use of net.minecraft.server.v1_16_R3.EntityHuman in project Denizen by DenizenScript.
the class EntityHelperImpl method damage.
@Override
public void damage(LivingEntity target, float amount, Entity source, EntityDamageEvent.DamageCause cause) {
if (target == null) {
return;
}
EntityLiving nmsTarget = ((CraftLivingEntity) target).getHandle();
net.minecraft.server.v1_16_R3.Entity nmsSource = source == null ? null : ((CraftEntity) source).getHandle();
CraftEventFactory.entityDamage = nmsSource;
try {
DamageSource src = DamageSource.GENERIC;
if (nmsSource != null) {
if (nmsSource instanceof EntityHuman) {
src = DamageSource.playerAttack((EntityHuman) nmsSource);
} else if (nmsSource instanceof EntityLiving) {
src = DamageSource.mobAttack((EntityLiving) nmsSource);
}
}
if (cause != null) {
switch(cause) {
case CONTACT:
src = DamageSource.CACTUS;
break;
case ENTITY_ATTACK:
src = DamageSource.mobAttack(nmsSource instanceof EntityLiving ? (EntityLiving) nmsSource : null);
break;
case ENTITY_SWEEP_ATTACK:
if (src != DamageSource.GENERIC) {
src.sweep();
}
break;
case PROJECTILE:
src = DamageSource.projectile(nmsSource, source instanceof Projectile && ((Projectile) source).getShooter() instanceof Entity ? ((CraftEntity) ((Projectile) source).getShooter()).getHandle() : null);
break;
case SUFFOCATION:
src = DamageSource.STUCK;
break;
case FALL:
src = DamageSource.FALL;
break;
case FIRE:
src = DamageSource.FIRE;
break;
case FIRE_TICK:
src = DamageSource.BURN;
break;
case MELTING:
src = CraftEventFactory.MELTING;
break;
case LAVA:
src = DamageSource.LAVA;
break;
case DROWNING:
src = DamageSource.DROWN;
break;
case BLOCK_EXPLOSION:
src = DamageSource.d(nmsSource instanceof TNTPrimed && ((TNTPrimed) nmsSource).getSource() instanceof EntityLiving ? (EntityLiving) ((TNTPrimed) nmsSource).getSource() : null);
break;
case ENTITY_EXPLOSION:
src = DamageSource.d(nmsSource instanceof EntityLiving ? (EntityLiving) nmsSource : null);
break;
case VOID:
src = DamageSource.OUT_OF_WORLD;
break;
case LIGHTNING:
src = DamageSource.LIGHTNING;
break;
case STARVATION:
src = DamageSource.STARVE;
break;
case POISON:
src = CraftEventFactory.POISON;
break;
case MAGIC:
src = DamageSource.MAGIC;
break;
case WITHER:
src = DamageSource.WITHER;
break;
case FALLING_BLOCK:
src = DamageSource.FALLING_BLOCK;
break;
case THORNS:
src = DamageSource.a(nmsSource);
break;
case DRAGON_BREATH:
src = DamageSource.DRAGON_BREATH;
break;
case CUSTOM:
src = DamageSource.GENERIC;
break;
case FLY_INTO_WALL:
src = DamageSource.FLY_INTO_WALL;
break;
case HOT_FLOOR:
src = DamageSource.HOT_FLOOR;
break;
case CRAMMING:
src = DamageSource.CRAMMING;
break;
case DRYOUT:
src = DamageSource.DRYOUT;
break;
// case SUICIDE:
default:
EntityDamageEvent ede = fireFakeDamageEvent(target, source, cause, amount);
if (ede.isCancelled()) {
return;
}
break;
}
}
nmsTarget.damageEntity(src, amount);
} finally {
CraftEventFactory.entityDamage = null;
}
}
use of net.minecraft.server.v1_16_R3.EntityHuman in project PublicCrafters by BananaPuncher714.
the class CustomTileEntityContainerWorkbench method createMenu.
/**
* This is an ITileEntityContainer method that returns a new container for whatever tile entity
*/
@Override
public Container createMenu(int id, PlayerInventory inv, EntityHuman ent) {
CustomInventoryCrafting crafting = manager.benches.get(bloc);
if (crafting == null) {
crafting = new CustomInventoryCrafting(bloc, manager, new SelfContainer(id), 3, 3);
manager.put(bloc, crafting);
}
IInventory inventory = crafting.resultInventory;
InventoryCraftResult result;
if (inventory instanceof InventoryCraftResult || inventory == null) {
result = new InventoryCraftResult();
crafting.resultInventory = result;
} else {
result = (InventoryCraftResult) inventory;
}
Container container = new CustomContainerWorkbench(id, ent.getBukkitEntity(), bloc, crafting, result);
crafting.addContainer(container);
return container;
}
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