSlot slot : EnumItemSlot.values()) {
packets[i++] = new PacketPlayOutEntityEquipment(getId(), slot, getEquipment(slot));
}
NMSImpl.sendPacketsNearby(getBukkitEntity(), current, packets);
}
use of net.minecraft.server.v1_13_R2.Packet in project Citizens2 by CitizensDev.
the class EntityHumanNPC method updatePackets.
private void updatePackets(boolean navigating) {
updateCounter++;
boolean itemChanged = false;
for (int slot = 0; slot < this.inventory.armor.length; slot++) {
ItemStack equipment = getEquipment(slot);
ItemStack cache = equipmentCache.get(slot);
if (!(cache == null && equipment == null) && (cache == null ^ equipment == null || !ItemStack.equals(cache, equipment))) {
itemChanged = true;
}
equipmentCache.put(slot, equipment);
}
if (updateCounter++ <= npc.data().<Integer>get(NPC.Metadata.PACKET_UPDATE_DELAY, Setting.PACKET_UPDATE_DELAY.asInt()) && !itemChanged)
return;
updateCounter = 0;
Location current = getBukkitEntity().getLocation(packetLocationCache);
Packet<?>[] packets = new Packet[this.inventory.armor.length];
for (int i = 0; i < this.inventory.armor.length; i++) {
packets[i] = new PacketPlayOutEntityEquipment(getId(), i, getEquipment(i));
}
NMSImpl.sendPacketsNearby(getBukkitEntity(), current, packets);
}
use of net.minecraft.server.v1_13_R2.Packet in project SimplePets by brainsynder-Dev.
the class EntityControllerPet method reloadLocation.
@Override
public void reloadLocation() {
if (displayEntity.getPassenger() != null) {
net.minecraft.server.v1_13_R2.Entity displayEntity = ((CraftEntity) this.displayEntity).getHandle();
Location loc;
if (this.displayRider != null) {
if (this.displayRider.getType().equals(EntityType.SHULKER)) {
loc = getBukkitEntity().getLocation().clone().subtract(0, 0.735, 0);
} else {
loc = getBukkitEntity().getLocation().clone();
}
} else {
loc = getBukkitEntity().getLocation().clone();
}
displayEntity.setPositionRotation(loc.getX(), loc.getY(), loc.getZ(), loc.getYaw(), loc.getPitch());
loc.getWorld().getNearbyEntities(loc, 100, 100, 100).forEach(entity -> {
if (entity instanceof Player) {
Player player = (Player) entity;
PacketPlayOutEntityTeleport packet = new PacketPlayOutEntityTeleport(displayEntity);
((CraftPlayer) player).getHandle().playerConnection.sendPacket(packet);
}
});
return;
}
net.minecraft.server.v1_13_R2.Entity displayEntity = ((CraftEntity) this.displayEntity).getHandle();
Location loc;
if (this.displayRider != null) {
if (this.displayRider.getType().equals(EntityType.SHULKER)) {
loc = getBukkitEntity().getLocation().clone().add(0, 0.75, 0);
} else {
loc = getBukkitEntity().getLocation().clone();
}
} else {
loc = getBukkitEntity().getLocation().clone();
}
displayEntity.setPositionRotation(loc.getX(), loc.getY(), loc.getZ(), loc.getYaw(), loc.getPitch());
loc.getWorld().getNearbyEntities(loc, 100, 100, 100).forEach(entity -> {
if (entity instanceof Player) {
Player player = (Player) entity;
PacketPlayOutEntityTeleport packet = new PacketPlayOutEntityTeleport(displayEntity);
((CraftPlayer) player).getHandle().playerConnection.sendPacket(packet);
}
});
}
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