use of net.minecraft.world.gen.feature.WorldGenMegaJungle in project Realistic-Terrain-Generation by Team-RTG.
the class RealisticBiomeVanillaJungleM method initDecos.
@Override
public void initDecos() {
// Blend of the WorldGenMegaJungle collection and some tall RTG Mangrove trees.
TreeRTG mucronataTree = new TreeRTGRhizophoraMucronata(4, 5, 13f, 0.32f, 0.2f);
mucronataTree.setLogBlock(BlockUtil.getStateLog(3));
mucronataTree.setLeavesBlock(BlockUtil.getStateLeaf(3));
mucronataTree.setMinTrunkSize(3);
mucronataTree.setMaxTrunkSize(4);
mucronataTree.setMinCrownSize(10);
mucronataTree.setMaxCrownSize(27);
this.addTree(mucronataTree);
DecoTree mangroves = new DecoTree(mucronataTree);
mangroves.setLoops(3);
mangroves.setTreeType(DecoTree.TreeType.RTG_TREE);
mangroves.setTreeCondition(DecoTree.TreeCondition.RANDOM_CHANCE);
mangroves.setTreeConditionChance(2);
mangroves.setMaxY(160);
DecoTree megaJungle = new DecoTree(new WorldGenMegaJungle(false, 10, 27, BlockUtil.getStateLog(3), BlockUtil.getStateLeaf(3)));
megaJungle.setLogBlock(BlockUtil.getStateLog(3));
megaJungle.setLeavesBlock(BlockUtil.getStateLeaf(3));
megaJungle.setMinTrunkSize(3);
megaJungle.setMaxTrunkSize(4);
megaJungle.setMinCrownSize(10);
megaJungle.setMaxCrownSize(27);
megaJungle.setLoops(3);
megaJungle.setTreeType(DecoTree.TreeType.WORLDGEN);
megaJungle.setTreeCondition(DecoTree.TreeCondition.RANDOM_CHANCE);
megaJungle.setTreeConditionChance(2);
megaJungle.setMaxY(160);
DecoHelperThisOrThat decoHelperThisOrThat = new DecoHelperThisOrThat(3, DecoHelperThisOrThat.ChanceType.NOT_EQUALS_ZERO, megaJungle, mangroves);
this.addDeco(decoHelperThisOrThat);
// Add some palm trees for variety.
TreeRTG nuciferaTree = new TreeRTGCocosNucifera();
nuciferaTree.setMinTrunkSize(7);
nuciferaTree.setMaxTrunkSize(9);
nuciferaTree.setMinCrownSize(6);
nuciferaTree.setMaxCrownSize(8);
this.addTree(nuciferaTree);
DecoTree palmCustom = new DecoTree(nuciferaTree);
palmCustom.setLoops(1);
palmCustom.setTreeType(DecoTree.TreeType.RTG_TREE);
palmCustom.setTreeCondition(DecoTree.TreeCondition.RANDOM_CHANCE);
palmCustom.setTreeConditionChance(3);
palmCustom.setMaxY(160);
this.addDeco(palmCustom);
// Another pass of the WorldGenMegaJungle collection for extra jungleness.
this.addDeco(decoHelperThisOrThat);
// Jungle logs.
DecoFallenTree decoFallenTree = new DecoFallenTree();
decoFallenTree.setLoops(1);
decoFallenTree.getDistribution().setNoiseDivisor(100f);
decoFallenTree.getDistribution().setNoiseFactor(5f);
decoFallenTree.getDistribution().setNoiseAddend(0.8f);
decoFallenTree.setLogCondition(NOISE_GREATER_AND_RANDOM_CHANCE);
decoFallenTree.setLogConditionNoise(0f);
decoFallenTree.setLogConditionChance(3);
decoFallenTree.setLogBlock(BlockUtil.getStateLog(3));
decoFallenTree.setLeavesBlock(BlockUtil.getStateLeaf(3));
decoFallenTree.setMinSize(4);
decoFallenTree.setMaxSize(9);
this.addDeco(decoFallenTree, this.getConfig().ALLOW_LOGS.get());
// At this point, let's hand over some of the decoration to the base biome, but only about 85% of the time.
DecoBaseBiomeDecorations decoBaseBiomeDecorations = new DecoBaseBiomeDecorations();
decoBaseBiomeDecorations.setNotEqualsZeroChance(6);
decoBaseBiomeDecorations.setLoops(1);
this.addDeco(decoBaseBiomeDecorations);
// A combo-deal of lilypads and vines. (This could probably be pulled out into individual decos.)
DecoJungleLilypadVines decoJungleLilypadVines = new DecoJungleLilypadVines();
this.addDeco(decoJungleLilypadVines);
// A combo-deal of grass and vines. (This could probably be pulled out into individual decos.)
DecoJungleGrassVines decoJungleGrassVines = new DecoJungleGrassVines();
this.addDeco(decoJungleGrassVines);
// Flowers.
DecoFlowersRTG decoFlowersRTG = new DecoFlowersRTG();
// Only orange tulips fit in with the colour scheme.
decoFlowersRTG.setFlowers(new int[] { 5 });
decoFlowersRTG.setChance(4);
decoFlowersRTG.setMaxY(120);
decoFlowersRTG.setStrengthFactor(2f);
this.addDeco(decoFlowersRTG);
// Tall cacti on red sand - matches the colour scheme nicely.
DecoJungleCacti decoJungleCacti = new DecoJungleCacti();
decoJungleCacti.setStrengthFactor(8f);
decoJungleCacti.setMaxY(120);
decoJungleCacti.setSandOnly(false);
decoJungleCacti.setExtraHeight(7);
decoJungleCacti.setSandMeta((byte) 1);
this.addDeco(decoJungleCacti, this.getConfig().ALLOW_CACTUS.get());
// Mossy boulders for the green.
DecoBoulder decoBoulder = new DecoBoulder();
decoBoulder.setBoulderBlock(Blocks.MOSSY_COBBLESTONE.getDefaultState());
decoBoulder.setChance(16);
decoBoulder.setMaxY(95);
decoBoulder.setStrengthFactor(2f);
this.addDeco(decoBoulder);
// Grass filler.
DecoGrass decoGrass = new DecoGrass();
decoGrass.setMaxY(128);
decoGrass.setStrengthFactor(12f);
this.addDeco(decoGrass);
}
use of net.minecraft.world.gen.feature.WorldGenMegaJungle in project Realistic-Terrain-Generation by Team-RTG.
the class RealisticBiomeVanillaJungle method initDecos.
@Override
public void initDecos() {
// Blend of the WorldGenMegaJungle collection and some tall RTG Mangrove trees.
TreeRTG mucronataTree = new TreeRTGRhizophoraMucronata(4, 5, 13f, 0.32f, 0.2f);
mucronataTree.setLogBlock(BlockUtil.getStateLog(3));
mucronataTree.setLeavesBlock(BlockUtil.getStateLeaf(3));
mucronataTree.setMinTrunkSize(3);
mucronataTree.setMaxTrunkSize(4);
mucronataTree.setMinCrownSize(10);
mucronataTree.setMaxCrownSize(27);
this.addTree(mucronataTree);
DecoTree mangroves = new DecoTree(new TreeRTGRhizophoraMucronata(4, 5, 13f, 0.32f, 0.2f));
mangroves.setLoops(3);
mangroves.setTreeType(DecoTree.TreeType.RTG_TREE);
mangroves.setTreeCondition(DecoTree.TreeCondition.RANDOM_CHANCE);
mangroves.setTreeConditionChance(2);
mangroves.setMaxY(160);
DecoTree megaJungle = new DecoTree(new WorldGenMegaJungle(false, 10, 27, BlockUtil.getStateLog(3), BlockUtil.getStateLeaf(3)));
megaJungle.setLogBlock(BlockUtil.getStateLog(3));
megaJungle.setLeavesBlock(BlockUtil.getStateLeaf(3));
megaJungle.setMinTrunkSize(3);
megaJungle.setMaxTrunkSize(4);
megaJungle.setMinCrownSize(10);
megaJungle.setMaxCrownSize(27);
megaJungle.setLoops(3);
megaJungle.setTreeType(DecoTree.TreeType.WORLDGEN);
megaJungle.setTreeCondition(DecoTree.TreeCondition.RANDOM_CHANCE);
megaJungle.setTreeConditionChance(2);
megaJungle.setMaxY(160);
DecoHelperThisOrThat decoHelperThisOrThat = new DecoHelperThisOrThat(3, DecoHelperThisOrThat.ChanceType.NOT_EQUALS_ZERO, megaJungle, mangroves);
this.addDeco(decoHelperThisOrThat);
// Add some palm trees for variety.
TreeRTG nuciferaTree = new TreeRTGCocosNucifera();
nuciferaTree.setMinTrunkSize(7);
nuciferaTree.setMaxTrunkSize(9);
nuciferaTree.setMinCrownSize(6);
nuciferaTree.setMaxCrownSize(8);
this.addTree(nuciferaTree);
DecoTree palmCustom = new DecoTree(nuciferaTree);
palmCustom.setLoops(1);
palmCustom.setTreeType(DecoTree.TreeType.RTG_TREE);
palmCustom.setTreeCondition(DecoTree.TreeCondition.RANDOM_CHANCE);
palmCustom.setTreeConditionChance(3);
palmCustom.setMaxY(160);
this.addDeco(palmCustom);
// Another pass of the WorldGenMegaJungle collection for extra jungleness.
this.addDeco(decoHelperThisOrThat);
// Jungle logs.
DecoFallenTree decoFallenTree = new DecoFallenTree();
decoFallenTree.setLoops(1);
decoFallenTree.getDistribution().setNoiseDivisor(100f);
decoFallenTree.getDistribution().setNoiseFactor(5f);
decoFallenTree.getDistribution().setNoiseAddend(0.8f);
decoFallenTree.setLogCondition(NOISE_GREATER_AND_RANDOM_CHANCE);
decoFallenTree.setLogConditionNoise(0f);
decoFallenTree.setLogConditionChance(3);
decoFallenTree.setLogBlock(BlockUtil.getStateLog(3));
decoFallenTree.setLeavesBlock(BlockUtil.getStateLeaf(3));
decoFallenTree.setMinSize(4);
decoFallenTree.setMaxSize(9);
this.addDeco(decoFallenTree, this.getConfig().ALLOW_LOGS.get());
// At this point, let's hand over some of the decoration to the base biome, but only about 85% of the time.
DecoBaseBiomeDecorations decoBaseBiomeDecorations = new DecoBaseBiomeDecorations();
decoBaseBiomeDecorations.setNotEqualsZeroChance(6);
decoBaseBiomeDecorations.setLoops(1);
this.addDeco(decoBaseBiomeDecorations);
// A combo-deal of lilypads and vines. (This could probably be pulled out into individual decos.)
DecoJungleLilypadVines decoJungleLilypadVines = new DecoJungleLilypadVines();
this.addDeco(decoJungleLilypadVines);
// A combo-deal of grass and vines. (This could probably be pulled out into individual decos.)
DecoJungleGrassVines decoJungleGrassVines = new DecoJungleGrassVines();
this.addDeco(decoJungleGrassVines);
// Flowers.
DecoFlowersRTG decoFlowersRTG = new DecoFlowersRTG();
// Only orange tulips fit in with the colour scheme.
decoFlowersRTG.setFlowers(new int[] { 5 });
decoFlowersRTG.setChance(4);
decoFlowersRTG.setMaxY(120);
decoFlowersRTG.setStrengthFactor(2f);
this.addDeco(decoFlowersRTG);
// Tall cacti on red sand - matches the colour scheme nicely.
DecoJungleCacti decoJungleCacti = new DecoJungleCacti();
decoJungleCacti.setStrengthFactor(8f);
decoJungleCacti.setMaxY(120);
decoJungleCacti.setSandOnly(false);
decoJungleCacti.setExtraHeight(7);
decoJungleCacti.setSandMeta((byte) 1);
this.addDeco(decoJungleCacti, this.getConfig().ALLOW_CACTUS.get());
// Mossy boulders for the green.
DecoBoulder decoBoulder = new DecoBoulder();
decoBoulder.setBoulderBlock(Blocks.MOSSY_COBBLESTONE.getDefaultState());
decoBoulder.setChance(16);
decoBoulder.setMaxY(95);
decoBoulder.setStrengthFactor(2f);
this.addDeco(decoBoulder);
// Grass filler.
DecoGrass decoGrass = new DecoGrass();
decoGrass.setMaxY(128);
decoGrass.setStrengthFactor(12f);
this.addDeco(decoGrass);
}
use of net.minecraft.world.gen.feature.WorldGenMegaJungle in project Realistic-Terrain-Generation by Team-RTG.
the class RealisticBiomeVanillaJungleHills method initDecos.
@Override
public void initDecos() {
// Blend of the WorldGenMegaJungle collection and some tall RTG Mangrove trees.
TreeRTG mucronataTree = new TreeRTGRhizophoraMucronata(4, 5, 13f, 0.32f, 0.2f);
mucronataTree.setLogBlock(BlockUtil.getStateLog(3));
mucronataTree.setLeavesBlock(BlockUtil.getStateLeaf(3));
mucronataTree.setMinTrunkSize(3);
mucronataTree.setMaxTrunkSize(4);
mucronataTree.setMinCrownSize(10);
mucronataTree.setMaxCrownSize(27);
this.addTree(mucronataTree);
DecoTree mangroves = new DecoTree(mucronataTree);
mangroves.setLoops(3);
mangroves.setTreeType(DecoTree.TreeType.RTG_TREE);
mangroves.setTreeCondition(DecoTree.TreeCondition.RANDOM_CHANCE);
mangroves.setTreeConditionChance(2);
mangroves.setMaxY(160);
DecoTree megaJungle = new DecoTree(new WorldGenMegaJungle(false, 10, 27, BlockUtil.getStateLog(3), BlockUtil.getStateLeaf(3)));
megaJungle.setLogBlock(BlockUtil.getStateLog(3));
megaJungle.setLeavesBlock(BlockUtil.getStateLeaf(3));
megaJungle.setMinTrunkSize(3);
megaJungle.setMaxTrunkSize(4);
megaJungle.setMinCrownSize(10);
megaJungle.setMaxCrownSize(27);
megaJungle.setLoops(3);
megaJungle.setTreeType(DecoTree.TreeType.WORLDGEN);
megaJungle.setTreeCondition(DecoTree.TreeCondition.RANDOM_CHANCE);
megaJungle.setTreeConditionChance(2);
megaJungle.setMaxY(160);
DecoHelperThisOrThat decoHelperThisOrThat = new DecoHelperThisOrThat(3, DecoHelperThisOrThat.ChanceType.NOT_EQUALS_ZERO, megaJungle, mangroves);
this.addDeco(decoHelperThisOrThat);
// Add some palm trees for variety.
TreeRTG nuciferaTree = new TreeRTGCocosNucifera();
nuciferaTree.setMinTrunkSize(7);
nuciferaTree.setMaxTrunkSize(9);
nuciferaTree.setMinCrownSize(6);
nuciferaTree.setMaxCrownSize(8);
this.addTree(nuciferaTree);
DecoTree palmCustom = new DecoTree(nuciferaTree);
palmCustom.setLoops(1);
palmCustom.setTreeType(DecoTree.TreeType.RTG_TREE);
palmCustom.setTreeCondition(DecoTree.TreeCondition.RANDOM_CHANCE);
palmCustom.setTreeConditionChance(3);
palmCustom.setMaxY(160);
this.addDeco(palmCustom);
// Another pass of the WorldGenMegaJungle collection for extra jungleness.
this.addDeco(decoHelperThisOrThat);
// Jungle logs.
DecoFallenTree decoFallenTree = new DecoFallenTree();
decoFallenTree.setLoops(1);
decoFallenTree.getDistribution().setNoiseDivisor(100f);
decoFallenTree.getDistribution().setNoiseFactor(5f);
decoFallenTree.getDistribution().setNoiseAddend(0.8f);
decoFallenTree.setLogCondition(NOISE_GREATER_AND_RANDOM_CHANCE);
decoFallenTree.setLogConditionNoise(0f);
decoFallenTree.setLogConditionChance(3);
decoFallenTree.setLogBlock(BlockUtil.getStateLog(3));
decoFallenTree.setLeavesBlock(BlockUtil.getStateLeaf(3));
decoFallenTree.setMinSize(4);
decoFallenTree.setMaxSize(9);
this.addDeco(decoFallenTree, this.getConfig().ALLOW_LOGS.get());
// At this point, let's hand over some of the decoration to the base biome, but only about 85% of the time.
DecoBaseBiomeDecorations decoBaseBiomeDecorations = new DecoBaseBiomeDecorations();
decoBaseBiomeDecorations.setNotEqualsZeroChance(6);
decoBaseBiomeDecorations.setLoops(1);
this.addDeco(decoBaseBiomeDecorations);
// A combo-deal of lilypads and vines. (This could probably be pulled out into individual decos.)
DecoJungleLilypadVines decoJungleLilypadVines = new DecoJungleLilypadVines();
this.addDeco(decoJungleLilypadVines);
// A combo-deal of grass and vines. (This could probably be pulled out into individual decos.)
DecoJungleGrassVines decoJungleGrassVines = new DecoJungleGrassVines();
this.addDeco(decoJungleGrassVines);
// Flowers.
DecoFlowersRTG decoFlowersRTG = new DecoFlowersRTG();
// Only orange tulips fit in with the colour scheme.
decoFlowersRTG.setFlowers(new int[] { 5 });
decoFlowersRTG.setChance(4);
decoFlowersRTG.setMaxY(120);
decoFlowersRTG.setStrengthFactor(2f);
this.addDeco(decoFlowersRTG);
// Tall cacti on red sand - matches the colour scheme nicely.
DecoJungleCacti decoJungleCacti = new DecoJungleCacti();
decoJungleCacti.setStrengthFactor(8f);
decoJungleCacti.setMaxY(120);
decoJungleCacti.setSandOnly(false);
decoJungleCacti.setExtraHeight(7);
decoJungleCacti.setSandMeta((byte) 1);
this.addDeco(decoJungleCacti, this.getConfig().ALLOW_CACTUS.get());
// Mossy boulders for the green.
DecoBoulder decoBoulder = new DecoBoulder();
decoBoulder.setBoulderBlock(Blocks.MOSSY_COBBLESTONE.getDefaultState());
decoBoulder.setChance(16);
decoBoulder.setMaxY(95);
decoBoulder.setStrengthFactor(2f);
this.addDeco(decoBoulder);
// Grass filler.
DecoGrass decoGrass = new DecoGrass();
decoGrass.setMaxY(128);
decoGrass.setStrengthFactor(12f);
this.addDeco(decoGrass);
}
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