use of net.minecraft.world.level.pathfinder.Node in project Citizens2 by CitizensDev.
the class PlayerPathfinder method findPath.
@Override
public Path findPath(PathNavigationRegion var0, Mob var1, Set<BlockPos> var2, float var3, int var4, float var5) {
this.openSet.clear();
this.nodeEvaluator.prepare(var0, var1);
Node var6 = this.nodeEvaluator.getStart();
Map<Target, BlockPos> var7 = var2.stream().collect(Collectors.toMap(p -> this.nodeEvaluator.getGoal(p.getX(), p.getY(), p.getZ()), Function.identity()));
Path var8 = findPath(var0.getProfiler(), var6, var7, var3, var4, var5);
this.nodeEvaluator.done();
return var8;
}
use of net.minecraft.world.level.pathfinder.Node in project Citizens2 by CitizensDev.
the class PlayerPathfinder method findPath.
private Path findPath(ProfilerFiller var0, Node var1, Map<Target, BlockPos> var2, float var3, int var4, float var5) {
var0.push("find_path");
var0.markForCharting(MetricCategory.PATH_FINDING);
Set<Target> var6 = var2.keySet();
var1.g = 0.0F;
var1.h = getBestH(var1, var6);
var1.f = var1.h;
this.openSet.clear();
this.openSet.insert(var1);
int var8 = 0;
Set<Target> var9 = Sets.newHashSetWithExpectedSize(var6.size());
int var10 = (int) (this.maxVisitedNodes * var5);
while (!this.openSet.isEmpty() && ++var8 < var10) {
Node node = this.openSet.pop();
node.closed = true;
for (Target target : var6) {
if (node.distanceManhattan(target) <= var4) {
target.setReached();
var9.add(target);
}
}
if (!var9.isEmpty())
break;
if (node.distanceTo(var1) >= var3)
continue;
int i = this.nodeEvaluator.getNeighbors(this.neighbors, node);
for (int var13 = 0; var13 < i; var13++) {
Node var14 = this.neighbors[var13];
float var15 = node.distanceTo(var14);
node.walkedDistance += var15;
float var16 = node.g + var15 + var14.costMalus;
if (var14.walkedDistance < var3 && (!var14.inOpenSet() || var16 < var14.g)) {
var14.cameFrom = node;
var14.g = var16;
var14.h = getBestH(var14, var6) * 1.5F;
if (var14.inOpenSet()) {
this.openSet.changeCost(var14, var14.g + var14.h);
} else {
var14.f = var14.g + var14.h;
this.openSet.insert(var14);
}
}
}
}
Optional<Path> var11 = !var9.isEmpty() ? var9.stream().map(p -> reconstructPath(p.getBestNode(), var2.get(p), true)).min(Comparator.comparingInt(Path::getNodeCount)) : getFallbackDestinations(var2, var6).findFirst();
var0.pop();
if (!var11.isPresent())
return null;
Path var12 = var11.get();
return var12;
}
use of net.minecraft.world.level.pathfinder.Node in project Citizens2 by CitizensDev.
the class PlayerPathfinder method reconstructPath.
private Path reconstructPath(Node var0, BlockPos var1, boolean var2) {
List<Node> var3 = Lists.newArrayList();
Node var4 = var0;
var3.add(0, var4);
while (var4.cameFrom != null) {
var4 = var4.cameFrom;
var3.add(0, var4);
}
return new Path(var3, var1, var2);
}
use of net.minecraft.world.level.pathfinder.Node in project Citizens2 by CitizensDev.
the class PlayerPathfinder method findPath.
public Path findPath(PathNavigationRegion var0, EntityHumanNPC var1, Set<BlockPos> var2, float var3, int var4, float var5) {
this.openSet.clear();
this.nodeEvaluator.prepare(var0, var1);
Node var6 = this.nodeEvaluator.getStart();
Map<Target, BlockPos> var7 = var2.stream().collect(Collectors.toMap(p -> this.nodeEvaluator.getGoal(p.getX(), p.getY(), p.getZ()), Function.identity()));
Path var8 = findPath(var0.getProfiler(), var6, var7, var3, var4, var5);
this.nodeEvaluator.done();
return var8;
}
use of net.minecraft.world.level.pathfinder.Node in project Citizens2 by CitizensDev.
the class PlayerPathfinder method findPath.
@Override
public Path findPath(PathNavigationRegion var0, Mob var1, Set<BlockPos> var2, float var3, int var4, float var5) {
this.openSet.clear();
this.nodeEvaluator.prepare(var0, var1);
Node var6 = this.nodeEvaluator.getStart();
Map<Target, BlockPos> var7 = var2.stream().collect(Collectors.toMap(p -> this.nodeEvaluator.getGoal(p.getX(), p.getY(), p.getZ()), Function.identity()));
Path var8 = findPath(var0.getProfiler(), var6, var7, var3, var4, var5);
this.nodeEvaluator.done();
return var8;
}
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