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Example 1 with EntityChaosProjectileHoming

use of net.silentchaos512.gems.entity.EntityChaosProjectileHoming in project SilentGems by SilentChaos512.

the class ItemGemSword method getShots.

private List<EntityChaosProjectile> getShots(EntityPlayer player, ItemStack stack) {
    List<EntityChaosProjectile> list = Lists.newArrayList();
    if (ToolHelper.getToolTier(stack).ordinal() < EnumMaterialTier.SUPER.ordinal()) {
        return list;
    }
    EnumMagicType magicType = EnumMagicType.getMagicType(stack);
    int shotCount = magicType.getShotCount(stack);
    // Calculate magic damage.
    // Includes player "magic strength" (currently just a constant 1, might do something with it later).
    float damage = 1f + getMagicDamage(stack);
    // Magic damage enchantment
    int magicEnchLevel = EnchantmentHelper.getEnchantmentLevel(ModEnchantments.magicDamage, stack);
    if (magicEnchLevel > 0)
        damage += ModEnchantments.magicDamage.calcDamage(magicEnchLevel);
    damage *= magicType.getDamagePerShotMultiplier();
    Item item = stack.getItem();
    // Dagger
    if (item instanceof ItemGemDagger) {
        for (int i = 0; i < shotCount; ++i) {
            list.add(new EntityChaosProjectileHoming(player, stack, damage, false, 0.0325, 0.25));
        }
    } else // Scepter
    if (item instanceof ItemGemScepter) {
        for (int i = 0; i < shotCount; ++i) {
            list.add(new EntityChaosProjectileHoming(player, stack, damage, true, 0.075, 0.35));
        }
    } else // Katana
    if (item instanceof ItemGemKatana) {
        final float maxAngle = 0.05f;
        for (float angle = -maxAngle; angle <= maxAngle; angle += maxAngle / (shotCount / 2)) {
            list.add(new EntityChaosProjectileSweep(player, stack, damage, angle));
        }
    } else // Machete
    if (item instanceof ItemGemMachete) {
        for (int i = 0; i < shotCount; ++i) {
            list.add(new EntityChaosProjectileScatter(player, stack, damage));
        }
    } else // Classic sword (default)
    {
        for (int i = 0; i < shotCount; ++i) {
            EntityChaosProjectile e = new EntityChaosProjectile(player, stack, damage);
            e.motionY += 0.2 * i;
            list.add(e);
        }
    }
    return list;
}
Also used : EntityChaosProjectileScatter(net.silentchaos512.gems.entity.EntityChaosProjectileScatter) EntityChaosProjectileSweep(net.silentchaos512.gems.entity.EntityChaosProjectileSweep) EnumMagicType(net.silentchaos512.gems.util.EnumMagicType) EntityChaosProjectile(net.silentchaos512.gems.entity.EntityChaosProjectile) EntityChaosProjectileHoming(net.silentchaos512.gems.entity.EntityChaosProjectileHoming) Item(net.minecraft.item.Item) EntityItem(net.minecraft.entity.item.EntityItem)

Aggregations

EntityItem (net.minecraft.entity.item.EntityItem)1 Item (net.minecraft.item.Item)1 EntityChaosProjectile (net.silentchaos512.gems.entity.EntityChaosProjectile)1 EntityChaosProjectileHoming (net.silentchaos512.gems.entity.EntityChaosProjectileHoming)1 EntityChaosProjectileScatter (net.silentchaos512.gems.entity.EntityChaosProjectileScatter)1 EntityChaosProjectileSweep (net.silentchaos512.gems.entity.EntityChaosProjectileSweep)1 EnumMagicType (net.silentchaos512.gems.util.EnumMagicType)1