use of org.apache.sis.referencing.operation.builder.LocalizationGridBuilder in project sis by apache.
the class GridGeometry method localizationGrid.
/**
* Builds a localization grid from the given GeoTIFF tie points.
* This method may invoke itself recursively.
*
* @param modelTiePoints the model tie points read from GeoTIFF file.
* @param addTo if non-null, add the transform result to this map.
*/
private static MathTransform localizationGrid(final Vector modelTiePoints, final Map<Envelope, MathTransform> addTo) throws FactoryException, TransformException {
final int size = modelTiePoints.size();
final int n = size / RECORD_LENGTH;
if (n == 0)
return null;
final Vector x = modelTiePoints.subSampling(0, RECORD_LENGTH, n);
final Vector y = modelTiePoints.subSampling(1, RECORD_LENGTH, n);
try {
final LocalizationGridBuilder grid = new LocalizationGridBuilder(x, y);
final LinearTransform sourceToGrid = grid.getSourceToGrid();
final double[] ordinates = new double[2];
for (int i = 0; i < size; i += RECORD_LENGTH) {
ordinates[0] = modelTiePoints.doubleValue(i);
ordinates[1] = modelTiePoints.doubleValue(i + 1);
sourceToGrid.transform(ordinates, 0, ordinates, 0, 1);
grid.setControlPoint(Math.toIntExact(Math.round(ordinates[0])), Math.toIntExact(Math.round(ordinates[1])), modelTiePoints.doubleValue(i + 3), modelTiePoints.doubleValue(i + 4));
}
grid.setDesiredPrecision(PRECISION);
final MathTransform tr = grid.create(null);
if (addTo != null && addTo.put(grid.getSourceEnvelope(), tr) != null) {
// Should never happen. If it does, we have a bug in our algorithm.
throw new FactoryException();
}
return tr;
} catch (ArithmeticException | FactoryException e) {
/*
* May happen when the model tie points are not distributed on a regular grid.
* For example Sentinel 1 images may have tie points spaced by 1320 pixels on the X axis,
* except the very last point which is only 1302 pixels after the previous one. We try to
* handle such grids by splitting them in two parts: one grid for the columns where points
* are spaced by 1320 pixels and one grid for the last column. Such splitting needs to be
* done horizontally and vertically, which result in four grids:
*
* ┌──────────────────┬───┐
* │ │ │
* │ 0 │ 1 │
* │ │ │
* ├──────────────────┼───┤ splitY
* │ 2 │ 3 │
* └──────────────────┴───┘
* splitX
*/
final Set<Double> uniques = new HashSet<>(100);
final double splitX = threshold(x, uniques);
final double splitY = threshold(y, uniques);
if (Double.isNaN(splitX) && Double.isNaN(splitY)) {
// Can not do better. Report the failure.
throw e;
}
final int[][] indices = new int[4][size];
final int[] lengths = new int[4];
for (int i = 0; i < size; ) {
final double px = modelTiePoints.doubleValue(i);
final double py = modelTiePoints.doubleValue(i + 1);
// Number of the part where to add current point.
int part = 0;
// Point will be added to part #1 or #3.
if (px > splitX)
part = 1;
// Point will be added to part #2 or #3.
if (py > splitY)
part |= 2;
// Bitmask of the parts where to add the point.
int parts = 1 << part;
// Add also the point to part #1 or #3.
if (px == splitX)
parts |= 1 << (part | 1);
// Add also the point to part #2 or #3.
if (py == splitY)
parts |= 1 << (part | 2);
if (parts == 0b0111) {
// Add also the point to part #3.
parts = 0b1111;
assert px == splitX && py == splitY;
}
final int upper = i + RECORD_LENGTH;
do {
part = Integer.numberOfTrailingZeros(parts);
@SuppressWarnings("MismatchedReadAndWriteOfArray") final int[] tileIndices = indices[part];
int k = lengths[part];
for (int j = i; j < upper; j++) {
tileIndices[k++] = j;
}
lengths[part] = k;
} while (// Clear the bit of the part we processed.
(parts &= ~(1 << part)) != 0);
i = upper;
}
/*
* At this point, we finished to collect indices of the points to use for parts #0, 1, 2 and 3.
* Verify that each part has less points than the initial vector (otherwise it would be a bug),
* and identify which part is the biggest one. This is usually part #0.
*/
int maxLength = 0;
int largestPart = 0;
for (int i = 0; i < indices.length; i++) {
final int length = lengths[i];
// Safety against infinite recursivity.
if (length >= size)
throw e;
indices[i] = Arrays.copyOf(indices[i], length);
if (length > maxLength) {
maxLength = length;
largestPart = i;
}
}
/*
* The biggest part will define the global transform. All other parts will define a specialization
* valid only in a sub-area. Put those information in a map for MathTransforms.specialize(…).
*/
MathTransform global = null;
final Map<Envelope, MathTransform> specialization = new LinkedHashMap<>(4);
for (int i = 0; i < indices.length; i++) {
final Vector sub = modelTiePoints.pick(indices[i]);
if (i == largestPart) {
global = localizationGrid(sub, null);
} else {
localizationGrid(sub, specialization);
}
}
return MathTransforms.specialize(global, specialization);
}
}
Aggregations