use of net.minecraft.util.Icon in project MineFactoryReloaded by powercrystals.
the class RenderBlocksInverted method renderStandardBlockWithColorMultiplier.
/**
* Renders a standard cube block at the given coordinates, with a given
* color ratio. Args: block, x, y, z, r, g, b
*/
public boolean renderStandardBlockWithColorMultiplier(RenderBlocks renderer, Block par1Block, int par2, int par3, int par4, float par5, float par6, float par7) {
renderer.enableAO = false;
Tessellator tessellator = Tessellator.instance;
boolean flag = false;
float f3 = 0.5F;
float f4 = 1.0F;
float f5 = 0.8F;
float f6 = 0.6F;
float f7 = f4 * par5;
float f8 = f4 * par6;
float f9 = f4 * par7;
float f10 = f3;
float f11 = f5;
float f12 = f6;
float f13 = f3;
float f14 = f5;
float f15 = f6;
float f16 = f3;
float f17 = f5;
float f18 = f6;
if (par1Block != Block.grass) {
f10 = f3 * par5;
f11 = f5 * par5;
f12 = f6 * par5;
f13 = f3 * par6;
f14 = f5 * par6;
f15 = f6 * par6;
f16 = f3 * par7;
f17 = f5 * par7;
f18 = f6 * par7;
}
int l = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4);
if (renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2, par3 - 1, par4, 0)) {
tessellator.setBrightness(renderer.renderMinY > 0.0D ? l : par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4));
tessellator.setColorOpaque_F(f10, f13, f16);
this.renderBottomFace(renderer, par1Block, par2, par3, par4, renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 0));
flag = true;
}
if (renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2, par3 + 1, par4, 1)) {
tessellator.setBrightness(renderer.renderMaxY < 1.0D ? l : par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4));
tessellator.setColorOpaque_F(f7, f8, f9);
this.renderTopFace(renderer, par1Block, par2, par3, par4, renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 1));
flag = true;
}
Icon icon;
if (renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2, par3, par4 - 1, 2)) {
tessellator.setBrightness(renderer.renderMinZ > 0.0D ? l : par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 - 1));
tessellator.setColorOpaque_F(f11, f14, f17);
icon = renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 2);
this.renderEastFace(renderer, par1Block, par2, par3, par4, icon);
if (RenderBlocks.fancyGrass && icon.getIconName().equals("grass_side") && !renderer.hasOverrideBlockTexture()) {
tessellator.setColorOpaque_F(f11 * par5, f14 * par6, f17 * par7);
this.renderEastFace(renderer, par1Block, par2, par3, par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
if (renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2, par3, par4 + 1, 3)) {
tessellator.setBrightness(renderer.renderMaxZ < 1.0D ? l : par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 + 1));
tessellator.setColorOpaque_F(f11, f14, f17);
icon = renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 3);
this.renderWestFace(renderer, par1Block, par2, par3, par4, icon);
if (RenderBlocks.fancyGrass && icon.getIconName().equals("grass_side") && !renderer.hasOverrideBlockTexture()) {
tessellator.setColorOpaque_F(f11 * par5, f14 * par6, f17 * par7);
this.renderWestFace(renderer, par1Block, par2, par3, par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
if (renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2 - 1, par3, par4, 4)) {
tessellator.setBrightness(renderer.renderMinX > 0.0D ? l : par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4));
tessellator.setColorOpaque_F(f12, f15, f18);
icon = renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 4);
this.renderNorthFace(renderer, par1Block, par2, par3, par4, icon);
if (RenderBlocks.fancyGrass && icon.getIconName().equals("grass_side") && !renderer.hasOverrideBlockTexture()) {
tessellator.setColorOpaque_F(f12 * par5, f15 * par6, f18 * par7);
this.renderNorthFace(renderer, par1Block, par2, par3, par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
if (renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2 + 1, par3, par4, 5)) {
tessellator.setBrightness(renderer.renderMaxX < 1.0D ? l : par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4));
tessellator.setColorOpaque_F(f12, f15, f18);
icon = renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 5);
this.renderSouthFace(renderer, par1Block, par2, par3, par4, icon);
if (RenderBlocks.fancyGrass && icon.getIconName().equals("grass_side") && !renderer.hasOverrideBlockTexture()) {
tessellator.setColorOpaque_F(f12 * par5, f15 * par6, f18 * par7);
this.renderSouthFace(renderer, par1Block, par2, par3, par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
return flag;
}
use of net.minecraft.util.Icon in project MineFactoryReloaded by powercrystals.
the class FactoryGlassPaneRenderer method renderInventoryBlock.
@Override
public void renderInventoryBlock(Block tile, int metadata, int modelID, RenderBlocks renderer) {
BlockFactoryGlassPane block = (BlockFactoryGlassPane) tile;
Tessellator tessellator = Tessellator.instance;
int color = block.getRenderColor(metadata);
float red = (color >> 16 & 255) / 255.0F;
float green = (color >> 8 & 255) / 255.0F;
float blue = (color & 255) / 255.0F;
if (EntityRenderer.anaglyphEnable) {
float anaglyphRed = (red * 30.0F + green * 59.0F + blue * 11.0F) / 100.0F;
float anaglyphGreen = (red * 30.0F + green * 70.0F) / 100.0F;
float anaglyphBlue = (red * 30.0F + blue * 70.0F) / 100.0F;
red = anaglyphRed;
green = anaglyphGreen;
blue = anaglyphBlue;
}
Icon iconGlass, iconStreaks, iconSide, iconOverlay;
iconGlass = block.getIcon(0, metadata);
iconStreaks = block.getIcon(0, 16 | metadata);
iconSide = block.getSideTextureIndex();
iconOverlay = block.getBlockOverlayTexture();
double minXGlass = iconGlass.getMinU();
double maxXGlass = iconGlass.getMaxU();
double minYGlass = iconGlass.getMinV();
double maxYGlass = iconGlass.getMaxV();
double minXStreaks = iconStreaks.getMinU();
double maxXStreaks = iconStreaks.getMaxU();
double minYStreaks = iconStreaks.getMinV();
double maxYStreaks = iconStreaks.getMaxV();
double minXSide = iconSide.getInterpolatedU(7.0D);
double maxXSide = iconSide.getInterpolatedU(9.0D);
double minYSide = iconSide.getMinV();
double maxYSide = iconSide.getMaxV();
double minXOverlay = iconOverlay.getMinU();
double maxXOverlay = iconOverlay.getMaxU();
double minYOverlay = iconOverlay.getMinV();
double maxYOverlay = iconOverlay.getMaxV();
double offset = 0.001D;
double xMin = 0, xMax = 1;
double yMin = 0, yMax = 1;
double zMid = 0.5;
double negSideXOffset = zMid - 0.0625D;
double posSideXOffset = zMid + 0.0625D;
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
tessellator.startDrawingQuads();
tessellator.setColorOpaque_F(red, green, blue);
tessellator.addVertexWithUV(xMin, yMax, zMid, minXGlass, minYGlass);
tessellator.addVertexWithUV(xMin, yMin, zMid, minXGlass, maxYGlass);
tessellator.addVertexWithUV(xMax, yMin, zMid, maxXGlass, maxYGlass);
tessellator.addVertexWithUV(xMax, yMax, zMid, maxXGlass, minYGlass);
tessellator.setColorOpaque_F(1, 1, 1);
tessellator.addVertexWithUV(xMin, yMax, zMid, minXStreaks, minYStreaks);
tessellator.addVertexWithUV(xMin, yMin, zMid, minXStreaks, maxYStreaks);
tessellator.addVertexWithUV(xMax, yMin, zMid, maxXStreaks, maxYStreaks);
tessellator.addVertexWithUV(xMax, yMax, zMid, maxXStreaks, minYStreaks);
tessellator.addVertexWithUV(xMin, yMax, zMid, minXOverlay, minYOverlay);
tessellator.addVertexWithUV(xMin, yMin, zMid, minXOverlay, maxYOverlay);
tessellator.addVertexWithUV(xMax, yMin, zMid, maxXOverlay, maxYOverlay);
tessellator.addVertexWithUV(xMax, yMax, zMid, maxXOverlay, minYOverlay);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setColorOpaque_F(1, 1, 1);
tessellator.addVertexWithUV(xMin, yMax, negSideXOffset, minXSide, minYSide);
tessellator.addVertexWithUV(xMin, yMin, negSideXOffset, minXSide, maxYSide);
tessellator.addVertexWithUV(xMin, yMin, posSideXOffset, maxXSide, maxYSide);
tessellator.addVertexWithUV(xMin, yMax, posSideXOffset, maxXSide, minYSide);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setColorOpaque_F(1, 1, 1);
tessellator.addVertexWithUV(xMax, yMax, negSideXOffset, minXSide, minYSide);
tessellator.addVertexWithUV(xMax, yMin, negSideXOffset, minXSide, maxYSide);
tessellator.addVertexWithUV(xMax, yMin, posSideXOffset, maxXSide, maxYSide);
tessellator.addVertexWithUV(xMax, yMax, posSideXOffset, maxXSide, minYSide);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setColorOpaque_F(1, 1, 1);
tessellator.addVertexWithUV(xMin, yMax + offset, posSideXOffset, maxXSide, maxYSide);
tessellator.addVertexWithUV(xMax, yMax + offset, posSideXOffset, maxXSide, minYSide);
tessellator.addVertexWithUV(xMax, yMax + offset, negSideXOffset, minXSide, minYSide);
tessellator.addVertexWithUV(xMin, yMax + offset, negSideXOffset, minXSide, maxYSide);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setColorOpaque_F(1, 1, 1);
tessellator.addVertexWithUV(xMin, yMin - offset, posSideXOffset, maxXSide, maxYSide);
tessellator.addVertexWithUV(xMax, yMin - offset, posSideXOffset, maxXSide, minYSide);
tessellator.addVertexWithUV(xMax, yMin - offset, negSideXOffset, minXSide, minYSide);
tessellator.addVertexWithUV(xMin, yMin - offset, negSideXOffset, minXSide, maxYSide);
tessellator.draw();
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
use of net.minecraft.util.Icon in project MineFactoryReloaded by powercrystals.
the class FactoryGlassPaneRenderer method renderWorldBlock.
@Override
public boolean renderWorldBlock(IBlockAccess blockAccess, int x, int y, int z, Block tile, int modelId, RenderBlocks renderer) {
BlockFactoryGlassPane block = (BlockFactoryGlassPane) tile;
int worldHeight = blockAccess.getHeight();
int metadata = blockAccess.getBlockMetadata(x, y, z);
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(tile.getMixedBrightnessForBlock(blockAccess, x, y, z));
int color = block.getRenderColor(metadata);
float red = (color >> 16 & 255) / 255.0F;
float green = (color >> 8 & 255) / 255.0F;
float blue = (color & 255) / 255.0F;
if (EntityRenderer.anaglyphEnable) {
float anaglyphRed = (red * 30.0F + green * 59.0F + blue * 11.0F) / 100.0F;
float anaglyphGreen = (red * 30.0F + green * 70.0F) / 100.0F;
float anaglyphBlue = (red * 30.0F + blue * 70.0F) / 100.0F;
red = anaglyphRed;
green = anaglyphGreen;
blue = anaglyphBlue;
}
Icon iconGlass, iconStreaks, iconSide, iconOverlaySouth, iconOverlayWest;
if (renderer.hasOverrideBlockTexture()) {
iconGlass = iconStreaks = iconSide = iconOverlaySouth = iconOverlayWest = renderer.overrideBlockTexture;
} else {
iconGlass = block.getIcon(0, metadata);
iconStreaks = block.getIcon(0, 16 | metadata);
iconSide = block.getSideTextureIndex();
iconOverlaySouth = block.getBlockOverlayTexture(blockAccess, x, y, z, 2);
iconOverlayWest = block.getBlockOverlayTexture(blockAccess, x, y, z, 5);
}
double minXGlass = iconGlass.getMinU();
double midXGlass = iconGlass.getInterpolatedU(8.0D);
double maxXGlass = iconGlass.getMaxU();
double minYGlass = iconGlass.getMinV();
double maxYGlass = iconGlass.getMaxV();
double minXStreaks = iconStreaks.getMinU();
double midXStreaks = iconStreaks.getInterpolatedU(8.0D);
double maxXStreaks = iconStreaks.getMaxU();
double minYStreaks = iconStreaks.getMinV();
double maxYStreaks = iconStreaks.getMaxV();
double minXSide = iconSide.getInterpolatedU(7.0D);
double maxXSide = iconSide.getInterpolatedU(9.0D);
double minYSide = iconSide.getMinV();
double midYSide = iconSide.getInterpolatedV(8.0D);
double maxYSide = iconSide.getMaxV();
double minXSouth = iconOverlaySouth.getMinU();
double midXSouth = iconOverlaySouth.getInterpolatedU(8.0D);
double maxXSouth = iconOverlaySouth.getMaxU();
double minYSouth = iconOverlaySouth.getMinV();
double maxYSouth = iconOverlaySouth.getMaxV();
double minXWest = iconOverlayWest.getMinU();
double midXWest = iconOverlayWest.getInterpolatedU(8.0D);
double maxXWest = iconOverlayWest.getMaxU();
double minYWest = iconOverlayWest.getMinV();
double maxYWest = iconOverlayWest.getMaxV();
double xMin = x;
double xMid = x + 0.5D;
double xMax = x + 1;
double zMin = z;
double zMid = z + 0.5D;
double zMax = z + 1;
double yMin = y;
double yMax = y + 1;
double vertSideZOffset = 0.001D;
double vertSideXOffset = 0.002D;
double negSideZOffset = xMid - 0.0625D;
double posSideZOffset = xMid + 0.0625D;
double negSideXOffset = zMid - 0.0625D;
double posSideXOffset = zMid + 0.0625D;
boolean connectedNegZ = block.canThisFactoryPaneConnectToThisBlockID(blockAccess.getBlockId(x, y, z - 1));
boolean connectedPosZ = block.canThisFactoryPaneConnectToThisBlockID(blockAccess.getBlockId(x, y, z + 1));
boolean connectedNegX = block.canThisFactoryPaneConnectToThisBlockID(blockAccess.getBlockId(x - 1, y, z));
boolean connectedPosX = block.canThisFactoryPaneConnectToThisBlockID(blockAccess.getBlockId(x + 1, y, z));
boolean renderTop = y >= worldHeight || block.shouldSideBeRendered(blockAccess, x, y + 1, z, 1);
boolean renderBottom = y <= 0 || block.shouldSideBeRendered(blockAccess, x, y - 1, z, 0);
if ((!connectedNegX || !connectedPosX) && (connectedNegX || connectedPosX || connectedNegZ || connectedPosZ)) {
if (connectedNegX && !connectedPosX) {
tessellator.setColorOpaque_F(red, green, blue);
tessellator.addVertexWithUV(xMin, yMax, zMid, minXGlass, minYGlass);
tessellator.addVertexWithUV(xMin, yMin, zMid, minXGlass, maxYGlass);
tessellator.addVertexWithUV(xMid, yMin, zMid, midXGlass, maxYGlass);
tessellator.addVertexWithUV(xMid, yMax, zMid, midXGlass, minYGlass);
tessellator.setColorOpaque_F(1, 1, 1);
tessellator.addVertexWithUV(xMin, yMax, zMid, minXStreaks, minYStreaks);
tessellator.addVertexWithUV(xMin, yMin, zMid, minXStreaks, maxYStreaks);
tessellator.addVertexWithUV(xMid, yMin, zMid, midXStreaks, maxYStreaks);
tessellator.addVertexWithUV(xMid, yMax, zMid, midXStreaks, minYStreaks);
tessellator.addVertexWithUV(xMin, yMax, zMid, minXSouth, minYSouth);
tessellator.addVertexWithUV(xMin, yMin, zMid, minXSouth, maxYSouth);
tessellator.addVertexWithUV(xMid, yMin, zMid, midXSouth, maxYSouth);
tessellator.addVertexWithUV(xMid, yMax, zMid, midXSouth, minYSouth);
if (!connectedPosZ && !connectedNegZ) {
tessellator.addVertexWithUV(xMid, yMax, posSideXOffset, minXSide, minYSide);
tessellator.addVertexWithUV(xMid, yMin, posSideXOffset, minXSide, maxYSide);
tessellator.addVertexWithUV(xMid, yMin, negSideXOffset, maxXSide, maxYSide);
tessellator.addVertexWithUV(xMid, yMax, negSideXOffset, maxXSide, minYSide);
}
if (renderTop) {
tessellator.addVertexWithUV(xMin, yMax + vertSideXOffset, posSideXOffset, maxXSide, midYSide);
tessellator.addVertexWithUV(xMid, yMax + vertSideXOffset, posSideXOffset, maxXSide, maxYSide);
tessellator.addVertexWithUV(xMid, yMax + vertSideXOffset, negSideXOffset, minXSide, maxYSide);
tessellator.addVertexWithUV(xMin, yMax + vertSideXOffset, negSideXOffset, minXSide, midYSide);
}
if (renderBottom) {
tessellator.addVertexWithUV(xMin, yMin - vertSideXOffset, posSideXOffset, maxXSide, midYSide);
tessellator.addVertexWithUV(xMid, yMin - vertSideXOffset, posSideXOffset, maxXSide, maxYSide);
tessellator.addVertexWithUV(xMid, yMin - vertSideXOffset, negSideXOffset, minXSide, maxYSide);
tessellator.addVertexWithUV(xMin, yMin - vertSideXOffset, negSideXOffset, minXSide, midYSide);
}
} else if (!connectedNegX && connectedPosX) {
tessellator.setColorOpaque_F(red, green, blue);
tessellator.addVertexWithUV(xMid, yMax, zMid, midXGlass, minYGlass);
tessellator.addVertexWithUV(xMid, yMin, zMid, midXGlass, maxYGlass);
tessellator.addVertexWithUV(xMax, yMin, zMid, maxXGlass, maxYGlass);
tessellator.addVertexWithUV(xMax, yMax, zMid, maxXGlass, minYGlass);
tessellator.setColorOpaque_F(1, 1, 1);
tessellator.addVertexWithUV(xMid, yMax, zMid, midXStreaks, minYStreaks);
tessellator.addVertexWithUV(xMid, yMin, zMid, midXStreaks, maxYStreaks);
tessellator.addVertexWithUV(xMax, yMin, zMid, maxXStreaks, maxYStreaks);
tessellator.addVertexWithUV(xMax, yMax, zMid, maxXStreaks, minYStreaks);
tessellator.addVertexWithUV(xMid, yMax, zMid, midXSouth, minYSouth);
tessellator.addVertexWithUV(xMid, yMin, zMid, midXSouth, maxYSouth);
tessellator.addVertexWithUV(xMax, yMin, zMid, maxXSouth, maxYSouth);
tessellator.addVertexWithUV(xMax, yMax, zMid, maxXSouth, minYSouth);
if (!connectedPosZ && !connectedNegZ) {
tessellator.addVertexWithUV(xMid, yMax, negSideXOffset, minXSide, minYSide);
tessellator.addVertexWithUV(xMid, yMin, negSideXOffset, minXSide, maxYSide);
tessellator.addVertexWithUV(xMid, yMin, posSideXOffset, maxXSide, maxYSide);
tessellator.addVertexWithUV(xMid, yMax, posSideXOffset, maxXSide, minYSide);
}
if (renderTop) {
tessellator.addVertexWithUV(xMid, yMax + vertSideXOffset, posSideXOffset, maxXSide, minYSide);
tessellator.addVertexWithUV(xMax, yMax + vertSideXOffset, posSideXOffset, maxXSide, midYSide);
tessellator.addVertexWithUV(xMax, yMax + vertSideXOffset, negSideXOffset, minXSide, midYSide);
tessellator.addVertexWithUV(xMid, yMax + vertSideXOffset, negSideXOffset, minXSide, minYSide);
}
if (renderBottom) {
tessellator.addVertexWithUV(xMid, yMin - vertSideXOffset, posSideXOffset, maxXSide, minYSide);
tessellator.addVertexWithUV(xMax, yMin - vertSideXOffset, posSideXOffset, maxXSide, midYSide);
tessellator.addVertexWithUV(xMax, yMin - vertSideXOffset, negSideXOffset, minXSide, midYSide);
tessellator.addVertexWithUV(xMid, yMin - vertSideXOffset, negSideXOffset, minXSide, minYSide);
}
}
} else {
tessellator.setColorOpaque_F(red, green, blue);
tessellator.addVertexWithUV(xMin, yMax, zMid, minXGlass, minYGlass);
tessellator.addVertexWithUV(xMin, yMin, zMid, minXGlass, maxYGlass);
tessellator.addVertexWithUV(xMax, yMin, zMid, maxXGlass, maxYGlass);
tessellator.addVertexWithUV(xMax, yMax, zMid, maxXGlass, minYGlass);
tessellator.setColorOpaque_F(1, 1, 1);
tessellator.addVertexWithUV(xMin, yMax, zMid, minXStreaks, minYStreaks);
tessellator.addVertexWithUV(xMin, yMin, zMid, minXStreaks, maxYStreaks);
tessellator.addVertexWithUV(xMax, yMin, zMid, maxXStreaks, maxYStreaks);
tessellator.addVertexWithUV(xMax, yMax, zMid, maxXStreaks, minYStreaks);
tessellator.addVertexWithUV(xMin, yMax, zMid, minXSouth, minYSouth);
tessellator.addVertexWithUV(xMin, yMin, zMid, minXSouth, maxYSouth);
tessellator.addVertexWithUV(xMax, yMin, zMid, maxXSouth, maxYSouth);
tessellator.addVertexWithUV(xMax, yMax, zMid, maxXSouth, minYSouth);
if (!connectedPosX && !connectedNegX) {
tessellator.addVertexWithUV(xMin, yMax, negSideXOffset, minXSide, minYSide);
tessellator.addVertexWithUV(xMin, yMin, negSideXOffset, minXSide, maxYSide);
tessellator.addVertexWithUV(xMin, yMin, posSideXOffset, maxXSide, maxYSide);
tessellator.addVertexWithUV(xMin, yMax, posSideXOffset, maxXSide, minYSide);
tessellator.addVertexWithUV(xMax, yMax, negSideXOffset, minXSide, minYSide);
tessellator.addVertexWithUV(xMax, yMin, negSideXOffset, minXSide, maxYSide);
tessellator.addVertexWithUV(xMax, yMin, posSideXOffset, maxXSide, maxYSide);
tessellator.addVertexWithUV(xMax, yMax, posSideXOffset, maxXSide, minYSide);
}
if (renderTop) {
tessellator.addVertexWithUV(xMin, yMax + vertSideXOffset, posSideXOffset, maxXSide, maxYSide);
tessellator.addVertexWithUV(xMax, yMax + vertSideXOffset, posSideXOffset, maxXSide, minYSide);
tessellator.addVertexWithUV(xMax, yMax + vertSideXOffset, negSideXOffset, minXSide, minYSide);
tessellator.addVertexWithUV(xMin, yMax + vertSideXOffset, negSideXOffset, minXSide, maxYSide);
}
if (renderBottom) {
tessellator.addVertexWithUV(xMin, yMin - vertSideXOffset, posSideXOffset, maxXSide, maxYSide);
tessellator.addVertexWithUV(xMax, yMin - vertSideXOffset, posSideXOffset, maxXSide, minYSide);
tessellator.addVertexWithUV(xMax, yMin - vertSideXOffset, negSideXOffset, minXSide, minYSide);
tessellator.addVertexWithUV(xMin, yMin - vertSideXOffset, negSideXOffset, minXSide, maxYSide);
}
}
if ((!connectedNegZ || !connectedPosZ) && (connectedNegX || connectedPosX || connectedNegZ || connectedPosZ)) {
if (connectedNegZ && !connectedPosZ) {
tessellator.setColorOpaque_F(red, green, blue);
tessellator.addVertexWithUV(xMid, yMax, zMin, minXGlass, minYGlass);
tessellator.addVertexWithUV(xMid, yMin, zMin, minXGlass, maxYGlass);
tessellator.addVertexWithUV(xMid, yMin, zMid, midXGlass, maxYGlass);
tessellator.addVertexWithUV(xMid, yMax, zMid, midXGlass, minYGlass);
tessellator.setColorOpaque_F(1, 1, 1);
tessellator.addVertexWithUV(xMid, yMax, zMin, minXStreaks, minYStreaks);
tessellator.addVertexWithUV(xMid, yMin, zMin, minXStreaks, maxYStreaks);
tessellator.addVertexWithUV(xMid, yMin, zMid, midXStreaks, maxYStreaks);
tessellator.addVertexWithUV(xMid, yMax, zMid, midXStreaks, minYStreaks);
tessellator.addVertexWithUV(xMid, yMax, zMin, minXWest, minYWest);
tessellator.addVertexWithUV(xMid, yMin, zMin, minXWest, maxYWest);
tessellator.addVertexWithUV(xMid, yMin, zMid, midXWest, maxYWest);
tessellator.addVertexWithUV(xMid, yMax, zMid, midXWest, minYWest);
if (!connectedPosX && !connectedNegX) {
tessellator.addVertexWithUV(negSideZOffset, yMax, zMid, minXSide, minYSide);
tessellator.addVertexWithUV(negSideZOffset, yMin, zMid, minXSide, maxYSide);
tessellator.addVertexWithUV(posSideZOffset, yMin, zMid, maxXSide, maxYSide);
tessellator.addVertexWithUV(posSideZOffset, yMax, zMid, maxXSide, minYSide);
}
if (renderTop) {
tessellator.addVertexWithUV(negSideZOffset, yMax + vertSideZOffset, zMin, maxXSide, minYSide);
tessellator.addVertexWithUV(negSideZOffset, yMax + vertSideZOffset, zMid, maxXSide, midYSide);
tessellator.addVertexWithUV(posSideZOffset, yMax + vertSideZOffset, zMid, minXSide, midYSide);
tessellator.addVertexWithUV(posSideZOffset, yMax + vertSideZOffset, zMin, minXSide, minYSide);
}
if (renderBottom) {
tessellator.addVertexWithUV(negSideZOffset, yMin - vertSideZOffset, zMin, maxXSide, minYSide);
tessellator.addVertexWithUV(negSideZOffset, yMin - vertSideZOffset, zMid, maxXSide, midYSide);
tessellator.addVertexWithUV(posSideZOffset, yMin - vertSideZOffset, zMid, minXSide, midYSide);
tessellator.addVertexWithUV(posSideZOffset, yMin - vertSideZOffset, zMin, minXSide, minYSide);
}
} else if (!connectedNegZ && connectedPosZ) {
tessellator.setColorOpaque_F(red, green, blue);
tessellator.addVertexWithUV(xMid, yMax, zMid, midXGlass, minYGlass);
tessellator.addVertexWithUV(xMid, yMin, zMid, midXGlass, maxYGlass);
tessellator.addVertexWithUV(xMid, yMin, zMax, maxXGlass, maxYGlass);
tessellator.addVertexWithUV(xMid, yMax, zMax, maxXGlass, minYGlass);
tessellator.setColorOpaque_F(1, 1, 1);
tessellator.addVertexWithUV(xMid, yMax, zMid, midXStreaks, minYStreaks);
tessellator.addVertexWithUV(xMid, yMin, zMid, midXStreaks, maxYStreaks);
tessellator.addVertexWithUV(xMid, yMin, zMax, maxXStreaks, maxYStreaks);
tessellator.addVertexWithUV(xMid, yMax, zMax, maxXStreaks, minYStreaks);
tessellator.addVertexWithUV(xMid, yMax, zMid, midXWest, minYWest);
tessellator.addVertexWithUV(xMid, yMin, zMid, midXWest, maxYWest);
tessellator.addVertexWithUV(xMid, yMin, zMax, maxXWest, maxYWest);
tessellator.addVertexWithUV(xMid, yMax, zMax, maxXWest, minYWest);
if (!connectedPosX && !connectedNegX) {
tessellator.addVertexWithUV(posSideZOffset, yMax, zMid, minXSide, minYSide);
tessellator.addVertexWithUV(posSideZOffset, yMin, zMid, minXSide, maxYSide);
tessellator.addVertexWithUV(negSideZOffset, yMin, zMid, maxXSide, maxYSide);
tessellator.addVertexWithUV(negSideZOffset, yMax, zMid, maxXSide, minYSide);
}
if (renderTop) {
tessellator.addVertexWithUV(negSideZOffset, yMax + vertSideZOffset, zMid, minXSide, midYSide);
tessellator.addVertexWithUV(negSideZOffset, yMax + vertSideZOffset, zMax, minXSide, maxYSide);
tessellator.addVertexWithUV(posSideZOffset, yMax + vertSideZOffset, zMax, maxXSide, maxYSide);
tessellator.addVertexWithUV(posSideZOffset, yMax + vertSideZOffset, zMid, maxXSide, midYSide);
}
if (renderBottom) {
tessellator.addVertexWithUV(negSideZOffset, yMin - vertSideZOffset, zMid, minXSide, midYSide);
tessellator.addVertexWithUV(negSideZOffset, yMin - vertSideZOffset, zMax, minXSide, maxYSide);
tessellator.addVertexWithUV(posSideZOffset, yMin - vertSideZOffset, zMax, maxXSide, maxYSide);
tessellator.addVertexWithUV(posSideZOffset, yMin - vertSideZOffset, zMid, maxXSide, midYSide);
}
}
} else {
tessellator.setColorOpaque_F(red, green, blue);
tessellator.addVertexWithUV(xMid, yMax, zMin, minXGlass, minYGlass);
tessellator.addVertexWithUV(xMid, yMin, zMin, minXGlass, maxYGlass);
tessellator.addVertexWithUV(xMid, yMin, zMax, maxXGlass, maxYGlass);
tessellator.addVertexWithUV(xMid, yMax, zMax, maxXGlass, minYGlass);
tessellator.setColorOpaque_F(1, 1, 1);
tessellator.addVertexWithUV(xMid, yMax, zMin, minXStreaks, minYStreaks);
tessellator.addVertexWithUV(xMid, yMin, zMin, minXStreaks, maxYStreaks);
tessellator.addVertexWithUV(xMid, yMin, zMax, maxXStreaks, maxYStreaks);
tessellator.addVertexWithUV(xMid, yMax, zMax, maxXStreaks, minYStreaks);
tessellator.addVertexWithUV(xMid, yMax, zMin, minXWest, minYWest);
tessellator.addVertexWithUV(xMid, yMin, zMin, minXWest, maxYWest);
tessellator.addVertexWithUV(xMid, yMin, zMax, maxXWest, maxYWest);
tessellator.addVertexWithUV(xMid, yMax, zMax, maxXWest, minYWest);
if (!connectedPosZ && !connectedNegZ) {
tessellator.addVertexWithUV(negSideZOffset, yMax, zMin, minXSide, minYSide);
tessellator.addVertexWithUV(negSideZOffset, yMin, zMin, minXSide, maxYSide);
tessellator.addVertexWithUV(posSideZOffset, yMin, zMin, maxXSide, maxYSide);
tessellator.addVertexWithUV(posSideZOffset, yMax, zMin, maxXSide, minYSide);
tessellator.addVertexWithUV(posSideZOffset, yMax, zMax, minXSide, minYSide);
tessellator.addVertexWithUV(posSideZOffset, yMin, zMax, minXSide, maxYSide);
tessellator.addVertexWithUV(negSideZOffset, yMin, zMax, maxXSide, maxYSide);
tessellator.addVertexWithUV(negSideZOffset, yMax, zMax, maxXSide, minYSide);
}
if (renderTop) {
tessellator.addVertexWithUV(posSideZOffset, yMax + vertSideZOffset, zMax, maxXSide, maxYSide);
tessellator.addVertexWithUV(posSideZOffset, yMax + vertSideZOffset, zMin, maxXSide, minYSide);
tessellator.addVertexWithUV(negSideZOffset, yMax + vertSideZOffset, zMin, minXSide, minYSide);
tessellator.addVertexWithUV(negSideZOffset, yMax + vertSideZOffset, zMax, minXSide, maxYSide);
}
// TODO: fix slightly awkward rendering when pane on top/bottom doesn't connect on both sides
if (renderBottom) {
tessellator.addVertexWithUV(posSideZOffset, yMin - vertSideZOffset, zMax, maxXSide, maxYSide);
tessellator.addVertexWithUV(posSideZOffset, yMin - vertSideZOffset, zMin, maxXSide, minYSide);
tessellator.addVertexWithUV(negSideZOffset, yMin - vertSideZOffset, zMin, minXSide, minYSide);
tessellator.addVertexWithUV(negSideZOffset, yMin - vertSideZOffset, zMax, minXSide, maxYSide);
}
}
return true;
}
use of net.minecraft.util.Icon in project MineFactoryReloaded by powercrystals.
the class FactoryGlassRenderer method renderWorldBlock.
@Override
public boolean renderWorldBlock(IBlockAccess blockAccess, int x, int y, int z, Block tile, int modelId, RenderBlocks renderer) {
if (renderer.hasOverrideBlockTexture()) {
// usually: block is being broken
renderer.renderFaceYNeg(tile, x, y, z, null);
renderer.renderFaceYPos(tile, x, y, z, null);
renderer.renderFaceZNeg(tile, x, y, z, null);
renderer.renderFaceZPos(tile, x, y, z, null);
renderer.renderFaceXNeg(tile, x, y, z, null);
renderer.renderFaceXPos(tile, x, y, z, null);
return true;
}
BlockFactoryGlass block = (BlockFactoryGlass) tile;
int worldHeight = blockAccess.getHeight();
int metadata = blockAccess.getBlockMetadata(x, y, z);
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(block.getMixedBrightnessForBlock(blockAccess, x, y, z));
int color = block.getRenderColor(metadata);
float red = (color >> 16 & 255) / 255.0F;
float green = (color >> 8 & 255) / 255.0F;
float blue = (color & 255) / 255.0F;
if (EntityRenderer.anaglyphEnable) {
float anaglyphRed = (red * 30.0F + green * 59.0F + blue * 11.0F) / 100.0F;
float anaglyphGreen = (red * 30.0F + green * 70.0F) / 100.0F;
float anaglyphBlue = (red * 30.0F + blue * 70.0F) / 100.0F;
red = anaglyphRed;
green = anaglyphGreen;
blue = anaglyphBlue;
}
Icon iconGlass, iconStreaks, iconOverlayTop, iconOverlaySouth, iconOverlayWest;
iconGlass = block.getIcon(0, metadata);
iconStreaks = block.getIcon(0, 16 | metadata);
iconOverlayTop = block.getBlockOverlayTexture(blockAccess, x, y, z, 1);
iconOverlaySouth = block.getBlockOverlayTexture(blockAccess, x, y, z, 2);
iconOverlayWest = block.getBlockOverlayTexture(blockAccess, x, y, z, 5);
double minXGlass = iconGlass.getMinU();
double maxXGlass = iconGlass.getMaxU();
double minYGlass = iconGlass.getMinV();
double maxYGlass = iconGlass.getMaxV();
double minXStreaks = iconStreaks.getMinU();
double maxXStreaks = iconStreaks.getMaxU();
double minYStreaks = iconStreaks.getMinV();
double maxYStreaks = iconStreaks.getMaxV();
double minXSouth = iconOverlaySouth.getMinU();
double maxXSouth = iconOverlaySouth.getMaxU();
double minYSouth = iconOverlaySouth.getMinV();
double maxYSouth = iconOverlaySouth.getMaxV();
double minXWest = iconOverlayWest.getMinU();
double maxXWest = iconOverlayWest.getMaxU();
double minYWest = iconOverlayWest.getMinV();
double maxYWest = iconOverlayWest.getMaxV();
double minXTop = iconOverlayTop.getMinU();
double maxXTop = iconOverlayTop.getMaxU();
double minYTop = iconOverlayTop.getMinV();
double maxYTop = iconOverlayTop.getMaxV();
double xMin = x, xMax = x + 1;
double yMin = y, yMax = y + 1;
double zMin = z, zMax = z + 1;
boolean renderAll = renderer.renderAllFaces;
boolean[] renderSide = { renderAll || y <= 0 || block.shouldSideBeRendered(blockAccess, x, y - 1, z, 0), renderAll || y >= worldHeight || block.shouldSideBeRendered(blockAccess, x, y + 1, z, 1), renderAll || block.shouldSideBeRendered(blockAccess, x, y, z - 1, 2), renderAll || block.shouldSideBeRendered(blockAccess, x, y, z + 1, 3), renderAll || block.shouldSideBeRendered(blockAccess, x - 1, y, z, 4), renderAll || block.shouldSideBeRendered(blockAccess, x + 1, y, z, 5) };
if (renderSide[1]) {
// UP
tessellator.setColorOpaque_F(red, green, blue);
tessellator.addVertexWithUV(xMin, yMax, zMin, minXGlass, minYGlass);
tessellator.addVertexWithUV(xMin, yMax, zMax, minXGlass, maxYGlass);
tessellator.addVertexWithUV(xMax, yMax, zMax, maxXGlass, maxYGlass);
tessellator.addVertexWithUV(xMax, yMax, zMin, maxXGlass, minYGlass);
tessellator.setColorOpaque_F(1, 1, 1);
tessellator.addVertexWithUV(xMin, yMax, zMin, minXStreaks, minYStreaks);
tessellator.addVertexWithUV(xMin, yMax, zMax, minXStreaks, maxYStreaks);
tessellator.addVertexWithUV(xMax, yMax, zMax, maxXStreaks, maxYStreaks);
tessellator.addVertexWithUV(xMax, yMax, zMin, maxXStreaks, minYStreaks);
tessellator.addVertexWithUV(xMin, yMax, zMin, minXTop, minYTop);
tessellator.addVertexWithUV(xMin, yMax, zMax, minXTop, maxYTop);
tessellator.addVertexWithUV(xMax, yMax, zMax, maxXTop, maxYTop);
tessellator.addVertexWithUV(xMax, yMax, zMin, maxXTop, minYTop);
}
if (renderSide[0]) {
// DOWN
tessellator.setColorOpaque_F(red, green, blue);
tessellator.addVertexWithUV(xMin, yMin, zMax, minXGlass, maxYGlass);
tessellator.addVertexWithUV(xMin, yMin, zMin, minXGlass, minYGlass);
tessellator.addVertexWithUV(xMax, yMin, zMin, maxXGlass, minYGlass);
tessellator.addVertexWithUV(xMax, yMin, zMax, maxXGlass, maxYGlass);
tessellator.setColorOpaque_F(1, 1, 1);
tessellator.addVertexWithUV(xMin, yMin, zMax, minXStreaks, maxYStreaks);
tessellator.addVertexWithUV(xMin, yMin, zMin, minXStreaks, minYStreaks);
tessellator.addVertexWithUV(xMax, yMin, zMin, maxXStreaks, minYStreaks);
tessellator.addVertexWithUV(xMax, yMin, zMax, maxXStreaks, maxYStreaks);
tessellator.addVertexWithUV(xMin, yMin, zMax, minXTop, maxYTop);
tessellator.addVertexWithUV(xMin, yMin, zMin, minXTop, minYTop);
tessellator.addVertexWithUV(xMax, yMin, zMin, maxXTop, minYTop);
tessellator.addVertexWithUV(xMax, yMin, zMax, maxXTop, maxYTop);
}
if (renderSide[2]) {
tessellator.setColorOpaque_F(red, green, blue);
tessellator.addVertexWithUV(xMax, yMax, zMin, maxXGlass, minYGlass);
tessellator.addVertexWithUV(xMax, yMin, zMin, maxXGlass, maxYGlass);
tessellator.addVertexWithUV(xMin, yMin, zMin, minXGlass, maxYGlass);
tessellator.addVertexWithUV(xMin, yMax, zMin, minXGlass, minYGlass);
tessellator.setColorOpaque_F(1, 1, 1);
tessellator.addVertexWithUV(xMax, yMax, zMin, maxXStreaks, minYStreaks);
tessellator.addVertexWithUV(xMax, yMin, zMin, maxXStreaks, maxYStreaks);
tessellator.addVertexWithUV(xMin, yMin, zMin, minXStreaks, maxYStreaks);
tessellator.addVertexWithUV(xMin, yMax, zMin, minXStreaks, minYStreaks);
tessellator.addVertexWithUV(xMax, yMax, zMin, maxXSouth, minYSouth);
tessellator.addVertexWithUV(xMax, yMin, zMin, maxXSouth, maxYSouth);
tessellator.addVertexWithUV(xMin, yMin, zMin, minXSouth, maxYSouth);
tessellator.addVertexWithUV(xMin, yMax, zMin, minXSouth, minYSouth);
}
if (renderSide[3]) {
tessellator.setColorOpaque_F(red, green, blue);
tessellator.addVertexWithUV(xMin, yMax, zMax, minXGlass, minYGlass);
tessellator.addVertexWithUV(xMin, yMin, zMax, minXGlass, maxYGlass);
tessellator.addVertexWithUV(xMax, yMin, zMax, maxXGlass, maxYGlass);
tessellator.addVertexWithUV(xMax, yMax, zMax, maxXGlass, minYGlass);
tessellator.setColorOpaque_F(1, 1, 1);
tessellator.addVertexWithUV(xMin, yMax, zMax, minXStreaks, minYStreaks);
tessellator.addVertexWithUV(xMin, yMin, zMax, minXStreaks, maxYStreaks);
tessellator.addVertexWithUV(xMax, yMin, zMax, maxXStreaks, maxYStreaks);
tessellator.addVertexWithUV(xMax, yMax, zMax, maxXStreaks, minYStreaks);
tessellator.addVertexWithUV(xMin, yMax, zMax, minXSouth, minYSouth);
tessellator.addVertexWithUV(xMin, yMin, zMax, minXSouth, maxYSouth);
tessellator.addVertexWithUV(xMax, yMin, zMax, maxXSouth, maxYSouth);
tessellator.addVertexWithUV(xMax, yMax, zMax, maxXSouth, minYSouth);
}
if (renderSide[4]) {
tessellator.setColorOpaque_F(red, green, blue);
tessellator.addVertexWithUV(xMin, yMin, zMax, maxXGlass, maxYGlass);
tessellator.addVertexWithUV(xMin, yMax, zMax, maxXGlass, minYGlass);
tessellator.addVertexWithUV(xMin, yMax, zMin, minXGlass, minYGlass);
tessellator.addVertexWithUV(xMin, yMin, zMin, minXGlass, maxYGlass);
tessellator.setColorOpaque_F(1, 1, 1);
tessellator.addVertexWithUV(xMin, yMin, zMax, maxXStreaks, maxYStreaks);
tessellator.addVertexWithUV(xMin, yMax, zMax, maxXStreaks, minYStreaks);
tessellator.addVertexWithUV(xMin, yMax, zMin, minXStreaks, minYStreaks);
tessellator.addVertexWithUV(xMin, yMin, zMin, minXStreaks, maxYStreaks);
tessellator.addVertexWithUV(xMin, yMin, zMax, maxXWest, maxYWest);
tessellator.addVertexWithUV(xMin, yMax, zMax, maxXWest, minYWest);
tessellator.addVertexWithUV(xMin, yMax, zMin, minXWest, minYWest);
tessellator.addVertexWithUV(xMin, yMin, zMin, minXWest, maxYWest);
}
if (renderSide[5]) {
tessellator.setColorOpaque_F(red, green, blue);
tessellator.addVertexWithUV(xMax, yMin, zMin, minXGlass, maxYGlass);
tessellator.addVertexWithUV(xMax, yMax, zMin, minXGlass, minYGlass);
tessellator.addVertexWithUV(xMax, yMax, zMax, maxXGlass, minYGlass);
tessellator.addVertexWithUV(xMax, yMin, zMax, maxXGlass, maxYGlass);
tessellator.setColorOpaque_F(1, 1, 1);
tessellator.addVertexWithUV(xMax, yMin, zMin, minXStreaks, maxYStreaks);
tessellator.addVertexWithUV(xMax, yMax, zMin, minXStreaks, minYStreaks);
tessellator.addVertexWithUV(xMax, yMax, zMax, maxXStreaks, minYStreaks);
tessellator.addVertexWithUV(xMax, yMin, zMax, maxXStreaks, maxYStreaks);
tessellator.addVertexWithUV(xMax, yMin, zMin, minXWest, maxYWest);
tessellator.addVertexWithUV(xMax, yMax, zMin, minXWest, minYWest);
tessellator.addVertexWithUV(xMax, yMax, zMax, maxXWest, minYWest);
tessellator.addVertexWithUV(xMax, yMin, zMax, maxXWest, maxYWest);
}
return true;
}
use of net.minecraft.util.Icon in project MineFactoryReloaded by powercrystals.
the class RenderBlocksInverted method renderStandardBlockWithAmbientOcclusion.
public boolean renderStandardBlockWithAmbientOcclusion(RenderBlocks renderer, Block par1Block, int par2, int par3, int par4, float par5, float par6, float par7) {
renderer.enableAO = true;
boolean flag = false;
float f3 = 0.0F;
float f4 = 0.0F;
float f5 = 0.0F;
float f6 = 0.0F;
boolean flag1 = true;
int l = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4);
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(983055);
if (renderer.getBlockIcon(par1Block).getIconName().equals("grass_top")) {
flag1 = false;
} else if (renderer.hasOverrideBlockTexture()) {
flag1 = false;
}
boolean flag2;
boolean flag3;
boolean flag4;
boolean flag5;
float f7;
int i1;
if (renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2, par3 - 1, par4, 0)) {
if (renderer.renderMinY <= 0.0D) {
--par3;
}
renderer.aoBrightnessXYNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4);
renderer.aoBrightnessYZNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 - 1);
renderer.aoBrightnessYZNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 + 1);
renderer.aoBrightnessXYPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4);
renderer.aoLightValueScratchXYNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3, par4);
renderer.aoLightValueScratchYZNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 - 1);
renderer.aoLightValueScratchYZNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 + 1);
renderer.aoLightValueScratchXYPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3, par4);
flag3 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 + 1, par3 - 1, par4)];
flag2 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 - 1, par3 - 1, par4)];
flag5 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2, par3 - 1, par4 + 1)];
flag4 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2, par3 - 1, par4 - 1)];
if (!flag4 && !flag2) {
renderer.aoLightValueScratchXYZNNN = renderer.aoLightValueScratchXYNN;
renderer.aoBrightnessXYZNNN = renderer.aoBrightnessXYNN;
} else {
renderer.aoLightValueScratchXYZNNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3, par4 - 1);
renderer.aoBrightnessXYZNNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4 - 1);
}
if (!flag5 && !flag2) {
renderer.aoLightValueScratchXYZNNP = renderer.aoLightValueScratchXYNN;
renderer.aoBrightnessXYZNNP = renderer.aoBrightnessXYNN;
} else {
renderer.aoLightValueScratchXYZNNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3, par4 + 1);
renderer.aoBrightnessXYZNNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4 + 1);
}
if (!flag4 && !flag3) {
renderer.aoLightValueScratchXYZPNN = renderer.aoLightValueScratchXYPN;
renderer.aoBrightnessXYZPNN = renderer.aoBrightnessXYPN;
} else {
renderer.aoLightValueScratchXYZPNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3, par4 - 1);
renderer.aoBrightnessXYZPNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4 - 1);
}
if (!flag5 && !flag3) {
renderer.aoLightValueScratchXYZPNP = renderer.aoLightValueScratchXYPN;
renderer.aoBrightnessXYZPNP = renderer.aoBrightnessXYPN;
} else {
renderer.aoLightValueScratchXYZPNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3, par4 + 1);
renderer.aoBrightnessXYZPNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4 + 1);
}
if (renderer.renderMinY <= 0.0D) {
++par3;
}
i1 = l;
if (renderer.renderMinY <= 0.0D || !renderer.blockAccess.isBlockOpaqueCube(par2, par3 - 1, par4)) {
i1 = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4);
}
f7 = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4);
f3 = (renderer.aoLightValueScratchXYZNNP + renderer.aoLightValueScratchXYNN + renderer.aoLightValueScratchYZNP + f7) / 4.0F;
f6 = (renderer.aoLightValueScratchYZNP + f7 + renderer.aoLightValueScratchXYZPNP + renderer.aoLightValueScratchXYPN) / 4.0F;
f5 = (f7 + renderer.aoLightValueScratchYZNN + renderer.aoLightValueScratchXYPN + renderer.aoLightValueScratchXYZPNN) / 4.0F;
f4 = (renderer.aoLightValueScratchXYNN + renderer.aoLightValueScratchXYZNNN + f7 + renderer.aoLightValueScratchYZNN) / 4.0F;
renderer.brightnessTopLeft = renderer.getAoBrightness(renderer.aoBrightnessXYZNNP, renderer.aoBrightnessXYNN, renderer.aoBrightnessYZNP, i1);
renderer.brightnessTopRight = renderer.getAoBrightness(renderer.aoBrightnessYZNP, renderer.aoBrightnessXYZPNP, renderer.aoBrightnessXYPN, i1);
renderer.brightnessBottomRight = renderer.getAoBrightness(renderer.aoBrightnessYZNN, renderer.aoBrightnessXYPN, renderer.aoBrightnessXYZPNN, i1);
renderer.brightnessBottomLeft = renderer.getAoBrightness(renderer.aoBrightnessXYNN, renderer.aoBrightnessXYZNNN, renderer.aoBrightnessYZNN, i1);
if (flag1) {
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = par5 * 0.5F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = par6 * 0.5F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = par7 * 0.5F;
} else {
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = 0.5F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = 0.5F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = 0.5F;
}
renderer.colorRedTopLeft *= f3;
renderer.colorGreenTopLeft *= f3;
renderer.colorBlueTopLeft *= f3;
renderer.colorRedBottomLeft *= f4;
renderer.colorGreenBottomLeft *= f4;
renderer.colorBlueBottomLeft *= f4;
renderer.colorRedBottomRight *= f5;
renderer.colorGreenBottomRight *= f5;
renderer.colorBlueBottomRight *= f5;
renderer.colorRedTopRight *= f6;
renderer.colorGreenTopRight *= f6;
renderer.colorBlueTopRight *= f6;
this.renderBottomFace(renderer, par1Block, par2, par3, par4, renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 0));
flag = true;
}
if (renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2, par3 + 1, par4, 1)) {
if (renderer.renderMaxY >= 1.0D) {
++par3;
}
renderer.aoBrightnessXYNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4);
renderer.aoBrightnessXYPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4);
renderer.aoBrightnessYZPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 - 1);
renderer.aoBrightnessYZPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 + 1);
renderer.aoLightValueScratchXYNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3, par4);
renderer.aoLightValueScratchXYPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3, par4);
renderer.aoLightValueScratchYZPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 - 1);
renderer.aoLightValueScratchYZPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 + 1);
flag3 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 + 1, par3 + 1, par4)];
flag2 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 - 1, par3 + 1, par4)];
flag5 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2, par3 + 1, par4 + 1)];
flag4 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2, par3 + 1, par4 - 1)];
if (!flag4 && !flag2) {
renderer.aoLightValueScratchXYZNPN = renderer.aoLightValueScratchXYNP;
renderer.aoBrightnessXYZNPN = renderer.aoBrightnessXYNP;
} else {
renderer.aoLightValueScratchXYZNPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3, par4 - 1);
renderer.aoBrightnessXYZNPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4 - 1);
}
if (!flag4 && !flag3) {
renderer.aoLightValueScratchXYZPPN = renderer.aoLightValueScratchXYPP;
renderer.aoBrightnessXYZPPN = renderer.aoBrightnessXYPP;
} else {
renderer.aoLightValueScratchXYZPPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3, par4 - 1);
renderer.aoBrightnessXYZPPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4 - 1);
}
if (!flag5 && !flag2) {
renderer.aoLightValueScratchXYZNPP = renderer.aoLightValueScratchXYNP;
renderer.aoBrightnessXYZNPP = renderer.aoBrightnessXYNP;
} else {
renderer.aoLightValueScratchXYZNPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3, par4 + 1);
renderer.aoBrightnessXYZNPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4 + 1);
}
if (!flag5 && !flag3) {
renderer.aoLightValueScratchXYZPPP = renderer.aoLightValueScratchXYPP;
renderer.aoBrightnessXYZPPP = renderer.aoBrightnessXYPP;
} else {
renderer.aoLightValueScratchXYZPPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3, par4 + 1);
renderer.aoBrightnessXYZPPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4 + 1);
}
if (renderer.renderMaxY >= 1.0D) {
--par3;
}
i1 = l;
if (renderer.renderMaxY >= 1.0D || !renderer.blockAccess.isBlockOpaqueCube(par2, par3 + 1, par4)) {
i1 = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4);
}
f7 = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4);
f6 = (renderer.aoLightValueScratchXYZNPP + renderer.aoLightValueScratchXYNP + renderer.aoLightValueScratchYZPP + f7) / 4.0F;
f3 = (renderer.aoLightValueScratchYZPP + f7 + renderer.aoLightValueScratchXYZPPP + renderer.aoLightValueScratchXYPP) / 4.0F;
f4 = (f7 + renderer.aoLightValueScratchYZPN + renderer.aoLightValueScratchXYPP + renderer.aoLightValueScratchXYZPPN) / 4.0F;
f5 = (renderer.aoLightValueScratchXYNP + renderer.aoLightValueScratchXYZNPN + f7 + renderer.aoLightValueScratchYZPN) / 4.0F;
renderer.brightnessTopRight = renderer.getAoBrightness(renderer.aoBrightnessXYZNPP, renderer.aoBrightnessXYNP, renderer.aoBrightnessYZPP, i1);
renderer.brightnessTopLeft = renderer.getAoBrightness(renderer.aoBrightnessYZPP, renderer.aoBrightnessXYZPPP, renderer.aoBrightnessXYPP, i1);
renderer.brightnessBottomLeft = renderer.getAoBrightness(renderer.aoBrightnessYZPN, renderer.aoBrightnessXYPP, renderer.aoBrightnessXYZPPN, i1);
renderer.brightnessBottomRight = renderer.getAoBrightness(renderer.aoBrightnessXYNP, renderer.aoBrightnessXYZNPN, renderer.aoBrightnessYZPN, i1);
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = par5;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = par6;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = par7;
renderer.colorRedTopLeft *= f3;
renderer.colorGreenTopLeft *= f3;
renderer.colorBlueTopLeft *= f3;
renderer.colorRedBottomLeft *= f4;
renderer.colorGreenBottomLeft *= f4;
renderer.colorBlueBottomLeft *= f4;
renderer.colorRedBottomRight *= f5;
renderer.colorGreenBottomRight *= f5;
renderer.colorBlueBottomRight *= f5;
renderer.colorRedTopRight *= f6;
renderer.colorGreenTopRight *= f6;
renderer.colorBlueTopRight *= f6;
this.renderTopFace(renderer, par1Block, par2, par3, par4, renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 1));
flag = true;
}
Icon icon;
if (renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2, par3, par4 - 1, 2)) {
if (renderer.renderMinZ <= 0.0D) {
--par4;
}
renderer.aoLightValueScratchXZNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3, par4);
renderer.aoLightValueScratchYZNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoLightValueScratchYZPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4);
renderer.aoLightValueScratchXZPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3, par4);
renderer.aoBrightnessXZNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4);
renderer.aoBrightnessYZNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoBrightnessYZPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4);
renderer.aoBrightnessXZPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4);
flag3 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 + 1, par3, par4 - 1)];
flag2 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 - 1, par3, par4 - 1)];
flag5 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2, par3 + 1, par4 - 1)];
flag4 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2, par3 - 1, par4 - 1)];
if (!flag2 && !flag4) {
renderer.aoLightValueScratchXYZNNN = renderer.aoLightValueScratchXZNN;
renderer.aoBrightnessXYZNNN = renderer.aoBrightnessXZNN;
} else {
renderer.aoLightValueScratchXYZNNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3 - 1, par4);
renderer.aoBrightnessXYZNNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3 - 1, par4);
}
if (!flag2 && !flag5) {
renderer.aoLightValueScratchXYZNPN = renderer.aoLightValueScratchXZNN;
renderer.aoBrightnessXYZNPN = renderer.aoBrightnessXZNN;
} else {
renderer.aoLightValueScratchXYZNPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3 + 1, par4);
renderer.aoBrightnessXYZNPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3 + 1, par4);
}
if (!flag3 && !flag4) {
renderer.aoLightValueScratchXYZPNN = renderer.aoLightValueScratchXZPN;
renderer.aoBrightnessXYZPNN = renderer.aoBrightnessXZPN;
} else {
renderer.aoLightValueScratchXYZPNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3 - 1, par4);
renderer.aoBrightnessXYZPNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3 - 1, par4);
}
if (!flag3 && !flag5) {
renderer.aoLightValueScratchXYZPPN = renderer.aoLightValueScratchXZPN;
renderer.aoBrightnessXYZPPN = renderer.aoBrightnessXZPN;
} else {
renderer.aoLightValueScratchXYZPPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3 + 1, par4);
renderer.aoBrightnessXYZPPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3 + 1, par4);
}
if (renderer.renderMinZ <= 0.0D) {
++par4;
}
i1 = l;
if (renderer.renderMinZ <= 0.0D || !renderer.blockAccess.isBlockOpaqueCube(par2, par3, par4 - 1)) {
i1 = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 - 1);
}
f7 = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 - 1);
f3 = (renderer.aoLightValueScratchXZNN + renderer.aoLightValueScratchXYZNPN + f7 + renderer.aoLightValueScratchYZPN) / 4.0F;
f4 = (f7 + renderer.aoLightValueScratchYZPN + renderer.aoLightValueScratchXZPN + renderer.aoLightValueScratchXYZPPN) / 4.0F;
f5 = (renderer.aoLightValueScratchYZNN + f7 + renderer.aoLightValueScratchXYZPNN + renderer.aoLightValueScratchXZPN) / 4.0F;
f6 = (renderer.aoLightValueScratchXYZNNN + renderer.aoLightValueScratchXZNN + renderer.aoLightValueScratchYZNN + f7) / 4.0F;
renderer.brightnessTopLeft = renderer.getAoBrightness(renderer.aoBrightnessXZNN, renderer.aoBrightnessXYZNPN, renderer.aoBrightnessYZPN, i1);
renderer.brightnessBottomLeft = renderer.getAoBrightness(renderer.aoBrightnessYZPN, renderer.aoBrightnessXZPN, renderer.aoBrightnessXYZPPN, i1);
renderer.brightnessBottomRight = renderer.getAoBrightness(renderer.aoBrightnessYZNN, renderer.aoBrightnessXYZPNN, renderer.aoBrightnessXZPN, i1);
renderer.brightnessTopRight = renderer.getAoBrightness(renderer.aoBrightnessXYZNNN, renderer.aoBrightnessXZNN, renderer.aoBrightnessYZNN, i1);
if (flag1) {
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = par5 * 0.8F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = par6 * 0.8F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = par7 * 0.8F;
} else {
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = 0.8F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = 0.8F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = 0.8F;
}
renderer.colorRedTopLeft *= f3;
renderer.colorGreenTopLeft *= f3;
renderer.colorBlueTopLeft *= f3;
renderer.colorRedBottomLeft *= f4;
renderer.colorGreenBottomLeft *= f4;
renderer.colorBlueBottomLeft *= f4;
renderer.colorRedBottomRight *= f5;
renderer.colorGreenBottomRight *= f5;
renderer.colorBlueBottomRight *= f5;
renderer.colorRedTopRight *= f6;
renderer.colorGreenTopRight *= f6;
renderer.colorBlueTopRight *= f6;
icon = renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 2);
this.renderEastFace(renderer, par1Block, par2, par3, par4, icon);
if (RenderBlocks.fancyGrass && icon.getIconName().equals("grass_side") && !renderer.hasOverrideBlockTexture()) {
renderer.colorRedTopLeft *= par5;
renderer.colorRedBottomLeft *= par5;
renderer.colorRedBottomRight *= par5;
renderer.colorRedTopRight *= par5;
renderer.colorGreenTopLeft *= par6;
renderer.colorGreenBottomLeft *= par6;
renderer.colorGreenBottomRight *= par6;
renderer.colorGreenTopRight *= par6;
renderer.colorBlueTopLeft *= par7;
renderer.colorBlueBottomLeft *= par7;
renderer.colorBlueBottomRight *= par7;
renderer.colorBlueTopRight *= par7;
this.renderEastFace(renderer, par1Block, par2, par3, par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
if (renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2, par3, par4 + 1, 3)) {
if (renderer.renderMaxZ >= 1.0D) {
++par4;
}
renderer.aoLightValueScratchXZNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3, par4);
renderer.aoLightValueScratchXZPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3, par4);
renderer.aoLightValueScratchYZNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoLightValueScratchYZPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4);
renderer.aoBrightnessXZNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4);
renderer.aoBrightnessXZPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4);
renderer.aoBrightnessYZNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoBrightnessYZPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4);
flag3 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 + 1, par3, par4 + 1)];
flag2 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 - 1, par3, par4 + 1)];
flag5 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2, par3 + 1, par4 + 1)];
flag4 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2, par3 - 1, par4 + 1)];
if (!flag2 && !flag4) {
renderer.aoLightValueScratchXYZNNP = renderer.aoLightValueScratchXZNP;
renderer.aoBrightnessXYZNNP = renderer.aoBrightnessXZNP;
} else {
renderer.aoLightValueScratchXYZNNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3 - 1, par4);
renderer.aoBrightnessXYZNNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3 - 1, par4);
}
if (!flag2 && !flag5) {
renderer.aoLightValueScratchXYZNPP = renderer.aoLightValueScratchXZNP;
renderer.aoBrightnessXYZNPP = renderer.aoBrightnessXZNP;
} else {
renderer.aoLightValueScratchXYZNPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3 + 1, par4);
renderer.aoBrightnessXYZNPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3 + 1, par4);
}
if (!flag3 && !flag4) {
renderer.aoLightValueScratchXYZPNP = renderer.aoLightValueScratchXZPP;
renderer.aoBrightnessXYZPNP = renderer.aoBrightnessXZPP;
} else {
renderer.aoLightValueScratchXYZPNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3 - 1, par4);
renderer.aoBrightnessXYZPNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3 - 1, par4);
}
if (!flag3 && !flag5) {
renderer.aoLightValueScratchXYZPPP = renderer.aoLightValueScratchXZPP;
renderer.aoBrightnessXYZPPP = renderer.aoBrightnessXZPP;
} else {
renderer.aoLightValueScratchXYZPPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3 + 1, par4);
renderer.aoBrightnessXYZPPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3 + 1, par4);
}
if (renderer.renderMaxZ >= 1.0D) {
--par4;
}
i1 = l;
if (renderer.renderMaxZ >= 1.0D || !renderer.blockAccess.isBlockOpaqueCube(par2, par3, par4 + 1)) {
i1 = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 + 1);
}
f7 = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 + 1);
f3 = (renderer.aoLightValueScratchXZNP + renderer.aoLightValueScratchXYZNPP + f7 + renderer.aoLightValueScratchYZPP) / 4.0F;
f6 = (f7 + renderer.aoLightValueScratchYZPP + renderer.aoLightValueScratchXZPP + renderer.aoLightValueScratchXYZPPP) / 4.0F;
f5 = (renderer.aoLightValueScratchYZNP + f7 + renderer.aoLightValueScratchXYZPNP + renderer.aoLightValueScratchXZPP) / 4.0F;
f4 = (renderer.aoLightValueScratchXYZNNP + renderer.aoLightValueScratchXZNP + renderer.aoLightValueScratchYZNP + f7) / 4.0F;
renderer.brightnessTopLeft = renderer.getAoBrightness(renderer.aoBrightnessXZNP, renderer.aoBrightnessXYZNPP, renderer.aoBrightnessYZPP, i1);
renderer.brightnessTopRight = renderer.getAoBrightness(renderer.aoBrightnessYZPP, renderer.aoBrightnessXZPP, renderer.aoBrightnessXYZPPP, i1);
renderer.brightnessBottomRight = renderer.getAoBrightness(renderer.aoBrightnessYZNP, renderer.aoBrightnessXYZPNP, renderer.aoBrightnessXZPP, i1);
renderer.brightnessBottomLeft = renderer.getAoBrightness(renderer.aoBrightnessXYZNNP, renderer.aoBrightnessXZNP, renderer.aoBrightnessYZNP, i1);
if (flag1) {
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = par5 * 0.8F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = par6 * 0.8F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = par7 * 0.8F;
} else {
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = 0.8F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = 0.8F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = 0.8F;
}
renderer.colorRedTopLeft *= f3;
renderer.colorGreenTopLeft *= f3;
renderer.colorBlueTopLeft *= f3;
renderer.colorRedBottomLeft *= f4;
renderer.colorGreenBottomLeft *= f4;
renderer.colorBlueBottomLeft *= f4;
renderer.colorRedBottomRight *= f5;
renderer.colorGreenBottomRight *= f5;
renderer.colorBlueBottomRight *= f5;
renderer.colorRedTopRight *= f6;
renderer.colorGreenTopRight *= f6;
renderer.colorBlueTopRight *= f6;
icon = renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 3);
this.renderWestFace(renderer, par1Block, par2, par3, par4, renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 3));
if (RenderBlocks.fancyGrass && icon.getIconName().equals("grass_side") && !renderer.hasOverrideBlockTexture()) {
renderer.colorRedTopLeft *= par5;
renderer.colorRedBottomLeft *= par5;
renderer.colorRedBottomRight *= par5;
renderer.colorRedTopRight *= par5;
renderer.colorGreenTopLeft *= par6;
renderer.colorGreenBottomLeft *= par6;
renderer.colorGreenBottomRight *= par6;
renderer.colorGreenTopRight *= par6;
renderer.colorBlueTopLeft *= par7;
renderer.colorBlueBottomLeft *= par7;
renderer.colorBlueBottomRight *= par7;
renderer.colorBlueTopRight *= par7;
this.renderWestFace(renderer, par1Block, par2, par3, par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
if (renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2 - 1, par3, par4, 4)) {
if (renderer.renderMinX <= 0.0D) {
--par2;
}
renderer.aoLightValueScratchXYNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoLightValueScratchXZNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 - 1);
renderer.aoLightValueScratchXZNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 + 1);
renderer.aoLightValueScratchXYNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4);
renderer.aoBrightnessXYNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoBrightnessXZNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 - 1);
renderer.aoBrightnessXZNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 + 1);
renderer.aoBrightnessXYNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4);
flag3 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 - 1, par3 + 1, par4)];
flag2 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 - 1, par3 - 1, par4)];
flag5 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 - 1, par3, par4 - 1)];
flag4 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 - 1, par3, par4 + 1)];
if (!flag5 && !flag2) {
renderer.aoLightValueScratchXYZNNN = renderer.aoLightValueScratchXZNN;
renderer.aoBrightnessXYZNNN = renderer.aoBrightnessXZNN;
} else {
renderer.aoLightValueScratchXYZNNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4 - 1);
renderer.aoBrightnessXYZNNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4 - 1);
}
if (!flag4 && !flag2) {
renderer.aoLightValueScratchXYZNNP = renderer.aoLightValueScratchXZNP;
renderer.aoBrightnessXYZNNP = renderer.aoBrightnessXZNP;
} else {
renderer.aoLightValueScratchXYZNNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4 + 1);
renderer.aoBrightnessXYZNNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4 + 1);
}
if (!flag5 && !flag3) {
renderer.aoLightValueScratchXYZNPN = renderer.aoLightValueScratchXZNN;
renderer.aoBrightnessXYZNPN = renderer.aoBrightnessXZNN;
} else {
renderer.aoLightValueScratchXYZNPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4 - 1);
renderer.aoBrightnessXYZNPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4 - 1);
}
if (!flag4 && !flag3) {
renderer.aoLightValueScratchXYZNPP = renderer.aoLightValueScratchXZNP;
renderer.aoBrightnessXYZNPP = renderer.aoBrightnessXZNP;
} else {
renderer.aoLightValueScratchXYZNPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4 + 1);
renderer.aoBrightnessXYZNPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4 + 1);
}
if (renderer.renderMinX <= 0.0D) {
++par2;
}
i1 = l;
if (renderer.renderMinX <= 0.0D || !renderer.blockAccess.isBlockOpaqueCube(par2 - 1, par3, par4)) {
i1 = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4);
}
f7 = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3, par4);
f6 = (renderer.aoLightValueScratchXYNN + renderer.aoLightValueScratchXYZNNP + f7 + renderer.aoLightValueScratchXZNP) / 4.0F;
f3 = (f7 + renderer.aoLightValueScratchXZNP + renderer.aoLightValueScratchXYNP + renderer.aoLightValueScratchXYZNPP) / 4.0F;
f4 = (renderer.aoLightValueScratchXZNN + f7 + renderer.aoLightValueScratchXYZNPN + renderer.aoLightValueScratchXYNP) / 4.0F;
f5 = (renderer.aoLightValueScratchXYZNNN + renderer.aoLightValueScratchXYNN + renderer.aoLightValueScratchXZNN + f7) / 4.0F;
renderer.brightnessTopRight = renderer.getAoBrightness(renderer.aoBrightnessXYNN, renderer.aoBrightnessXYZNNP, renderer.aoBrightnessXZNP, i1);
renderer.brightnessTopLeft = renderer.getAoBrightness(renderer.aoBrightnessXZNP, renderer.aoBrightnessXYNP, renderer.aoBrightnessXYZNPP, i1);
renderer.brightnessBottomLeft = renderer.getAoBrightness(renderer.aoBrightnessXZNN, renderer.aoBrightnessXYZNPN, renderer.aoBrightnessXYNP, i1);
renderer.brightnessBottomRight = renderer.getAoBrightness(renderer.aoBrightnessXYZNNN, renderer.aoBrightnessXYNN, renderer.aoBrightnessXZNN, i1);
if (flag1) {
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = par5 * 0.6F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = par6 * 0.6F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = par7 * 0.6F;
} else {
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = 0.6F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = 0.6F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = 0.6F;
}
renderer.colorRedTopLeft *= f3;
renderer.colorGreenTopLeft *= f3;
renderer.colorBlueTopLeft *= f3;
renderer.colorRedBottomLeft *= f4;
renderer.colorGreenBottomLeft *= f4;
renderer.colorBlueBottomLeft *= f4;
renderer.colorRedBottomRight *= f5;
renderer.colorGreenBottomRight *= f5;
renderer.colorBlueBottomRight *= f5;
renderer.colorRedTopRight *= f6;
renderer.colorGreenTopRight *= f6;
renderer.colorBlueTopRight *= f6;
icon = renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 4);
this.renderNorthFace(renderer, par1Block, par2, par3, par4, icon);
if (RenderBlocks.fancyGrass && icon.getIconName().equals("grass_side") && !renderer.hasOverrideBlockTexture()) {
renderer.colorRedTopLeft *= par5;
renderer.colorRedBottomLeft *= par5;
renderer.colorRedBottomRight *= par5;
renderer.colorRedTopRight *= par5;
renderer.colorGreenTopLeft *= par6;
renderer.colorGreenBottomLeft *= par6;
renderer.colorGreenBottomRight *= par6;
renderer.colorGreenTopRight *= par6;
renderer.colorBlueTopLeft *= par7;
renderer.colorBlueBottomLeft *= par7;
renderer.colorBlueBottomRight *= par7;
renderer.colorBlueTopRight *= par7;
this.renderNorthFace(renderer, par1Block, par2, par3, par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
if (renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2 + 1, par3, par4, 5)) {
if (renderer.renderMaxX >= 1.0D) {
++par2;
}
renderer.aoLightValueScratchXYPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoLightValueScratchXZPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 - 1);
renderer.aoLightValueScratchXZPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 + 1);
renderer.aoLightValueScratchXYPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4);
renderer.aoBrightnessXYPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoBrightnessXZPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 - 1);
renderer.aoBrightnessXZPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 + 1);
renderer.aoBrightnessXYPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4);
flag3 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 + 1, par3 + 1, par4)];
flag2 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 + 1, par3 - 1, par4)];
flag5 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 + 1, par3, par4 + 1)];
flag4 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 + 1, par3, par4 - 1)];
if (!flag2 && !flag4) {
renderer.aoLightValueScratchXYZPNN = renderer.aoLightValueScratchXZPN;
renderer.aoBrightnessXYZPNN = renderer.aoBrightnessXZPN;
} else {
renderer.aoLightValueScratchXYZPNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4 - 1);
renderer.aoBrightnessXYZPNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4 - 1);
}
if (!flag2 && !flag5) {
renderer.aoLightValueScratchXYZPNP = renderer.aoLightValueScratchXZPP;
renderer.aoBrightnessXYZPNP = renderer.aoBrightnessXZPP;
} else {
renderer.aoLightValueScratchXYZPNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4 + 1);
renderer.aoBrightnessXYZPNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4 + 1);
}
if (!flag3 && !flag4) {
renderer.aoLightValueScratchXYZPPN = renderer.aoLightValueScratchXZPN;
renderer.aoBrightnessXYZPPN = renderer.aoBrightnessXZPN;
} else {
renderer.aoLightValueScratchXYZPPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4 - 1);
renderer.aoBrightnessXYZPPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4 - 1);
}
if (!flag3 && !flag5) {
renderer.aoLightValueScratchXYZPPP = renderer.aoLightValueScratchXZPP;
renderer.aoBrightnessXYZPPP = renderer.aoBrightnessXZPP;
} else {
renderer.aoLightValueScratchXYZPPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4 + 1);
renderer.aoBrightnessXYZPPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4 + 1);
}
if (renderer.renderMaxX >= 1.0D) {
--par2;
}
i1 = l;
if (renderer.renderMaxX >= 1.0D || !renderer.blockAccess.isBlockOpaqueCube(par2 + 1, par3, par4)) {
i1 = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4);
}
f7 = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3, par4);
f3 = (renderer.aoLightValueScratchXYPN + renderer.aoLightValueScratchXYZPNP + f7 + renderer.aoLightValueScratchXZPP) / 4.0F;
f4 = (renderer.aoLightValueScratchXYZPNN + renderer.aoLightValueScratchXYPN + renderer.aoLightValueScratchXZPN + f7) / 4.0F;
f5 = (renderer.aoLightValueScratchXZPN + f7 + renderer.aoLightValueScratchXYZPPN + renderer.aoLightValueScratchXYPP) / 4.0F;
f6 = (f7 + renderer.aoLightValueScratchXZPP + renderer.aoLightValueScratchXYPP + renderer.aoLightValueScratchXYZPPP) / 4.0F;
renderer.brightnessTopLeft = renderer.getAoBrightness(renderer.aoBrightnessXYPN, renderer.aoBrightnessXYZPNP, renderer.aoBrightnessXZPP, i1);
renderer.brightnessTopRight = renderer.getAoBrightness(renderer.aoBrightnessXZPP, renderer.aoBrightnessXYPP, renderer.aoBrightnessXYZPPP, i1);
renderer.brightnessBottomRight = renderer.getAoBrightness(renderer.aoBrightnessXZPN, renderer.aoBrightnessXYZPPN, renderer.aoBrightnessXYPP, i1);
renderer.brightnessBottomLeft = renderer.getAoBrightness(renderer.aoBrightnessXYZPNN, renderer.aoBrightnessXYPN, renderer.aoBrightnessXZPN, i1);
if (flag1) {
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = par5 * 0.6F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = par6 * 0.6F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = par7 * 0.6F;
} else {
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = 0.6F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = 0.6F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = 0.6F;
}
renderer.colorRedTopLeft *= f3;
renderer.colorGreenTopLeft *= f3;
renderer.colorBlueTopLeft *= f3;
renderer.colorRedBottomLeft *= f4;
renderer.colorGreenBottomLeft *= f4;
renderer.colorBlueBottomLeft *= f4;
renderer.colorRedBottomRight *= f5;
renderer.colorGreenBottomRight *= f5;
renderer.colorBlueBottomRight *= f5;
renderer.colorRedTopRight *= f6;
renderer.colorGreenTopRight *= f6;
renderer.colorBlueTopRight *= f6;
icon = renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 5);
this.renderSouthFace(renderer, par1Block, par2, par3, par4, icon);
if (RenderBlocks.fancyGrass && icon.getIconName().equals("grass_side") && !renderer.hasOverrideBlockTexture()) {
renderer.colorRedTopLeft *= par5;
renderer.colorRedBottomLeft *= par5;
renderer.colorRedBottomRight *= par5;
renderer.colorRedTopRight *= par5;
renderer.colorGreenTopLeft *= par6;
renderer.colorGreenBottomLeft *= par6;
renderer.colorGreenBottomRight *= par6;
renderer.colorGreenTopRight *= par6;
renderer.colorBlueTopLeft *= par7;
renderer.colorBlueBottomLeft *= par7;
renderer.colorBlueBottomRight *= par7;
renderer.colorBlueTopRight *= par7;
this.renderSouthFace(renderer, par1Block, par2, par3, par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
renderer.enableAO = false;
return flag;
}
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