use of net.minecraftforge.common.property.IExtendedBlockState in project AgriCraft by AgriCraft.
the class BlockWaterPad method getExtendedState.
@Override
public IBlockState getExtendedState(IBlockState state, IBlockAccess world, BlockPos pos) {
SidedConnection connection = new SidedConnection();
for (EnumFacing facing : EnumFacing.HORIZONTALS) {
IBlockState stateAt = world.getBlockState(pos.offset(facing));
connection.setConnected(facing, stateAt.getBlock() == state.getBlock());
}
return ((IExtendedBlockState) state).withProperty(AgriProperties.CONNECTIONS, connection);
}
use of net.minecraftforge.common.property.IExtendedBlockState in project AgriCraft by AgriCraft.
the class RenderCrop method renderWorldBlockStatic.
@Override
public void renderWorldBlockStatic(ITessellator tessellator, IBlockState state, BlockCrop block, EnumFacing side) {
TextureAtlasSprite sprite = RenderCrop.getIcon(TEXTURE);
this.renderBaseQuads(tessellator, side, sprite);
if (state instanceof IExtendedBlockState) {
IExtendedBlockState extendedState = (IExtendedBlockState) state;
IAgriPlant plant = extendedState.getValue(AgriProperties.CROP_PLANT);
int growthstage = extendedState.getValue(AgriProperties.GROWTH_STAGE);
if (extendedState.getValue(AgriProperties.CROSS_CROP)) {
tessellator.drawScaledPrism(0, 10, 2, 16, 11, 3, sprite);
tessellator.drawScaledPrism(0, 10, 13, 16, 11, 14, sprite);
tessellator.drawScaledPrism(2, 10, 0, 3, 11, 16, sprite);
tessellator.drawScaledPrism(13, 10, 0, 14, 11, 16, sprite);
}
if (plant != null) {
tessellator.addQuads(plant.getPlantQuads(extendedState, growthstage, side, tessellator));
}
}
}
use of net.minecraftforge.common.property.IExtendedBlockState in project AgriCraft by AgriCraft.
the class RenderSprinkler method renderWorldBlockStatic.
@Override
public void renderWorldBlockStatic(ITessellator tessellator, IBlockState state, BlockSprinkler block, EnumFacing side) {
tessellator.translate(0, 4 * Constants.UNIT, 0);
CustomWoodType type;
if (state instanceof IExtendedBlockState) {
type = ((IExtendedBlockState) state).getValue(AgriProperties.CUSTOM_WOOD_TYPE);
} else {
type = CustomWoodTypeRegistry.DEFAULT;
}
tessellator.drawScaledPrism(4, 8, 4, 12, 16, 12, type.getIcon());
}
use of net.minecraftforge.common.property.IExtendedBlockState in project AgriCraft by AgriCraft.
the class RenderWaterPad method renderWorldBlockStatic.
@Override
public void renderWorldBlockStatic(ITessellator tessellator, IBlockState state, BlockWaterPad block, EnumFacing side) {
// Icon
final TextureAtlasSprite matIcon = BaseIcons.DIRT.getIcon();
final TextureAtlasSprite waterIcon = BaseIcons.WATER_STILL.getIcon();
// Check Full
SidedConnection connection = state instanceof IExtendedBlockState ? ((IExtendedBlockState) state).getValue(AgriProperties.CONNECTIONS) : DEFAULT;
// Draw Base
renderBase(tessellator, matIcon);
// Render Sides
for (EnumFacing dir : EnumFacing.HORIZONTALS) {
if (!connection.isConnected(dir)) {
renderSide(tessellator, dir, matIcon);
}
}
// Render Water
if (AgriProperties.POWERED.getValue(state)) {
renderWater(tessellator, waterIcon);
}
}
use of net.minecraftforge.common.property.IExtendedBlockState in project ImmersiveEngineering by BluSunrize.
the class IESmartObjModel method buildQuads.
private ImmutableList<BakedQuad> buildQuads() {
List<BakedQuad> quads = Lists.newArrayList();
ItemStack shader = null;
ShaderCase sCase = null;
IOBJModelCallback callback = null;
Object callbackObject = null;
if (this.tempStack != null && tempStack.hasCapability(CapabilityShader.SHADER_CAPABILITY, null)) {
ShaderWrapper wrapper = tempStack.getCapability(CapabilityShader.SHADER_CAPABILITY, null);
shader = wrapper.getShaderItem();
if (shader != null && shader.getItem() instanceof IShaderItem)
sCase = ((IShaderItem) shader.getItem()).getShaderCase(shader, tempStack, wrapper.getShaderType());
} else if (this.tempState != null && this.tempState instanceof IExtendedBlockState && ((IExtendedBlockState) this.tempState).getUnlistedNames().contains(CapabilityShader.BLOCKSTATE_PROPERTY)) {
ShaderWrapper wrapper = ((IExtendedBlockState) this.tempState).getValue(CapabilityShader.BLOCKSTATE_PROPERTY);
shader = wrapper.getShaderItem();
if (shader != null && shader.getItem() instanceof IShaderItem)
sCase = ((IShaderItem) shader.getItem()).getShaderCase(shader, null, wrapper.getShaderType());
}
if (this.tempStack != null && tempStack.getItem() instanceof IOBJModelCallback) {
callback = (IOBJModelCallback) tempStack.getItem();
callbackObject = this.tempStack;
} else if (this.tempState != null && this.tempState instanceof IExtendedBlockState && ((IExtendedBlockState) this.tempState).getUnlistedNames().contains(IOBJModelCallback.PROPERTY)) {
callback = ((IExtendedBlockState) this.tempState).getValue(IOBJModelCallback.PROPERTY);
callbackObject = this.tempState;
}
int maxPasses = 1;
if (sCase != null)
maxPasses = sCase.getLayers().length;
for (int pass = 0; pass < maxPasses; pass++) {
ShaderLayer shaderLayer = sCase != null ? sCase.getLayers()[pass] : null;
for (Group g : getModel().getMatLib().getGroups().values()) {
if (callback != null)
if (!callback.shouldRenderGroup(callbackObject, g.getName()))
continue;
if (sCase != null)
if (!sCase.renderModelPartForPass(shader, tempStack, g.getName(), pass))
continue;
Set<Face> faces = Collections.synchronizedSet(new LinkedHashSet<Face>());
Optional<TRSRTransformation> transform = Optional.absent();
if (this.getState() instanceof OBJState) {
OBJState state = (OBJState) this.getState();
if (state.parent != null)
transform = state.parent.apply(Optional.absent());
if (callback != null)
transform = callback.applyTransformations(callbackObject, g.getName(), transform);
if (state.getGroupsWithVisibility(true).contains(g.getName()))
faces.addAll(g.applyTransform(transform));
} else {
transform = getState().apply(Optional.absent());
if (callback != null)
transform = callback.applyTransformations(callbackObject, g.getName(), transform);
faces.addAll(g.applyTransform(transform));
}
int argb = 0xffffffff;
if (sCase != null)
argb = sCase.getARGBColourModifier(shader, tempStack, g.getName(), pass);
else if (callback != null)
argb = callback.getRenderColour(callbackObject, g.getName());
float[] colour = { (argb >> 16 & 255) / 255f, (argb >> 8 & 255) / 255f, (argb & 255) / 255f, (argb >> 24 & 255) / 255f };
for (Face f : faces) {
tempSprite = null;
if (this.getModel().getMatLib().getMaterial(f.getMaterialName()).isWhite() && !"null".equals(f.getMaterialName())) {
for (Vertex v : f.getVertices()) if (!v.getMaterial().equals(this.getModel().getMatLib().getMaterial(v.getMaterial().getName())))
v.setMaterial(this.getModel().getMatLib().getMaterial(v.getMaterial().getName()));
tempSprite = ModelLoader.White.INSTANCE;
} else {
if (sCase != null) {
ResourceLocation rl = sCase.getReplacementSprite(shader, tempStack, g.getName(), pass);
if (rl != null)
tempSprite = ClientUtils.getSprite(rl);
}
if (tempSprite == null && callback != null)
tempSprite = callback.getTextureReplacement(callbackObject, f.getMaterialName());
if (tempSprite == null && tempState != null && texReplace != null) {
String s = texReplace.get(g.getName());
if (s != null)
tempSprite = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(s);
}
if (tempSprite == null && !"null".equals(f.getMaterialName()))
tempSprite = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(this.getModel().getMatLib().getMaterial(f.getMaterialName()).getTexture().getTextureLocation().toString());
}
if (tempSprite != null) {
UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder(getFormat());
builder.setQuadOrientation(EnumFacing.getFacingFromVector(f.getNormal().x, f.getNormal().y, f.getNormal().z));
builder.setTexture(tempSprite);
builder.setQuadTint(pass);
Normal faceNormal = f.getNormal();
TextureCoordinate[] uvs = new TextureCoordinate[4];
boolean renderFace = true;
for (int i = 0; i < 4; i++) {
Vertex vertex = f.getVertices()[i];
//V-Flip is processed here already, rather than in the later method, since it's needed for easy UV comparissons on the Shader Layers
uvs[i] = vertex.hasTextureCoordinate() ? new TextureCoordinate(vertex.getTextureCoordinate().u, 1 - vertex.getTextureCoordinate().v, vertex.getTextureCoordinate().w) : TextureCoordinate.getDefaultUVs()[i];
if (shaderLayer != null) {
double[] texBounds = shaderLayer.getTextureBounds();
if (texBounds != null) {
if (//if any uvs are outside the layers bounds
texBounds[0] > uvs[i].u || uvs[i].u > texBounds[2] || texBounds[1] > uvs[i].v || uvs[i].v > texBounds[3]) {
renderFace = false;
break;
}
double dU = texBounds[2] - texBounds[0];
double dV = texBounds[3] - texBounds[1];
//Rescaling to the partial bounds that the texture represents
uvs[i].u = (float) ((uvs[i].u - texBounds[0]) / dU);
uvs[i].v = (float) ((uvs[i].v - texBounds[1]) / dV);
}
//Rescaling to the selective area of the texture that is used
double[] cutBounds = shaderLayer.getCutoutBounds();
if (cutBounds != null) {
double dU = cutBounds[2] - cutBounds[0];
double dV = cutBounds[3] - cutBounds[1];
uvs[i].u = (float) (cutBounds[0] + dU * uvs[i].u);
uvs[i].v = (float) (cutBounds[1] + dV * uvs[i].v);
}
}
}
if (renderFace) {
for (int i = 0; i < 4; i++) putVertexData(builder, f.getVertices()[i], faceNormal, uvs[i], tempSprite, colour);
quads.add(builder.build());
}
}
}
}
}
if (callback != null)
quads = callback.modifyQuads(callbackObject, quads);
return ImmutableList.copyOf(quads);
}
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