use of net.minecraft.server.v1_16_R1.BlockPosition in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method a.
@Override
public PathType a(IBlockAccess var0, int var1, int var2, int var3) {
PathType var4 = this.b(var0, var1, var2, var3);
if (var4 == PathType.OPEN && var2 >= 1) {
Block var5 = var0.getType(new BlockPosition(var1, var2 - 1, var3)).getBlock();
PathType var6 = this.b(var0, var1, var2 - 1, var3);
var4 = var6 != PathType.WALKABLE && var6 != PathType.OPEN && var6 != PathType.WATER && var6 != PathType.LAVA ? PathType.WALKABLE : PathType.OPEN;
if (var6 == PathType.DAMAGE_FIRE || var5 == Blocks.MAGMA_BLOCK || var5 == Blocks.CAMPFIRE) {
var4 = PathType.DAMAGE_FIRE;
}
if (var6 == PathType.DAMAGE_CACTUS) {
var4 = PathType.DAMAGE_CACTUS;
}
if (var6 == PathType.DAMAGE_OTHER) {
var4 = PathType.DAMAGE_OTHER;
}
}
var4 = this.a(var0, var1, var2, var3, var4);
return var4;
}
use of net.minecraft.server.v1_16_R1.BlockPosition in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method a.
@Override
public int a(PathPoint[] var0, PathPoint var1) {
int var2 = 0;
int var3 = 0;
PathType var4 = this.a(this.b, var1.a, var1.b + 1, var1.c);
if (this.b.a(var4) >= 0.0F) {
var3 = MathHelper.d(Math.max(1.0F, this.b.K));
}
double var5 = a(this.a, (new BlockPosition(var1.a, var1.b, var1.c)));
PathPoint var7 = this.a(var1.a, var1.b, var1.c + 1, var3, var5, EnumDirection.SOUTH);
if (var7 != null && !var7.i && var7.k >= 0.0F) {
var0[var2++] = var7;
}
PathPoint var8 = this.a(var1.a - 1, var1.b, var1.c, var3, var5, EnumDirection.WEST);
if (var8 != null && !var8.i && var8.k >= 0.0F) {
var0[var2++] = var8;
}
PathPoint var9 = this.a(var1.a + 1, var1.b, var1.c, var3, var5, EnumDirection.EAST);
if (var9 != null && !var9.i && var9.k >= 0.0F) {
var0[var2++] = var9;
}
PathPoint var10 = this.a(var1.a, var1.b, var1.c - 1, var3, var5, EnumDirection.NORTH);
if (var10 != null && !var10.i && var10.k >= 0.0F) {
var0[var2++] = var10;
}
PathPoint var11 = this.a(var1.a - 1, var1.b, var1.c - 1, var3, var5, EnumDirection.NORTH);
if (this.a(var1, var8, var10, var11)) {
var0[var2++] = var11;
}
PathPoint var12 = this.a(var1.a + 1, var1.b, var1.c - 1, var3, var5, EnumDirection.NORTH);
if (this.a(var1, var9, var10, var12)) {
var0[var2++] = var12;
}
PathPoint var13 = this.a(var1.a - 1, var1.b, var1.c + 1, var3, var5, EnumDirection.SOUTH);
if (this.a(var1, var8, var7, var13)) {
var0[var2++] = var13;
}
PathPoint var14 = this.a(var1.a + 1, var1.b, var1.c + 1, var3, var5, EnumDirection.SOUTH);
if (this.a(var1, var9, var7, var14)) {
var0[var2++] = var14;
}
return var2;
}
use of net.minecraft.server.v1_16_R1.BlockPosition in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method a.
private PathPoint a(int var0, int var1, int var2, int var3, double var4, EnumDirection var6) {
PathPoint var7 = null;
BlockPosition var8 = new BlockPosition(var0, var1, var2);
double var9 = a(this.a, var8);
if (var9 - var4 > 1.125D) {
return null;
} else {
PathType var11 = this.a(this.b, var0, var1, var2);
float var12 = this.b.a(var11);
double var13 = this.b.getWidth() / 2.0D;
if (var12 >= 0.0F) {
var7 = this.a(var0, var1, var2);
var7.l = var11;
var7.k = Math.max(var7.k, var12);
}
if (var11 == PathType.WALKABLE) {
return var7;
} else {
if ((var7 == null || var7.k < 0.0F) && var3 > 0 && var11 != PathType.FENCE && var11 != PathType.TRAPDOOR) {
var7 = this.a(var0, var1 + 1, var2, var3 - 1, var4, var6);
if (var7 != null && (var7.l == PathType.OPEN || var7.l == PathType.WALKABLE) && this.b.getWidth() < 1.0F) {
double var15 = var0 - var6.getAdjacentX() + 0.5D;
double var17 = var2 - var6.getAdjacentZ() + 0.5D;
AxisAlignedBB var19 = new AxisAlignedBB(var15 - var13, a(this.a, (new BlockPosition(var15, var1 + 1, var17))) + 0.001D, var17 - var13, var15 + var13, this.b.getHeight() + a(this.a, (new BlockPosition(var7.a, var7.b, var7.c))) - 0.002D, var17 + var13);
if (!this.a.getCubes(this.b, var19)) {
var7 = null;
}
}
}
if (var11 == PathType.WATER && !this.e()) {
if (this.a(this.b, var0, var1 - 1, var2) != PathType.WATER) {
return var7;
}
while (var1 > 0) {
--var1;
var11 = this.a(this.b, var0, var1, var2);
if (var11 != PathType.WATER) {
return var7;
}
var7 = this.a(var0, var1, var2);
var7.l = var11;
var7.k = Math.max(var7.k, this.b.a(var11));
}
}
if (var11 == PathType.OPEN) {
AxisAlignedBB var15 = new AxisAlignedBB(var0 - var13 + 0.5D, var1 + 0.001D, var2 - var13 + 0.5D, var0 + var13 + 0.5D, var1 + this.b.getHeight(), var2 + var13 + 0.5D);
if (!this.a.getCubes(this.b, var15)) {
return null;
}
if (this.b.getWidth() >= 1.0F) {
PathType var16 = this.a(this.b, var0, var1 - 1, var2);
if (var16 == PathType.BLOCKED) {
var7 = this.a(var0, var1, var2);
var7.l = PathType.WALKABLE;
var7.k = Math.max(var7.k, var12);
return var7;
}
}
int var16 = 0;
int var17 = var1;
while (var11 == PathType.OPEN) {
--var1;
PathPoint var18;
if (var1 < 0) {
var18 = this.a(var0, var17, var2);
var18.l = PathType.BLOCKED;
var18.k = -1.0F;
return var18;
}
var18 = this.a(var0, var1, var2);
if (var16++ >= Setting.MC_NAVIGATION_MAX_FALL_DISTANCE.asInt()) {
var18.l = PathType.BLOCKED;
var18.k = -1.0F;
return var18;
}
var11 = this.a(this.b, var0, var1, var2);
var12 = this.b.a(var11);
if (var11 != PathType.OPEN && var12 >= 0.0F) {
var7 = var18;
var18.l = var11;
var18.k = Math.max(var18.k, var12);
break;
}
if (var12 < 0.0F) {
var18.l = PathType.BLOCKED;
var18.k = -1.0F;
return var18;
}
}
}
return var7;
}
}
}
use of net.minecraft.server.v1_16_R1.BlockPosition in project Citizens2 by CitizensDev.
the class PlayerNavigation method t.
private int t() {
if (this.a.isInWater() && this.r()) {
int var0 = MathHelper.floor(this.a.getBoundingBox().minY);
Block var1 = this.b.getType(new BlockPosition(this.a.locX, var0, this.a.locZ)).getBlock();
int var2 = 0;
do {
if (var1 != Blocks.WATER) {
return var0;
}
++var0;
var1 = this.b.getType(new BlockPosition(this.a.locX, var0, this.a.locZ)).getBlock();
++var2;
} while (var2 <= 16);
return MathHelper.floor(this.a.getBoundingBox().minY);
} else {
return MathHelper.floor(this.a.getBoundingBox().minY + 0.5D);
}
}
use of net.minecraft.server.v1_16_R1.BlockPosition in project Citizens2 by CitizensDev.
the class ItemFrameController method createEntity.
@Override
protected Entity createEntity(Location at, NPC npc) {
Entity e = super.createEntity(at, npc);
EntityItemFrame item = (EntityItemFrame) ((CraftEntity) e).getHandle();
item.setDirection(EnumDirection.EAST);
item.blockPosition = new BlockPosition(at.getX(), at.getY(), at.getZ());
return e;
}
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