use of net.server.world.MapleMessengerCharacter in project HeavenMS by ronancpl.
the class MapleClient method disconnect.
public final synchronized void disconnect(boolean shutdown, boolean cashshop) {
// once per MapleClient instance
if (disconnecting) {
return;
}
disconnecting = true;
if (player != null && player.isLoggedin() && player.getClient() != null) {
MapleMap map = player.getMap();
final MapleParty party = player.getParty();
final int idz = player.getId();
final int messengerid = player.getMessenger() == null ? 0 : player.getMessenger().getId();
// final int fid = player.getFamilyId();
final BuddyList bl = player.getBuddylist();
final MaplePartyCharacter chrp = new MaplePartyCharacter(player);
final MapleMessengerCharacter chrm = new MapleMessengerCharacter(player, 0);
final MapleGuildCharacter chrg = player.getMGC();
final MapleGuild guild = player.getGuild();
player.cancelMagicDoor();
if (channel == -1 || shutdown) {
if (chrg != null)
chrg.setCharacter(null);
removePlayer();
player.saveCooldowns();
player.saveToDB(true);
player = null;
return;
}
removePlayer();
final World worlda = getWorldServer();
try {
if (!cashshop) {
if (!this.serverTransition) {
// meaning not changing channels
if (messengerid > 0) {
worlda.leaveMessenger(messengerid, chrm);
}
/*
if (fid > 0) {
final MapleFamily family = worlda.getFamily(fid);
family.
}
*/
for (MapleQuestStatus status : player.getStartedQuests()) {
// This is for those quests that you have to stay logged in for a certain amount of time
MapleQuest quest = status.getQuest();
if (quest.getTimeLimit() > 0) {
MapleQuestStatus newStatus = new MapleQuestStatus(quest, MapleQuestStatus.Status.NOT_STARTED);
newStatus.setForfeited(player.getQuest(quest).getForfeited() + 1);
player.updateQuest(newStatus);
}
}
if (guild != null) {
final Server server = Server.getInstance();
server.setGuildMemberOnline(player, false, player.getClient().getChannel());
player.getClient().announce(MaplePacketCreator.showGuildInfo(player));
}
if (party != null) {
chrp.setOnline(false);
worlda.updateParty(party.getId(), PartyOperation.LOG_ONOFF, chrp);
if (map != null && party.getLeader().getId() == idz) {
MaplePartyCharacter lchr = null;
for (MaplePartyCharacter pchr : party.getMembers()) {
if (pchr != null && map.getCharacterById(pchr.getId()) != null && (lchr == null || lchr.getLevel() <= pchr.getLevel())) {
lchr = pchr;
}
}
if (lchr != null) {
worlda.updateParty(party.getId(), PartyOperation.CHANGE_LEADER, lchr);
}
}
}
if (bl != null) {
worlda.loggedOff(player.getName(), player.getId(), channel, player.getBuddylist().getBuddyIds());
}
}
} else {
if (!this.serverTransition) {
// if dc inside of cash shop.
if (party != null) {
chrp.setOnline(false);
worlda.updateParty(party.getId(), PartyOperation.LOG_ONOFF, chrp);
if (map != null && party.getLeader().getId() == idz) {
MaplePartyCharacter lchr = null;
for (MaplePartyCharacter pchr : party.getMembers()) {
if (pchr != null && map.getCharacterById(pchr.getId()) != null && (lchr == null || lchr.getLevel() <= pchr.getLevel())) {
lchr = pchr;
}
}
if (lchr != null) {
worlda.updateParty(party.getId(), PartyOperation.CHANGE_LEADER, lchr);
}
}
}
if (bl != null) {
worlda.loggedOff(player.getName(), player.getId(), channel, player.getBuddylist().getBuddyIds());
}
}
}
} catch (final Exception e) {
FilePrinter.printError(FilePrinter.ACCOUNT_STUCK, e);
} finally {
getChannelServer().removePlayer(player);
if (!this.serverTransition) {
worlda.removePlayer(player);
player.saveCooldowns();
player.saveToDB(true);
if (player != null) {
// no idea, occur :(
player.empty(false);
}
player.logOff();
} else {
player.saveCooldowns();
player.saveToDB();
}
player = null;
}
}
if (!serverTransition && isLoggedIn()) {
updateLoginState(MapleClient.LOGIN_NOTLOGGEDIN);
// prevents double dcing during login
session.removeAttribute(MapleClient.CLIENT_KEY);
session.close(false);
}
engines.clear();
}
use of net.server.world.MapleMessengerCharacter in project HeavenMS by ronancpl.
the class MapleCharacter method closePlayerMessenger.
public void closePlayerMessenger() {
MapleMessenger m = this.getMessenger();
if (m == null)
return;
World w = client.getWorldServer();
MapleMessengerCharacter messengerplayer = new MapleMessengerCharacter(this, this.getMessengerPosition());
w.leaveMessenger(m.getId(), messengerplayer);
this.setMessenger(null);
this.setMessengerPosition(4);
}
use of net.server.world.MapleMessengerCharacter in project HeavenMS by ronancpl.
the class MapleCharacter method checkMessenger.
public void checkMessenger() {
if (messenger != null && messengerposition < 4 && messengerposition > -1) {
World worldz = Server.getInstance().getWorld(world);
worldz.silentJoinMessenger(messenger.getId(), new MapleMessengerCharacter(this, messengerposition), messengerposition);
worldz.updateMessenger(getMessenger().getId(), name, client.getChannel());
}
}
use of net.server.world.MapleMessengerCharacter in project HeavenMS by ronancpl.
the class MessengerHandler method handlePacket.
@Override
public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
String input;
byte mode = slea.readByte();
MapleCharacter player = c.getPlayer();
World world = c.getWorldServer();
MapleMessenger messenger = player.getMessenger();
switch(mode) {
case 0x00:
if (messenger == null) {
int messengerid = slea.readInt();
if (messengerid == 0) {
MapleMessengerCharacter messengerplayer = new MapleMessengerCharacter(player, 0);
messenger = world.createMessenger(messengerplayer);
player.setMessenger(messenger);
player.setMessengerPosition(0);
} else {
messenger = world.getMessenger(messengerid);
int position = messenger.getLowestPosition();
MapleMessengerCharacter messengerplayer = new MapleMessengerCharacter(player, position);
if (messenger.getMembers().size() < 3) {
player.setMessenger(messenger);
player.setMessengerPosition(position);
world.joinMessenger(messenger.getId(), messengerplayer, player.getName(), messengerplayer.getChannel());
}
}
}
break;
case 0x02:
player.closePlayerMessenger();
break;
case 0x03:
if (messenger.getMembers().size() < 3) {
input = slea.readMapleAsciiString();
MapleCharacter target = c.getChannelServer().getPlayerStorage().getCharacterByName(input);
if (target != null) {
if (target.getMessenger() == null) {
target.getClient().announce(MaplePacketCreator.messengerInvite(c.getPlayer().getName(), messenger.getId()));
c.announce(MaplePacketCreator.messengerNote(input, 4, 1));
} else {
c.announce(MaplePacketCreator.messengerChat(player.getName() + " : " + input + " is already using Maple Messenger"));
}
} else {
if (world.find(input) > -1) {
world.messengerInvite(c.getPlayer().getName(), messenger.getId(), input, c.getChannel());
} else {
c.announce(MaplePacketCreator.messengerNote(input, 4, 0));
}
}
} else {
c.announce(MaplePacketCreator.messengerChat(player.getName() + " : You cannot have more than 3 people in the Maple Messenger"));
}
break;
case 0x05:
String targeted = slea.readMapleAsciiString();
MapleCharacter target = c.getChannelServer().getPlayerStorage().getCharacterByName(targeted);
if (target != null) {
if (target.getMessenger() != null) {
target.getClient().announce(MaplePacketCreator.messengerNote(player.getName(), 5, 0));
}
} else {
world.declineChat(targeted, player.getName());
}
break;
case 0x06:
if (messenger != null) {
MapleMessengerCharacter messengerplayer = new MapleMessengerCharacter(player, player.getMessengerPosition());
input = slea.readMapleAsciiString();
world.messengerChat(messenger, input, messengerplayer.getName());
}
break;
}
}
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