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Example 1 with WeightedRandomItemSG

use of net.silentchaos512.gems.util.WeightedRandomItemSG in project SilentGems by SilentChaos512.

the class GemsConfig method load.

@Override
public void load() {
    try {
        // @formatter:off
        String comment;
        /*
       * Debug
       */
        config.setCategoryComment(CAT_DEBUG, "Options for debugging. Generally, you should leave these " + "alone unless I tell you to change them. Enabling debug options will likely result in " + "log spam, but may help me track down issues.");
        DEBUG_MODE = config.getBoolean("Debug Mode", CAT_DEBUG, DEBUG_MODE, "Generic debug mode option. May add text to GUIs and WIT HUD.");
        DEBUG_LOG_POTS_AND_LIGHTS = config.getBoolean("Log Pots and Lights", CAT_DEBUG, DEBUG_LOG_POTS_AND_LIGHTS, "Logs the existence of Chaos Flower Pots and Phantom Lights. Their tile entities, to " + "be more precise. Also lists the position of each one.");
        DEBUG_LOT_POTS_AND_LIGHTS_DELAY = config.getInt("Log Pots and Lights - Delay", CAT_DEBUG, DEBUG_LOT_POTS_AND_LIGHTS_DELAY, 600, 72000, "Pot and Light logging will occur every this many ticks. 1200 ticks = 1 minute.");
        /*
       * Blocks
       */
        final String catGlowRose = CAT_BLOCK + split + "Glow Rose";
        GLOW_ROSE_LIGHT_LEVEL = config.getInt("Light Level", catGlowRose, GLOW_ROSE_LIGHT_LEVEL, 0, 15, "The light level glow roses emit.");
        final String catTeleporter = CAT_BLOCK + split + "Teleporter";
        TELEPORTER_ALLOW_DUMB = config.getBoolean("Allow Dumb Teleporters", catTeleporter, TELEPORTER_ALLOW_DUMB, "Allows teleports to happen even if the destination teleporter has been removed.");
        TELEPORTER_COST_CROSS_DIMENSION = config.getInt("Chaos Cost Cross Dimension", catTeleporter, TELEPORTER_COST_CROSS_DIMENSION, 0, Integer.MAX_VALUE, "The amount of Chaos charged for traveling between dimensions.");
        TELEPORTER_COST_PER_BLOCK = config.getInt("Chaos Cost Per Block", catTeleporter, TELEPORTER_COST_PER_BLOCK, 0, Integer.MAX_VALUE, "The amount of Chaos charged per block traveled.");
        TELEPORTER_FREE_RANGE = config.getInt("Free Range", catTeleporter, TELEPORTER_FREE_RANGE, 0, Integer.MAX_VALUE, "The distance that can be teleported for free.");
        TELEPORTER_MAX_CHARGE = config.getInt("Max Chaos", catTeleporter, TELEPORTER_MAX_CHARGE, 0, Integer.MAX_VALUE, "The maximum amount of Chaos a teleporter can store.");
        /*
       * Items
       */
        BURN_TIME_CHAOS_COAL = loadInt("Chaos Coal Burn Time", CAT_ITEM, BURN_TIME_CHAOS_COAL, 0, Integer.MAX_VALUE, "The burn time of Chaos Coal. Regular coal is 1600 ticks.");
        SPAWN_PLAYER_WITH_GUIDE_BOOK = loadBoolean("Spawn with Guide Book", CAT_ITEM, SPAWN_PLAYER_WITH_GUIDE_BOOK, "Should players be given a copy of the guide book when they first spawn?");
        if (ModItems.guideBook != null)
            ModItems.guideBook.giveBookOnFirstLogin = SPAWN_PLAYER_WITH_GUIDE_BOOK;
        // Food
        final String catFood = CAT_ITEM + split + "Food";
        FOOD_SUPPORT_DURATION = loadInt("Support Duration", catFood, FOOD_SUPPORT_DURATION, 0, 72000, "The base duration of potion effects from food. The actual duration will vary by effect.");
        FOOD_SECRET_DONUT_CHANCE = config.getFloat("Secret Donut Effect Chance", catFood, FOOD_SECRET_DONUT_CHANCE, 0.0f, 1.0f, "The chance of secret donuts giving potion effects.");
        FOOD_SECRET_DONUT_TEXT_CHANCE = config.getFloat("Secret Donut Text Chance", catFood, FOOD_SECRET_DONUT_TEXT_CHANCE, 0.0f, 1.0f, "The chance of secrets donuts putting weird text in your chat.");
        // Return Home Charm
        final String catReturnHome = CAT_ITEM + split + "Return Home Charm";
        RETURN_HOME_USE_TIME = loadInt("Use Time", catReturnHome, RETURN_HOME_USE_TIME, 0, Integer.MAX_VALUE, "The number of ticks the Return Home Charm must be 'charged' to use. Set to 0 for instant use.");
        RETURN_HOME_USE_COST = loadInt("Use Cost", catReturnHome, RETURN_HOME_USE_COST, 0, Integer.MAX_VALUE, "The amount of Chaos required to teleport.");
        RETURN_HOME_MAX_CHARGE = loadInt("Max Charge", catReturnHome, RETURN_HOME_MAX_CHARGE, 0, Integer.MAX_VALUE, "The maximum amount of Chaos a charm can hold.");
        /*
       * Tools
       */
        // addAdaptorMapping(0, "Variety Bonus", 0.75);
        VARIETY_BONUS = config.getFloat("Variety Bonus", CAT_TOOLS, VARIETY_BONUS, 0f, 1f, "The \"variety bonus\" for mixed-material tools and armor. Default is a 7.5% bonus for each" + " additional unique part.");
        VARIETY_CAP = config.getInt("Variety Cap", CAT_TOOLS, VARIETY_CAP, 1, 9, "The maximum number of unique parts that can affect the variety bonus");
        TOMAHAWK_MAX_AMMO = loadInt("Tomahawk Max Ammo", CAT_TOOLS, TOMAHAWK_MAX_AMMO, 0, Byte.MAX_VALUE, "The maximum \"ammo\" for tomahawks. This is the number that can be thrown before retrieval/repairs" + " are required. Setting this to 0 will make it so tomahawks cannot be thrown.");
        TOMAHAWK_AMMO_PER_MAT = loadInt("Tomahawk Ammo per Material", CAT_TOOLS, TOMAHAWK_AMMO_PER_MAT, 0, Byte.MAX_VALUE, "The \"ammo\" restored by each material (gem, etc.) when decorating a tomahawk.");
        SWITCH_AXE_SUPER = loadBoolean("Switch Axe Super Skill to Area Miner", CAT_TOOLS, SWITCH_AXE_SUPER, "Change the super skill for axes to Area Miner. Useful if playing with Veinminer installed.");
        sword.loadValue(config);
        dagger.loadValue(config);
        katana.loadValue(config);
        machete.loadValue(config);
        scepter.loadValue(config);
        tomahawk.loadValue(config);
        pickaxe.loadValue(config);
        shovel.loadValue(config);
        axe.loadValue(config);
        paxel.loadValue(config);
        hoe.loadValue(config);
        sickle.loadValue(config);
        bow.loadValue(config);
        shield.loadValue(config);
        /*
       * Tool Souls
       */
        SOULS_GAIN_XP_FROM_FAKE_PLAYERS = loadBoolean("Gain XP From Fake Players", CAT_TOOL_SOULS, false, "If true, tools with souls can gain XP when used by fake players.");
        /*
       * Tool Parts
       */
        String catPartDisable = CAT_TOOL_PARTS + split + "disable";
        config.setCategoryRequiresMcRestart(catPartDisable, true);
        config.setCategoryComment(catPartDisable, "Disable specific tool parts or entire tiers. As a reminder:" + " Mundane includes flint, Regular is ordinary gems, and Super is supercharged gems. Hover" + " over the item for the tool part and hold Ctrl to see the tier.");
        PART_DISABLE_ALL_MUNDANE = config.get(catPartDisable, "All Mundane Tier", false).getBoolean();
        PART_DISABLE_ALL_REGULAR = config.get(catPartDisable, "All Regular Tier", false).getBoolean();
        PART_DISABLE_ALL_SUPER = config.get(catPartDisable, "All Super Tier", false).getBoolean();
        String[] partBlacklistTemp = config.getStringList("Blacklist", catPartDisable, new String[0], "You can disable individual parts by listing the part keys here, if disabling groups with" + " the other settings doesn't cut it. Hover over the item in-game and hold Ctrl+Shift to" + " reveal the part key.");
        for (String str : partBlacklistTemp) PART_BLACKLIST.add(str);
        /*
       * Enchantments
       */
        String enchEnabledComment = "Allow this enchantment to be applied at the enchanting table." + " Enchantment tokens will still work.";
        EnchantmentGravity.ENABLED = loadBoolean("Gravity - Enabled", CAT_ENCHANTMENT, true, enchEnabledComment);
        EnchantmentIceAspect.ENABLED = loadBoolean("Ice Aspect - Enabled", CAT_ENCHANTMENT, true, enchEnabledComment);
        EnchantmentLifeSteal.ENABLED = loadBoolean("Life Steal - Enabled", CAT_ENCHANTMENT, true, enchEnabledComment);
        EnchantmentLightningAspect.ENABLED = loadBoolean("Lightning Aspect - Enabled", CAT_ENCHANTMENT, true, enchEnabledComment);
        EnchantmentMagicDamage.ENABLED = loadBoolean("Concentration - Enabled", CAT_ENCHANTMENT, true, enchEnabledComment);
        // DoT and other effects
        PotionFreezing.CONTINUOUS_DAMAGE_ENABLED = loadBoolean("Ice Aspect - DoT Enabled", CAT_ENCHANTMENT, true, "Allow the damage over time (DoT) of Ice Aspect. Disabling will still apply the slowing effect.");
        PotionShocking.CONTINUOUS_DAMAGE_ENABLED = loadBoolean("Lightning Aspect - DoT Enabled", CAT_ENCHANTMENT, true, "Allow the damage over time (DoT) of Lightning Aspect. Disabling will still apply the slowing effect.");
        PotionShocking.CHAINING_ENABLED = loadBoolean("Lightning Aspect - Chaining Enabled", CAT_ENCHANTMENT, true, "Allow the chaining effect of Lightning Aspect, where the effect spreads to nearby entities.");
        /*
       * Nodes
       */
        CHAOS_NODE_SALT_DELAY = loadBoolean("Salted Delay", CAT_NODES, true, "Adds a extra value to the delays on node activity. The value is not truly random but" + " based on the position of the node. If disabled, all nodes will try the same effect" + " at the same time.");
        CHAOS_NODE_PARTICLE_OVERRIDE = loadInt("Particle Setting Override", CAT_NODES, CHAOS_NODE_PARTICLE_OVERRIDE, -1, 2, "Override vanilla particle settings for chaos nodes. -1 will use vanilla settings, 0 is" + " All, 1 is Decreased, and 2 is Minimal");
        loadNodeItemList(true, config.getStringList("Repair Whitelist", CAT_NODES, new String[0], "Repair packets will try to repair these items, if possible. REMOVING ITEMS REQUIRES A RESTART."));
        loadNodeItemList(false, config.getStringList("Repair Blacklist", CAT_NODES, new String[0], "Repair packets will not try to repair these items. REMOVING ITEMS REQUIRES A RESTART."));
        /*
       * GUI
       */
        SHOW_BONUS_ARMOR_BAR = loadBoolean("Show Bonus Armor Bar", CAT_GUI, SHOW_BONUS_ARMOR_BAR, "Shows armor points beyond 20 on the bar as yellow armor pieces above the normal ones.");
        CHAOS_BAR_SHOW_ALWAYS = loadBoolean("Show Chaos Bar Always", CAT_GUI, CHAOS_BAR_SHOW_ALWAYS, "Show the chaos bar at all times. By default, it only shows when you gain/lose chaos.");
        SHOW_ARROW_COUNT = loadBoolean("Show Arrow Count", CAT_GUI, true, "Show how many arrows you have (and what kind will be fired) when you have a bow" + " equipped. Compatible with quivers!");
        /*
       * Recipes
       */
        config.setCategoryRequiresMcRestart(CAT_RECIPE, true);
        RECIPE_TELEPORTER_DISABLE = loadBoolean("Disable Regular Teleporter Recipes", CAT_RECIPE, RECIPE_TELEPORTER_DISABLE, "Disable recipes for regular gem teleporters.");
        RECIPE_TELEPORTER_ANCHOR_DISABLE = loadBoolean("Disable Teleporter Anchor Recipes", CAT_RECIPE, RECIPE_TELEPORTER_ANCHOR_DISABLE, "Disable recipes for teleporter anchors.");
        RECIPE_TELEPORTER_REDSTONE_DISABLE = loadBoolean("Disable Redstone Teleporter Recipes", CAT_RECIPE, RECIPE_TELEPORTER_REDSTONE_DISABLE, "Disable recipes for redstone gem teleporters.");
        RECIPE_TOKEN_FROST_WALKER_DISABLE = loadBoolean("Disable Frost Walker Token Recipe", CAT_RECIPE, RECIPE_TOKEN_FROST_WALKER_DISABLE, "Disables recipes for Frost Walker enchantment tokens.");
        RECIPE_TOKEN_MENDING_DISABLE = loadBoolean("Disable Mending Token Recipe", CAT_RECIPE, RECIPE_TOKEN_MENDING_DISABLE, "Disables recipes for Mending enchantment tokens.");
        /*
       * Misc
       */
        HIDE_FLAVOR_TEXT_ALWAYS = loadBoolean("Hide Flavor Text - Always", CAT_TOOLTIPS, HIDE_FLAVOR_TEXT_ALWAYS, "Always hide the potentially funny, but useless item descriptions.");
        HIDE_FLAVOR_TEXT_UNTIL_SHIFT = loadBoolean("Hide Flavor Text - Until Shift", CAT_TOOLTIPS, HIDE_FLAVOR_TEXT_UNTIL_SHIFT, "Hide the flavor text until shift is pressed.");
        // Controls - right-click to place
        final String catRctp = CAT_CONTROLS + Configuration.CATEGORY_SPLITTER + "Right-click to place";
        config.setCategoryComment(catRctp, "Mining tools have the ability to place blocks in the slot " + "after them (or in slot 9 if that doesn't work) by right-clicking.");
        RIGHT_CLICK_TO_PLACE_ENABLED = loadBoolean("Enabled", catRctp, RIGHT_CLICK_TO_PLACE_ENABLED, "If set to false, the ability of mining tools to place blocks by right-clicking will be completely disabled.");
        RIGHT_CLICK_TO_PLACE_ON_SNEAK_ONLY = loadBoolean("Only When Sneaking", catRctp, RIGHT_CLICK_TO_PLACE_ON_SNEAK_ONLY, "If set to true and right-click to place is enabled, this ability will only activate " + "while sneaking (holding shift, normally).");
        /*
       * World Generation
       */
        GLOW_ROSE_PER_CHUNK = loadInt("Flowers per Chunk", CAT_WORLD_GEN, GLOW_ROSE_PER_CHUNK, 0, 100, "The number of glow roses to attempt to spawn per chunk.");
        CHAOS_NODES_PER_CHUNK = config.getFloat("Chaos Nodes per Chunk", CAT_WORLD_GEN, CHAOS_NODES_PER_CHUNK, 0.0f, 8.0f, "The number of chaos nodes to try to spawn per chunk. If less than 1 (recommended), you" + " can think of this as the chance to spawn in a chunk.");
        WORLD_GEN_GEMS = new ConfigOptionOreGen("Gems (Overworld)", 0, 10.0f, 8, 5, 45);
        WORLD_GEN_GEMS.loadValue(config, CAT_WORLD_GEN);
        WORLD_GEN_GEMS_DARK = new ConfigOptionOreGen("Dark Gems (Nether)", -1, 12.5f, 10, 30, 100);
        WORLD_GEN_GEMS_DARK.loadValue(config, CAT_WORLD_GEN);
        WORLD_GEN_GEMS_LIGHT = new ConfigOptionOreGen("Light Gems (The End)", 1, 12.5f, 8, 16, 64);
        WORLD_GEN_GEMS_LIGHT.loadValue(config, CAT_WORLD_GEN);
        WORLD_GEN_CHAOS = new ConfigOptionOreGen("Chaos Ore", 0, 1.75f, 16, 5, 20);
        WORLD_GEN_CHAOS.loadValue(config, CAT_WORLD_GEN);
        WORLD_GEN_ENDER = new ConfigOptionOreGen("Ender Essence Ore", 1, 1.0f, 32, 10, 70);
        WORLD_GEN_ENDER.loadValue(config, CAT_WORLD_GEN);
        // Gem weights
        final int weightMax = 1000;
        config.setCategoryComment(CAT_WORLD_GEN_GEM_WEIGHT, "The spawn weights of the gems. If two gems have different weights, the gem with the\n" + "higher weight is more likely to be selected when placing gems in the world.\n" + "Just increasing weights will NOT increase the number of gems that spawn!\n" + "Values must be between 1 and " + weightMax + ", inclusive.");
        for (EnumGem gem : EnumGem.values()) {
            int k = config.get(CAT_WORLD_GEN_GEM_WEIGHT, gem.getGemName(), 10).getInt();
            k = MathHelper.clamp(k, 1, weightMax);
            WeightedRandomItemSG item = new WeightedRandomItemSG(k, gem.ordinal() & 0xF);
            switch(gem.getSet()) {
                case CLASSIC:
                    GEM_WEIGHTS.add(item);
                    break;
                case DARK:
                    GEM_WEIGHTS_DARK.add(item);
                    break;
                case LIGHT:
                    GEM_WEIGHTS_LIGHT.add(item);
                    break;
            }
        }
        // Gem regions
        config.setCategoryComment(CAT_WORLD_GEN_REGIONS, "Settings for \"gem regions\". This will" + " randomly assign one or two gems to spawn in each region in the overworld. This does" + " not consider things like biomes, it's purely random. The usual world gen configs" + " still apply, this only changes which gem type is selected for each vein.");
        GEM_REGIONS_ENABLED = loadBoolean("Enable", CAT_WORLD_GEN_REGIONS, false, "Enables gem regions.");
        GEM_REGIONS_SIZE = loadInt("Region Size", CAT_WORLD_GEN_REGIONS, 12, 1, 256, "Each region is a square of this many chunks on each side.");
        GEM_REGIONS_SECOND_GEM_CHANCE = config.getFloat("Second Gem Chance", CAT_WORLD_GEN_REGIONS, 0.75f, 0f, 1f, "The chance of a second gem being selected to spawn in the region.");
        // Gem geodes
        config.setCategoryComment(CAT_WORLD_GEN_GEODES, "Geodes are deposits of Nether/End gems that" + " spawn rarely in the overworld and similar dimensions. They are large, but encased in" + " a tough shell.");
        GEODE_DARK_FREQUENCY = config.getFloat("Dark Geode Frequency", CAT_WORLD_GEN_GEODES, 0.0125f, 0f, 1f, "The chance a geode of Nether (dark) gems will spawn in any given chunk.");
        GEODE_LIGHT_FREQUENCY = config.getFloat("Light Geode Frequency", CAT_WORLD_GEN_GEODES, 0.0125f, 0f, 1f, "The chance a geode of End (light) gems will spawn in any given chunk.");
        GEODE_FILL_RATIO = config.getFloat("Fill Ratio", CAT_WORLD_GEN_GEODES, 0.6f, 0f, 1f, "The ratio of geodes that will attempt to fill with gems.");
        GEODE_GEM_DENSITY = config.getFloat("Gem Density", CAT_WORLD_GEN_GEODES, 0.75f, 0f, 1f, "The density of gems in the filled region of the geode.");
        GEODE_MIN_Y = loadInt("Min Y", CAT_WORLD_GEN_GEODES, 20, 0, 255, "The minimum height geodes will attempt to spawn at.");
        GEODE_MAX_Y = loadInt("Max Y", CAT_WORLD_GEN_GEODES, 40, 0, 255, "The maximum height geodes will attempt to spawn at.");
        GEODE_SEAL_BREAKS = loadBoolean("Seal Breaks", CAT_WORLD_GEN_GEODES, true, "If the geode is \"broken\" (intersects with a cave or something), the world generator" + " will seal the break.");
        GemsConfigHC.load(this);
    // @formatter:on
    } catch (Exception e) {
        System.out.println("Oh noes!!! Couldn't load configuration file properly!");
    }
}
Also used : EnumGem(net.silentchaos512.gems.lib.EnumGem) WeightedRandomItemSG(net.silentchaos512.gems.util.WeightedRandomItemSG)

Example 2 with WeightedRandomItemSG

use of net.silentchaos512.gems.util.WeightedRandomItemSG in project SilentGems by SilentChaos512.

the class GemsWorldGenerator method selectState.

/**
 * Selects an IBlockState for the config. For gems, it will normally choose one randomly each call. For essence ores,
 * it selects the appropriate ore.
 *
 * @param config
 * @param random
 * @return
 */
protected IBlockState selectState(ConfigOptionOreGen config, Random random, World world, int posX, int posZ) {
    if (config == GemsConfig.WORLD_GEN_GEMS) {
        EnumGem gem;
        if (GemsConfig.GEM_REGIONS_ENABLED) {
            // Gem Regions
            long dimension = (long) world.provider.getDimension();
            long cx = (long) posX / 16 / GemsConfig.GEM_REGIONS_SIZE;
            long cz = (long) posZ / 16 / GemsConfig.GEM_REGIONS_SIZE;
            long seed = (world.getSeed() << 40L) | ((dimension & 0xFF) << 32L) | ((cz & 0xFFFF) << 16L) | (cx & 0xFFFF);
            Random regionRandom = new Random(seed);
            EnumGem firstGem = EnumGem.values()[regionRandom.nextInt(16)];
            EnumGem secondGem = EnumGem.values()[regionRandom.nextInt(16)];
            if (regionRandom.nextFloat() < GemsConfig.GEM_REGIONS_SECOND_GEM_CHANCE && random.nextBoolean()) {
                gem = secondGem;
            } else {
                gem = firstGem;
            }
        } else {
            // Classic logic
            int meta = ((WeightedRandomItemSG) WeightedRandom.getRandomItem(random, GemsConfig.GEM_WEIGHTS)).getMeta();
            gem = EnumGem.values()[meta];
        }
        return ModBlocks.gemOre.getDefaultState().withProperty(EnumGem.VARIANT_GEM, gem);
    } else if (config == GemsConfig.WORLD_GEN_CHAOS) {
        return ModBlocks.essenceOre.getDefaultState().withProperty(BlockEssenceOre.VARIANT, BlockEssenceOre.Type.CHAOS);
    } else if (config == GemsConfig.WORLD_GEN_GEMS_DARK) {
        int meta = ((WeightedRandomItemSG) WeightedRandom.getRandomItem(random, GemsConfig.GEM_WEIGHTS_DARK)).getMeta();
        EnumGem gem = EnumGem.values()[meta];
        return ModBlocks.gemOreDark.getDefaultState().withProperty(EnumGem.VARIANT_GEM, gem);
    } else if (config == GemsConfig.WORLD_GEN_ENDER) {
        return ModBlocks.essenceOre.getDefaultState().withProperty(BlockEssenceOre.VARIANT, BlockEssenceOre.Type.ENDER);
    } else if (config == GemsConfig.WORLD_GEN_GEMS_LIGHT) {
        int meta = ((WeightedRandomItemSG) WeightedRandom.getRandomItem(random, GemsConfig.GEM_WEIGHTS_LIGHT)).getMeta();
        EnumGem gem = EnumGem.values()[meta];
        return ModBlocks.gemOreLight.getDefaultState().withProperty(EnumGem.VARIANT_GEM, gem);
    } else {
        SilentGems.logHelper.severe("GemsWorldGenerator - Unknown ore config: " + config.name);
        return null;
    }
}
Also used : Random(java.util.Random) WeightedRandom(net.minecraft.util.WeightedRandom) EnumGem(net.silentchaos512.gems.lib.EnumGem) WeightedRandomItemSG(net.silentchaos512.gems.util.WeightedRandomItemSG)

Aggregations

EnumGem (net.silentchaos512.gems.lib.EnumGem)2 WeightedRandomItemSG (net.silentchaos512.gems.util.WeightedRandomItemSG)2 Random (java.util.Random)1 WeightedRandom (net.minecraft.util.WeightedRandom)1