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Example 1 with EntityArrow

use of net.minecraft.server.v1_7_R4.EntityArrow in project MyPet by xXKeyleXx.

the class RangedAttack method shootProjectile.

public void shootProjectile(EntityLiving target, float damage, Projectiles projectile) {
    World world = target.world;
    if (projectile == Projectiles.Arrow) {
        EntityArrow arrow = new MyPetArrow(world, entityMyPet, target, 1.6F, 1);
        arrow.b(damage);
        arrow.setCritical(false);
        double distanceX = target.locX - entityMyPet.locX;
        double distanceY = target.locY + target.getHeadHeight() - 1.100000023841858D - arrow.locY;
        double distanceZ = target.locZ - entityMyPet.locZ;
        float distance20percent = MathHelper.sqrt(distanceX * distanceX + distanceZ * distanceZ) * 0.2F;
        arrow.shoot(distanceX, distanceY + distance20percent, distanceZ, 1.6F, 1);
        entityMyPet.makeSound("random.bow", 1.0F, 1.0F / (entityMyPet.getRandom().nextFloat() * 0.4F + 0.8F));
        world.addEntity(arrow);
    } else if (projectile == Projectiles.Snowball) {
        MyPetSnowball snowball = new MyPetSnowball(world, entityMyPet);
        double distanceX = target.locX - entityMyPet.locX;
        double distanceY = target.locY + target.getHeadHeight() - 1.100000023841858D - snowball.locY;
        double distanceZ = target.locZ - entityMyPet.locZ;
        float distance20percent = MathHelper.sqrt(distanceX * distanceX + distanceZ * distanceZ) * 0.2F;
        snowball.setDamage(damage);
        snowball.shoot(distanceX, distanceY + distance20percent, distanceZ, 1.6F, 1);
        entityMyPet.makeSound("random.bow", 0.5F, 0.4F / (entityMyPet.getRandom().nextFloat() * 0.4F + 0.8F));
        world.addEntity(snowball);
    } else if (projectile == Projectiles.Egg) {
        MyPetEgg egg = new MyPetEgg(world, entityMyPet);
        double distanceX = target.locX - entityMyPet.locX;
        double distanceY = target.locY + target.getHeadHeight() - 1.100000023841858D - egg.locY;
        double distanceZ = target.locZ - entityMyPet.locZ;
        float distance20percent = MathHelper.sqrt(distanceX * distanceX + distanceZ * distanceZ) * 0.2F;
        egg.setDamage(damage);
        egg.shoot(distanceX, distanceY + distance20percent, distanceZ, 1.6F, 1);
        entityMyPet.makeSound("random.bow", 0.5F, 0.4F / (entityMyPet.getRandom().nextFloat() * 0.4F + 0.8F));
        world.addEntity(egg);
    } else if (projectile == Projectiles.LargeFireball) {
        double distanceX = this.target.locX - entityMyPet.locX;
        double distanceY = this.target.boundingBox.b + (double) (this.target.length / 2.0F) - (0.5D + entityMyPet.locY + (double) (entityMyPet.length / 2.0F));
        double distanceZ = this.target.locZ - entityMyPet.locZ;
        MyPetLargeFireball largeFireball = new MyPetLargeFireball(world, entityMyPet, distanceX, distanceY, distanceZ);
        largeFireball.locY = (entityMyPet.locY + entityMyPet.length / 2.0F + 0.5D);
        largeFireball.setDamage(damage);
        world.addEntity(largeFireball);
        world.makeSound(entityMyPet.locX + 0.5D, entityMyPet.locY + 0.5D, entityMyPet.locZ + 0.5D, "mob.ghast.fireball", 1.0F + entityMyPet.getRandom().nextFloat(), entityMyPet.getRandom().nextFloat() * 0.7F + 0.3F);
    } else if (projectile == Projectiles.SmallFireball) {
        double distanceX = this.target.locX - entityMyPet.locX;
        double distanceY = this.target.boundingBox.b + (this.target.length / 2.0F) - (0.5D + entityMyPet.locY + (entityMyPet.length / 2.0F));
        double distanceZ = this.target.locZ - entityMyPet.locZ;
        MyPetSmallFireball smallFireball = new MyPetSmallFireball(world, entityMyPet, distanceX, distanceY, distanceZ);
        smallFireball.locY = (entityMyPet.locY + entityMyPet.length / 2.0F + 0.5D);
        smallFireball.setDamage(damage);
        world.addEntity(smallFireball);
        world.makeSound(entityMyPet.locX + 0.5D, entityMyPet.locY + 0.5D, entityMyPet.locZ + 0.5D, "mob.ghast.fireball", 1.0F + entityMyPet.getRandom().nextFloat(), entityMyPet.getRandom().nextFloat() * 0.7F + 0.3F);
    } else if (projectile == Projectiles.WitherSkull) {
        double distanceX = this.target.locX - entityMyPet.locX;
        double distanceY = this.target.boundingBox.b + (double) (this.target.length / 2.0F) - (0.5D + entityMyPet.locY + (double) (entityMyPet.length / 2.0F));
        double distanceZ = this.target.locZ - entityMyPet.locZ;
        MyPetWitherSkull witherSkull = new MyPetWitherSkull(world, entityMyPet, distanceX, distanceY, distanceZ);
        witherSkull.locY = (entityMyPet.locY + entityMyPet.length / 2.0F + 0.5D);
        witherSkull.setDamage(damage);
        world.addEntity(witherSkull);
        world.makeSound(entityMyPet.locX + 0.5D, entityMyPet.locY + 0.5D, entityMyPet.locZ + 0.5D, "mob.wither.shoot", 1.0F + entityMyPet.getRandom().nextFloat(), entityMyPet.getRandom().nextFloat() * 0.7F + 0.3F);
    }
}
Also used : EntityArrow(net.minecraft.server.v1_7_R4.EntityArrow) World(net.minecraft.server.v1_7_R4.World)

Aggregations

EntityArrow (net.minecraft.server.v1_7_R4.EntityArrow)1 World (net.minecraft.server.v1_7_R4.World)1