use of net.minecraft.world.biome.BiomeGenBase in project MineFactoryReloaded by powercrystals.
the class TileEntityWeather method activateMachine.
@Override
public boolean activateMachine() {
MFRLiquidMover.pumpLiquid(_tank, this);
if (worldObj.getWorldInfo().isRaining() && canSeeSky()) {
BiomeGenBase bgb = worldObj.getBiomeGenForCoords(this.xCoord, this.zCoord);
if (!bgb.canSpawnLightningBolt() && !bgb.getEnableSnow()) {
setIdleTicks(getIdleTicksMax());
return false;
}
setWorkDone(getWorkDone() + 1);
if (getWorkDone() >= getWorkMax()) {
if (bgb.getFloatTemperature() >= 0.15F) {
if (_tank.fill(new LiquidStack(Block.waterStill.blockID, LiquidContainerRegistry.BUCKET_VOLUME), true) > 0) {
setWorkDone(0);
return true;
} else {
setWorkDone(getWorkMax());
return false;
}
} else {
doDrop(new ItemStack(Item.snowball));
setWorkDone(0);
}
}
return true;
}
setIdleTicks(getIdleTicksMax());
return false;
}
use of net.minecraft.world.biome.BiomeGenBase in project RFToolsDimensions by McJty.
the class BiomeControllerMapping method makeFilteredBiomeMap.
public static void makeFilteredBiomeMap(BiomeGenBase[] biomeGenArray, Map<Integer, Integer> map, ControllerType.BiomeFilter filter) {
map.clear();
// First check if there exist biomes for a certain filter.
boolean ok = false;
for (BiomeGenBase biome : biomeGenArray) {
if (biome != null) {
if (filter.match(biome)) {
ok = true;
break;
}
}
}
if (!ok) {
// No biomes found! We just map every biome to itself as a fallback.
for (BiomeGenBase biome : biomeGenArray) {
if (biome != null) {
map.put(biome.biomeID, biome.biomeID);
}
}
} else {
for (BiomeGenBase biome : biomeGenArray) {
if (biome != null) {
if (filter.match(biome)) {
map.put(biome.biomeID, biome.biomeID);
} else {
map.put(biome.biomeID, findSuitableBiomes(biomeGenArray, biome, filter));
}
}
}
}
}
use of net.minecraft.world.biome.BiomeGenBase in project RFToolsDimensions by McJty.
the class IslandTerrainGenerator method replaceBlocksForBiome.
@Override
public void replaceBlocksForBiome(int chunkX, int chunkZ, ChunkPrimer primer, BiomeGenBase[] biomeGenBases) {
// ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(provider, chunkX, chunkZ, aBlock, abyte, biomeGenBases, world);
// MinecraftForge.EVENT_BUS.post(event);
// if (event.getResult() == Event.Result.DENY) {
// return;
// }
double d0 = 0.03125D;
this.stoneNoise = this.noiseGen4.generateNoiseOctaves(this.stoneNoise, (chunkX * 16), (chunkZ * 16), 16, 16, d0 * 2.0D, d0 * 2.0D, 1.0D);
for (int k = 0; k < 16; ++k) {
for (int l = 0; l < 16; ++l) {
BiomeGenBase biomegenbase = biomeGenBases[l + k * 16];
genBiomeTerrain(biomegenbase, primer, chunkX * 16 + k, chunkZ * 16 + l, this.stoneNoise[l + k * 16]);
}
}
}
use of net.minecraft.world.biome.BiomeGenBase in project RFToolsDimensions by McJty.
the class NormalTerrainGenerator method replaceBlocksForBiome.
@Override
public void replaceBlocksForBiome(int chunkX, int chunkZ, ChunkPrimer primer, BiomeGenBase[] biomeGenBases) {
ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(provider, chunkX, chunkZ, primer, world);
MinecraftForge.EVENT_BUS.post(event);
if (event.getResult() == Event.Result.DENY) {
return;
}
double d0 = 0.03125D;
this.stoneNoise = this.noiseGen4.func_151599_a(this.stoneNoise, (chunkX * 16), (chunkZ * 16), 16, 16, d0 * 2.0D, d0 * 2.0D, 1.0D);
for (int k = 0; k < 16; ++k) {
for (int l = 0; l < 16; ++l) {
BiomeGenBase biomegenbase = biomeGenBases[l + k * 16];
biomegenbase.genTerrainBlocks(world, provider.rand, primer, chunkX * 16 + k, chunkZ * 16 + l, this.stoneNoise[l + k * 16]);
}
}
}
use of net.minecraft.world.biome.BiomeGenBase in project RFToolsDimensions by McJty.
the class NormalTerrainGenerator method func_147423_a.
private void func_147423_a(int chunkX4, int chunkY4, int chunkZ4) {
this.noiseData4 = this.noiseGen6.generateNoiseOctaves(this.noiseData4, chunkX4, chunkZ4, 5, 5, 200.0D, 200.0D, 0.5D);
this.noiseData1 = this.noiseGen3.generateNoiseOctaves(this.noiseData1, chunkX4, chunkY4, chunkZ4, 5, 33, 5, 8.555150000000001D, 4.277575000000001D, 8.555150000000001D);
this.noiseData2 = this.noiseGen1.generateNoiseOctaves(this.noiseData2, chunkX4, chunkY4, chunkZ4, 5, 33, 5, 684.412D, 684.412D, 684.412D);
this.noiseData3 = this.noiseGen2.generateNoiseOctaves(this.noiseData3, chunkX4, chunkY4, chunkZ4, 5, 33, 5, 684.412D, 684.412D, 684.412D);
int l = 0;
int i1 = 0;
boolean domaze = false;
boolean elevated = false;
boolean donearlands = provider.dimensionInformation.getTerrainType() == TerrainType.TERRAIN_NEARLANDS;
if (donearlands) {
elevated = true;
}
if (provider.dimensionInformation.hasFeatureType(FeatureType.FEATURE_MAZE)) {
domaze = true;
long s2 = (((chunkX4 >> 2) + provider.seed + 13) * 314) + (chunkZ4 >> 2) * 17L;
Random rand = new Random(s2);
// Skip one.
rand.nextFloat();
elevated = ((chunkX4 >> 2) & 1) == 0;
if (rand.nextFloat() < .2f) {
elevated = !elevated;
}
}
if (donearlands) {
int cx = chunkX4 >> 2;
int cz = chunkZ4 >> 2;
if (Math.abs(cx) < 5 && Math.abs(cz) < 5) {
elevated = false;
}
}
if (provider.biomesForGeneration == null) {
Logging.log("Dimension " + world.provider.getDimensionId() + " has a problem! Ignoring for now.");
return;
}
for (int j1 = 0; j1 < 5; ++j1) {
for (int k1 = 0; k1 < 5; ++k1) {
float f = 0.0F;
float f1 = 0.0F;
float f2 = 0.0F;
byte b0 = 2;
BiomeGenBase biomegenbase = provider.biomesForGeneration[j1 + 2 + (k1 + 2) * 10];
for (int l1 = -b0; l1 <= b0; ++l1) {
for (int i2 = -b0; i2 <= b0; ++i2) {
BiomeGenBase biomegenbase1 = provider.biomesForGeneration[j1 + l1 + 2 + (k1 + i2 + 2) * 10];
// float f3 = biomegenbase1.rootHeight;
// float f4 = biomegenbase1.heightVariation;
float f3 = provider.getSettings().biomeDepthOffSet + biomegenbase1.minHeight * provider.getSettings().biomeDepthWeight;
float f4 = provider.getSettings().biomeScaleOffset + biomegenbase1.maxHeight * provider.getSettings().biomeScaleWeight;
if (domaze || donearlands) {
if (f3 > 0.0F && elevated) {
if (provider.worldType == WorldType.AMPLIFIED) {
f3 = 2.0F + f3 * 1.5f;
f4 = 1.0F + f4 * 3.0f;
} else {
f3 = 2.0F + f3;
f4 = 0.5F + f4 * 1.5f;
}
} else {
if (provider.worldType == WorldType.AMPLIFIED && f3 > 0.0f) {
f3 = 0.5F + f3 * 1.5F;
f4 = 0.5F + f4 * 2.0F;
} else {
f4 = f4 * 0.5F;
}
}
} else {
if (provider.worldType == WorldType.AMPLIFIED && f3 > 0.0F) {
f3 = 1.0F + f3 * 2.0F;
f4 = 1.0F + f4 * 4.0F;
}
}
float f5 = parabolicField[l1 + 2 + (i2 + 2) * 5] / (f3 + 2.0F);
if (biomegenbase1.minHeight > biomegenbase.minHeight) {
f5 /= 2.0F;
}
f += f4 * f5;
f1 += f3 * f5;
f2 += f5;
}
}
f /= f2;
f1 /= f2;
f = f * 0.9F + 0.1F;
f1 = (f1 * 4.0F - 1.0F) / 8.0F;
double d12 = this.noiseData4[i1] / 8000.0D;
if (d12 < 0.0D) {
d12 = -d12 * 0.3D;
}
d12 = d12 * 3.0D - 2.0D;
if (d12 < 0.0D) {
d12 /= 2.0D;
if (d12 < -1.0D) {
d12 = -1.0D;
}
d12 /= 1.4D;
d12 /= 2.0D;
} else {
if (d12 > 1.0D) {
d12 = 1.0D;
}
d12 /= 8.0D;
}
++i1;
double d13 = f1;
double d14 = f;
d13 += d12 * 0.2D;
d13 = d13 * 8.5D / 8.0D;
double d5 = 8.5D + d13 * 4.0D;
for (int j2 = 0; j2 < 33; ++j2) {
double d6 = (j2 - d5) * 12.0D * 128.0D / 256.0D / d14;
if (d6 < 0.0D) {
d6 *= 4.0D;
}
double d7 = this.noiseData2[l] / 512.0D;
double d8 = this.noiseData3[l] / 512.0D;
double d9 = (this.noiseData1[l] / 10.0D + 1.0D) / 2.0D;
double d10 = MathHelper.denormalizeClamp(d7, d8, d9) - d6;
if (j2 > 29) {
double d11 = ((j2 - 29) / 3.0F);
d10 = d10 * (1.0D - d11) + -10.0D * d11;
}
this.noiseField[l] = d10;
++l;
}
}
}
}
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