use of net.minecraft.util.math.Matrix4f in project Hypnotic-Client by Hypnotic-Development.
the class RenderUtils method getRenderPosition.
public static Vec3d getRenderPosition(double x, double y, double z, MatrixStack matrixStack) {
Matrix4f matrix = matrixStack.peek().getPositionMatrix();
double minX = x - mc.getEntityRenderDispatcher().camera.getPos().x;
double minY = y - mc.getEntityRenderDispatcher().camera.getPos().y;
double minZ = z - mc.getEntityRenderDispatcher().camera.getPos().z;
Vector4f vector4f = new Vector4f((float) minX, (float) minY, (float) minZ, 1.f);
vector4f.transform(matrix);
return new Vec3d(vector4f.getX(), vector4f.getY(), vector4f.getZ());
}
use of net.minecraft.util.math.Matrix4f in project Hypnotic-Client by Hypnotic-Development.
the class RenderUtils method line.
public static void line(Vec3d start, Vec3d end, Color color, MatrixStack matrices) {
float red = color.getRed() / 255f;
float green = color.getGreen() / 255f;
float blue = color.getBlue() / 255f;
float alpha = color.getAlpha() / 255f;
Camera c = mc.gameRenderer.getCamera();
Vec3d camPos = c.getPos();
start = start.subtract(camPos);
end = end.subtract(camPos);
Matrix4f matrix = matrices.peek().getPositionMatrix();
float x1 = (float) start.x;
float y1 = (float) start.y;
float z1 = (float) start.z;
float x2 = (float) end.x;
float y2 = (float) end.y;
float z2 = (float) end.z;
BufferBuilder buffer = Tessellator.getInstance().getBuffer();
RenderSystem.setShader(GameRenderer::getPositionColorShader);
GL11.glDepthFunc(GL11.GL_ALWAYS);
RenderSystem.setShaderColor(1f, 1f, 1f, 1f);
RenderSystem.defaultBlendFunc();
RenderSystem.enableBlend();
buffer.begin(VertexFormat.DrawMode.DEBUG_LINES, VertexFormats.POSITION_COLOR);
buffer.vertex(matrix, x1, y1, z1).color(red, green, blue, alpha).next();
buffer.vertex(matrix, x2, y2, z2).color(red, green, blue, alpha).next();
buffer.end();
BufferRenderer.draw(buffer);
GL11.glDepthFunc(GL11.GL_LEQUAL);
RenderSystem.disableBlend();
}
use of net.minecraft.util.math.Matrix4f in project Hypnotic-Client by Hypnotic-Development.
the class RenderUtils method renderOutlineIntern.
public static void renderOutlineIntern(Vec3d start, Vec3d dimensions, MatrixStack stack, BufferBuilder buffer) {
Camera c = mc.gameRenderer.getCamera();
Vec3d camPos = c.getPos();
start = start.subtract(camPos);
Vec3d end = start.add(dimensions);
Matrix4f matrix = stack.peek().getPositionMatrix();
float x1 = (float) start.x;
float y1 = (float) start.y;
float z1 = (float) start.z;
float x2 = (float) end.x;
float y2 = (float) end.y;
float z2 = (float) end.z;
buffer.vertex(matrix, x1, y1, z1).next();
buffer.vertex(matrix, x1, y1, z2).next();
buffer.vertex(matrix, x1, y1, z2).next();
buffer.vertex(matrix, x2, y1, z2).next();
buffer.vertex(matrix, x2, y1, z2).next();
buffer.vertex(matrix, x2, y1, z1).next();
buffer.vertex(matrix, x2, y1, z1).next();
buffer.vertex(matrix, x1, y1, z1).next();
buffer.vertex(matrix, x1, y2, z1).next();
buffer.vertex(matrix, x1, y2, z2).next();
buffer.vertex(matrix, x1, y2, z2).next();
buffer.vertex(matrix, x2, y2, z2).next();
buffer.vertex(matrix, x2, y2, z2).next();
buffer.vertex(matrix, x2, y2, z1).next();
buffer.vertex(matrix, x2, y2, z1).next();
buffer.vertex(matrix, x1, y2, z1).next();
buffer.vertex(matrix, x1, y1, z1).next();
buffer.vertex(matrix, x1, y2, z1).next();
buffer.vertex(matrix, x2, y1, z1).next();
buffer.vertex(matrix, x2, y2, z1).next();
buffer.vertex(matrix, x2, y1, z2).next();
buffer.vertex(matrix, x2, y2, z2).next();
buffer.vertex(matrix, x1, y1, z2).next();
buffer.vertex(matrix, x1, y2, z2).next();
}
use of net.minecraft.util.math.Matrix4f in project Hypnotic-Client by Hypnotic-Development.
the class RenderUtils method gradientFill.
public static void gradientFill(MatrixStack matrixStack, double x1, double y1, double x2, double y2, int color1, int color2) {
Matrix4f matrix = matrixStack.peek().getPositionMatrix();
double j;
if (x1 < x2) {
j = x1;
x1 = x2;
x2 = j;
}
if (y1 < y2) {
j = y1;
y1 = y2;
y2 = j;
}
float f1 = (float) (color1 >> 24 & 255) / 255.0F;
float g1 = (float) (color1 >> 16 & 255) / 255.0F;
float h1 = (float) (color1 >> 8 & 255) / 255.0F;
float k1 = (float) (color1 & 255) / 255.0F;
float f2 = (float) (color2 >> 24 & 255) / 255.0F;
float g2 = (float) (color2 >> 16 & 255) / 255.0F;
float h2 = (float) (color2 >> 8 & 255) / 255.0F;
float k2 = (float) (color2 & 255) / 255.0F;
BufferBuilder bufferBuilder = Tessellator.getInstance().getBuffer();
RenderSystem.enableBlend();
RenderSystem.disableTexture();
RenderSystem.defaultBlendFunc();
RenderSystem.setShader(GameRenderer::getPositionColorShader);
bufferBuilder.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_COLOR);
bufferBuilder.vertex(matrix, (float) x1, (float) y2, 0.0F).color(g1, h1, k1, f1).next();
bufferBuilder.vertex(matrix, (float) x2, (float) y2, 0.0F).color(g1, h1, k1, f1).next();
bufferBuilder.vertex(matrix, (float) x2, (float) y1, 0.0F).color(g2, h2, k2, f2).next();
bufferBuilder.vertex(matrix, (float) x1, (float) y1, 0.0F).color(g2, h2, k2, f2).next();
bufferBuilder.end();
BufferRenderer.draw(bufferBuilder);
RenderSystem.enableTexture();
RenderSystem.disableBlend();
}
use of net.minecraft.util.math.Matrix4f in project Hypnotic-Client by Hypnotic-Development.
the class RenderUtils method drawFilledBox.
public static void drawFilledBox(MatrixStack matrixStack, Box bb, Color color, boolean draw) {
Matrix4f matrix4f = matrixStack.peek().getPositionMatrix();
Color color1 = color;
setup3DRender(true);
BufferBuilder bufferBuilder = Tessellator.getInstance().getBuffer();
if (draw)
bufferBuilder.begin(VertexFormat.DrawMode.QUADS, /*QUADS*/
VertexFormats.POSITION_COLOR);
float minX = (float) bb.minX;
float minY = (float) bb.minY;
float minZ = (float) bb.minZ;
float maxX = (float) bb.maxX;
float maxY = (float) bb.maxY;
float maxZ = (float) bb.maxZ;
bufferBuilder.vertex(matrix4f, minX, minY, minZ).color(color1.getRed(), color1.getGreen(), color1.getBlue(), color1.getAlpha()).next();
bufferBuilder.vertex(matrix4f, maxX, minY, minZ).color(color1.getRed(), color1.getGreen(), color1.getBlue(), color1.getAlpha()).next();
bufferBuilder.vertex(matrix4f, maxX, minY, maxZ).color(color1.getRed(), color1.getGreen(), color1.getBlue(), color1.getAlpha()).next();
bufferBuilder.vertex(matrix4f, minX, minY, maxZ).color(color1.getRed(), color1.getGreen(), color1.getBlue(), color1.getAlpha()).next();
bufferBuilder.vertex(matrix4f, minX, maxY, minZ).color(color1.getRed(), color1.getGreen(), color1.getBlue(), color1.getAlpha()).next();
bufferBuilder.vertex(matrix4f, minX, maxY, maxZ).color(color1.getRed(), color1.getGreen(), color1.getBlue(), color1.getAlpha()).next();
bufferBuilder.vertex(matrix4f, maxX, maxY, maxZ).color(color1.getRed(), color1.getGreen(), color1.getBlue(), color1.getAlpha()).next();
bufferBuilder.vertex(matrix4f, maxX, maxY, minZ).color(color1.getRed(), color1.getGreen(), color1.getBlue(), color1.getAlpha()).next();
bufferBuilder.vertex(matrix4f, minX, minY, minZ).color(color1.getRed(), color1.getGreen(), color1.getBlue(), color1.getAlpha()).next();
bufferBuilder.vertex(matrix4f, minX, maxY, minZ).color(color1.getRed(), color1.getGreen(), color1.getBlue(), color1.getAlpha()).next();
bufferBuilder.vertex(matrix4f, maxX, maxY, minZ).color(color1.getRed(), color1.getGreen(), color1.getBlue(), color1.getAlpha()).next();
bufferBuilder.vertex(matrix4f, maxX, minY, minZ).color(color1.getRed(), color1.getGreen(), color1.getBlue(), color1.getAlpha()).next();
bufferBuilder.vertex(matrix4f, maxX, minY, minZ).color(color1.getRed(), color1.getGreen(), color1.getBlue(), color1.getAlpha()).next();
bufferBuilder.vertex(matrix4f, maxX, maxY, minZ).color(color1.getRed(), color1.getGreen(), color1.getBlue(), color1.getAlpha()).next();
bufferBuilder.vertex(matrix4f, maxX, maxY, maxZ).color(color1.getRed(), color1.getGreen(), color1.getBlue(), color1.getAlpha()).next();
bufferBuilder.vertex(matrix4f, maxX, minY, maxZ).color(color1.getRed(), color1.getGreen(), color1.getBlue(), color1.getAlpha()).next();
bufferBuilder.vertex(matrix4f, minX, minY, maxZ).color(color1.getRed(), color1.getGreen(), color1.getBlue(), color1.getAlpha()).next();
bufferBuilder.vertex(matrix4f, maxX, minY, maxZ).color(color1.getRed(), color1.getGreen(), color1.getBlue(), color1.getAlpha()).next();
bufferBuilder.vertex(matrix4f, maxX, maxY, maxZ).color(color1.getRed(), color1.getGreen(), color1.getBlue(), color1.getAlpha()).next();
bufferBuilder.vertex(matrix4f, minX, maxY, maxZ).color(color1.getRed(), color1.getGreen(), color1.getBlue(), color1.getAlpha()).next();
bufferBuilder.vertex(matrix4f, minX, minY, minZ).color(color1.getRed(), color1.getGreen(), color1.getBlue(), color1.getAlpha()).next();
bufferBuilder.vertex(matrix4f, minX, minY, maxZ).color(color1.getRed(), color1.getGreen(), color1.getBlue(), color1.getAlpha()).next();
bufferBuilder.vertex(matrix4f, minX, maxY, maxZ).color(color1.getRed(), color1.getGreen(), color1.getBlue(), color1.getAlpha()).next();
bufferBuilder.vertex(matrix4f, minX, maxY, minZ).color(color1.getRed(), color1.getGreen(), color1.getBlue(), color1.getAlpha()).next();
if (draw) {
bufferBuilder.end();
BufferRenderer.draw(bufferBuilder);
}
end3DRender();
}
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