Search in sources :

Example 1 with MaterialColor

use of net.minecraft.world.level.material.MaterialColor in project Denizen-For-Bukkit by DenizenScript.

the class ItemHelperImpl method renderFullMap.

/**
 * Copied from MapItem.update, redesigned slightly to render totally rather than just relative to a player.
 * Some variables manually renamed for readability.
 * Also contains reflection fixes for Spigot's FluidState bug.
 */
public static void renderFullMap(MapItemSavedData worldmap, int xMin, int zMin, int xMax, int zMax) {
    Level world = ((CraftWorld) worldmap.mapView.getWorld()).getHandle();
    int scale = 1 << worldmap.scale;
    int mapX = worldmap.x;
    int mapZ = worldmap.z;
    for (int x = xMin; x < xMax; x++) {
        double d0 = 0.0D;
        for (int z = zMin; z < zMax; z++) {
            int k2 = (mapX / scale + x - 64) * scale;
            int l2 = (mapZ / scale + z - 64) * scale;
            Multiset<MaterialColor> multiset = LinkedHashMultiset.create();
            LevelChunk chunk = world.getChunkAt(new BlockPos(k2, 0, l2));
            if (!chunk.isEmpty()) {
                ChunkPos chunkcoordintpair = chunk.getPos();
                int i3 = k2 & 15;
                int j3 = l2 & 15;
                int k3 = 0;
                double d1 = 0.0D;
                if (world.dimensionType().hasCeiling()) {
                    int l3 = k2 + l2 * 231871;
                    l3 = l3 * l3 * 31287121 + l3 * 11;
                    if ((l3 >> 20 & 1) == 0) {
                        multiset.add(Blocks.DIRT.defaultBlockState().getMapColor(world, BlockPos.ZERO), 10);
                    } else {
                        multiset.add(Blocks.STONE.defaultBlockState().getMapColor(world, BlockPos.ZERO), 100);
                    }
                    d1 = 100.0D;
                } else {
                    BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos();
                    BlockPos.MutableBlockPos blockposition_mutableblockposition1 = new BlockPos.MutableBlockPos();
                    for (int i4 = 0; i4 < scale; ++i4) {
                        for (int j4 = 0; j4 < scale; ++j4) {
                            int k4 = chunk.getHeight(Heightmap.Types.WORLD_SURFACE, i4 + i3, j4 + j3) + 1;
                            BlockState iblockdata;
                            if (k4 <= world.getMinBuildHeight() + 1) {
                                iblockdata = Blocks.BEDROCK.defaultBlockState();
                            } else {
                                do {
                                    --k4;
                                    blockposition_mutableblockposition.set(chunkcoordintpair.getMinBlockX() + i4 + i3, k4, chunkcoordintpair.getMinBlockZ() + j4 + j3);
                                    iblockdata = chunk.getBlockState(blockposition_mutableblockposition);
                                } while (iblockdata.getMapColor(world, blockposition_mutableblockposition) == MaterialColor.NONE && k4 > world.getMinBuildHeight());
                                if (k4 > world.getMinBuildHeight() && !blockStateFluidIsEmpty(iblockdata)) {
                                    int l4 = k4 - 1;
                                    blockposition_mutableblockposition1.set(blockposition_mutableblockposition);
                                    BlockState iblockdata1;
                                    do {
                                        blockposition_mutableblockposition1.t(l4--);
                                        iblockdata1 = chunk.getBlockState(blockposition_mutableblockposition1);
                                        k3++;
                                    } while (l4 > world.getMinBuildHeight() && !blockStateFluidIsEmpty(iblockdata1));
                                    iblockdata = getCorrectStateForFluidBlock(world, iblockdata, blockposition_mutableblockposition);
                                }
                            }
                            worldmap.checkBanners(world, chunkcoordintpair.getMinBlockX() + i4 + i3, chunkcoordintpair.getMinBlockZ() + j4 + j3);
                            d1 += (double) k4 / (double) (scale * scale);
                            multiset.add(iblockdata.getMapColor(world, blockposition_mutableblockposition));
                        }
                    }
                }
                k3 /= scale * scale;
                double d2 = (d1 - d0) * 4.0D / (double) (scale + 4) + ((double) (x + z & 1) - 0.5D) * 0.4D;
                byte b0 = 1;
                if (d2 > 0.6D) {
                    b0 = 2;
                }
                if (d2 < -0.6D) {
                    b0 = 0;
                }
                MaterialColor materialmapcolor = Iterables.getFirst(Multisets.copyHighestCountFirst(multiset), MaterialColor.NONE);
                if (materialmapcolor == MaterialColor.WATER) {
                    d2 = (double) k3 * 0.1D + (double) (x + z & 1) * 0.2D;
                    b0 = 1;
                    if (d2 < 0.5D) {
                        b0 = 2;
                    }
                    if (d2 > 0.9D) {
                        b0 = 0;
                    }
                }
                d0 = d1;
                worldmap.updateColor(x, z, (byte) (materialmapcolor.id * 4 + b0));
            }
        }
    }
}
Also used : MaterialColor(net.minecraft.world.level.material.MaterialColor) LevelChunk(net.minecraft.world.level.chunk.LevelChunk) BlockState(net.minecraft.world.level.block.state.BlockState) Level(net.minecraft.world.level.Level) BlockPos(net.minecraft.core.BlockPos) ChunkPos(net.minecraft.world.level.ChunkPos) CraftWorld(org.bukkit.craftbukkit.v1_17_R1.CraftWorld)

Example 2 with MaterialColor

use of net.minecraft.world.level.material.MaterialColor in project Denizen-For-Bukkit by DenizenScript.

the class ItemHelperImpl method renderFullMap.

/**
 * Copied from MapItem.update, redesigned slightly to render totally rather than just relative to a player.
 * Some variables manually renamed for readability.
 * Also contains reflection fixes for Spigot's FluidState bug.
 */
public static void renderFullMap(MapItemSavedData worldmap, int xMin, int zMin, int xMax, int zMax) {
    Level world = ((CraftWorld) worldmap.mapView.getWorld()).getHandle();
    int scale = 1 << worldmap.scale;
    int mapX = worldmap.x;
    int mapZ = worldmap.z;
    for (int x = xMin; x < xMax; x++) {
        double d0 = 0.0D;
        for (int z = zMin; z < zMax; z++) {
            int k2 = (mapX / scale + x - 64) * scale;
            int l2 = (mapZ / scale + z - 64) * scale;
            Multiset<MaterialColor> multiset = LinkedHashMultiset.create();
            LevelChunk chunk = world.getChunkAt(new BlockPos(k2, 0, l2));
            if (!chunk.isEmpty()) {
                ChunkPos chunkcoordintpair = chunk.getPos();
                int i3 = k2 & 15;
                int j3 = l2 & 15;
                int k3 = 0;
                double d1 = 0.0D;
                if (world.dimensionType().hasCeiling()) {
                    int l3 = k2 + l2 * 231871;
                    l3 = l3 * l3 * 31287121 + l3 * 11;
                    if ((l3 >> 20 & 1) == 0) {
                        multiset.add(Blocks.DIRT.defaultBlockState().getMapColor(world, BlockPos.ZERO), 10);
                    } else {
                        multiset.add(Blocks.STONE.defaultBlockState().getMapColor(world, BlockPos.ZERO), 100);
                    }
                    d1 = 100.0D;
                } else {
                    BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos();
                    BlockPos.MutableBlockPos blockposition_mutableblockposition1 = new BlockPos.MutableBlockPos();
                    for (int i4 = 0; i4 < scale; ++i4) {
                        for (int j4 = 0; j4 < scale; ++j4) {
                            int k4 = chunk.getHeight(Heightmap.Types.WORLD_SURFACE, i4 + i3, j4 + j3) + 1;
                            BlockState iblockdata;
                            if (k4 <= world.getMinBuildHeight() + 1) {
                                iblockdata = Blocks.BEDROCK.defaultBlockState();
                            } else {
                                do {
                                    --k4;
                                    blockposition_mutableblockposition.set(chunkcoordintpair.getMinBlockX() + i4 + i3, k4, chunkcoordintpair.getMinBlockZ() + j4 + j3);
                                    iblockdata = chunk.getBlockState(blockposition_mutableblockposition);
                                } while (iblockdata.getMapColor(world, blockposition_mutableblockposition) == MaterialColor.NONE && k4 > world.getMinBuildHeight());
                                if (k4 > world.getMinBuildHeight() && !blockStateFluidIsEmpty(iblockdata)) {
                                    int l4 = k4 - 1;
                                    blockposition_mutableblockposition1.set(blockposition_mutableblockposition);
                                    BlockState iblockdata1;
                                    do {
                                        blockposition_mutableblockposition1.setY(l4--);
                                        iblockdata1 = chunk.getBlockState(blockposition_mutableblockposition1);
                                        k3++;
                                    } while (l4 > world.getMinBuildHeight() && !blockStateFluidIsEmpty(iblockdata1));
                                    iblockdata = getCorrectStateForFluidBlock(world, iblockdata, blockposition_mutableblockposition);
                                }
                            }
                            worldmap.checkBanners(world, chunkcoordintpair.getMinBlockX() + i4 + i3, chunkcoordintpair.getMinBlockZ() + j4 + j3);
                            d1 += (double) k4 / (double) (scale * scale);
                            multiset.add(iblockdata.getMapColor(world, blockposition_mutableblockposition));
                        }
                    }
                }
                k3 /= scale * scale;
                double d2 = (d1 - d0) * 4.0D / (double) (scale + 4) + ((double) (x + z & 1) - 0.5D) * 0.4D;
                byte b0 = 1;
                if (d2 > 0.6D) {
                    b0 = 2;
                }
                if (d2 < -0.6D) {
                    b0 = 0;
                }
                MaterialColor materialmapcolor = Iterables.getFirst(Multisets.copyHighestCountFirst(multiset), MaterialColor.NONE);
                if (materialmapcolor == MaterialColor.WATER) {
                    d2 = (double) k3 * 0.1D + (double) (x + z & 1) * 0.2D;
                    b0 = 1;
                    if (d2 < 0.5D) {
                        b0 = 2;
                    }
                    if (d2 > 0.9D) {
                        b0 = 0;
                    }
                }
                d0 = d1;
                worldmap.updateColor(x, z, (byte) (materialmapcolor.id * 4 + b0));
            }
        }
    }
}
Also used : MaterialColor(net.minecraft.world.level.material.MaterialColor) LevelChunk(net.minecraft.world.level.chunk.LevelChunk) BlockState(net.minecraft.world.level.block.state.BlockState) Level(net.minecraft.world.level.Level) BlockPos(net.minecraft.core.BlockPos) ChunkPos(net.minecraft.world.level.ChunkPos) CraftWorld(org.bukkit.craftbukkit.v1_18_R1.CraftWorld)

Aggregations

BlockPos (net.minecraft.core.BlockPos)2 ChunkPos (net.minecraft.world.level.ChunkPos)2 Level (net.minecraft.world.level.Level)2 BlockState (net.minecraft.world.level.block.state.BlockState)2 LevelChunk (net.minecraft.world.level.chunk.LevelChunk)2 MaterialColor (net.minecraft.world.level.material.MaterialColor)2 CraftWorld (org.bukkit.craftbukkit.v1_17_R1.CraftWorld)1 CraftWorld (org.bukkit.craftbukkit.v1_18_R1.CraftWorld)1