use of net.minecraft.server.v1_8_R2.ChunkRegionLoader in project TheAPI by TheDevTec.
the class v1_10_R1 method getChunk.
@Override
public Object getChunk(World world, int x, int z) {
WorldServer sworld = ((CraftWorld) world).getHandle();
net.minecraft.server.v1_10_R1.Chunk loaded = ((ChunkProviderServer) sworld.getChunkProvider()).getChunkIfLoaded(x, z);
if (loaded == null) {
// load
try {
net.minecraft.server.v1_10_R1.Chunk chunk;
chunk = ((IChunkLoader) Ref.get(((ChunkProviderServer) sworld.getChunkProvider()), chunkLoader)).a(sworld, x, z);
if (chunk != null) {
chunk.setLastSaved(sworld.getTime());
if (((ChunkProviderServer) sworld.getChunkProvider()).chunkGenerator != null) {
((ChunkProviderServer) sworld.getChunkProvider()).chunkGenerator.recreateStructures(chunk, x, z);
}
}
if (chunk != null) {
((ChunkProviderServer) sworld.getChunkProvider()).chunks.put(ChunkCoordIntPair.a(x, z), chunk);
postToMainThread(() -> {
chunk.addEntities();
});
loaded = chunk;
}
} catch (Exception e) {
}
}
if (loaded == null) {
// generate new chunk
ChunkRegionLoader loader = null;
if ((IChunkLoader) Ref.get(((ChunkProviderServer) sworld.getChunkProvider()), chunkLoader) instanceof ChunkRegionLoader) {
loader = (ChunkRegionLoader) Ref.get(((ChunkProviderServer) sworld.getChunkProvider()), chunkLoader);
}
if (loader != null && loader.chunkExists(sworld, x, z)) {
loaded = ChunkIOExecutor.syncChunkLoad(sworld, loader, (ChunkProviderServer) sworld.getChunkProvider(), x, z);
} else {
loaded = ((ChunkProviderServer) sworld.getChunkProvider()).originalGetChunkAt(x, z);
}
loaded = ((ChunkProviderServer) sworld.getChunkProvider()).chunkGenerator.getOrCreateChunk(x, z);
((ChunkProviderServer) sworld.getChunkProvider()).chunks.put(ChunkCoordIntPair.a(x, z), loaded);
}
return loaded;
}
use of net.minecraft.server.v1_8_R2.ChunkRegionLoader in project TheAPI by TheDevTec.
the class v1_11_R1 method getChunk.
@Override
public Object getChunk(World world, int x, int z) {
WorldServer sworld = ((CraftWorld) world).getHandle();
net.minecraft.server.v1_11_R1.Chunk loaded = ((ChunkProviderServer) sworld.getChunkProvider()).getChunkIfLoaded(x, z);
if (loaded == null) {
// load
try {
net.minecraft.server.v1_11_R1.Chunk chunk;
chunk = ((IChunkLoader) Ref.get(((ChunkProviderServer) sworld.getChunkProvider()), chunkLoader)).a(sworld, x, z);
if (chunk != null) {
chunk.setLastSaved(sworld.getTime());
if (((ChunkProviderServer) sworld.getChunkProvider()).chunkGenerator != null) {
((ChunkProviderServer) sworld.getChunkProvider()).chunkGenerator.recreateStructures(chunk, x, z);
}
}
if (chunk != null) {
((ChunkProviderServer) sworld.getChunkProvider()).chunks.put(ChunkCoordIntPair.a(x, z), chunk);
postToMainThread(() -> {
chunk.addEntities();
});
loaded = chunk;
}
} catch (Exception e) {
}
}
if (loaded == null) {
// generate new chunk
ChunkRegionLoader loader = null;
if ((IChunkLoader) Ref.get(((ChunkProviderServer) sworld.getChunkProvider()), chunkLoader) instanceof ChunkRegionLoader) {
loader = (ChunkRegionLoader) Ref.get(((ChunkProviderServer) sworld.getChunkProvider()), chunkLoader);
}
if (loader != null && loader.chunkExists(sworld, x, z)) {
loaded = ChunkIOExecutor.syncChunkLoad(sworld, loader, (ChunkProviderServer) sworld.getChunkProvider(), x, z);
} else {
loaded = ((ChunkProviderServer) sworld.getChunkProvider()).originalGetChunkAt(x, z);
}
loaded = ((ChunkProviderServer) sworld.getChunkProvider()).chunkGenerator.getOrCreateChunk(x, z);
((ChunkProviderServer) sworld.getChunkProvider()).chunks.put(ChunkCoordIntPair.a(x, z), loaded);
}
return loaded;
}
use of net.minecraft.server.v1_8_R2.ChunkRegionLoader in project TheAPI by TheDevTec.
the class v1_7_R4 method getChunk.
@Override
public Object getChunk(World world, int x, int z) {
WorldServer sworld = ((CraftWorld) world).getHandle();
net.minecraft.server.v1_7_R4.Chunk loaded = ((ChunkProviderServer) sworld.L()).getChunkIfLoaded(x, z);
if (loaded == null) {
// load
try {
net.minecraft.server.v1_7_R4.Chunk chunk;
chunk = ((IChunkLoader) Ref.get(((ChunkProviderServer) sworld.L()), chunkLoader)).a(sworld, x, z);
if (chunk != null) {
chunk.lastSaved = sworld.getTime();
if (((ChunkProviderServer) sworld.L()).chunkProvider != null) {
((ChunkProviderServer) sworld.L()).chunkProvider.recreateStructures(x, z);
}
}
if (chunk != null) {
((ChunkProviderServer) sworld.L()).chunks.put(ChunkCoordIntPair.a(x, z), chunk);
postToMainThread(() -> {
chunk.addEntities();
});
loaded = chunk;
}
} catch (Exception e) {
}
}
if (loaded == null) {
// generate new chunk
ChunkRegionLoader loader = null;
if ((IChunkLoader) Ref.get(((ChunkProviderServer) sworld.L()), chunkLoader) instanceof ChunkRegionLoader) {
loader = (ChunkRegionLoader) Ref.get(((ChunkProviderServer) sworld.L()), chunkLoader);
}
if (loader != null && loader.chunkExists(sworld, x, z)) {
loaded = ChunkIOExecutor.syncChunkLoad(sworld, loader, (ChunkProviderServer) sworld.L(), x, z);
} else {
loaded = ((ChunkProviderServer) sworld.L()).originalGetChunkAt(x, z);
}
loaded = ((ChunkProviderServer) sworld.L()).chunkProvider.getOrCreateChunk(x, z);
((ChunkProviderServer) sworld.L()).chunks.put(ChunkCoordIntPair.a(x, z), loaded);
}
return loaded;
}
use of net.minecraft.server.v1_8_R2.ChunkRegionLoader in project TheAPI by TheDevTec.
the class v1_8_R1 method getChunk.
@Override
public Object getChunk(World world, int x, int z) {
WorldServer sworld = ((CraftWorld) world).getHandle();
net.minecraft.server.v1_8_R1.Chunk loaded = ((ChunkProviderServer) sworld.N()).getChunkIfLoaded(x, z);
if (loaded == null) {
// load
try {
net.minecraft.server.v1_8_R1.Chunk chunk;
chunk = ((IChunkLoader) Ref.get(((ChunkProviderServer) sworld.N()), chunkLoader)).a(sworld, x, z);
if (chunk != null) {
chunk.setLastSaved(sworld.getTime());
if (((ChunkProviderServer) sworld.N()).chunkProvider != null) {
((ChunkProviderServer) sworld.N()).chunkProvider.recreateStructures(chunk, x, z);
}
}
if (chunk != null) {
((ChunkProviderServer) sworld.N()).chunks.put(ChunkCoordIntPair.a(x, z), chunk);
postToMainThread(() -> {
chunk.addEntities();
});
loaded = chunk;
}
} catch (Exception e) {
}
}
if (loaded == null) {
// generate new chunk
ChunkRegionLoader loader = null;
if ((IChunkLoader) Ref.get(((ChunkProviderServer) sworld.N()), chunkLoader) instanceof ChunkRegionLoader) {
loader = (ChunkRegionLoader) Ref.get(((ChunkProviderServer) sworld.N()), chunkLoader);
}
if (loader != null && loader.chunkExists(sworld, x, z)) {
loaded = ChunkIOExecutor.syncChunkLoad(sworld, loader, (ChunkProviderServer) sworld.N(), x, z);
} else {
loaded = ((ChunkProviderServer) sworld.N()).originalGetChunkAt(x, z);
}
loaded = ((ChunkProviderServer) sworld.N()).chunkProvider.getOrCreateChunk(x, z);
((ChunkProviderServer) sworld.N()).chunks.put(ChunkCoordIntPair.a(x, z), loaded);
}
return loaded;
}
use of net.minecraft.server.v1_8_R2.ChunkRegionLoader in project TheAPI by TheDevTec.
the class v1_8_R3 method getChunk.
@Override
public Object getChunk(World world, int x, int z) {
WorldServer sworld = ((CraftWorld) world).getHandle();
net.minecraft.server.v1_8_R3.Chunk loaded = ((ChunkProviderServer) sworld.N()).getChunkIfLoaded(x, z);
if (loaded == null) {
// load
try {
net.minecraft.server.v1_8_R3.Chunk chunk;
chunk = ((IChunkLoader) Ref.get(((ChunkProviderServer) sworld.N()), chunkLoader)).a(sworld, x, z);
if (chunk != null) {
chunk.setLastSaved(sworld.getTime());
if (((ChunkProviderServer) sworld.N()).chunkProvider != null) {
((ChunkProviderServer) sworld.N()).chunkProvider.recreateStructures(chunk, x, z);
}
}
if (chunk != null) {
((ChunkProviderServer) sworld.N()).chunks.put(ChunkCoordIntPair.a(x, z), chunk);
postToMainThread(() -> {
chunk.addEntities();
});
loaded = chunk;
}
} catch (Exception e) {
}
}
if (loaded == null) {
// generate new chunk
ChunkRegionLoader loader = null;
if ((IChunkLoader) Ref.get(((ChunkProviderServer) sworld.N()), chunkLoader) instanceof ChunkRegionLoader) {
loader = (ChunkRegionLoader) Ref.get(((ChunkProviderServer) sworld.N()), chunkLoader);
}
if (loader != null && loader.chunkExists(sworld, x, z)) {
loaded = ChunkIOExecutor.syncChunkLoad(sworld, loader, (ChunkProviderServer) sworld.N(), x, z);
} else {
loaded = ((ChunkProviderServer) sworld.N()).originalGetChunkAt(x, z);
}
loaded = ((ChunkProviderServer) sworld.N()).chunkProvider.getOrCreateChunk(x, z);
((ChunkProviderServer) sworld.N()).chunks.put(ChunkCoordIntPair.a(x, z), loaded);
}
return loaded;
}
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