use of net.minecraft.util.math.Vec3f in project Hypnotic-Client by Hypnotic-Development.
the class RenderUtils method drawNametag.
public static void drawNametag(MatrixStack matrixstack, Entity entity, double x, double y, double z, Color color) {
setup3DRender(true);
matrixstack.translate(x, y, z);
matrixstack.multiply(new Quaternion(new Vec3f(0, -1, 0), 0, true));
matrixstack.translate(-x, -y, -z);
DrawableHelper.fill(matrixstack, 10, 10, 100, 100, -1);
RenderSystem.lineWidth(1.5f);
end3DRender();
matrixstack.translate(x, y, z);
matrixstack.multiply(new Quaternion(new Vec3f(0, 1, 0), 0, true));
matrixstack.translate(-x, -y, -z);
}
use of net.minecraft.util.math.Vec3f in project Hypnotic-Client by Hypnotic-Development.
the class Vertexer method vertexLine.
public static void vertexLine(MatrixStack matrices, VertexConsumer vertexConsumer, float x1, float y1, float z1, float x2, float y2, float z2, LineColor lineColor) {
Matrix4f model = matrices.peek().getPositionMatrix();
Matrix3f normal = matrices.peek().getNormalMatrix();
Vec3f normalVec = getNormal(normal, x1, y1, z1, x2, y2, z2);
int[] color1 = lineColor.getColor(x1, y1, z1, 0);
int[] color2 = lineColor.getColor(x2, y2, z2, 1);
vertexConsumer.vertex(model, x1, y1, z1).color(color1[0], color1[1], color1[2], color1[3]).normal(normal, normalVec.getX(), normalVec.getY(), normalVec.getZ()).next();
vertexConsumer.vertex(model, x2, y2, z2).color(color2[0], color2[1], color2[2], color2[3]).normal(normal, normalVec.getX(), normalVec.getY(), normalVec.getZ()).next();
}
use of net.minecraft.util.math.Vec3f in project Hypnotic-Client by Hypnotic-Development.
the class Radar method render.
@Override
public void render(MatrixStack matrices, int scaledWidth, int scaledHeight, float partialTicks) {
this.setWidth((float) this.size.getValue());
this.setHeight((float) this.size.getValue());
MatrixStack matrixStack = matrices;
if (mc.player == null)
return;
DrawableHelper.fill(matrixStack, index, index, index, keyCode, index);
RenderUtils.drawBorderRect(matrices, this.getX() + 1, this.getY(), this.getX() + this.getWidth() - 1, this.getY() + this.getHeight(), color.getColor().getRGB(), 1);
RenderUtils.fillAndBorder(matrixStack, this.getX(), this.getY(), this.getX() + this.getWidth(), this.getY() + this.getHeight(), color.getRGB(), new Color(50, 50, 50, 250).getRGB(), 1);
float midPos = this.getWidth() / 2.0f - 1;
RenderUtils.fill(matrixStack, this.getX() + midPos, this.getY() + 1, this.getX() + midPos + 1, this.getY() + this.getHeight() - 1, new Color(60, 60, 60, 250).getRGB());
RenderUtils.fill(matrixStack, this.getX() + 1, this.getY() + midPos, this.getX() + this.getWidth() - 1, this.getY() + midPos + 1, new Color(60, 60, 60, 250).getRGB());
if (mc.world != null)
for (Entity entity : mc.world.getEntities()) {
if (!shouldRenderEntity(entity))
continue;
float xPos = (float) (entity.getX() - mc.player.getX()) + midPos + this.getX();
float yPos = (float) (entity.getZ() - mc.player.getZ()) + midPos + this.getY() + this.getHeight();
if (xPos < this.getX() + this.getWidth() - 2 && yPos < this.getY() + this.getHeight() - 2 && yPos > this.getY() + 2 && xPos > this.getX() + 2) {
RenderUtils.fill(matrixStack, xPos, yPos, xPos + 1, yPos + 1, getEntityColor(entity).getRGB());
}
}
matrixStack.push();
matrixStack.translate(this.getX() + midPos + 0.5, this.getY() + midPos + 0.5, 0);
RenderUtils.fill(matrixStack, -0.5f, -0.5f, 0.5f, 0.5f, color.getRGB());
matrixStack.multiply(new Quaternion(new Vec3f(0.0F, 0.0F, 1.0F), mc.player.getYaw() + 180, true));
drawPointer(matrixStack);
matrixStack.pop();
if (ModuleManager.INSTANCE.getModule(CustomFont.class).isEnabled()) {
font.drawCenteredString(matrixStack, "N", this.getX() + midPos + 1, this.getY() - 2, -1);
font.drawCenteredString(matrixStack, "S", this.getX() + midPos + 1, this.getY() + this.getWidth() - 15, -1);
font.drawWithShadow(matrixStack, "W", this.getX() + 3, this.getY() + (this.getWidth() / 2) - 9, -1);
font.drawWithShadow(matrixStack, "E", this.getX() + this.getWidth() - 3 - font.getStringWidth("E"), this.getY() + (this.getWidth() / 2) - 9, -1);
} else {
mc.textRenderer.drawWithShadow(matrixStack, "N", this.getX() + midPos - 2, this.getY() + 4 - 2, -1);
mc.textRenderer.drawWithShadow(matrixStack, "S", this.getX() + midPos - 2, this.getY() + 4 + this.getHeight() - 15, -1);
mc.textRenderer.drawWithShadow(matrixStack, "W", this.getX() + 3, this.getY() + 4 + this.getHeight() / 2 - 9, -1);
mc.textRenderer.drawWithShadow(matrixStack, "E", this.getX() + this.getWidth() - 3 - font.getStringWidth("E"), this.getY() + 4 + this.getHeight() / 2 - 9, -1);
}
super.render(matrices, scaledWidth, scaledHeight, partialTicks);
}
use of net.minecraft.util.math.Vec3f in project HWG by cybercat-mods.
the class FlareGunItem method shoot.
private static void shoot(World world, LivingEntity shooter, Hand hand, ItemStack stack, ItemStack projectile, float soundPitch, boolean creative, float speed, float divergence, float simulated) {
if (!world.isClient) {
BaseFlareEntity flareEntity = new BaseFlareEntity(world, projectile, shooter, shooter.getX(), shooter.getEyeY() - 0.15000000596046448D, shooter.getZ(), true);
boolean bl = projectile.getItem() == HWGItems.BLACK_FLARE;
boolean b2 = projectile.getItem() == HWGItems.BLUE_FLARE;
boolean b3 = projectile.getItem() == HWGItems.BROWN_FLARE;
boolean b4 = projectile.getItem() == HWGItems.CYAN_FLARE;
boolean b5 = projectile.getItem() == HWGItems.GRAY_FLARE;
boolean b6 = projectile.getItem() == HWGItems.GREEN_FLARE;
boolean b7 = projectile.getItem() == HWGItems.LIGHTBLUE_FLARE;
boolean b8 = projectile.getItem() == HWGItems.LIGHTGRAY_FLARE;
boolean b9 = projectile.getItem() == HWGItems.LIME_FLARE;
boolean b10 = projectile.getItem() == HWGItems.MAGENTA_FLARE;
boolean b11 = projectile.getItem() == HWGItems.ORANGE_FLARE;
boolean b12 = projectile.getItem() == HWGItems.PINK_FLARE;
boolean b13 = projectile.getItem() == HWGItems.PURPLE_FLARE;
boolean b14 = projectile.getItem() == HWGItems.RED_FLARE;
boolean b15 = projectile.getItem() == HWGItems.YELLOW_FLARE;
if (bl) {
flareEntity.setColor(1);
} else if (b2) {
flareEntity.setColor(2);
} else if (b3) {
flareEntity.setColor(3);
} else if (b4) {
flareEntity.setColor(4);
} else if (b5) {
flareEntity.setColor(5);
} else if (b6) {
flareEntity.setColor(6);
} else if (b7) {
flareEntity.setColor(7);
} else if (b8) {
flareEntity.setColor(8);
} else if (b9) {
flareEntity.setColor(9);
} else if (b10) {
flareEntity.setColor(10);
} else if (b11) {
flareEntity.setColor(11);
} else if (b12) {
flareEntity.setColor(12);
} else if (b13) {
flareEntity.setColor(13);
} else if (b14) {
flareEntity.setColor(14);
} else if (b15) {
flareEntity.setColor(15);
} else {
flareEntity.setColor(16);
}
Vec3d vec3d = shooter.getOppositeRotationVector(1.0F);
Quaternion quaternion = new Quaternion(new Vec3f(vec3d), simulated, true);
Vec3d vec3d2 = shooter.getRotationVec(1.0F);
Vec3f vector3f = new Vec3f(vec3d2);
vector3f.rotate(quaternion);
((ProjectileEntity) flareEntity).setVelocity((double) vector3f.getX(), (double) vector3f.getY(), (double) vector3f.getZ(), speed, divergence);
((PersistentProjectileEntity) flareEntity).setDamage(0.3D);
((PersistentProjectileEntity) flareEntity).pickupType = PersistentProjectileEntity.PickupPermission.DISALLOWED;
stack.damage(1, shooter, p -> p.sendToolBreakStatus(shooter.getActiveHand()));
world.spawnEntity((Entity) flareEntity);
}
}
use of net.minecraft.util.math.Vec3f in project HWG by cybercat-mods.
the class GrenadeLauncherItem method shoot.
private static void shoot(World world, LivingEntity shooter, Hand hand, ItemStack stack, ItemStack projectile, float soundPitch, boolean creative, float speed, float divergence, float simulated) {
if (!world.isClient) {
boolean bl = projectile.getItem() == HWGItems.G_EMP;
boolean b2 = projectile.getItem() == HWGItems.G_FRAG;
boolean b3 = projectile.getItem() == HWGItems.G_NAPALM;
boolean b4 = projectile.getItem() == HWGItems.G_STUN;
GrenadeEntity projectileEntity2 = new GrenadeEntity(world, projectile, shooter, shooter.getX(), shooter.getEyeY() - 0.15000000596046448D, shooter.getZ(), true);
projectileEntity2.setState(0);
if (bl) {
projectileEntity2.setVariant(1);
} else if (b2) {
projectileEntity2.setVariant(2);
} else if (b3) {
projectileEntity2.setVariant(3);
} else if (b4) {
projectileEntity2.setVariant(5);
} else {
projectileEntity2.setVariant(4);
}
Vec3d vec3d = shooter.getOppositeRotationVector(1.0F);
Quaternion quaternion = new Quaternion(new Vec3f(vec3d), simulated, true);
Vec3d vec3d2 = shooter.getRotationVec(1.0F);
Vec3f vector3f = new Vec3f(vec3d2);
vector3f.rotate(quaternion);
((PersistentProjectileEntity) projectileEntity2).setVelocity((double) vector3f.getX(), (double) vector3f.getY(), (double) vector3f.getZ(), speed, divergence);
stack.damage(1, shooter, p -> p.sendToolBreakStatus(shooter.getActiveHand()));
world.spawnEntity((Entity) projectileEntity2);
world.playSound((PlayerEntity) null, shooter.getX(), shooter.getY(), shooter.getZ(), HWGSounds.GLAUNCHERFIRE, SoundCategory.PLAYERS, 1.0F, 0.9F);
}
}
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