use of net.minecraft.world.WorldSettings in project malmo by Microsoft.
the class DefaultWorldGeneratorImplementation method createWorld.
@Override
public boolean createWorld(MissionInit missionInit) {
long seed = getWorldSeedFromString(this.dwparams.getSeed());
WorldType.worldTypes[0].onGUICreateWorldPress();
WorldSettings worldsettings = new WorldSettings(seed, GameType.SURVIVAL, true, false, WorldType.worldTypes[0]);
worldsettings.setWorldName("");
worldsettings.enableCommands();
// will be created, it will simply load the old one.
return MapFileHelper.createAndLaunchWorld(worldsettings, this.dwparams.isDestroyAfterUse());
}
use of net.minecraft.world.WorldSettings in project malmo by Microsoft.
the class FlatWorldGeneratorImplementation method createWorld.
@Override
public boolean createWorld(MissionInit missionInit) {
long seed = DefaultWorldGeneratorImplementation.getWorldSeedFromString(this.fwparams.getSeed());
WorldSettings worldsettings = new WorldSettings(seed, GameType.SURVIVAL, false, false, WorldType.FLAT);
// This call to setWorldName allows us to specify the layers of our world, and also the features that will be created.
// This website provides a handy way to generate these strings: http://chunkbase.com/apps/superflat-generator
worldsettings.setWorldName(this.fwparams.getGeneratorString());
// Enables cheat commands.
worldsettings.enableCommands();
// will be created, it will simply load the old one.
return MapFileHelper.createAndLaunchWorld(worldsettings, this.fwparams.isDestroyAfterUse());
}
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