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Example 16 with PacketPlayOutEntityEquipment

use of net.minecraft.server.v1_13_R2.PacketPlayOutEntityEquipment in project DragonsOnline by UniverseCraft.

the class PlayerNPC116R3 method setEquipment.

public void setEquipment(EquipmentSlot slot, org.bukkit.inventory.ItemStack item) {
    PacketPlayOutEntityEquipment packet = new PacketPlayOutEntityEquipment();
    this.setField(packet, "a", handle.getId());
    this.setField(packet, "b", CraftEquipmentSlot.getNMS(slot));
    this.setField(packet, "c", CraftItemStack.asNMSCopy(item));
    this.sendPacket(packet);
}
Also used : PacketPlayOutEntityEquipment(net.minecraft.server.v1_16_R3.PacketPlayOutEntityEquipment)

Example 17 with PacketPlayOutEntityEquipment

use of net.minecraft.server.v1_13_R2.PacketPlayOutEntityEquipment in project MechanicsMain by WeaponMechanics.

the class FakeEntity_1_13_R2 method show.

@Override
public void show(@NotNull Player player) {
    PlayerConnection connection = ((CraftPlayer) player).getHandle().playerConnection;
    if (connections.contains(connection))
        throw new IllegalArgumentException();
    connection.sendPacket(type.isAlive() ? new PacketPlayOutSpawnEntityLiving((EntityLiving) entity) : new PacketPlayOutSpawnEntity(entity, type == EntityType.FALLING_BLOCK ? Block.getCombinedId(block) : 0));
    connection.sendPacket(new PacketPlayOutEntityMetadata(cache, entity.getDataWatcher(), true));
    connection.sendPacket(new PacketPlayOutEntityLook(cache, convertYaw(getYaw()), convertPitch(getPitch()), false));
    connection.sendPacket(new PacketPlayOutEntityVelocity(cache, motion.getX(), motion.getY(), motion.getZ()));
    connection.sendPacket(new PacketPlayOutEntityHeadRotation(entity, convertYaw(getYaw())));
    PacketPlayOutEntityEquipment[] equipment = getEquipmentPacket();
    if (equipment != null) {
        for (PacketPlayOutEntityEquipment packet : equipment) {
            connection.sendPacket(packet);
        }
    }
    // Inject the player's packet connection into this listener, so we can
    // show the player position/velocity/rotation changes
    connections.add(connection);
}
Also used : PacketPlayOutEntityLook(net.minecraft.server.v1_13_R2.PacketPlayOutEntity.PacketPlayOutEntityLook)

Aggregations

Location (org.bukkit.Location)9 Pair (com.mojang.datafixers.util.Pair)4 ArrayList (java.util.ArrayList)4 PacketContainer (com.comphenix.protocol.events.PacketContainer)3 PacketPlayOutEntityEquipment (net.minecraft.server.v1_16_R3.PacketPlayOutEntityEquipment)3 Player (org.bukkit.entity.Player)3 EquipmentSlot (org.bukkit.inventory.EquipmentSlot)3 ItemStack (org.bukkit.inventory.ItemStack)3 PacketPlayOutEntityLook (net.minecraft.server.v1_13_R2.PacketPlayOutEntity.PacketPlayOutEntityLook)2 EnumItemSlot (net.minecraft.server.v1_16_R3.EnumItemSlot)2 Vector (org.bukkit.util.Vector)2 UltraCosmeticsData (be.isach.ultracosmetics.UltraCosmeticsData)1 ChestType (be.isach.ultracosmetics.treasurechests.ChestType)1 TreasureChestDesign (be.isach.ultracosmetics.treasurechests.TreasureChestDesign)1 MathUtils (be.isach.ultracosmetics.util.MathUtils)1 PacketSender (be.isach.ultracosmetics.util.PacketSender)1 Particles (be.isach.ultracosmetics.util.Particles)1 UtilParticles (be.isach.ultracosmetics.util.UtilParticles)1 CustomPathFinderGoalPanic (be.isach.ultracosmetics.v1_13_R2.pathfinders.CustomPathFinderGoalPanic)1 IEntityUtil (be.isach.ultracosmetics.version.IEntityUtil)1