use of net.minecraft.world.gen.feature.WorldGenDeadBush in project Realistic-Terrain-Generation by Team-RTG.
the class DecoDeadBush method generate.
@Override
public void generate(IRealisticBiome biome, RTGWorld rtgWorld, Random rand, int worldX, int worldZ, float strength, float river, boolean hasPlacedVillageBlocks) {
if (this.allowed) {
if (TerrainGen.decorate(rtgWorld.world, rand, new BlockPos(worldX, 0, worldZ), DEAD_BUSH)) {
WorldGenerator worldGenerator = new WorldGenDeadBush();
int loopCount = this.loops;
loopCount = (this.strengthFactor > 0f) ? (int) (this.strengthFactor * strength) : loopCount;
for (int i = 0; i < loopCount; i++) {
// + 8;
int intX = worldX + rand.nextInt(16);
int intY = rand.nextInt(this.maxY);
// + 8;
int intZ = worldZ + rand.nextInt(16);
if (intY <= this.maxY && rand.nextInt(this.chance) == 0) {
worldGenerator.generate(rtgWorld.world, rand, new BlockPos(intX, intY, intZ));
}
}
}
}
}
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