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Example 6 with PacketPlayOutEntityEquipment

use of net.minecraft.server.v1_13_R2.PacketPlayOutEntityEquipment in project Citizens2 by CitizensDev.

the class EntityHumanNPC method updatePackets.

private void updatePackets(boolean navigating) {
    updateCounter++;
    boolean itemChanged = false;
    for (EnumItemSlot slot : EnumItemSlot.values()) {
        ItemStack equipment = getEquipment(slot);
        ItemStack cache = equipmentCache.get(slot);
        if (!(cache == null && equipment == null) && (cache == null ^ equipment == null || !ItemStack.equals(cache, equipment))) {
            itemChanged = true;
        }
        equipmentCache.put(slot, equipment);
    }
    if (updateCounter++ <= npc.data().<Integer>get(NPC.Metadata.PACKET_UPDATE_DELAY, Setting.PACKET_UPDATE_DELAY.asInt()) && !itemChanged)
        return;
    updateCounter = 0;
    Location current = getBukkitEntity().getLocation(packetLocationCache);
    Packet<?>[] packets = new Packet[EnumItemSlot.values().length];
    int i = 0;
    for (EnumItemSlot slot : EnumItemSlot.values()) {
        packets[i++] = new PacketPlayOutEntityEquipment(getId(), slot, getEquipment(slot));
    }
    NMSImpl.sendPacketsNearby(getBukkitEntity(), current, packets);
}
Also used : EnumItemSlot(net.minecraft.server.v1_13_R2.EnumItemSlot) Packet(net.minecraft.server.v1_13_R2.Packet) ItemStack(net.minecraft.server.v1_13_R2.ItemStack) PacketPlayOutEntityEquipment(net.minecraft.server.v1_13_R2.PacketPlayOutEntityEquipment) Location(org.bukkit.Location)

Example 7 with PacketPlayOutEntityEquipment

use of net.minecraft.server.v1_13_R2.PacketPlayOutEntityEquipment in project Citizens2 by CitizensDev.

the class EntityHumanNPC method updatePackets.

private void updatePackets(boolean navigating) {
    updateCounter++;
    boolean itemChanged = false;
    for (EnumItemSlot slot : EnumItemSlot.values()) {
        ItemStack equipment = getEquipment(slot);
        ItemStack cache = equipmentCache.get(slot);
        if (!(cache == null && equipment == null) && (cache == null ^ equipment == null || !ItemStack.equals(cache, equipment))) {
            itemChanged = true;
        }
        equipmentCache.put(slot, equipment);
    }
    if (updateCounter++ <= npc.data().<Integer>get(NPC.Metadata.PACKET_UPDATE_DELAY, Setting.PACKET_UPDATE_DELAY.asInt()) && !itemChanged)
        return;
    updateCounter = 0;
    Location current = getBukkitEntity().getLocation(packetLocationCache);
    Packet<?>[] packets = new Packet[EnumItemSlot.values().length];
    int i = 0;
    for (EnumItemSlot slot : EnumItemSlot.values()) {
        packets[i++] = new PacketPlayOutEntityEquipment(getId(), slot, getEquipment(slot));
    }
    NMSImpl.sendPacketsNearby(getBukkitEntity(), current, packets);
}
Also used : EnumItemSlot(net.minecraft.server.v1_10_R1.EnumItemSlot) Packet(net.minecraft.server.v1_10_R1.Packet) ItemStack(net.minecraft.server.v1_10_R1.ItemStack) PacketPlayOutEntityEquipment(net.minecraft.server.v1_10_R1.PacketPlayOutEntityEquipment) Location(org.bukkit.Location)

Example 8 with PacketPlayOutEntityEquipment

use of net.minecraft.server.v1_13_R2.PacketPlayOutEntityEquipment in project Citizens2 by CitizensDev.

the class EntityHumanNPC method updatePackets.

private void updatePackets(boolean navigating) {
    updateCounter++;
    boolean itemChanged = false;
    for (int slot = 0; slot < this.inventory.armor.length; slot++) {
        ItemStack equipment = getEquipment(slot);
        ItemStack cache = equipmentCache.get(slot);
        if (!(cache == null && equipment == null) && (cache == null ^ equipment == null || !ItemStack.equals(cache, equipment))) {
            itemChanged = true;
        }
        equipmentCache.put(slot, equipment);
    }
    if (updateCounter++ <= npc.data().<Integer>get(NPC.Metadata.PACKET_UPDATE_DELAY, Setting.PACKET_UPDATE_DELAY.asInt()) && !itemChanged)
        return;
    updateCounter = 0;
    Location current = getBukkitEntity().getLocation(packetLocationCache);
    Packet<?>[] packets = new Packet[this.inventory.armor.length];
    for (int i = 0; i < this.inventory.armor.length; i++) {
        packets[i] = new PacketPlayOutEntityEquipment(getId(), i, getEquipment(i));
    }
    NMSImpl.sendPacketsNearby(getBukkitEntity(), current, packets);
}
Also used : Packet(net.minecraft.server.v1_8_R3.Packet) ItemStack(net.minecraft.server.v1_8_R3.ItemStack) PacketPlayOutEntityEquipment(net.minecraft.server.v1_8_R3.PacketPlayOutEntityEquipment) Location(org.bukkit.Location)

Example 9 with PacketPlayOutEntityEquipment

use of net.minecraft.server.v1_13_R2.PacketPlayOutEntityEquipment in project Citizens2 by CitizensDev.

the class EntityHumanNPC method updatePackets.

private void updatePackets(boolean navigating) {
    updateCounter++;
    boolean itemChanged = false;
    for (EnumItemSlot slot : EnumItemSlot.values()) {
        ItemStack equipment = getEquipment(slot);
        ItemStack cache = equipmentCache.get(slot);
        if (!(cache == null && equipment == null) && (cache == null ^ equipment == null || !ItemStack.equals(cache, equipment))) {
            itemChanged = true;
        }
        equipmentCache.put(slot, equipment);
    }
    if (updateCounter++ <= npc.data().<Integer>get(NPC.Metadata.PACKET_UPDATE_DELAY, Setting.PACKET_UPDATE_DELAY.asInt()) && !itemChanged)
        return;
    updateCounter = 0;
    Location current = getBukkitEntity().getLocation(packetLocationCache);
    Packet<?>[] packets = new Packet[EnumItemSlot.values().length];
    int i = 0;
    for (EnumItemSlot slot : EnumItemSlot.values()) {
        packets[i++] = new PacketPlayOutEntityEquipment(getId(), slot, getEquipment(slot));
    }
    NMSImpl.sendPacketsNearby(getBukkitEntity(), current, packets);
}
Also used : EnumItemSlot(net.minecraft.server.v1_12_R1.EnumItemSlot) Packet(net.minecraft.server.v1_12_R1.Packet) ItemStack(net.minecraft.server.v1_12_R1.ItemStack) PacketPlayOutEntityEquipment(net.minecraft.server.v1_12_R1.PacketPlayOutEntityEquipment) Location(org.bukkit.Location)

Example 10 with PacketPlayOutEntityEquipment

use of net.minecraft.server.v1_13_R2.PacketPlayOutEntityEquipment in project Citizens2 by CitizensDev.

the class EntityHumanNPC method updatePackets.

private void updatePackets(boolean navigating) {
    updateCounter++;
    boolean itemChanged = false;
    for (EnumItemSlot slot : EnumItemSlot.values()) {
        ItemStack equipment = getEquipment(slot);
        ItemStack cache = equipmentCache.get(slot);
        if (!(cache == null && equipment == null) && (cache == null ^ equipment == null || !ItemStack.equals(cache, equipment))) {
            itemChanged = true;
        }
        equipmentCache.put(slot, equipment);
    }
    if (updateCounter++ <= npc.data().<Integer>get(NPC.Metadata.PACKET_UPDATE_DELAY, Setting.PACKET_UPDATE_DELAY.asInt()) && !itemChanged)
        return;
    updateCounter = 0;
    Location current = getBukkitEntity().getLocation(packetLocationCache);
    Packet<?>[] packets = new Packet[1];
    List<Pair<EnumItemSlot, ItemStack>> vals = Lists.newArrayList();
    for (EnumItemSlot slot : EnumItemSlot.values()) {
        vals.add(new Pair<EnumItemSlot, ItemStack>(slot, getEquipment(slot)));
    }
    packets[0] = new PacketPlayOutEntityEquipment(getId(), vals);
    NMSImpl.sendPacketsNearby(getBukkitEntity(), current, packets);
}
Also used : EnumItemSlot(net.minecraft.server.v1_16_R3.EnumItemSlot) Packet(net.minecraft.server.v1_16_R3.Packet) ItemStack(net.minecraft.server.v1_16_R3.ItemStack) PacketPlayOutEntityEquipment(net.minecraft.server.v1_16_R3.PacketPlayOutEntityEquipment) Location(org.bukkit.Location) Pair(com.mojang.datafixers.util.Pair)

Aggregations

Location (org.bukkit.Location)9 Pair (com.mojang.datafixers.util.Pair)4 ArrayList (java.util.ArrayList)4 PacketContainer (com.comphenix.protocol.events.PacketContainer)3 PacketPlayOutEntityEquipment (net.minecraft.server.v1_16_R3.PacketPlayOutEntityEquipment)3 Player (org.bukkit.entity.Player)3 EquipmentSlot (org.bukkit.inventory.EquipmentSlot)3 ItemStack (org.bukkit.inventory.ItemStack)3 PacketPlayOutEntityLook (net.minecraft.server.v1_13_R2.PacketPlayOutEntity.PacketPlayOutEntityLook)2 EnumItemSlot (net.minecraft.server.v1_16_R3.EnumItemSlot)2 Vector (org.bukkit.util.Vector)2 UltraCosmeticsData (be.isach.ultracosmetics.UltraCosmeticsData)1 ChestType (be.isach.ultracosmetics.treasurechests.ChestType)1 TreasureChestDesign (be.isach.ultracosmetics.treasurechests.TreasureChestDesign)1 MathUtils (be.isach.ultracosmetics.util.MathUtils)1 PacketSender (be.isach.ultracosmetics.util.PacketSender)1 Particles (be.isach.ultracosmetics.util.Particles)1 UtilParticles (be.isach.ultracosmetics.util.UtilParticles)1 CustomPathFinderGoalPanic (be.isach.ultracosmetics.v1_13_R2.pathfinders.CustomPathFinderGoalPanic)1 IEntityUtil (be.isach.ultracosmetics.version.IEntityUtil)1