use of net.minecraft.world.level.levelgen.structure.templatesystem.DefinedStructureInfo in project Crazy-Crates by Crazy-Crew.
the class StructureService method insertSingleStructure.
/**
* Pastes a single structure into the world
* @param structure - The structure to be pasted
* @param startEdge - The starting corner with the lowest x, y, z coordinates
* @param rotation - You may rotate the structure by 90 degrees steps
*/
public static void insertSingleStructure(DefinedStructure structure, Location startEdge, EnumBlockRotation rotation) {
WorldServer world = ((CraftWorld) startEdge.getWorld()).getHandle();
DefinedStructureInfo structInfo = new DefinedStructureInfo().a(EnumBlockMirror.a).a(rotation).a(false).a().c(false).a(new Random());
BlockPosition blockPosition = new BlockPosition(startEdge.getBlockX(), startEdge.getBlockY(), startEdge.getBlockZ());
structure.a(world, blockPosition, blockPosition, structInfo, random, 0);
}
use of net.minecraft.world.level.levelgen.structure.templatesystem.DefinedStructureInfo in project Crazy-Crates by Crazy-Crew.
the class StructureService method insertStructuresArray.
/**
* Pastes an array of structures into the world
* @param structures - A one dimensional array of structures, sorted by y, z, x (iterates along x, then z, then y)
* @param dimensions - The width, height, length of the complete resulting area
* @param startEdge - The starting edge with the lowest x, y, z coordinates
* @param rotation - You may rotate the structure by 90 degrees steps
*/
public static void insertStructuresArray(DefinedStructure[] structures, int[] dimensions, Location startEdge, EnumBlockRotation rotation) {
int[] areas = getAreaSections(dimensions);
WorldServer world = ((CraftWorld) startEdge.getWorld()).getHandle();
for (int x = 0; x < areas[0]; x++) {
for (int y = 0; y < areas[1]; y++) {
for (int z = 0; z < areas[2]; z++) {
DefinedStructureInfo structInfo = new DefinedStructureInfo().a(EnumBlockMirror.a).a(rotation).a(false).a().c(false).a(new Random());
BlockPosition pos = new BlockPosition((x * 32) + startEdge.getBlockX(), (y * 32) + startEdge.getBlockY(), (z * 32) + startEdge.getBlockZ());
structures[getYzxIndex(x, y, z, areas[0], areas[2])].a(world, pos, pos, structInfo, random, z);
}
}
}
}
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