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Example 1 with ChunkGeneratorSettings

use of net.minecraft.world.gen.ChunkGeneratorSettings in project RFToolsDimensions by McJty.

the class NormalTerrainGenerator method generateHeightmap.

protected void generateHeightmap(int chunkX4, int chunkY4, int chunkZ4) {
    ChunkGeneratorSettings settings = provider.getSettings();
    this.depthRegion = this.depthNoise.generateNoiseOctaves(this.depthRegion, chunkX4, chunkZ4, 5, 5, settings.depthNoiseScaleX, settings.depthNoiseScaleZ, settings.depthNoiseScaleExponent);
    float f = settings.coordinateScale;
    float f1 = settings.heightScale;
    this.mainNoiseRegion = this.mainPerlinNoise.generateNoiseOctaves(this.mainNoiseRegion, chunkX4, chunkY4, chunkZ4, 5, 33, 5, f / settings.mainNoiseScaleX, f1 / settings.mainNoiseScaleY, f / settings.mainNoiseScaleZ);
    this.minLimitRegion = this.minLimitPerlinNoise.generateNoiseOctaves(this.minLimitRegion, chunkX4, chunkY4, chunkZ4, 5, 33, 5, f, f1, f);
    this.maxLimitRegion = this.maxLimitPerlinNoise.generateNoiseOctaves(this.maxLimitRegion, chunkX4, chunkY4, chunkZ4, 5, 33, 5, f, f1, f);
    int i = 0;
    int j = 0;
    boolean domaze = false;
    boolean elevated = false;
    boolean donearlands = provider.dimensionInformation.getTerrainType() == TerrainType.TERRAIN_NEARLANDS;
    if (donearlands) {
        elevated = true;
    }
    if (provider.dimensionInformation.hasFeatureType(FeatureType.FEATURE_MAZE)) {
        domaze = true;
        long s2 = (((chunkX4 >> 2) + provider.seed + 13) * 314) + (chunkZ4 >> 2) * 17L;
        Random rand = new Random(s2);
        // Skip one.
        rand.nextFloat();
        elevated = ((chunkX4 >> 2) & 1) == 0;
        if (rand.nextFloat() < .2f) {
            elevated = !elevated;
        }
    }
    if (donearlands) {
        int cx = chunkX4 >> 2;
        int cz = chunkZ4 >> 2;
        if (Math.abs(cx) < 5 && Math.abs(cz) < 5) {
            elevated = false;
        }
    }
    if (provider.biomesForGeneration == null) {
        Logging.log("Dimension " + world.provider.getDimension() + " has a problem! Ignoring for now.");
        return;
    }
    for (int k = 0; k < 5; ++k) {
        for (int l = 0; l < 5; ++l) {
            float f2 = 0.0F;
            float f3 = 0.0F;
            float f4 = 0.0F;
            Biome Biome = provider.biomesForGeneration[k + 2 + (l + 2) * 10];
            for (int j1 = -2; j1 <= 2; ++j1) {
                for (int k1 = -2; k1 <= 2; ++k1) {
                    Biome Biome1 = provider.biomesForGeneration[k + j1 + 2 + (l + k1 + 2) * 10];
                    float f5 = provider.getSettings().biomeDepthOffSet + Biome1.getBaseHeight() * provider.getSettings().biomeDepthWeight;
                    float f6 = provider.getSettings().biomeScaleOffset + Biome1.getHeightVariation() * provider.getSettings().biomeScaleWeight;
                    if (domaze || donearlands) {
                        if (f5 > 0.0F && elevated) {
                            if (provider.worldType == WorldType.AMPLIFIED) {
                                f5 = 2.0F + f5 * 1.5f;
                                f6 = 1.0F + f6 * 3.0f;
                            } else {
                                f5 = 2.0F + f5;
                                f6 = 0.5F + f6 * 1.5f;
                            }
                        } else {
                            if (provider.worldType == WorldType.AMPLIFIED && f5 > 0.0f) {
                                f5 = 0.5F + f5 * 1.5F;
                                f6 = 0.5F + f6 * 2.0F;
                            } else {
                                f6 = f6 * 0.5F;
                            }
                        }
                    } else {
                        if (provider.worldType == WorldType.AMPLIFIED && f5 > 0.0F) {
                            f5 = 1.0F + f5 * 2.0F;
                            f6 = 1.0F + f6 * 4.0F;
                        }
                    }
                    float f7 = biomeWeights[j1 + 2 + (k1 + 2) * 5] / (f5 + 2.0F);
                    if (Biome1.getBaseHeight() > Biome.getBaseHeight()) {
                        f7 /= 2.0F;
                    }
                    f2 += f6 * f7;
                    f3 += f5 * f7;
                    f4 += f7;
                }
            }
            f2 /= f4;
            f3 /= f4;
            f2 = f2 * 0.9F + 0.1F;
            f3 = (f3 * 4.0F - 1.0F) / 8.0F;
            double d12 = this.depthRegion[j] / 8000.0D;
            if (d12 < 0.0D) {
                d12 = -d12 * 0.3D;
            }
            d12 = d12 * 3.0D - 2.0D;
            if (d12 < 0.0D) {
                d12 /= 2.0D;
                if (d12 < -1.0D) {
                    d12 = -1.0D;
                }
                d12 /= 1.4D;
                d12 /= 2.0D;
            } else {
                if (d12 > 1.0D) {
                    d12 = 1.0D;
                }
                d12 /= 8.0D;
            }
            ++j;
            double d13 = f3;
            double d14 = f2;
            d13 += d12 * 0.2D;
            d13 = d13 * 8.5D / 8.0D;
            double d5 = 8.5D + d13 * 4.0D;
            for (int j2 = 0; j2 < 33; ++j2) {
                double d6 = (j2 - d5) * 12.0D * 128.0D / 256.0D / d14;
                if (d6 < 0.0D) {
                    d6 *= 4.0D;
                }
                double d7 = this.minLimitRegion[i] / 512.0D;
                double d8 = this.maxLimitRegion[i] / 512.0D;
                double d9 = (this.mainNoiseRegion[i] / 10.0D + 1.0D) / 2.0D;
                double d10 = (d9 < 0.0D ? d7 : (d9 > 1.0D ? d8 : d7 + (d8 - d7) * d9)) - d6;
                if (j2 > 29) {
                    double d11 = ((j2 - 29) / 3.0F);
                    d10 = d10 * (1.0D - d11) + -10.0D * d11;
                }
                this.heightMap[i] = d10;
                ++i;
            }
        }
    }
}
Also used : Biome(net.minecraft.world.biome.Biome) Random(java.util.Random) ChunkGeneratorSettings(net.minecraft.world.gen.ChunkGeneratorSettings)

Example 2 with ChunkGeneratorSettings

use of net.minecraft.world.gen.ChunkGeneratorSettings in project RFToolsDimensions by McJty.

the class UpsideDownTerrainGenerator method generateHeightmap.

private void generateHeightmap(int chunkX4, int chunkY4, int chunkZ4) {
    ChunkGeneratorSettings settings = provider.getSettings();
    this.depthRegion = this.depthNoise.generateNoiseOctaves(this.depthRegion, chunkX4, chunkZ4, 5, 5, settings.depthNoiseScaleX, settings.depthNoiseScaleZ, settings.depthNoiseScaleExponent);
    float f = settings.coordinateScale;
    float f1 = settings.heightScale;
    this.mainNoiseRegion = this.mainPerlinNoise.generateNoiseOctaves(this.mainNoiseRegion, chunkX4, chunkY4, chunkZ4, 5, 33, 5, f / settings.mainNoiseScaleX, f1 / settings.mainNoiseScaleY, f / settings.mainNoiseScaleZ);
    this.minLimitRegion = this.minLimitPerlinNoise.generateNoiseOctaves(this.minLimitRegion, chunkX4, chunkY4, chunkZ4, 5, 33, 5, f, f1, f);
    this.maxLimitRegion = this.maxLimitPerlinNoise.generateNoiseOctaves(this.maxLimitRegion, chunkX4, chunkY4, chunkZ4, 5, 33, 5, f, f1, f);
    int i = 0;
    int j = 0;
    boolean domaze = false;
    boolean elevated = false;
    boolean donearlands = provider.dimensionInformation.getTerrainType() == TerrainType.TERRAIN_NEARLANDS;
    if (donearlands) {
        elevated = true;
    }
    if (provider.dimensionInformation.hasFeatureType(FeatureType.FEATURE_MAZE)) {
        domaze = true;
        long s2 = (((chunkX4 >> 2) + provider.seed + 13) * 314) + (chunkZ4 >> 2) * 17L;
        Random rand = new Random(s2);
        // Skip one.
        rand.nextFloat();
        elevated = ((chunkX4 >> 2) & 1) == 0;
        if (rand.nextFloat() < .2f) {
            elevated = !elevated;
        }
    }
    if (donearlands) {
        int cx = chunkX4 >> 2;
        int cz = chunkZ4 >> 2;
        if (Math.abs(cx) < 5 && Math.abs(cz) < 5) {
            elevated = false;
        }
    }
    if (provider.biomesForGeneration == null) {
        Logging.log("Dimension " + world.provider.getDimension() + " has a problem! Ignoring for now.");
        return;
    }
    for (int k = 0; k < 5; ++k) {
        for (int l = 0; l < 5; ++l) {
            float f2 = 0.0F;
            float f3 = 0.0F;
            float f4 = 0.0F;
            Biome Biome = provider.biomesForGeneration[k + 2 + (l + 2) * 10];
            for (int j1 = -2; j1 <= 2; ++j1) {
                for (int k1 = -2; k1 <= 2; ++k1) {
                    Biome Biome1 = provider.biomesForGeneration[k + j1 + 2 + (l + k1 + 2) * 10];
                    float f5 = provider.getSettings().biomeDepthOffSet + Biome1.getBaseHeight() * provider.getSettings().biomeDepthWeight;
                    float f6 = provider.getSettings().biomeScaleOffset + Biome1.getHeightVariation() * provider.getSettings().biomeScaleWeight;
                    if (domaze || donearlands) {
                        if (f5 > 0.0F && elevated) {
                            if (provider.worldType == WorldType.AMPLIFIED) {
                                f5 = 2.0F + f5 * 1.5f;
                                f6 = 1.0F + f6 * 3.0f;
                            } else {
                                f5 = 2.0F + f5;
                                f6 = 0.5F + f6 * 1.5f;
                            }
                        } else {
                            if (provider.worldType == WorldType.AMPLIFIED && f5 > 0.0f) {
                                f5 = 0.5F + f5 * 1.5F;
                                f6 = 0.5F + f6 * 2.0F;
                            } else {
                                f6 = f6 * 0.5F;
                            }
                        }
                    } else {
                        if (provider.worldType == WorldType.AMPLIFIED && f5 > 0.0F) {
                            f5 = 1.0F + f5 * 2.0F;
                            f6 = 1.0F + f6 * 4.0F;
                        }
                    }
                    float f7 = biomeWeights[j1 + 2 + (k1 + 2) * 5] / (f5 + 2.0F);
                    if (Biome1.getBaseHeight() > Biome.getBaseHeight()) {
                        f7 /= 2.0F;
                    }
                    f2 += f6 * f7;
                    f3 += f5 * f7;
                    f4 += f7;
                }
            }
            f2 /= f4;
            f3 /= f4;
            f2 = f2 * 0.9F + 0.1F;
            f3 = (f3 * 4.0F - 1.0F) / 8.0F;
            double d12 = this.depthRegion[j] / 8000.0D;
            if (d12 < 0.0D) {
                d12 = -d12 * 0.3D;
            }
            d12 = d12 * 3.0D - 2.0D;
            if (d12 < 0.0D) {
                d12 /= 2.0D;
                if (d12 < -1.0D) {
                    d12 = -1.0D;
                }
                d12 /= 1.4D;
                d12 /= 2.0D;
            } else {
                if (d12 > 1.0D) {
                    d12 = 1.0D;
                }
                d12 /= 8.0D;
            }
            ++j;
            double d13 = f3;
            double d14 = f2;
            d13 += d12 * 0.2D;
            d13 = d13 * 8.5D / 8.0D;
            double d5 = 8.5D + d13 * 4.0D;
            for (int j2 = 0; j2 < 33; ++j2) {
                double d6 = (j2 - d5) * 12.0D * 128.0D / 256.0D / d14;
                if (d6 < 0.0D) {
                    d6 *= 4.0D;
                }
                double d7 = this.minLimitRegion[i] / 512.0D;
                double d8 = this.maxLimitRegion[i] / 512.0D;
                double d9 = (this.mainNoiseRegion[i] / 10.0D + 1.0D) / 2.0D;
                double d10 = (d9 < 0.0D ? d7 : (d9 > 1.0D ? d8 : d7 + (d8 - d7) * d9)) - d6;
                if (j2 > 29) {
                    double d11 = ((j2 - 29) / 3.0F);
                    d10 = d10 * (1.0D - d11) + -10.0D * d11;
                }
                this.heightMap[i] = d10;
                ++i;
            }
        }
    }
}
Also used : Biome(net.minecraft.world.biome.Biome) Random(java.util.Random) ChunkGeneratorSettings(net.minecraft.world.gen.ChunkGeneratorSettings)

Aggregations

Random (java.util.Random)2 Biome (net.minecraft.world.biome.Biome)2 ChunkGeneratorSettings (net.minecraft.world.gen.ChunkGeneratorSettings)2