use of net.minecraft.server.v1_8_R3.Slot in project PublicCrafters by BananaPuncher714.
the class CustomContainerWorkbench method shiftClick.
// Overrides 1.15.1
@Override
public ItemStack shiftClick(EntityHuman entityhuman, int i) {
ItemStack itemstack = ItemStack.b;
Slot slot = (Slot) this.slots.get(i);
if (slot != null && slot.hasItem()) {
ItemStack itemstack1 = slot.getItem();
itemstack = itemstack1.cloneItemStack();
if (i == 0) {
this.containerAccess.a((world, blockposition) -> {
itemstack1.getItem().b(itemstack1, world, entityhuman);
});
if (!this.a(itemstack1, 10, 46, true)) {
return ItemStack.b;
}
slot.a(itemstack1, itemstack);
} else if (i >= 10 && i < 46 ? !this.a(itemstack1, 1, 10, false) && (i < 37 ? !this.a(itemstack1, 37, 46, false) : !this.a(itemstack1, 10, 37, false)) : !this.a(itemstack1, 10, 46, false)) {
return ItemStack.b;
}
if (itemstack1.isEmpty()) {
slot.set(ItemStack.b);
} else {
slot.d();
}
if (itemstack1.getCount() == itemstack.getCount()) {
return ItemStack.b;
}
ItemStack itemstack2 = slot.a(entityhuman, itemstack1);
if (i == 0) {
entityhuman.drop(itemstack2, false);
}
}
return itemstack;
}
use of net.minecraft.server.v1_8_R3.Slot in project PublicCrafters by BananaPuncher714.
the class CustomContainerWorkbench method shiftClick.
@Override
public ItemStack shiftClick(EntityHuman entityhuman, int i) {
ItemStack itemstack = ItemStack.a;
Slot slot = (Slot) theseSlots.get(i);
if ((slot != null) && (slot.hasItem())) {
ItemStack itemstack1 = slot.getItem();
itemstack = itemstack1.cloneItemStack();
if (i == 0) {
itemstack1.getItem().b(itemstack1, world, entityhuman);
if (!a(itemstack1, 10, 46, true)) {
return ItemStack.a;
}
slot.a(itemstack1, itemstack);
} else if ((i >= 10) && (i < 37)) {
if (!a(itemstack1, 37, 46, false)) {
return ItemStack.a;
}
} else if ((i >= 37) && (i < 46)) {
if (!a(itemstack1, 10, 37, false)) {
return ItemStack.a;
}
} else if (!a(itemstack1, 10, 46, false)) {
return ItemStack.a;
}
if (itemstack1.isEmpty()) {
slot.set(ItemStack.a);
} else {
slot.d();
}
if (itemstack1.getCount() == itemstack.getCount()) {
return ItemStack.a;
}
ItemStack itemstack2 = slot.a(entityhuman, itemstack1);
if (i == 0) {
entityhuman.drop(itemstack2, false);
}
}
return itemstack;
}
use of net.minecraft.server.v1_8_R3.Slot in project PublicCrafters by BananaPuncher714.
the class CustomContainerWorkbench method shiftClick.
// Overrides 1.15.1
@Override
public ItemStack shiftClick(EntityHuman entityhuman, int i) {
ItemStack itemstack = ItemStack.b;
Slot slot = (Slot) this.slots.get(i);
if (slot != null && slot.hasItem()) {
ItemStack itemstack1 = slot.getItem();
itemstack = itemstack1.cloneItemStack();
if (i == 0) {
this.containerAccess.a((world, blockposition) -> {
itemstack1.getItem().b(itemstack1, world, entityhuman);
});
if (!this.a(itemstack1, 10, 46, true)) {
return ItemStack.b;
}
slot.a(itemstack1, itemstack);
} else if (i >= 10 && i < 46 ? !this.a(itemstack1, 1, 10, false) && (i < 37 ? !this.a(itemstack1, 37, 46, false) : !this.a(itemstack1, 10, 37, false)) : !this.a(itemstack1, 10, 46, false)) {
return ItemStack.b;
}
if (itemstack1.isEmpty()) {
slot.set(ItemStack.b);
} else {
slot.d();
}
if (itemstack1.getCount() == itemstack.getCount()) {
return ItemStack.b;
}
ItemStack itemstack2 = slot.a(entityhuman, itemstack1);
if (i == 0) {
entityhuman.drop(itemstack2, false);
}
}
return itemstack;
}
use of net.minecraft.server.v1_8_R3.Slot in project PublicCrafters by BananaPuncher714.
the class CustomContainerWorkbench method b.
/**
* The shift clicking method
*/
@Override
public ItemStack b(EntityHuman entityhuman, int i) {
ItemStack itemstack = null;
Slot slot = (Slot) this.c.get(i);
if ((slot != null) && (slot.hasItem())) {
ItemStack itemstack1 = slot.getItem();
itemstack = itemstack1.cloneItemStack();
if (i == 0) {
itemstack1.getItem().b(itemstack1, world, entityhuman);
if (!a(itemstack1, 10, 46, true)) {
return null;
}
slot.a(itemstack1, itemstack);
} else if ((i >= 10) && (i < 37)) {
if (!a(itemstack1, 37, 46, false)) {
return null;
}
} else if ((i >= 37) && (i < 46)) {
if (!a(itemstack1, 10, 37, false)) {
return null;
}
} else if (!a(itemstack1, 10, 46, false)) {
return null;
}
slot.f();
if (itemstack1.count == itemstack.count) {
return null;
}
slot.a(entityhuman, itemstack1);
if (i == 0) {
entityhuman.drop(itemstack1, false);
}
}
return itemstack;
}
use of net.minecraft.server.v1_8_R3.Slot in project Citizens2 by CitizensDev.
the class EntityHumanNPC method updatePackets.
private void updatePackets(boolean navigating) {
updateCounter++;
boolean itemChanged = false;
for (int slot = 0; slot < this.inventory.armor.length; slot++) {
ItemStack equipment = getEquipment(slot);
ItemStack cache = equipmentCache.get(slot);
if (!(cache == null && equipment == null) && (cache == null ^ equipment == null || !ItemStack.equals(cache, equipment))) {
itemChanged = true;
}
equipmentCache.put(slot, equipment);
}
if (updateCounter++ <= npc.data().<Integer>get(NPC.Metadata.PACKET_UPDATE_DELAY, Setting.PACKET_UPDATE_DELAY.asInt()) && !itemChanged)
return;
updateCounter = 0;
Location current = getBukkitEntity().getLocation(packetLocationCache);
Packet<?>[] packets = new Packet[this.inventory.armor.length];
for (int i = 0; i < this.inventory.armor.length; i++) {
packets[i] = new PacketPlayOutEntityEquipment(getId(), i, getEquipment(i));
}
NMSImpl.sendPacketsNearby(getBukkitEntity(), current, packets);
}
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