use of net.minecraft.world.gen.feature.WorldGenFossils in project RecurrentComplex by Ivorforce.
the class VanillaDecorationAdapter method generate.
@Override
public void generate(WorldServer worldIn, Random random, Biome biomeIn, BiomeDecorator decorator, BlockPos chunkPos, RCBiomeDecorator.DecorationType type) {
RCWorldgenMonitor.start("simulating vanilla decoration");
try {
switch(type) {
case TREE:
{
int k6 = random.nextInt(16) + 8;
int l = random.nextInt(16) + 8;
WorldGenAbstractTree worldgenabstracttree = biomeIn.getRandomTreeFeature(random);
worldgenabstracttree.setDecorationDefaults();
BlockPos blockpos = worldIn.getHeight(chunkPos.add(k6, 0, l));
if (worldgenabstracttree.generate(worldIn, random, blockpos))
worldgenabstracttree.generateSaplings(worldIn, random, blockpos);
break;
}
case BIG_SHROOM:
{
int l6 = random.nextInt(16) + 8;
int k10 = random.nextInt(16) + 8;
decorator.bigMushroomGen.generate(worldIn, random, worldIn.getHeight(chunkPos.add(l6, 0, k10)));
break;
}
case CACTUS:
{
int l9 = random.nextInt(16) + 8;
int k13 = random.nextInt(16) + 8;
int l16 = worldIn.getHeight(chunkPos.add(l9, 0, k13)).getY() * 2;
if (l16 > 0) {
int j19 = random.nextInt(l16);
decorator.cactusGen.generate(worldIn, random, chunkPos.add(l9, j19, k13));
}
break;
}
case DESERT_WELL:
{
int i = random.nextInt(16) + 8;
int j = random.nextInt(16) + 8;
BlockPos blockpos = worldIn.getHeight(chunkPos.add(i, 0, j)).up();
(new WorldGenDesertWells()).generate(worldIn, random, blockpos);
break;
}
case FOSSIL:
{
(new WorldGenFossils()).generate(worldIn, random, chunkPos);
break;
}
default:
throw new IllegalArgumentException("Unrecognized type: " + type.toString());
}
} catch (Exception e) {
RecurrentComplex.logger.error("Error trying to emulate vanilla decoration", e);
}
RCWorldgenMonitor.stop();
}
use of net.minecraft.world.gen.feature.WorldGenFossils in project SpongeCommon by SpongePowered.
the class FossilBuilder method build.
@Override
public Fossil build() throws IllegalStateException {
Fossil pop = (Fossil) new WorldGenFossils();
pop.setSpawnProbability(this.probability);
return pop;
}
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