use of net.minecraft.world.level.BaseSpawner in project Denizen-For-Bukkit by DenizenScript.
the class BlockHelperImpl method setSpawnerCustomRules.
@Override
public void setSpawnerCustomRules(CreatureSpawner spawner, int skyMin, int skyMax, int blockMin, int blockMax) {
try {
CraftCreatureSpawner bukkitSpawner = (CraftCreatureSpawner) spawner;
SpawnerBlockEntity nmsSnapshot = (SpawnerBlockEntity) craftBlockEntityState_snapshot.get(bukkitSpawner);
BaseSpawner nmsSpawner = nmsSnapshot.getSpawner();
SpawnData toSpawn = nmsSpawner.nextSpawnData;
SpawnData.CustomSpawnRules rules = skyMin == -1 ? null : new SpawnData.CustomSpawnRules(new InclusiveRange<>(skyMin, skyMax), new InclusiveRange<>(blockMin, blockMax));
nmsSpawner.nextSpawnData = new SpawnData(toSpawn.entityToSpawn(), Optional.ofNullable(rules));
nmsSpawner.spawnPotentials = SimpleWeightedRandomList.empty();
} catch (Throwable ex) {
Debug.echoError(ex);
}
}
use of net.minecraft.world.level.BaseSpawner in project Denizen-For-Bukkit by DenizenScript.
the class BlockHelperImpl method setSpawnerSpawnedType.
@Override
public void setSpawnerSpawnedType(CreatureSpawner spawner, EntityTag entity) {
spawner.setSpawnedType(entity.getBukkitEntityType());
if (entity.getWaitingMechanisms() == null || entity.getWaitingMechanisms().size() == 0) {
return;
}
try {
// Wrangle a fake entity
Entity nmsEntity = ((CraftWorld) spawner.getWorld()).createEntity(spawner.getLocation(), entity.getBukkitEntityType().getEntityClass());
EntityTag entityTag = new EntityTag(nmsEntity.getBukkitEntity());
entityTag.isFake = true;
entityTag.isFakeValid = true;
for (Mechanism mechanism : entity.getWaitingMechanisms()) {
entityTag.safeAdjustDuplicate(mechanism);
}
nmsEntity.unsetRemoved();
// Store it into the spawner
CraftCreatureSpawner bukkitSpawner = (CraftCreatureSpawner) spawner;
SpawnerBlockEntity nmsSnapshot = (SpawnerBlockEntity) craftBlockEntityState_snapshot.get(bukkitSpawner);
BaseSpawner nmsSpawner = nmsSnapshot.getSpawner();
SpawnData toSpawn = nmsSpawner.nextSpawnData;
net.minecraft.nbt.CompoundTag tag = toSpawn.getEntityToSpawn();
nmsEntity.saveWithoutId(tag);
} catch (Throwable ex) {
Debug.echoError(ex);
}
}
use of net.minecraft.world.level.BaseSpawner in project SpongeCommon by SpongePowered.
the class MobSpawnerData method register.
// @formatter:off
public static void register(final DataProviderRegistrator registrator) {
registrator.asMutable(SpawnerBlockEntityAccessor.class).create(Keys.MAX_NEARBY_ENTITIES).get(h -> ((BaseSpawnerAccessor) h.accessor$spawner()).accessor$maxNearbyEntities()).set((h, v) -> ((BaseSpawnerAccessor) h.accessor$spawner()).accessor$maxNearbyEntities(v)).create(Keys.MAX_SPAWN_DELAY).get(h -> new SpongeTicks(((BaseSpawnerAccessor) h.accessor$spawner()).accessor$maxSpawnDelay())).set((h, v) -> ((BaseSpawnerAccessor) h.accessor$spawner()).accessor$maxSpawnDelay((int) v.ticks())).create(Keys.MIN_SPAWN_DELAY).get(h -> new SpongeTicks(((BaseSpawnerAccessor) h.accessor$spawner()).accessor$minSpawnDelay())).set((h, v) -> ((BaseSpawnerAccessor) h.accessor$spawner()).accessor$minSpawnDelay((int) v.ticks())).create(Keys.NEXT_ENTITY_TO_SPAWN).get(h -> MobSpawnerData.getNextEntity((BaseSpawnerAccessor) h.accessor$spawner())).set((h, v) -> MobSpawnerData.setNextEntity(h.accessor$spawner(), v)).create(Keys.REMAINING_SPAWN_DELAY).get(h -> new SpongeTicks(((BaseSpawnerAccessor) h.accessor$spawner()).accessor$spawnDelay())).set((h, v) -> ((BaseSpawnerAccessor) h.accessor$spawner()).accessor$spawnDelay((int) v.ticks())).create(Keys.REQUIRED_PLAYER_RANGE).get(h -> (double) ((BaseSpawnerAccessor) h.accessor$spawner()).accessor$requiredPlayerRange()).set((h, v) -> ((BaseSpawnerAccessor) h.accessor$spawner()).accessor$requiredPlayerRange(v.intValue())).create(Keys.SPAWN_COUNT).get(h -> ((BaseSpawnerAccessor) h.accessor$spawner()).accessor$spawnCount()).set((h, v) -> ((BaseSpawnerAccessor) h.accessor$spawner()).accessor$spawnCount(v)).create(Keys.SPAWN_RANGE).get(h -> (double) ((BaseSpawnerAccessor) h.accessor$spawner()).accessor$spawnRange()).set((h, v) -> ((BaseSpawnerAccessor) h.accessor$spawner()).accessor$spawnRange(v.intValue())).create(Keys.SPAWNABLE_ENTITIES).get(h -> MobSpawnerData.getEntities(h.accessor$spawner())).set((h, v) -> {
final BaseSpawnerAccessor logic = (BaseSpawnerAccessor) h.accessor$spawner();
MobSpawnerData.setEntities(logic, v);
MobSpawnerData.setNextEntity((BaseSpawner) logic, MobSpawnerData.getNextEntity(logic));
});
}
Aggregations