use of net.minecraft.server.v1_15_R1.EnumItemSlot in project Citizens2 by CitizensDev.
the class EntityHumanNPC method updatePackets.
private void updatePackets(boolean navigating) {
updateCounter++;
boolean itemChanged = false;
for (EnumItemSlot slot : EnumItemSlot.values()) {
ItemStack equipment = getEquipment(slot);
ItemStack cache = equipmentCache.get(slot);
if (!(cache == null && equipment == null) && (cache == null ^ equipment == null || !ItemStack.equals(cache, equipment))) {
itemChanged = true;
}
equipmentCache.put(slot, equipment);
}
if (updateCounter++ <= npc.data().<Integer>get(NPC.Metadata.PACKET_UPDATE_DELAY, Setting.PACKET_UPDATE_DELAY.asInt()) && !itemChanged)
return;
updateCounter = 0;
Location current = getBukkitEntity().getLocation(packetLocationCache);
Packet<?>[] packets = new Packet[EnumItemSlot.values().length];
int i = 0;
for (EnumItemSlot slot : EnumItemSlot.values()) {
packets[i++] = new PacketPlayOutEntityEquipment(getId(), slot, getEquipment(slot));
}
NMSImpl.sendPacketsNearby(getBukkitEntity(), current, packets);
}
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