use of net.minecraft.util.IChatComponent in project SecurityCraft by Geforce132.
the class SCEventHandler method onPlayerLoggedIn.
@SubscribeEvent
public void onPlayerLoggedIn(PlayerLoggedInEvent event) {
String tipKey = getRandomTip();
IChatComponent chatcomponenttext;
if (tipsWithLink.containsKey(tipKey.split("\\.")[2]))
chatcomponenttext = new ChatComponentText("[" + EnumChatFormatting.GOLD + "SecurityCraft" + EnumChatFormatting.WHITE + "] " + StatCollector.translateToLocal("messages.thanks").replace("#", SecurityCraft.getVersion()) + " " + StatCollector.translateToLocal("messages.tip") + " " + StatCollector.translateToLocal(tipKey) + " ").appendSibling(ForgeHooks.newChatWithLinks(tipsWithLink.get(tipKey.split("\\.")[2])));
else
chatcomponenttext = new ChatComponentText("[" + EnumChatFormatting.GOLD + "SecurityCraft" + EnumChatFormatting.WHITE + "] " + StatCollector.translateToLocal("messages.thanks").replace("#", SecurityCraft.getVersion()) + " " + StatCollector.translateToLocal("messages.tip") + " " + StatCollector.translateToLocal(tipKey));
if (SecurityCraft.config.sayThanksMessage)
event.player.addChatComponentMessage(chatcomponenttext);
}
use of net.minecraft.util.IChatComponent in project watson by totemo.
the class Text method toChatComponent.
// --------------------------------------------------------------------------
/**
* Return the IChatComponent representation of the Text.
*
* @return the IChatComponent representation of the Text.
*/
public IChatComponent toChatComponent() {
ArrayList<IChatComponent> result = new ArrayList<IChatComponent>();
StringBuilder text = new StringBuilder();
// Sentinel:
char colourStyle = Colour.white.getCode();
ChatStyle style = new ChatStyle();
for (int i = 0; i < _unformatted.length(); ++i) {
// Detect a change in colour or style and add new component to result.
if (_colourStyles.charAt(i) != colourStyle) {
// Set the new colour. This also clears the current style.
char newColourStyle = _colourStyles.charAt(i);
char colour = (char) (newColourStyle & Format.COLOUR_MASK);
// Put all of the characters accumulated so far in ChatComponentText.
IChatComponent sibling = new ChatComponentText(text.toString());
sibling.setChatStyle(style);
result.add(sibling);
// Reuse StringBuilder to accumulate characters for the next sibling.
text.setLength(0);
// Configure the style of the next sibling to be appended to result.
style = new ChatStyle();
EnumChatFormatting chatFormatting = _TO_ENUM_CHAT_FORMATTING.get(colour);
style.setColor(chatFormatting);
if ((newColourStyle & Format.BOLD) != 0) {
style.setBold(true);
}
if ((newColourStyle & Format.ITALIC) != 0) {
style.setItalic(true);
}
if ((newColourStyle & Format.UNDERLINE) != 0) {
style.setUnderlined(true);
}
if ((newColourStyle & Format.STRIKE) != 0) {
style.setStrikethrough(true);
}
if ((newColourStyle & Format.RANDOM) != 0) {
style.setObfuscated(true);
}
colourStyle = newColourStyle;
}
// colour or style changed
text.append(_unformatted.charAt(i));
}
// for
IChatComponent sibling = new ChatComponentText(text.toString());
sibling.setChatStyle(style);
result.add(sibling);
return ChatComponents.toChatComponent(result);
}
use of net.minecraft.util.IChatComponent in project watson by totemo.
the class Chat method localChat.
// --------------------------------------------------------------------------
/**
* Display the chat locally.
*
* @param chat the chat component.
*/
public static void localChat(IChatComponent chat) {
if (isChatGuiReady()) {
IChatComponent highlighted = getChatHighlighter().highlight(chat);
Minecraft.getMinecraft().ingameGUI.getChatGUI().printChatMessage(highlighted);
}
}
use of net.minecraft.util.IChatComponent in project watson by totemo.
the class ChatComponents method getComponents.
// --------------------------------------------------------------------------
/**
* Return an array containing the specified IChatComponent and all its
* siblings.
*
* @return an array containing the specified IChatComponent and all its
* siblings.
*/
@SuppressWarnings("unchecked")
public static ArrayList<IChatComponent> getComponents(IChatComponent chat) {
ArrayList<IChatComponent> components = new ArrayList<IChatComponent>();
for (Object o : chat) {
IChatComponent component = (IChatComponent) o;
IChatComponent copy = new ChatComponentText(component.getUnformattedTextForChat());
copy.setChatStyle(component.getChatStyle().createDeepCopy());
components.add(copy);
}
return components;
}
use of net.minecraft.util.IChatComponent in project Minechem by iopleke.
the class ElementAchievement method func_150951_e.
/**
* Returns the title
*
* @return an {@link net.minecraft.util.IChatComponent}
*/
@Override
public IChatComponent func_150951_e() {
IChatComponent iChatComponent = new ChatComponentTranslation(defaultElementTitle, element.shortName);
iChatComponent.getChatStyle().setColor(this.getSpecial() ? EnumChatFormatting.DARK_PURPLE : EnumChatFormatting.GREEN);
return iChatComponent;
}
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