use of net.minecraft.server.v1_15_R1.EntityHuman in project Citizens2 by CitizensDev.
the class NMSImpl method flyingMoveLogic.
public static void flyingMoveLogic(EntityLiving entity, float f, float f1) {
if ((entity.cu()) || (entity.bA())) {
if (entity.isInWater()) {
double d1 = entity.locY;
float f4 = entity instanceof EntityPolarBear ? 0.98F : 0.8F;
float f3 = 0.02F;
float f2 = EnchantmentManager.a(Enchantments.DEPTH_STRIDER, entity);
if (f2 > 3.0F) {
f2 = 3.0F;
}
if (!entity.onGround) {
f2 *= 0.5F;
}
if (f2 > 0.0F) {
f4 += (0.54600006F - f4) * f2 / 3.0F;
f3 += (entity.cq() - f3) * f2 / 3.0F;
}
entity.a(f, f1, f3);
entity.move(EnumMoveType.SELF, entity.motX, entity.motY, entity.motZ);
entity.motX *= f4;
entity.motY *= 0.800000011920929D;
entity.motZ *= f4;
if (!entity.isNoGravity()) {
entity.motY -= 0.02D;
}
if ((entity.positionChanged) && (entity.c(entity.motX, entity.motY + 0.6000000238418579D - entity.locY + d1, entity.motZ))) {
entity.motY = 0.30000001192092896D;
}
} else if ((entity.ao()) && ((!(entity instanceof EntityHuman)) || (!((EntityHuman) entity).abilities.isFlying))) {
double d1 = entity.locY;
entity.a(f, f1, 0.02F);
entity.move(EnumMoveType.SELF, entity.motX, entity.motY, entity.motZ);
entity.motX *= 0.5D;
entity.motY *= 0.5D;
entity.motZ *= 0.5D;
if (!entity.isNoGravity()) {
entity.motY -= 0.02D;
}
if ((entity.positionChanged) && (entity.c(entity.motX, entity.motY + 0.6000000238418579D - entity.locY + d1, entity.motZ))) {
entity.motY = 0.30000001192092896D;
}
} else if (entity.cH()) {
if (entity.motY > -0.5D) {
entity.fallDistance = 1.0F;
}
Vec3D vec3d = entity.aB();
float f5 = entity.pitch * 0.017453292F;
double d0 = Math.sqrt(vec3d.x * vec3d.x + vec3d.z * vec3d.z);
double d2 = Math.sqrt(entity.motX * entity.motX + entity.motZ * entity.motZ);
double d3 = vec3d.b();
float f6 = MathHelper.cos(f5);
f6 = (float) (f6 * f6 * Math.min(1.0D, d3 / 0.4D));
entity.motY += -0.08D + f6 * 0.06D;
if ((entity.motY < 0.0D) && (d0 > 0.0D)) {
double d4 = entity.motY * -0.1D * f6;
entity.motY += d4;
entity.motX += vec3d.x * d4 / d0;
entity.motZ += vec3d.z * d4 / d0;
}
if (f5 < 0.0F) {
double d4 = d2 * -MathHelper.sin(f5) * 0.04D;
entity.motY += d4 * 3.2D;
entity.motX -= vec3d.x * d4 / d0;
entity.motZ -= vec3d.z * d4 / d0;
}
if (d0 > 0.0D) {
entity.motX += (vec3d.x / d0 * d2 - entity.motX) * 0.1D;
entity.motZ += (vec3d.z / d0 * d2 - entity.motZ) * 0.1D;
}
entity.motX *= 0.9900000095367432D;
entity.motY *= 0.9800000190734863D;
entity.motZ *= 0.9900000095367432D;
entity.move(EnumMoveType.SELF, entity.motX, entity.motY, entity.motZ);
if ((entity.positionChanged) && (!entity.world.isClientSide)) {
double d4 = Math.sqrt(entity.motX * entity.motX + entity.motZ * entity.motZ);
double d5 = d2 - d4;
float f7 = (float) (d5 * 10.0D - 3.0D);
if (f7 > 0.0F) {
entity.a(entity.e((int) f7), 1.0F, 1.0F);
entity.damageEntity(DamageSource.FLY_INTO_WALL, f7);
}
}
if ((entity.onGround) && (!entity.world.isClientSide) && (entity.getFlag(7)) && (!CraftEventFactory.callToggleGlideEvent(entity, false).isCancelled())) {
entity.setFlag(7, false);
}
} else {
float f8 = 0.91F;
BlockPosition.PooledBlockPosition blockposition_pooledblockposition = BlockPosition.PooledBlockPosition.d(entity.locX, entity.getBoundingBox().b - 1.0D, entity.locZ);
if (entity.onGround) {
f8 = entity.world.getType(blockposition_pooledblockposition).getBlock().frictionFactor * 0.91F;
}
float f4 = 0.16277136F / (f8 * f8 * f8);
float f3;
if (entity.onGround) {
f3 = entity.cq() * f4;
} else {
f3 = entity.aR;
}
entity.a(f, f1, f3);
f8 = 0.91F;
if (entity.onGround) {
f8 = entity.world.getType(blockposition_pooledblockposition.e(entity.locX, entity.getBoundingBox().b - 1.0D, entity.locZ)).getBlock().frictionFactor * 0.91F;
}
if (entity.m_()) {
entity.motX = MathHelper.a(entity.motX, -0.15000000596046448D, 0.15000000596046448D);
entity.motZ = MathHelper.a(entity.motZ, -0.15000000596046448D, 0.15000000596046448D);
entity.fallDistance = 0.0F;
if (entity.motY < -0.15D) {
entity.motY = -0.15D;
}
boolean flag = (entity.isSneaking()) && ((entity instanceof EntityHuman));
if ((flag) && (entity.motY < 0.0D)) {
entity.motY = 0.0D;
}
}
entity.move(EnumMoveType.SELF, entity.motX, entity.motY, entity.motZ);
if ((entity.positionChanged) && (entity.m_())) {
entity.motY = 0.2D;
}
if (entity.hasEffect(MobEffects.LEVITATION)) {
entity.motY += (0.05D * (entity.getEffect(MobEffects.LEVITATION).getAmplifier() + 1) - entity.motY) * 0.2D;
} else {
blockposition_pooledblockposition.e(entity.locX, 0.0D, entity.locZ);
if ((entity.world.isClientSide) && ((!entity.world.isLoaded(blockposition_pooledblockposition)) || (!entity.world.getChunkAtWorldCoords(blockposition_pooledblockposition).p()))) {
if (entity.locY > 0.0D) {
entity.motY = -0.1D;
} else {
entity.motY = 0.0D;
}
} else if (!entity.isNoGravity()) {
entity.motY -= 0.08D;
}
}
entity.motY *= 0.9800000190734863D;
entity.motX *= f8;
entity.motZ *= f8;
blockposition_pooledblockposition.t();
}
}
entity.aF = entity.aG;
double d1 = entity.locX - entity.lastX;
double d0 = entity.locZ - entity.lastZ;
float f2 = MathHelper.sqrt(d1 * d1 + d0 * d0) * 4.0F;
if (f2 > 1.0F) {
f2 = 1.0F;
}
entity.aG += (f2 - entity.aG) * 0.4F;
entity.aH += entity.aG;
}
use of net.minecraft.server.v1_15_R1.EntityHuman in project Citizens2 by CitizensDev.
the class NMSImpl method flyingMoveLogic.
public static void flyingMoveLogic(EntityLiving entity, Vec3D vec3d) {
double d0;
float f;
if (entity.df() || entity.ca()) {
d0 = 0.08D;
boolean flag = entity.getMot().y <= 0.0D;
if (flag && entity.hasEffect(MobEffects.SLOW_FALLING)) {
d0 = 0.01D;
entity.fallDistance = 0.0F;
}
double d1;
float f1;
double d2;
Vec3D vec3d5;
Vec3D vec3d2;
if (!entity.isInWater() || entity instanceof EntityHuman && ((EntityHuman) entity).abilities.isFlying) {
Vec3D vec3d4;
if (entity.aD() && (!(entity instanceof EntityHuman) || !((EntityHuman) entity).abilities.isFlying)) {
d1 = entity.locY;
entity.a(0.02F, vec3d);
entity.move(EnumMoveType.SELF, entity.getMot());
entity.setMot(entity.getMot().a(0.5D));
if (!entity.isNoGravity()) {
entity.setMot(entity.getMot().add(0.0D, -d0 / 4.0D, 0.0D));
}
vec3d4 = entity.getMot();
if (entity.positionChanged && entity.d(vec3d4.x, vec3d4.y + 0.6000000238418579D - entity.locY + d1, vec3d4.z)) {
entity.setMot(vec3d4.x, 0.30000001192092896D, vec3d4.z);
}
} else if (entity.isGliding()) {
vec3d4 = entity.getMot();
if (vec3d4.y > -0.5D) {
entity.fallDistance = 1.0F;
}
vec3d5 = entity.getLookDirection();
f1 = entity.pitch * 0.017453292F;
double d3 = Math.sqrt(vec3d5.x * vec3d5.x + vec3d5.z * vec3d5.z);
double d4 = Math.sqrt(Entity.b(vec3d4));
d2 = vec3d5.f();
float f3 = MathHelper.cos(f1);
f3 = (float) ((double) f3 * (double) f3 * Math.min(1.0D, d2 / 0.4D));
vec3d4 = entity.getMot().add(0.0D, d0 * (-1.0D + f3 * 0.75D), 0.0D);
double d5;
if (vec3d4.y < 0.0D && d3 > 0.0D) {
d5 = vec3d4.y * -0.1D * f3;
vec3d4 = vec3d4.add(vec3d5.x * d5 / d3, d5, vec3d5.z * d5 / d3);
}
if (f1 < 0.0F && d3 > 0.0D) {
d5 = d4 * (-MathHelper.sin(f1)) * 0.04D;
vec3d4 = vec3d4.add(-vec3d5.x * d5 / d3, d5 * 3.2D, -vec3d5.z * d5 / d3);
}
if (d3 > 0.0D) {
vec3d4 = vec3d4.add((vec3d5.x / d3 * d4 - vec3d4.x) * 0.1D, 0.0D, (vec3d5.z / d3 * d4 - vec3d4.z) * 0.1D);
}
entity.setMot(vec3d4.d(0.9900000095367432D, 0.9800000190734863D, 0.9900000095367432D));
entity.move(EnumMoveType.SELF, entity.getMot());
if (entity.positionChanged && !entity.world.isClientSide) {
d5 = Math.sqrt(Entity.b(entity.getMot()));
double d6 = d4 - d5;
float f4 = (float) (d6 * 10.0D - 3.0D);
if (f4 > 0.0F) {
try {
entity.a((SoundEffect) ENTITY_GET_SOUND_FALL.invoke(entity, (int) f4), 1.0F, 1.0F);
} catch (Throwable e) {
e.printStackTrace();
}
entity.damageEntity(DamageSource.FLY_INTO_WALL, f4);
}
}
if (entity.onGround && !entity.world.isClientSide && entity.getFlag(7) && !CraftEventFactory.callToggleGlideEvent(entity, false).isCancelled()) {
entity.setFlag(7, false);
}
} else {
BlockPosition blockposition = new BlockPosition(entity.locX, entity.getBoundingBox().minY - 1.0D, entity.locZ);
float f5 = entity.world.getType(blockposition).getBlock().m();
f1 = entity.onGround ? f5 * 0.91F : 0.91F;
try {
entity.a((float) ENTITY_R.invoke(entity, f5), vec3d);
entity.setMot((Vec3D) ISCLIMBING_METHOD.invoke(entity, entity.getMot()));
} catch (Throwable e) {
e.printStackTrace();
}
entity.move(EnumMoveType.SELF, entity.getMot());
vec3d2 = entity.getMot();
try {
if ((entity.positionChanged || (boolean) JUMP_FIELD.invoke(entity)) && entity.isClimbing()) {
vec3d2 = new Vec3D(vec3d2.x, 0.2D, vec3d2.z);
}
} catch (Throwable e) {
e.printStackTrace();
}
double d7 = vec3d2.y;
if (entity.hasEffect(MobEffects.LEVITATION)) {
d7 += (0.05D * (entity.getEffect(MobEffects.LEVITATION).getAmplifier() + 1) - vec3d2.y) * 0.2D;
entity.fallDistance = 0.0F;
} else if (entity.world.isClientSide && !entity.world.isLoaded(blockposition)) {
if (entity.locY > 0.0D) {
d7 = -0.1D;
} else {
d7 = 0.0D;
}
} else if (!entity.isNoGravity()) {
d7 -= d0;
}
entity.setMot(vec3d2.x * f1, d7 * 0.9800000190734863D, vec3d2.z * f1);
}
} else {
d1 = entity.locY;
f1 = entity.isSprinting() ? 0.9F : entity instanceof EntityPolarBear ? 0.98F : 0.8F;
f = 0.02F;
float f2 = EnchantmentManager.e(entity);
if (f2 > 3.0F) {
f2 = 3.0F;
}
if (!entity.onGround) {
f2 *= 0.5F;
}
if (f2 > 0.0F) {
f1 += (0.54600006F - f1) * f2 / 3.0F;
f += (entity.db() - f) * f2 / 3.0F;
}
if (entity.hasEffect(MobEffects.DOLPHINS_GRACE)) {
f1 = 0.96F;
}
entity.a(f, vec3d);
entity.move(EnumMoveType.SELF, entity.getMot());
vec3d5 = entity.getMot();
if (entity.positionChanged && entity.isClimbing()) {
vec3d5 = new Vec3D(vec3d5.x, 0.2D, vec3d5.z);
}
entity.setMot(vec3d5.d(f1, 0.800000011920929D, f1));
if (!entity.isNoGravity() && !entity.isSprinting()) {
vec3d2 = entity.getMot();
if (flag && Math.abs(vec3d2.y - 0.005D) >= 0.003D && Math.abs(vec3d2.y - d0 / 16.0D) < 0.003D) {
d2 = -0.003D;
} else {
d2 = vec3d2.y - d0 / 16.0D;
}
entity.setMot(vec3d2.x, d2, vec3d2.z);
}
vec3d2 = entity.getMot();
if (entity.positionChanged && entity.d(vec3d2.x, vec3d2.y + 0.6000000238418579D - entity.locY + d1, vec3d2.z)) {
entity.setMot(vec3d2.x, 0.30000001192092896D, vec3d2.z);
}
}
}
entity.aE = entity.aF;
d0 = entity.locX - entity.lastX;
double d8 = entity.locZ - entity.lastZ;
double d9 = entity instanceof EntityBird ? entity.locY - entity.lastY : 0.0D;
f = MathHelper.sqrt(d0 * d0 + d9 * d9 + d8 * d8) * 4.0F;
if (f > 1.0F) {
f = 1.0F;
}
entity.aF += (f - entity.aF) * 0.4F;
entity.aG += entity.aF;
}
use of net.minecraft.server.v1_15_R1.EntityHuman in project Citizens2 by CitizensDev.
the class NMSImpl method addOrRemoveFromPlayerList.
@Override
public void addOrRemoveFromPlayerList(org.bukkit.entity.Entity entity, boolean remove) {
if (entity == null)
return;
EntityHuman handle = (EntityHuman) getHandle(entity);
if (handle.world == null)
return;
if (remove) {
handle.world.players.remove(handle);
} else if (!handle.world.players.contains(handle)) {
handle.world.players.add(handle);
}
PlayerUpdateTask.addOrRemove(entity, remove);
}
use of net.minecraft.server.v1_15_R1.EntityHuman in project Village_Defense by Plajer.
the class RidableVillager method g.
@Override
public void g(float f, float f1) {
EntityLiving entityliving = (EntityLiving) bt();
if (entityliving == null) {
for (final Entity e : passengers) {
if (e instanceof EntityHuman) {
entityliving = (EntityLiving) e;
break;
}
}
if (entityliving == null) {
P = 0.5f;
this.l((float) 0.12);
super.g(f, f1);
return;
}
}
final float yaw = entityliving.yaw;
this.yaw = yaw;
lastYaw = yaw;
pitch = entityliving.pitch * 0.5f;
setYawPitch(this.yaw, pitch);
final float yaw2 = this.yaw;
aM = yaw2;
aO = yaw2;
f = entityliving.bd * 0.75F;
f1 = entityliving.be;
if (f1 <= 0.0f) {
f1 *= 0.25F;
}
this.l((float) 0.12);
super.g(f, f1);
P = 1.0F;
}
use of net.minecraft.server.v1_15_R1.EntityHuman in project Village_Defense by Plajer.
the class RidableVillager method a.
public void a(float f, float f1, float f2) {
EntityLiving entityliving = null;
for (final Entity e : passengers) {
if (e instanceof EntityHuman) {
entityliving = (EntityLiving) e;
break;
}
}
if (entityliving == null) {
this.P = 0.5F;
this.aR = 0.02F;
this.k((float) 0.12);
super.a(f, f1, f2);
return;
}
this.lastYaw = this.yaw = entityliving.yaw;
this.pitch = entityliving.pitch * 0.5F;
this.setYawPitch(this.yaw, this.pitch);
this.aO = this.aM = this.yaw;
f = entityliving.be * 0.5F * 0.75F;
f2 = entityliving.bg;
if (f2 <= 0.0f) {
f2 *= 0.25F;
}
k(0.12f);
super.a(f, f1, f2);
P = (float) 1.0;
}
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