use of net.minecraft.server.v1_13_R2.PacketPlayOutEntityEquipment in project DragonsOnline by UniverseCraft.
the class PlayerNPC116R3 method setEquipment.
public void setEquipment(EquipmentSlot slot, org.bukkit.inventory.ItemStack item) {
PacketPlayOutEntityEquipment packet = new PacketPlayOutEntityEquipment();
this.setField(packet, "a", handle.getId());
this.setField(packet, "b", CraftEquipmentSlot.getNMS(slot));
this.setField(packet, "c", CraftItemStack.asNMSCopy(item));
this.sendPacket(packet);
}
use of net.minecraft.server.v1_13_R2.PacketPlayOutEntityEquipment in project MechanicsMain by WeaponMechanics.
the class FakeEntity_1_13_R2 method show.
@Override
public void show(@NotNull Player player) {
PlayerConnection connection = ((CraftPlayer) player).getHandle().playerConnection;
if (connections.contains(connection))
throw new IllegalArgumentException();
connection.sendPacket(type.isAlive() ? new PacketPlayOutSpawnEntityLiving((EntityLiving) entity) : new PacketPlayOutSpawnEntity(entity, type == EntityType.FALLING_BLOCK ? Block.getCombinedId(block) : 0));
connection.sendPacket(new PacketPlayOutEntityMetadata(cache, entity.getDataWatcher(), true));
connection.sendPacket(new PacketPlayOutEntityLook(cache, convertYaw(getYaw()), convertPitch(getPitch()), false));
connection.sendPacket(new PacketPlayOutEntityVelocity(cache, motion.getX(), motion.getY(), motion.getZ()));
connection.sendPacket(new PacketPlayOutEntityHeadRotation(entity, convertYaw(getYaw())));
PacketPlayOutEntityEquipment[] equipment = getEquipmentPacket();
if (equipment != null) {
for (PacketPlayOutEntityEquipment packet : equipment) {
connection.sendPacket(packet);
}
}
// Inject the player's packet connection into this listener, so we can
// show the player position/velocity/rotation changes
connections.add(connection);
}
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