use of net.minecraft.server.v1_14_R1.Slot in project PublicCrafters by BananaPuncher714.
the class CustomContainerWorkbench method shiftClick.
// Overrides 1.15.1
@Override
public ItemStack shiftClick(EntityHuman entityhuman, int i) {
ItemStack itemstack = ItemStack.b;
Slot slot = (Slot) this.slots.get(i);
if (slot != null && slot.hasItem()) {
ItemStack itemstack1 = slot.getItem();
itemstack = itemstack1.cloneItemStack();
if (i == 0) {
this.containerAccess.a((world, blockposition) -> {
itemstack1.getItem().b(itemstack1, world, entityhuman);
});
if (!this.a(itemstack1, 10, 46, true)) {
return ItemStack.b;
}
slot.a(itemstack1, itemstack);
} else if (i >= 10 && i < 46 ? !this.a(itemstack1, 1, 10, false) && (i < 37 ? !this.a(itemstack1, 37, 46, false) : !this.a(itemstack1, 10, 37, false)) : !this.a(itemstack1, 10, 46, false)) {
return ItemStack.b;
}
if (itemstack1.isEmpty()) {
slot.set(ItemStack.b);
} else {
slot.d();
}
if (itemstack1.getCount() == itemstack.getCount()) {
return ItemStack.b;
}
ItemStack itemstack2 = slot.a(entityhuman, itemstack1);
if (i == 0) {
entityhuman.drop(itemstack2, false);
}
}
return itemstack;
}
use of net.minecraft.server.v1_14_R1.Slot in project PublicCrafters by BananaPuncher714.
the class CustomContainerWorkbench method b.
/**
* The shift clicking method
*/
@Override
public ItemStack b(EntityHuman entityhuman, int i) {
ItemStack itemstack = null;
Slot slot = (Slot) this.c.get(i);
if ((slot != null) && (slot.hasItem())) {
ItemStack itemstack1 = slot.getItem();
itemstack = itemstack1.cloneItemStack();
if (i == 0) {
itemstack1.getItem().b(itemstack1, world, entityhuman);
if (!a(itemstack1, 10, 46, true)) {
return null;
}
slot.a(itemstack1, itemstack);
} else if ((i >= 10) && (i < 37)) {
if (!a(itemstack1, 37, 46, false)) {
return null;
}
} else if ((i >= 37) && (i < 46)) {
if (!a(itemstack1, 10, 37, false)) {
return null;
}
} else if (!a(itemstack1, 10, 46, false)) {
return null;
}
slot.f();
if (itemstack1.count == itemstack.count) {
return null;
}
slot.a(entityhuman, itemstack1);
if (i == 0) {
entityhuman.drop(itemstack1, false);
}
}
return itemstack;
}
use of net.minecraft.server.v1_14_R1.Slot in project TheAPI by TheDevTec.
the class v1_14_R1 method processInvClickPacket.
@Override
public boolean processInvClickPacket(Player player, HolderGUI gui, Object provPacket) {
PacketPlayInWindowClick packet = (PacketPlayInWindowClick) provPacket;
int slot = packet.c();
if (slot == -999)
return false;
int id = packet.b();
int mouseClick = packet.d();
net.minecraft.server.v1_14_R1.InventoryClickType nmsType = packet.g();
InventoryClickType type = InventoryClickType.valueOf(nmsType.name());
Object container = gui.getContainer(player);
ItemStack item = asBukkitItem(packet.f());
if ((type == InventoryClickType.QUICK_MOVE || type == InventoryClickType.CLONE || type == InventoryClickType.THROW || (item.getType() == Material.AIR || item.getType() == Material.CAVE_AIR)) && (item.getType() == Material.AIR || item.getType() == Material.CAVE_AIR))
item = asBukkitItem(getSlotItem(container, slot));
boolean cancel = false;
if (InventoryClickType.SWAP == type) {
item = player.getInventory().getItem(mouseClick);
mouseClick = 0;
cancel = true;
}
if (item == null)
item = new ItemStack(Material.AIR);
ItemStack before = player.getItemOnCursor();
ClickType clickType = BukkitLoader.buildClick(item, type, slot, mouseClick);
if (!cancel)
cancel = BukkitLoader.useItem(player, item, gui, slot, clickType);
if (!gui.isInsertable())
cancel = true;
int gameSlot = slot > gui.size() - 1 ? InventoryUtils.convertToPlayerInvSlot(slot - gui.size()) : slot;
if (!cancel)
cancel = gui.onIteractItem(player, item, clickType, gameSlot, slot < gui.size());
else
gui.onIteractItem(player, item, clickType, gameSlot, slot < gui.size());
int position = 0;
if (!cancel && type == InventoryClickType.QUICK_MOVE) {
ItemStack[] contents = slot < gui.size() ? player.getInventory().getStorageContents() : gui.getInventory().getStorageContents();
List<Integer> modified = slot < gui.size() ? InventoryUtils.shift(slot, player, gui, clickType, gui instanceof AnvilGUI ? DestinationType.PLAYER_INV_ANVIL : DestinationType.PLAYER_INV_CUSTOM_INV, null, contents, item) : InventoryUtils.shift(slot, player, gui, clickType, DestinationType.CUSTOM_INV, gui.getNotInterableSlots(player), contents, item);
if (!modified.isEmpty()) {
if (slot < gui.size()) {
boolean canRemove = !modified.contains(-1);
player.getInventory().setStorageContents(contents);
if (canRemove) {
gui.remove(gameSlot);
} else {
gui.getInventory().setItem(gameSlot, item);
}
} else {
boolean canRemove = !modified.contains(-1);
gui.getInventory().setStorageContents(contents);
if (canRemove) {
player.getInventory().setItem(gameSlot, null);
} else {
player.getInventory().setItem(gameSlot, item);
}
}
}
return true;
}
if (cancel) {
// MOUSE
BukkitLoader.getPacketHandler().send(player, packetSetSlot(-1, -1, asNMSItem(before)));
switch(type) {
case CLONE:
return true;
case SWAP:
case QUICK_MOVE:
case PICKUP_ALL:
// TOP
for (ItemStack cItem : gui.getInventory().getContents()) {
BukkitLoader.getPacketHandler().send(player, packetSetSlot(id, position++, asNMSItem(cItem)));
}
// BUTTON
player.updateInventory();
return true;
default:
BukkitLoader.getPacketHandler().send(player, packetSetSlot(id, slot, getSlotItem(container, slot)));
if (gui instanceof AnvilGUI) {
// TOP
for (ItemStack cItem : gui.getInventory().getContents()) {
if (position != slot)
BukkitLoader.getPacketHandler().send(player, packetSetSlot(id, position++, asNMSItem(cItem)));
}
// BUTTON
player.updateInventory();
}
return true;
}
} else {
if (gui instanceof AnvilGUI && slot == 2)
postToMainThread(() -> ((ContainerAnvil) container).shiftClick((EntityPlayer) getPlayer(player), slot));
}
return false;
}
use of net.minecraft.server.v1_14_R1.Slot in project Panilla by ds58.
the class InventoryCleaner method clean.
@Override
public void clean(IPanillaPlayer player) {
CraftPlayer craftPlayer = (CraftPlayer) player.getHandle();
Container container = craftPlayer.getHandle().activeContainer;
int containerSlotsSize = 0;
if (is_1_12_2) {
containerSlotsSize = container.slots.size();
} else {
try {
Field slotsField = Container.class.getField("c");
List<Slot> slots = (List<Slot>) slotsField.get(container);
containerSlotsSize = slots.size();
} catch (NoSuchFieldException e) {
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace();
}
}
for (int slot = 0; slot < containerSlotsSize; slot++) {
ItemStack itemStack = container.getSlot(slot).getItem();
if (itemStack == null || !itemStack.hasTag()) {
continue;
}
NBTTagCompound nmsTag = itemStack.getTag();
INbtTagCompound tag = new NbtTagCompound(nmsTag);
String itemName = itemStack.getItem().getName();
if (nmsTag == null || itemName == null) {
continue;
}
FailedNbt failedNbt = NbtChecks.checkAll(tag, itemName, panilla);
if (FailedNbt.failsThreshold(failedNbt)) {
container.getSlot(slot).getItem().setTag(null);
} else if (FailedNbt.fails(failedNbt)) {
nmsTag.remove(failedNbt.key);
container.getSlot(slot).getItem().setTag(nmsTag);
}
}
}
use of net.minecraft.server.v1_14_R1.Slot in project Citizens2 by CitizensDev.
the class EntityHumanNPC method updatePackets.
private void updatePackets(boolean navigating) {
updateCounter++;
boolean itemChanged = false;
for (EnumItemSlot slot : EnumItemSlot.values()) {
ItemStack equipment = getEquipment(slot);
ItemStack cache = equipmentCache.get(slot);
if (!(cache == null && equipment == null) && (cache == null ^ equipment == null || !ItemStack.equals(cache, equipment))) {
itemChanged = true;
}
equipmentCache.put(slot, equipment);
}
if (updateCounter++ <= npc.data().<Integer>get(NPC.Metadata.PACKET_UPDATE_DELAY, Setting.PACKET_UPDATE_DELAY.asInt()) && !itemChanged)
return;
updateCounter = 0;
Location current = getBukkitEntity().getLocation(packetLocationCache);
Packet<?>[] packets = new Packet[EnumItemSlot.values().length];
int i = 0;
for (EnumItemSlot slot : EnumItemSlot.values()) {
packets[i++] = new PacketPlayOutEntityEquipment(getId(), slot, getEquipment(slot));
}
NMSImpl.sendPacketsNearby(getBukkitEntity(), current, packets);
}
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