use of org.apollo.cache.def.EquipmentDefinition in project apollo by apollo-rsps.
the class EquipmentDefinitionParser method run.
@Override
public void run() {
try (DataInputStream in = new DataInputStream(is)) {
int count = in.readShort() & 0xFFFF;
EquipmentDefinition[] definitions = new EquipmentDefinition[count];
for (int id = 0; id < count; id++) {
int slot = in.readByte() & 0xFF;
if (slot != 0xFF) {
boolean twoHanded = in.readBoolean();
boolean fullBody = in.readBoolean();
boolean fullHat = in.readBoolean();
boolean fullMask = in.readBoolean();
int attack = in.readByte() & 0xFF;
int strength = in.readByte() & 0xFF;
int defence = in.readByte() & 0xFF;
int ranged = in.readByte() & 0xFF;
int prayer = in.readByte() & 0xFF;
int magic = in.readByte() & 0xFF;
EquipmentDefinition definition = new EquipmentDefinition(id);
definition.setLevels(attack, strength, defence, ranged, prayer, magic);
definition.setSlot(slot);
definition.setFlags(twoHanded, fullBody, fullHat, fullMask);
definitions[id] = definition;
}
}
EquipmentDefinition.init(definitions);
} catch (IOException e) {
throw new UncheckedIOException("Error parsing EquipmentDefinitions.", e);
}
}
use of org.apollo.cache.def.EquipmentDefinition in project apollo by apollo-rsps.
the class EquipItemHandler method handle.
@Override
public void handle(Player player, ItemOptionMessage message) {
if (message.getInterfaceId() != INVENTORY_ID || message.getOption() != EQUIP_OPTION) {
return;
}
int inventorySlot = message.getSlot();
Inventory inventory = player.getInventory();
Item equipping = inventory.get(inventorySlot);
int equippingId = equipping.getId();
EquipmentDefinition definition = EquipmentDefinition.lookup(equippingId);
if (definition == null) {
return;
} else if (!hasRequirements(player, definition)) {
message.terminate();
return;
}
Inventory equipment = player.getEquipment();
Item weapon = equipment.get(WEAPON);
Item shield = equipment.get(SHIELD);
if (definition.isTwoHanded()) {
handleTwoHanded(inventory, equipment, inventorySlot, weapon, shield, player, message);
return;
}
int equipmentSlot = definition.getSlot();
if (equipmentSlot == SHIELD && weapon != null && EquipmentDefinition.lookup(weapon.getId()).isTwoHanded()) {
equipment.set(SHIELD, inventory.reset(inventorySlot));
inventory.add(equipment.reset(WEAPON));
return;
}
Item current = equipment.get(equipmentSlot);
if (current != null && current.getId() == equippingId && current.getDefinition().isStackable()) {
long total = (long) current.getAmount() + equipping.getAmount();
if (total <= Integer.MAX_VALUE) {
equipment.set(equipmentSlot, new Item(equippingId, (int) total));
inventory.set(inventorySlot, null);
} else {
equipment.set(equipmentSlot, new Item(equippingId, Integer.MAX_VALUE));
inventory.set(inventorySlot, new Item(equippingId, (int) (total - Integer.MAX_VALUE)));
}
} else {
inventory.set(inventorySlot, null);
equipment.set(equipmentSlot, equipping);
if (current != null) {
inventory.set(inventorySlot, current);
}
}
}
use of org.apollo.cache.def.EquipmentDefinition in project apollo by apollo-rsps.
the class PlayerSynchronizationMessageEncoder method putAppearanceBlock.
/**
* Puts an appearance block into the specified builder.
*
* @param block The block.
* @param builder The builder.
*/
private static void putAppearanceBlock(AppearanceBlock block, GamePacketBuilder builder) {
Appearance appearance = block.getAppearance();
GamePacketBuilder playerProperties = new GamePacketBuilder();
playerProperties.put(DataType.BYTE, appearance.getGender().toInteger());
playerProperties.put(DataType.BYTE, 0);
if (block.appearingAsNpc()) {
playerProperties.put(DataType.BYTE, 255);
playerProperties.put(DataType.BYTE, 255);
playerProperties.put(DataType.SHORT, block.getNpcId());
} else {
Inventory equipment = block.getEquipment();
int[] style = appearance.getStyle();
Item item, chest, helm;
for (int slot = 0; slot < 4; slot++) {
if ((item = equipment.get(slot)) != null) {
playerProperties.put(DataType.SHORT, 0x200 + item.getId());
} else {
playerProperties.put(DataType.BYTE, 0);
}
}
if ((chest = equipment.get(EquipmentConstants.CHEST)) != null) {
playerProperties.put(DataType.SHORT, 0x200 + chest.getId());
} else {
playerProperties.put(DataType.SHORT, 0x100 + style[2]);
}
if ((item = equipment.get(EquipmentConstants.SHIELD)) != null) {
playerProperties.put(DataType.SHORT, 0x200 + item.getId());
} else {
playerProperties.put(DataType.BYTE, 0);
}
if (chest != null) {
EquipmentDefinition def = EquipmentDefinition.lookup(chest.getId());
if (def != null && !def.isFullBody()) {
playerProperties.put(DataType.SHORT, 0x100 + style[3]);
} else {
playerProperties.put(DataType.BYTE, 0);
}
} else {
playerProperties.put(DataType.SHORT, 0x100 + style[3]);
}
if ((item = equipment.get(EquipmentConstants.LEGS)) != null) {
playerProperties.put(DataType.SHORT, 0x200 + item.getId());
} else {
playerProperties.put(DataType.SHORT, 0x100 + style[5]);
}
if ((helm = equipment.get(EquipmentConstants.HAT)) != null) {
EquipmentDefinition def = EquipmentDefinition.lookup(helm.getId());
if (def != null && !def.isFullHat() && !def.isFullMask()) {
playerProperties.put(DataType.SHORT, 0x100 + style[0]);
} else {
playerProperties.put(DataType.BYTE, 0);
}
} else {
playerProperties.put(DataType.SHORT, 0x100 + style[0]);
}
if ((item = equipment.get(EquipmentConstants.HANDS)) != null) {
playerProperties.put(DataType.SHORT, 0x200 + item.getId());
} else {
playerProperties.put(DataType.SHORT, 0x100 + style[4]);
}
if ((item = equipment.get(EquipmentConstants.FEET)) != null) {
playerProperties.put(DataType.SHORT, 0x200 + item.getId());
} else {
playerProperties.put(DataType.SHORT, 0x100 + style[6]);
}
EquipmentDefinition def = null;
if (helm != null) {
def = EquipmentDefinition.lookup(helm.getId());
}
if (def != null && (def.isFullMask()) || appearance.getGender() == Gender.FEMALE) {
playerProperties.put(DataType.BYTE, 0);
} else {
playerProperties.put(DataType.SHORT, 0x100 + style[1]);
}
}
int[] colors = appearance.getColors();
for (int color : colors) {
playerProperties.put(DataType.BYTE, color);
}
// stand
playerProperties.put(DataType.SHORT, 0x328);
// stand turn
playerProperties.put(DataType.SHORT, 0x337);
// walk
playerProperties.put(DataType.SHORT, 0x333);
// turn 180
playerProperties.put(DataType.SHORT, 0x334);
// turn 90 cw
playerProperties.put(DataType.SHORT, 0x335);
// turn 90 ccw
playerProperties.put(DataType.SHORT, 0x336);
// run
playerProperties.put(DataType.SHORT, 0x338);
playerProperties.put(DataType.LONG, block.getName());
playerProperties.put(DataType.BYTE, block.getCombatLevel());
playerProperties.put(DataType.SHORT, block.getSkillLevel());
builder.put(DataType.BYTE, DataTransformation.NEGATE, playerProperties.getLength());
builder.putRawBuilder(playerProperties);
}
use of org.apollo.cache.def.EquipmentDefinition in project apollo by apollo-rsps.
the class PlayerSynchronizationMessageEncoder method putAppearanceBlock.
/**
* Puts an Appearance block into the specified builder.
*
* @param block The block.
* @param builder The builder.
*/
private static void putAppearanceBlock(AppearanceBlock block, GamePacketBuilder builder) {
Appearance appearance = block.getAppearance();
GamePacketBuilder playerProperties = new GamePacketBuilder();
playerProperties.put(DataType.BYTE, appearance.getGender().toInteger());
playerProperties.put(DataType.BYTE, block.isSkulled() ? 1 : -1);
playerProperties.put(DataType.BYTE, block.getHeadIcon());
if (block.appearingAsNpc()) {
playerProperties.put(DataType.BYTE, 255);
playerProperties.put(DataType.BYTE, 255);
playerProperties.put(DataType.SHORT, block.getNpcId());
} else {
Inventory equipment = block.getEquipment();
int[] style = appearance.getStyle();
Item item, chest, helm;
for (int slot = 0; slot < 4; slot++) {
if ((item = equipment.get(slot)) != null) {
playerProperties.put(DataType.SHORT, 0x200 + item.getId());
} else {
playerProperties.put(DataType.BYTE, 0);
}
}
if ((chest = equipment.get(EquipmentConstants.CHEST)) != null) {
playerProperties.put(DataType.SHORT, 0x200 + chest.getId());
} else {
playerProperties.put(DataType.SHORT, 0x100 + style[2]);
}
if ((item = equipment.get(EquipmentConstants.SHIELD)) != null) {
playerProperties.put(DataType.SHORT, 0x200 + item.getId());
} else {
playerProperties.put(DataType.BYTE, 0);
}
if (chest != null) {
EquipmentDefinition def = EquipmentDefinition.lookup(chest.getId());
if (def != null && !def.isFullBody()) {
playerProperties.put(DataType.SHORT, 0x100 + style[3]);
} else {
playerProperties.put(DataType.BYTE, 0);
}
} else {
playerProperties.put(DataType.SHORT, 0x100 + style[3]);
}
if ((item = equipment.get(EquipmentConstants.LEGS)) != null) {
playerProperties.put(DataType.SHORT, 0x200 + item.getId());
} else {
playerProperties.put(DataType.SHORT, 0x100 + style[5]);
}
if ((helm = equipment.get(EquipmentConstants.HAT)) != null) {
EquipmentDefinition def = EquipmentDefinition.lookup(helm.getId());
if (def != null && !def.isFullHat() && !def.isFullMask()) {
playerProperties.put(DataType.SHORT, 0x100 + style[0]);
} else {
playerProperties.put(DataType.BYTE, 0);
}
} else {
playerProperties.put(DataType.SHORT, 0x100 + style[0]);
}
if ((item = equipment.get(EquipmentConstants.HANDS)) != null) {
playerProperties.put(DataType.SHORT, 0x200 + item.getId());
} else {
playerProperties.put(DataType.SHORT, 0x100 + style[4]);
}
if ((item = equipment.get(EquipmentConstants.FEET)) != null) {
playerProperties.put(DataType.SHORT, 0x200 + item.getId());
} else {
playerProperties.put(DataType.SHORT, 0x100 + style[6]);
}
EquipmentDefinition def = null;
if (helm != null) {
def = EquipmentDefinition.lookup(helm.getId());
}
if (def != null && (def.isFullMask()) || appearance.getGender() == Gender.FEMALE) {
playerProperties.put(DataType.BYTE, 0);
} else {
playerProperties.put(DataType.SHORT, 0x100 + style[1]);
}
}
int[] colors = appearance.getColors();
for (int color : colors) {
playerProperties.put(DataType.BYTE, color);
}
// stand
playerProperties.put(DataType.SHORT, 0x328);
// stand turn
playerProperties.put(DataType.SHORT, 0x337);
// walk
playerProperties.put(DataType.SHORT, 0x333);
// turn 180
playerProperties.put(DataType.SHORT, 0x334);
// turn 90 cw
playerProperties.put(DataType.SHORT, 0x335);
// turn 90 ccw
playerProperties.put(DataType.SHORT, 0x336);
// run
playerProperties.put(DataType.SHORT, 0x338);
playerProperties.put(DataType.LONG, block.getName());
playerProperties.put(DataType.BYTE, block.getCombatLevel());
playerProperties.put(DataType.SHORT, block.getSkillLevel());
builder.put(DataType.BYTE, playerProperties.getLength());
builder.putRawBuilderReverse(playerProperties);
}
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