use of net.minecraft.world.phys.BlockHitResult in project Tropicraft by Tropicraft.
the class TropicraftSpawnEgg method use.
public InteractionResultHolder<ItemStack> use(Level world, Player player, InteractionHand hand) {
ItemStack heldItem = player.getItemInHand(hand);
if (world.isClientSide) {
return InteractionResultHolder.pass(heldItem);
} else {
HitResult rayTraceResult = getPlayerPOVHitResult(world, player, ClipContext.Fluid.SOURCE_ONLY);
if (rayTraceResult.getType() != HitResult.Type.BLOCK) {
return InteractionResultHolder.pass(heldItem);
} else {
BlockHitResult traceResult = (BlockHitResult) rayTraceResult;
BlockPos tracePos = traceResult.getBlockPos();
if (!(world.getBlockState(tracePos).getBlock() instanceof LiquidBlock)) {
return InteractionResultHolder.pass(heldItem);
} else if (world.mayInteract(player, tracePos) && player.mayUseItemAt(tracePos, traceResult.getDirection(), heldItem)) {
EntityType<?> type = typeIn.get();
if (type.spawn((ServerLevel) world, heldItem, player, tracePos, MobSpawnType.SPAWN_EGG, false, false) == null) {
return InteractionResultHolder.pass(heldItem);
} else {
if (!player.getAbilities().instabuild) {
heldItem.shrink(1);
}
player.awardStat(Stats.ITEM_USED.get(this));
return InteractionResultHolder.success(heldItem);
}
} else {
return InteractionResultHolder.fail(heldItem);
}
}
}
}
use of net.minecraft.world.phys.BlockHitResult in project MagicPlugin by elBukkit.
the class CompatibilityUtils method setAutoBlockState.
@Override
public boolean setAutoBlockState(Block block, Location target, BlockFace facing, boolean physics, Player originator) {
if (block == null || facing == null || target == null)
return false;
net.minecraft.world.level.block.state.BlockState blockState = ((CraftBlock) block).getNMS();
if (blockState == null)
return false;
net.minecraft.world.level.block.Block nmsBlock = blockState.getBlock();
ItemStack blockItem = new ItemStack(block.getType());
ServerPlayer originatorHandle = ((CraftPlayer) originator).getHandle();
ServerLevel world = ((CraftWorld) block.getWorld()).getHandle();
Object item = platform.getItemUtils().getHandle(platform.getItemUtils().makeReal(blockItem));
if (originatorHandle == null || world == null || item == null) {
return false;
}
BlockPos blockPosition = new BlockPos(block.getX(), block.getY(), block.getZ());
Vec3 vec3D = new Vec3(target.getX(), target.getY(), target.getZ());
Direction direction;
try {
direction = Direction.valueOf(facing.name());
} catch (Exception ex) {
platform.getLogger().log(Level.SEVERE, "Could not translate to NMS direction: " + facing);
return false;
}
BlockHitResult hitResult = new BlockHitResult(vec3D, direction, blockPosition, false);
BlockPlaceContext actionContext = new BlockPlaceContext(originatorHandle, InteractionHand.MAIN_HAND, (net.minecraft.world.item.ItemStack) item, hitResult);
net.minecraft.world.level.block.state.BlockState state = nmsBlock.getStateForPlacement(actionContext);
if (state == null)
return false;
((CraftBlock) block).setTypeAndData(state, physics);
return true;
}
use of net.minecraft.world.phys.BlockHitResult in project MagicPlugin by elBukkit.
the class CompatibilityUtils method setAutoBlockState.
@Override
public boolean setAutoBlockState(Block block, Location target, BlockFace facing, boolean physics, Player originator) {
if (block == null || facing == null || target == null)
return false;
net.minecraft.world.level.block.state.BlockState blockState = ((CraftBlock) block).getNMS();
if (blockState == null)
return false;
net.minecraft.world.level.block.Block nmsBlock = blockState.getBlock();
ItemStack blockItem = new ItemStack(block.getType());
ServerPlayer originatorHandle = ((CraftPlayer) originator).getHandle();
ServerLevel world = ((CraftWorld) block.getWorld()).getHandle();
Object item = platform.getItemUtils().getHandle(platform.getItemUtils().makeReal(blockItem));
if (originatorHandle == null || world == null || item == null) {
return false;
}
BlockPos blockPosition = new BlockPos(block.getX(), block.getY(), block.getZ());
Vec3 vec3D = new Vec3(target.getX(), target.getY(), target.getZ());
Direction direction;
try {
direction = Direction.valueOf(facing.name());
} catch (Exception ex) {
platform.getLogger().log(Level.SEVERE, "Could not translate to NMS direction: " + facing);
return false;
}
BlockHitResult hitResult = new BlockHitResult(vec3D, direction, blockPosition, false);
BlockPlaceContext actionContext = new BlockPlaceContext(originatorHandle, InteractionHand.MAIN_HAND, (net.minecraft.world.item.ItemStack) item, hitResult);
net.minecraft.world.level.block.state.BlockState state = nmsBlock.getStateForPlacement(actionContext);
if (state == null)
return false;
CraftBlock cBlock = (CraftBlock) block;
CraftBlock.setTypeAndData(cBlock.getHandle(), cBlock.getPosition(), cBlock.getNMS(), state, physics);
return true;
}
use of net.minecraft.world.phys.BlockHitResult in project MagicPlugin by elBukkit.
the class CompatibilityUtils method setAutoBlockState.
@Override
public boolean setAutoBlockState(Block block, Location target, BlockFace facing, boolean physics, Player originator) {
if (block == null || facing == null || target == null)
return false;
net.minecraft.world.level.block.state.BlockState blockState = ((CraftBlock) block).getNMS();
if (blockState == null)
return false;
net.minecraft.world.level.block.Block nmsBlock = blockState.getBlock();
ItemStack blockItem = new ItemStack(block.getType());
ServerPlayer originatorHandle = ((CraftPlayer) originator).getHandle();
ServerLevel world = ((CraftWorld) block.getWorld()).getHandle();
Object item = platform.getItemUtils().getHandle(platform.getItemUtils().makeReal(blockItem));
if (originatorHandle == null || world == null || item == null) {
return false;
}
BlockPos blockPosition = new BlockPos(block.getX(), block.getY(), block.getZ());
Vec3 vec3D = new Vec3(target.getX(), target.getY(), target.getZ());
Direction direction;
try {
direction = Direction.valueOf(facing.name());
} catch (Exception ex) {
platform.getLogger().log(Level.SEVERE, "Could not translate to NMS direction: " + facing);
return false;
}
BlockHitResult hitResult = new BlockHitResult(vec3D, direction, blockPosition, false);
BlockPlaceContext actionContext = new BlockPlaceContext(originatorHandle, InteractionHand.MAIN_HAND, (net.minecraft.world.item.ItemStack) item, hitResult);
net.minecraft.world.level.block.state.BlockState state = nmsBlock.getStateForPlacement(actionContext);
if (state == null)
return false;
CraftBlock cBlock = (CraftBlock) block;
CraftBlock.setTypeAndData(cBlock.getHandle(), cBlock.getPosition(), cBlock.getNMS(), state, physics);
return true;
}
use of net.minecraft.world.phys.BlockHitResult in project SolarCraftRepository by FINDERFEED.
the class SolarAbilities method struckLightning.
// 1
// public static void SummonFireball(ServerLevel world, Player enti) {
// if (enti.getPersistentData().getBoolean("solar_forge_can_player_use_fireball")) {
// if (!enti.isCreative()) {
// double mana = CapabilitySolarMana.getSolarMana(enti).orElseThrow(RuntimeException::new).getMana();
// CapabilitySolarMana.getSolarMana(enti).orElseThrow(RuntimeException::new).setMana(mana - 50);
// }
// LargeFireball fireball = new LargeFireball(world, enti, enti.getLookAngle().x, enti.getLookAngle().y, enti.getLookAngle().z);
// fireball.setPos(enti.position().x + enti.getLookAngle().x * 1.5, enti.position().y + enti.getLookAngle().y * 1.5, enti.position().z + enti.getLookAngle().z * 1.5);
// fireball.explosionPower = 6;
// world.addFreshEntity(fireball);
// }
// }
// 2
public static void struckLightning(ServerLevel world, Player entity) {
if (entity.getPersistentData().getBoolean("solar_forge_can_player_use_lightning")) {
if (!entity.isCreative()) {
double mana = CapabilitySolarMana.getSolarMana(entity).orElseThrow(RuntimeException::new).getMana();
CapabilitySolarMana.getSolarMana(entity).orElseThrow(RuntimeException::new).setMana(mana - 50);
}
Vec3 vec = entity.getLookAngle().multiply(200, 200, 200);
ClipContext ctx = new ClipContext(entity.position().add(0, 1.5, 0), entity.position().add(0, 1.5, 0).add(vec), ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, entity);
BlockHitResult result = world.clip(ctx);
if (result.getType() == HitResult.Type.BLOCK) {
BlockPos pos = result.getBlockPos();
if (world.canSeeSky(pos.above())) {
LightningBolt entityBolt = new LightningBolt(EntityType.LIGHTNING_BOLT, world);
entityBolt.setPos(pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5);
world.addFreshEntity(entityBolt);
world.explode(entity, pos.getX(), pos.getY(), pos.getZ(), 6, true, Explosion.BlockInteraction.BREAK);
System.out.println(entityBolt.position());
}
}
}
}
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