use of net.minecraft.server.v1_15_R1.World in project THP-Engine by TheHollowPlanetMC.
the class LightUpdatePacketHandler method rewrite.
@Override
public Object rewrite(Object packet, EnginePlayer EnginePlayer, boolean cacheSetting) {
ParallelUniverse universe = EnginePlayer.getUniverse();
if (universe == null)
return packet;
World world = EnginePlayer.getBukkitPlayer().getWorld();
String worldName = world.getName();
ParallelWorld parallelWorld = universe.getWorld(worldName);
try {
int chunkX = a.getInt(packet);
int chunkZ = b.getInt(packet);
ParallelChunk parallelChunk = parallelWorld.getChunk(chunkX, chunkZ);
if (parallelChunk == null)
return packet;
Object cachedPacket = parallelChunk.getCachedLightUpdatePacket();
if (cachedPacket != null)
return cachedPacket;
int cValue = c.getInt(packet);
int dValue = d.getInt(packet);
int eValue = e.getInt(packet);
int fValue = f.getInt(packet);
Deque<byte[]> gValue = new ArrayDeque<>((List<byte[]>) g.get(packet));
Deque<byte[]> hValue = new ArrayDeque<>((List<byte[]>) h.get(packet));
int newC = 0;
int newD = 0;
int newE = 0;
int newF = 0;
List<byte[]> newG = new ArrayList<>();
List<byte[]> newH = new ArrayList<>();
boolean edited = false;
for (int index = 0; index < 18; index++) {
int sectionIndex = index - 1;
int cSectionBit = cValue & (1 << index);
newC |= cSectionBit;
newE |= eValue & (1 << index);
int dSectionBit = dValue & (1 << index);
newD |= dSectionBit;
newF |= fValue & (1 << index);
if (index == 0 || index == 17) {
if (cSectionBit != 0) {
newG.add(gValue.removeFirst());
}
if (dSectionBit != 0) {
newH.add(hValue.removeFirst());
}
continue;
}
SectionLevelArray skyLevelArray = parallelChunk.getSkyLightSectionLevelArray(sectionIndex);
SectionLevelArray blockLevelArray = parallelChunk.getBlockLightSectionLevelArray(sectionIndex);
if (skyLevelArray == null) {
if (cSectionBit != 0) {
newG.add(gValue.removeFirst());
}
} else {
if (cSectionBit == 0) {
NibbleArray nibbleArray = new NibbleArray();
boolean notEmpty = skyLevelArray.threadsafeIteration(nibbleArray::a);
if (notEmpty)
edited = true;
newG.add(nibbleArray.asBytes());
if (notEmpty) {
newC |= 1 << index;
newE &= ~(1 << index);
} else {
newE |= 1 << index;
}
} else {
NibbleArray nibbleArray = new NibbleArray(gValue.removeFirst().clone());
boolean notEmpty = skyLevelArray.threadsafeIteration(nibbleArray::a);
if (notEmpty)
edited = true;
newG.add(nibbleArray.asBytes());
if (notEmpty) {
newE &= ~(1 << index);
}
}
}
if (blockLevelArray == null) {
if (dSectionBit != 0) {
newH.add(hValue.removeFirst());
}
} else {
if (dSectionBit == 0) {
NibbleArray nibbleArray = new NibbleArray();
boolean notEmpty = blockLevelArray.threadsafeIteration(nibbleArray::a);
if (notEmpty)
edited = true;
newH.add(nibbleArray.asBytes());
if (notEmpty) {
newD |= 1 << index;
newF &= ~(1 << index);
} else {
newF |= 1 << index;
}
} else {
NibbleArray nibbleArray = new NibbleArray(hValue.removeFirst().clone());
boolean notEmpty = blockLevelArray.threadsafeIteration(nibbleArray::a);
if (notEmpty)
edited = true;
newH.add(nibbleArray.asBytes());
if (notEmpty) {
newF &= ~(1 << index);
}
}
}
}
if (!edited)
return packet;
PacketPlayOutLightUpdate newPacket = new PacketPlayOutLightUpdate();
a.set(newPacket, chunkX);
b.set(newPacket, chunkZ);
c.set(newPacket, newC);
d.set(newPacket, newD);
e.set(newPacket, newE);
f.set(newPacket, newF);
g.set(newPacket, newG);
h.set(newPacket, newH);
if (cacheSetting)
parallelChunk.setLightUpdatePacketCache(newPacket);
return newPacket;
} catch (Exception e) {
e.printStackTrace();
}
return packet;
}
use of net.minecraft.server.v1_15_R1.World in project Citizens2 by CitizensDev.
the class NMSImpl method sendPacketsNearby.
public static void sendPacketsNearby(Player from, Location location, Collection<Packet<?>> packets, double radius) {
radius *= radius;
final org.bukkit.World world = location.getWorld();
for (Player ply : Bukkit.getServer().getOnlinePlayers()) {
if (ply == null || world != ply.getWorld() || (from != null && !ply.canSee(from))) {
continue;
}
if (location.distanceSquared(ply.getLocation(PACKET_CACHE_LOCATION)) > radius) {
continue;
}
for (Packet<?> packet : packets) {
NMSImpl.sendPacket(ply, packet);
}
}
}
use of net.minecraft.server.v1_15_R1.World in project RoseStacker by Rosewood-Development.
the class StackedSpawnerTileImpl method updateTile.
private void updateTile() {
World level = this.a();
if (level != null) {
level.b(this.blockPos, this.blockEntity);
IBlockData var1 = this.a().getType(this.b());
this.a().notify(this.blockPos, var1, var1, 3);
}
}
use of net.minecraft.server.v1_15_R1.World in project RoseStacker by Rosewood-Development.
the class StackedSpawnerTileImpl method c.
@Override
public void c() {
World level = this.a();
if (level == null)
return;
// Only tick the spawner if a player is nearby
this.playersTimeSinceLastCheck = (this.playersTimeSinceLastCheck + 1) % Setting.SPAWNER_PLAYER_CHECK_FREQUENCY.getInt();
if (this.playersTimeSinceLastCheck == 0)
this.playersNearby = this.isNearPlayer(level, this.blockPos);
if (!this.playersNearby)
return;
SpawnerStackSettings stackSettings = this.stackedSpawner.getStackSettings();
// Handle redstone deactivation if enabled
if (Setting.SPAWNER_DEACTIVATE_WHEN_POWERED.getBoolean()) {
if (this.redstoneTimeSinceLastCheck == 0) {
boolean hasSignal = level.isBlockIndirectlyPowered(this.blockPos);
if (this.redstoneDeactivated && !hasSignal) {
this.redstoneDeactivated = false;
this.requiredPlayerRange = stackSettings.getPlayerActivationRange();
this.updateTile();
} else if (!this.redstoneDeactivated && hasSignal) {
this.redstoneDeactivated = true;
this.requiredPlayerRange = 0;
this.updateTile();
}
if (this.redstoneDeactivated)
return;
}
this.redstoneTimeSinceLastCheck = (this.redstoneTimeSinceLastCheck + 1) % Setting.SPAWNER_POWERED_CHECK_FREQUENCY.getInt();
}
// Count down spawn timer unless we are ready to spawn
if (this.spawnDelay > 0) {
this.spawnDelay--;
return;
}
// Reset spawn delay
this.spawnDelay = level.getRandom().nextInt(this.maxSpawnDelay - this.minSpawnDelay + 1) + this.minSpawnDelay;
this.updateTile();
// Execute spawning method
if (this.spawnData != null) {
MinecraftKey resourceLocation = MinecraftKey.a(this.spawnData.getEntity().getString("id"));
if (resourceLocation != null) {
NamespacedKey namespacedKey = CraftNamespacedKey.fromMinecraft(resourceLocation);
EntityType entityType = this.fromKey(namespacedKey);
if (entityType != null)
new MobSpawningMethod(entityType).spawn(this.stackedSpawner);
}
}
// Randomize spawn potentials
if (!this.mobs.isEmpty())
this.setSpawnData(WeightedRandom.a(this.a().random, this.mobs));
}
use of net.minecraft.server.v1_15_R1.World in project RoseStacker by Rosewood-Development.
the class StackedSpawnerTileImpl method c.
@Override
public void c() {
World level = this.a();
if (level == null)
return;
// Only tick the spawner if a player is nearby
this.playersTimeSinceLastCheck = (this.playersTimeSinceLastCheck + 1) % Setting.SPAWNER_PLAYER_CHECK_FREQUENCY.getInt();
if (this.playersTimeSinceLastCheck == 0)
this.playersNearby = this.isNearPlayer(level, this.blockPos);
if (!this.playersNearby)
return;
SpawnerStackSettings stackSettings = this.stackedSpawner.getStackSettings();
// Handle redstone deactivation if enabled
if (Setting.SPAWNER_DEACTIVATE_WHEN_POWERED.getBoolean()) {
if (this.redstoneTimeSinceLastCheck == 0) {
boolean hasSignal = level.isBlockIndirectlyPowered(this.blockPos);
if (this.redstoneDeactivated && !hasSignal) {
this.redstoneDeactivated = false;
this.requiredPlayerRange = stackSettings.getPlayerActivationRange();
this.updateTile();
} else if (!this.redstoneDeactivated && hasSignal) {
this.redstoneDeactivated = true;
this.requiredPlayerRange = 0;
this.updateTile();
}
if (this.redstoneDeactivated)
return;
}
this.redstoneTimeSinceLastCheck = (this.redstoneTimeSinceLastCheck + 1) % Setting.SPAWNER_POWERED_CHECK_FREQUENCY.getInt();
}
// Count down spawn timer unless we are ready to spawn
if (this.spawnDelay > 0) {
this.spawnDelay--;
return;
}
// Reset spawn delay
this.spawnDelay = level.getRandom().nextInt(this.maxSpawnDelay - this.minSpawnDelay + 1) + this.minSpawnDelay;
this.updateTile();
// Execute spawning method
if (this.spawnData != null) {
MinecraftKey resourceLocation = MinecraftKey.a(this.spawnData.getEntity().getString("id"));
if (resourceLocation != null) {
NamespacedKey namespacedKey = CraftNamespacedKey.fromMinecraft(resourceLocation);
EntityType entityType = this.fromKey(namespacedKey);
if (entityType != null)
new MobSpawningMethod(entityType).spawn(this.stackedSpawner);
}
}
// Randomize spawn potentials
if (!this.mobs.isEmpty())
this.setSpawnData(WeightedRandom.a(this.a().random, this.mobs));
}
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