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Example 1 with Vector3f

use of net.modificationstation.stationapi.api.util.math.Vector3f in project StationAPI by ModificationStation.

the class StationTessellator method quad.

@Override
default void quad(MatrixStack.Entry matrixEntry, BakedQuad quad, float[] brightnesses, float red, float green, float blue, int[] lights, int overlay, boolean useQuadColorData) {
    float[] fs = new float[] { brightnesses[0], brightnesses[1], brightnesses[2], brightnesses[3] };
    int[] is = new int[] { lights[0], lights[1], lights[2], lights[3] };
    int[] js = quad.getVertexData();
    Vec3i vec3i = quad.getFace().vector;
    Vector3f vec3f = new Vector3f(vec3i.x, vec3i.y, vec3i.z);
    Matrix4f matrix4f = matrixEntry.getModel();
    vec3f.transform(matrixEntry.getNormal());
    int j = js.length / 8;
    ByteBuffer byteBuffer = BUFFER;
    IntBuffer intBuffer = byteBuffer.asIntBuffer();
    for (int k = 0; k < j; ++k) {
        float q;
        float p;
        float o;
        float n;
        float m;
        intBuffer.clear();
        intBuffer.put(js, k * 8, 8);
        float f = byteBuffer.getFloat(0);
        float g = byteBuffer.getFloat(4);
        float h = byteBuffer.getFloat(8);
        if (useQuadColorData) {
            float l = (float) (byteBuffer.get(20) & 0xFF) / 255.0f;
            m = (float) (byteBuffer.get(21) & 0xFF) / 255.0f;
            n = (float) (byteBuffer.get(22) & 0xFF) / 255.0f;
            o = l * fs[k] * red;
            p = m * fs[k] * green;
            q = n * fs[k] * blue;
        } else {
            o = fs[k] * red;
            p = fs[k] * green;
            q = fs[k] * blue;
        }
        int r = is[k];
        m = byteBuffer.getFloat(12);
        n = byteBuffer.getFloat(16);
        Vector4f vector4f = new Vector4f(f, g, h, 1.0f);
        vector4f.transform(matrix4f);
        this.vertex(vector4f.getX(), vector4f.getY(), vector4f.getZ(), o, p, q, 1.0f, m, n, overlay, r, vec3f.getX(), vec3f.getY(), vec3f.getZ());
    }
}
Also used : Vec3i(net.minecraft.util.maths.Vec3i) Matrix4f(net.modificationstation.stationapi.api.util.math.Matrix4f) Vector4f(net.modificationstation.stationapi.api.util.math.Vector4f) Vector3f(net.modificationstation.stationapi.api.util.math.Vector3f)

Example 2 with Vector3f

use of net.modificationstation.stationapi.api.util.math.Vector3f in project StationAPI by ModificationStation.

the class VertexConsumer method quad.

default void quad(MatrixStack.Entry matrixEntry, BakedQuad quad, float[] brightnesses, float red, float green, float blue, int[] lights, int overlay, boolean useQuadColorData) {
    float[] fs = new float[] { brightnesses[0], brightnesses[1], brightnesses[2], brightnesses[3] };
    int[] is = new int[] { lights[0], lights[1], lights[2], lights[3] };
    int[] js = quad.getVertexData();
    Vec3i vec3i = quad.getFace().vector;
    Vector3f vec3f = new Vector3f(vec3i.x, vec3i.y, vec3i.z);
    Matrix4f matrix4f = matrixEntry.getModel();
    vec3f.transform(matrixEntry.getNormal());
    int j = js.length / 8;
    ByteBuffer byteBuffer = BUFFER;
    IntBuffer intBuffer = byteBuffer.asIntBuffer();
    for (int k = 0; k < j; ++k) {
        float q;
        float p;
        float o;
        float n;
        float m;
        intBuffer.clear();
        intBuffer.put(js, k * 8, 8);
        float f = byteBuffer.getFloat(0);
        float g = byteBuffer.getFloat(4);
        float h = byteBuffer.getFloat(8);
        if (useQuadColorData) {
            float l = (float) (byteBuffer.get(12) & 0xFF) / 255.0f;
            m = (float) (byteBuffer.get(13) & 0xFF) / 255.0f;
            n = (float) (byteBuffer.get(14) & 0xFF) / 255.0f;
            o = l * fs[k] * red;
            p = m * fs[k] * green;
            q = n * fs[k] * blue;
        } else {
            o = fs[k] * red;
            p = fs[k] * green;
            q = fs[k] * blue;
        }
        int r = is[k];
        m = byteBuffer.getFloat(16);
        n = byteBuffer.getFloat(20);
        Vector4f vector4f = new Vector4f(f, g, h, 1.0f);
        vector4f.transform(matrix4f);
        this.vertex(vector4f.getX(), vector4f.getY(), vector4f.getZ(), o, p, q, 1.0f, m, n, overlay, r, vec3f.getX(), vec3f.getY(), vec3f.getZ());
    }
}
Also used : Vec3i(net.minecraft.util.maths.Vec3i) Matrix4f(net.modificationstation.stationapi.api.util.math.Matrix4f) Vector4f(net.modificationstation.stationapi.api.util.math.Vector4f) Vector3f(net.modificationstation.stationapi.api.util.math.Vector3f)

Example 3 with Vector3f

use of net.modificationstation.stationapi.api.util.math.Vector3f in project StationAPI by ModificationStation.

the class ModelHelper method makeTransform.

/**
 * The vanilla model transformation logic is closely coupled with model deserialization.
 * That does little good for modded model loaders and procedurally generated models.
 * This convenient construction method applies the same scaling factors used for vanilla models.
 * This means you can use values from a vanilla JSON file as inputs to this method.
 */
private static Transformation makeTransform(float rotationX, float rotationY, @SuppressWarnings("SameParameterValue") float rotationZ, @SuppressWarnings("SameParameterValue") float translationX, float translationY, @SuppressWarnings("SameParameterValue") float translationZ, float scaleX, float scaleY, float scaleZ) {
    Vector3f translation = new Vector3f(translationX, translationY, translationZ);
    translation.scale(0.0625f);
    translation.clamp(-5.0F, 5.0F);
    return new Transformation(new Vector3f(rotationX, rotationY, rotationZ), translation, new Vector3f(scaleX, scaleY, scaleZ));
}
Also used : Transformation(net.modificationstation.stationapi.api.client.render.model.json.Transformation) ModelTransformation(net.modificationstation.stationapi.api.client.render.model.json.ModelTransformation) Vector3f(net.modificationstation.stationapi.api.util.math.Vector3f)

Example 4 with Vector3f

use of net.modificationstation.stationapi.api.util.math.Vector3f in project StationAPI by ModificationStation.

the class QuadViewImpl method copyNormal.

@Override
public Vector3f copyNormal(int vertexIndex, Vector3f target) {
    if (hasNormal(vertexIndex)) {
        if (target == null) {
            target = new Vector3f();
        }
        final int normal = data[normalIndex(vertexIndex)];
        target.set(NormalHelper.getPackedNormalComponent(normal, 0), NormalHelper.getPackedNormalComponent(normal, 1), NormalHelper.getPackedNormalComponent(normal, 2));
        return target;
    } else {
        return null;
    }
}
Also used : Vector3f(net.modificationstation.stationapi.api.util.math.Vector3f)

Example 5 with Vector3f

use of net.modificationstation.stationapi.api.util.math.Vector3f in project StationAPI by ModificationStation.

the class QuadViewImpl method copyPos.

@Override
public Vector3f copyPos(int vertexIndex, Vector3f target) {
    if (target == null) {
        target = new Vector3f();
    }
    final int index = baseIndex + vertexIndex * VERTEX_STRIDE + VERTEX_X;
    target.set(Float.intBitsToFloat(data[index]), Float.intBitsToFloat(data[index + 1]), Float.intBitsToFloat(data[index + 2]));
    return target;
}
Also used : Vector3f(net.modificationstation.stationapi.api.util.math.Vector3f)

Aggregations

Vector3f (net.modificationstation.stationapi.api.util.math.Vector3f)6 Vec3i (net.minecraft.util.maths.Vec3i)2 Matrix4f (net.modificationstation.stationapi.api.util.math.Matrix4f)2 Vector4f (net.modificationstation.stationapi.api.util.math.Vector4f)2 ModelTransformation (net.modificationstation.stationapi.api.client.render.model.json.ModelTransformation)1 Transformation (net.modificationstation.stationapi.api.client.render.model.json.Transformation)1