use of net.minecraftforge.fml.ModLoadingContext in project NetherEx by LogicTechCorp.
the class NetherExConfig method registerConfigs.
static void registerConfigs() {
FMLPaths.getOrCreateGameRelativePath(FMLPaths.CONFIGDIR.get().resolve("netherex"), "netherex config");
FMLPaths.getOrCreateGameRelativePath(FMLPaths.CONFIGDIR.get().resolve(Paths.get("netherex", "biome_packs")), "netherex biome packs");
ModLoadingContext loadingContext = ModLoadingContext.get();
loadingContext.registerConfig(ModConfig.Type.COMMON, BLOCK_SPEC, "netherex/block-config.toml");
loadingContext.registerConfig(ModConfig.Type.COMMON, EFFECT_SPEC, "netherex/effect-config.toml");
loadingContext.registerConfig(ModConfig.Type.COMMON, ENTITY_SPEC, "netherex/entity-config.toml");
loadingContext.registerConfig(ModConfig.Type.COMMON, NETHER_SPEC, "netherex/nether-config.toml");
}
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