use of net.minecraft.server.v1_16_R2.Block in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method a.
@Override
public PathType a(IBlockAccess paramIBlockAccess, int paramInt1, int paramInt2, int paramInt3) {
PathType localPathType1 = b(paramIBlockAccess, paramInt1, paramInt2, paramInt3);
if ((localPathType1 == PathType.OPEN) && (paramInt2 >= 1)) {
Block localObject = paramIBlockAccess.getType(new BlockPosition(paramInt1, paramInt2 - 1, paramInt3)).getBlock();
PathType localPathType2 = b(paramIBlockAccess, paramInt1, paramInt2 - 1, paramInt3);
localPathType1 = (localPathType2 == PathType.WALKABLE) || (localPathType2 == PathType.OPEN) || (localPathType2 == PathType.WATER) || (localPathType2 == PathType.LAVA) ? PathType.OPEN : PathType.WALKABLE;
if ((localPathType2 == PathType.DAMAGE_FIRE) || (localObject == Blocks.df)) {
localPathType1 = PathType.DAMAGE_FIRE;
}
if (localPathType2 == PathType.DAMAGE_CACTUS) {
localPathType1 = PathType.DAMAGE_CACTUS;
}
}
Object localObject = BlockPosition.PooledBlockPosition.s();
if (localPathType1 == PathType.WALKABLE) {
for (int i = -1; i <= 1; i++) {
for (int k = -1; k <= 1; k++) {
if ((i != 0) || (k != 0)) {
Block localBlock = paramIBlockAccess.getType(((BlockPosition.PooledBlockPosition) localObject).f(i + paramInt1, paramInt2, k + paramInt3)).getBlock();
if (localBlock == Blocks.CACTUS) {
localPathType1 = PathType.DANGER_CACTUS;
} else if (localBlock == Blocks.FIRE) {
localPathType1 = PathType.DANGER_FIRE;
}
}
}
}
}
((BlockPosition.PooledBlockPosition) localObject).t();
return localPathType1;
}
use of net.minecraft.server.v1_16_R2.Block in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method b.
@Override
public PathPoint b() {
int i;
BlockPosition localObject1;
if ((e()) && (this.b.isInWater())) {
i = (int) this.b.getBoundingBox().b;
localObject1 = new BlockPosition.MutableBlockPosition(MathHelper.floor(this.b.locX), i, MathHelper.floor(this.b.locZ));
Block localObject2 = this.a.getType(localObject1).getBlock();
while ((localObject2 == Blocks.FLOWING_WATER) || (localObject2 == Blocks.WATER)) {
i++;
((MutableBlockPosition) localObject1).c(MathHelper.floor(this.b.locX), i, MathHelper.floor(this.b.locZ));
localObject2 = this.a.getType(localObject1).getBlock();
}
} else if (this.b.onGround) {
i = MathHelper.floor(this.b.getBoundingBox().b + 0.5D);
} else {
localObject1 = new BlockPosition(this.b);
while (((this.a.getType(localObject1).getMaterial() == Material.AIR) || (this.a.getType(localObject1).getBlock().b(this.a, localObject1))) && (localObject1.getY() > 0)) {
localObject1 = localObject1.down();
}
i = localObject1.up().getY();
}
localObject1 = new BlockPosition(this.b);
Object localObject2 = a(this.b, localObject1.getX(), i, localObject1.getZ());
if (this.b.a((PathType) localObject2) < 0.0F) {
HashSet<BlockPosition> localHashSet = Sets.newHashSet();
localHashSet.add(new BlockPosition(this.b.getBoundingBox().a, i, this.b.getBoundingBox().c));
localHashSet.add(new BlockPosition(this.b.getBoundingBox().a, i, this.b.getBoundingBox().f));
localHashSet.add(new BlockPosition(this.b.getBoundingBox().d, i, this.b.getBoundingBox().c));
localHashSet.add(new BlockPosition(this.b.getBoundingBox().d, i, this.b.getBoundingBox().f));
for (BlockPosition localBlockPosition : localHashSet) {
PathType localPathType = a(this.b, localBlockPosition);
if (this.b.a(localPathType) >= 0.0F) {
return a(localBlockPosition.getX(), localBlockPosition.getY(), localBlockPosition.getZ());
}
}
}
return a(localObject1.getX(), i, localObject1.getZ());
}
use of net.minecraft.server.v1_16_R2.Block in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method b.
private PathType b(IBlockAccess paramIBlockAccess, int paramInt1, int paramInt2, int paramInt3) {
BlockPosition localBlockPosition = new BlockPosition(paramInt1, paramInt2, paramInt3);
IBlockData localIBlockData = paramIBlockAccess.getType(localBlockPosition);
Block localBlock = localIBlockData.getBlock();
Material localMaterial = localIBlockData.getMaterial();
if (localMaterial == Material.AIR) {
return PathType.OPEN;
}
if ((localBlock == Blocks.TRAPDOOR) || (localBlock == Blocks.IRON_TRAPDOOR) || (localBlock == Blocks.WATERLILY)) {
return PathType.TRAPDOOR;
}
if (localBlock == Blocks.FIRE) {
return PathType.DAMAGE_FIRE;
}
if (localBlock == Blocks.CACTUS) {
return PathType.DAMAGE_CACTUS;
}
if (((localBlock instanceof BlockDoor)) && (localMaterial == Material.WOOD) && (!localIBlockData.get(BlockDoor.OPEN).booleanValue())) {
return PathType.DOOR_WOOD_CLOSED;
}
if (((localBlock instanceof BlockDoor)) && (localMaterial == Material.ORE) && (!localIBlockData.get(BlockDoor.OPEN).booleanValue())) {
return PathType.DOOR_IRON_CLOSED;
}
if (((localBlock instanceof BlockDoor)) && (localIBlockData.get(BlockDoor.OPEN).booleanValue())) {
return PathType.DOOR_OPEN;
}
if ((localBlock instanceof BlockMinecartTrackAbstract)) {
return PathType.RAIL;
}
if (((localBlock instanceof BlockFence)) || ((localBlock instanceof BlockCobbleWall)) || (((localBlock instanceof BlockFenceGate)) && (!localIBlockData.get(BlockFenceGate.OPEN).booleanValue()))) {
return PathType.FENCE;
}
if (localMaterial == Material.WATER) {
return PathType.WATER;
}
if (localMaterial == Material.LAVA) {
return PathType.LAVA;
}
if (localBlock.b(paramIBlockAccess, localBlockPosition)) {
return PathType.OPEN;
}
return PathType.BLOCKED;
}
use of net.minecraft.server.v1_16_R2.Block in project Citizens2 by CitizensDev.
the class FallingBlockController method createEntity.
@Override
protected Entity createEntity(Location at, NPC npc) {
WorldServer ws = ((CraftWorld) at.getWorld()).getHandle();
Block id = Blocks.STONE;
int data = npc.data().get(NPC.ITEM_DATA_METADATA, npc.data().get("falling-block-data", 0));
if (npc.data().has("falling-block-id") || npc.data().has(NPC.ITEM_ID_METADATA)) {
id = CraftMagicNumbers.getBlock(Material.getMaterial(npc.data().<String>get(NPC.ITEM_ID_METADATA, npc.data().<String>get("falling-block-id"))));
}
final EntityFallingBlockNPC handle = new EntityFallingBlockNPC(ws, npc, at.getX(), at.getY(), at.getZ(), id.fromLegacyData(data));
return handle.getBukkitEntity();
}
use of net.minecraft.server.v1_16_R2.Block in project Citizens2 by CitizensDev.
the class PlayerNavigation method r.
private int r() {
if ((!this.a.isInWater()) || (!g())) {
return (int) (this.a.getBoundingBox().b + 0.5D);
}
int i = (int) this.a.getBoundingBox().b;
Block localBlock = this.b.getType(new BlockPosition(MathHelper.floor(this.a.locX), i, MathHelper.floor(this.a.locZ))).getBlock();
int j = 0;
while ((localBlock == Blocks.FLOWING_WATER) || (localBlock == Blocks.WATER)) {
i++;
localBlock = this.b.getType(new BlockPosition(MathHelper.floor(this.a.locX), i, MathHelper.floor(this.a.locZ))).getBlock();
j++;
if (j > 16) {
return (int) this.a.getBoundingBox().b;
}
}
return i;
}
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