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Example 1 with EquipmentDefinition

use of org.apollo.cache.def.EquipmentDefinition in project apollo by apollo-rsps.

the class EquipmentDefinitionParser method run.

@Override
public void run() {
    try (DataInputStream in = new DataInputStream(is)) {
        int count = in.readShort() & 0xFFFF;
        EquipmentDefinition[] definitions = new EquipmentDefinition[count];
        for (int id = 0; id < count; id++) {
            int slot = in.readByte() & 0xFF;
            if (slot != 0xFF) {
                boolean twoHanded = in.readBoolean();
                boolean fullBody = in.readBoolean();
                boolean fullHat = in.readBoolean();
                boolean fullMask = in.readBoolean();
                int attack = in.readByte() & 0xFF;
                int strength = in.readByte() & 0xFF;
                int defence = in.readByte() & 0xFF;
                int ranged = in.readByte() & 0xFF;
                int prayer = in.readByte() & 0xFF;
                int magic = in.readByte() & 0xFF;
                EquipmentDefinition definition = new EquipmentDefinition(id);
                definition.setLevels(attack, strength, defence, ranged, prayer, magic);
                definition.setSlot(slot);
                definition.setFlags(twoHanded, fullBody, fullHat, fullMask);
                definitions[id] = definition;
            }
        }
        EquipmentDefinition.init(definitions);
    } catch (IOException e) {
        throw new UncheckedIOException("Error parsing EquipmentDefinitions.", e);
    }
}
Also used : EquipmentDefinition(org.apollo.cache.def.EquipmentDefinition) UncheckedIOException(java.io.UncheckedIOException) UncheckedIOException(java.io.UncheckedIOException) IOException(java.io.IOException) DataInputStream(java.io.DataInputStream)

Example 2 with EquipmentDefinition

use of org.apollo.cache.def.EquipmentDefinition in project apollo by apollo-rsps.

the class EquipItemHandler method handle.

@Override
public void handle(Player player, ItemOptionMessage message) {
    if (message.getInterfaceId() != INVENTORY_ID || message.getOption() != EQUIP_OPTION) {
        return;
    }
    int inventorySlot = message.getSlot();
    Inventory inventory = player.getInventory();
    Item equipping = inventory.get(inventorySlot);
    int equippingId = equipping.getId();
    EquipmentDefinition definition = EquipmentDefinition.lookup(equippingId);
    if (definition == null) {
        return;
    } else if (!hasRequirements(player, definition)) {
        message.terminate();
        return;
    }
    Inventory equipment = player.getEquipment();
    Item weapon = equipment.get(WEAPON);
    Item shield = equipment.get(SHIELD);
    if (definition.isTwoHanded()) {
        handleTwoHanded(inventory, equipment, inventorySlot, weapon, shield, player, message);
        return;
    }
    int equipmentSlot = definition.getSlot();
    if (equipmentSlot == SHIELD && weapon != null && EquipmentDefinition.lookup(weapon.getId()).isTwoHanded()) {
        equipment.set(SHIELD, inventory.reset(inventorySlot));
        inventory.add(equipment.reset(WEAPON));
        return;
    }
    Item current = equipment.get(equipmentSlot);
    if (current != null && current.getId() == equippingId && current.getDefinition().isStackable()) {
        long total = (long) current.getAmount() + equipping.getAmount();
        if (total <= Integer.MAX_VALUE) {
            equipment.set(equipmentSlot, new Item(equippingId, (int) total));
            inventory.set(inventorySlot, null);
        } else {
            equipment.set(equipmentSlot, new Item(equippingId, Integer.MAX_VALUE));
            inventory.set(inventorySlot, new Item(equippingId, (int) (total - Integer.MAX_VALUE)));
        }
    } else {
        inventory.set(inventorySlot, null);
        equipment.set(equipmentSlot, equipping);
        if (current != null) {
            inventory.set(inventorySlot, current);
        }
    }
}
Also used : Item(org.apollo.game.model.Item) EquipmentDefinition(org.apollo.cache.def.EquipmentDefinition) Inventory(org.apollo.game.model.inv.Inventory)

Example 3 with EquipmentDefinition

use of org.apollo.cache.def.EquipmentDefinition in project apollo by apollo-rsps.

the class PlayerSynchronizationMessageEncoder method putAppearanceBlock.

/**
 * Puts an appearance block into the specified builder.
 *
 * @param block The block.
 * @param builder The builder.
 */
private static void putAppearanceBlock(AppearanceBlock block, GamePacketBuilder builder) {
    Appearance appearance = block.getAppearance();
    GamePacketBuilder playerProperties = new GamePacketBuilder();
    playerProperties.put(DataType.BYTE, appearance.getGender().toInteger());
    playerProperties.put(DataType.BYTE, 0);
    if (block.appearingAsNpc()) {
        playerProperties.put(DataType.BYTE, 255);
        playerProperties.put(DataType.BYTE, 255);
        playerProperties.put(DataType.SHORT, block.getNpcId());
    } else {
        Inventory equipment = block.getEquipment();
        int[] style = appearance.getStyle();
        Item item, chest, helm;
        for (int slot = 0; slot < 4; slot++) {
            if ((item = equipment.get(slot)) != null) {
                playerProperties.put(DataType.SHORT, 0x200 + item.getId());
            } else {
                playerProperties.put(DataType.BYTE, 0);
            }
        }
        if ((chest = equipment.get(EquipmentConstants.CHEST)) != null) {
            playerProperties.put(DataType.SHORT, 0x200 + chest.getId());
        } else {
            playerProperties.put(DataType.SHORT, 0x100 + style[2]);
        }
        if ((item = equipment.get(EquipmentConstants.SHIELD)) != null) {
            playerProperties.put(DataType.SHORT, 0x200 + item.getId());
        } else {
            playerProperties.put(DataType.BYTE, 0);
        }
        if (chest != null) {
            EquipmentDefinition def = EquipmentDefinition.lookup(chest.getId());
            if (def != null && !def.isFullBody()) {
                playerProperties.put(DataType.SHORT, 0x100 + style[3]);
            } else {
                playerProperties.put(DataType.BYTE, 0);
            }
        } else {
            playerProperties.put(DataType.SHORT, 0x100 + style[3]);
        }
        if ((item = equipment.get(EquipmentConstants.LEGS)) != null) {
            playerProperties.put(DataType.SHORT, 0x200 + item.getId());
        } else {
            playerProperties.put(DataType.SHORT, 0x100 + style[5]);
        }
        if ((helm = equipment.get(EquipmentConstants.HAT)) != null) {
            EquipmentDefinition def = EquipmentDefinition.lookup(helm.getId());
            if (def != null && !def.isFullHat() && !def.isFullMask()) {
                playerProperties.put(DataType.SHORT, 0x100 + style[0]);
            } else {
                playerProperties.put(DataType.BYTE, 0);
            }
        } else {
            playerProperties.put(DataType.SHORT, 0x100 + style[0]);
        }
        if ((item = equipment.get(EquipmentConstants.HANDS)) != null) {
            playerProperties.put(DataType.SHORT, 0x200 + item.getId());
        } else {
            playerProperties.put(DataType.SHORT, 0x100 + style[4]);
        }
        if ((item = equipment.get(EquipmentConstants.FEET)) != null) {
            playerProperties.put(DataType.SHORT, 0x200 + item.getId());
        } else {
            playerProperties.put(DataType.SHORT, 0x100 + style[6]);
        }
        EquipmentDefinition def = null;
        if (helm != null) {
            def = EquipmentDefinition.lookup(helm.getId());
        }
        if (def != null && (def.isFullMask()) || appearance.getGender() == Gender.FEMALE) {
            playerProperties.put(DataType.BYTE, 0);
        } else {
            playerProperties.put(DataType.SHORT, 0x100 + style[1]);
        }
    }
    int[] colors = appearance.getColors();
    for (int color : colors) {
        playerProperties.put(DataType.BYTE, color);
    }
    // stand
    playerProperties.put(DataType.SHORT, 0x328);
    // stand turn
    playerProperties.put(DataType.SHORT, 0x337);
    // walk
    playerProperties.put(DataType.SHORT, 0x333);
    // turn 180
    playerProperties.put(DataType.SHORT, 0x334);
    // turn 90 cw
    playerProperties.put(DataType.SHORT, 0x335);
    // turn 90 ccw
    playerProperties.put(DataType.SHORT, 0x336);
    // run
    playerProperties.put(DataType.SHORT, 0x338);
    playerProperties.put(DataType.LONG, block.getName());
    playerProperties.put(DataType.BYTE, block.getCombatLevel());
    playerProperties.put(DataType.SHORT, block.getSkillLevel());
    builder.put(DataType.BYTE, DataTransformation.NEGATE, playerProperties.getLength());
    builder.putRawBuilder(playerProperties);
}
Also used : Item(org.apollo.game.model.Item) EquipmentDefinition(org.apollo.cache.def.EquipmentDefinition) GamePacketBuilder(org.apollo.net.codec.game.GamePacketBuilder) Appearance(org.apollo.game.model.Appearance) Inventory(org.apollo.game.model.inv.Inventory)

Example 4 with EquipmentDefinition

use of org.apollo.cache.def.EquipmentDefinition in project apollo by apollo-rsps.

the class PlayerSynchronizationMessageEncoder method putAppearanceBlock.

/**
 * Puts an Appearance block into the specified builder.
 *
 * @param block The block.
 * @param builder The builder.
 */
private static void putAppearanceBlock(AppearanceBlock block, GamePacketBuilder builder) {
    Appearance appearance = block.getAppearance();
    GamePacketBuilder playerProperties = new GamePacketBuilder();
    playerProperties.put(DataType.BYTE, appearance.getGender().toInteger());
    playerProperties.put(DataType.BYTE, block.isSkulled() ? 1 : -1);
    playerProperties.put(DataType.BYTE, block.getHeadIcon());
    if (block.appearingAsNpc()) {
        playerProperties.put(DataType.BYTE, 255);
        playerProperties.put(DataType.BYTE, 255);
        playerProperties.put(DataType.SHORT, block.getNpcId());
    } else {
        Inventory equipment = block.getEquipment();
        int[] style = appearance.getStyle();
        Item item, chest, helm;
        for (int slot = 0; slot < 4; slot++) {
            if ((item = equipment.get(slot)) != null) {
                playerProperties.put(DataType.SHORT, 0x200 + item.getId());
            } else {
                playerProperties.put(DataType.BYTE, 0);
            }
        }
        if ((chest = equipment.get(EquipmentConstants.CHEST)) != null) {
            playerProperties.put(DataType.SHORT, 0x200 + chest.getId());
        } else {
            playerProperties.put(DataType.SHORT, 0x100 + style[2]);
        }
        if ((item = equipment.get(EquipmentConstants.SHIELD)) != null) {
            playerProperties.put(DataType.SHORT, 0x200 + item.getId());
        } else {
            playerProperties.put(DataType.BYTE, 0);
        }
        if (chest != null) {
            EquipmentDefinition def = EquipmentDefinition.lookup(chest.getId());
            if (def != null && !def.isFullBody()) {
                playerProperties.put(DataType.SHORT, 0x100 + style[3]);
            } else {
                playerProperties.put(DataType.BYTE, 0);
            }
        } else {
            playerProperties.put(DataType.SHORT, 0x100 + style[3]);
        }
        if ((item = equipment.get(EquipmentConstants.LEGS)) != null) {
            playerProperties.put(DataType.SHORT, 0x200 + item.getId());
        } else {
            playerProperties.put(DataType.SHORT, 0x100 + style[5]);
        }
        if ((helm = equipment.get(EquipmentConstants.HAT)) != null) {
            EquipmentDefinition def = EquipmentDefinition.lookup(helm.getId());
            if (def != null && !def.isFullHat() && !def.isFullMask()) {
                playerProperties.put(DataType.SHORT, 0x100 + style[0]);
            } else {
                playerProperties.put(DataType.BYTE, 0);
            }
        } else {
            playerProperties.put(DataType.SHORT, 0x100 + style[0]);
        }
        if ((item = equipment.get(EquipmentConstants.HANDS)) != null) {
            playerProperties.put(DataType.SHORT, 0x200 + item.getId());
        } else {
            playerProperties.put(DataType.SHORT, 0x100 + style[4]);
        }
        if ((item = equipment.get(EquipmentConstants.FEET)) != null) {
            playerProperties.put(DataType.SHORT, 0x200 + item.getId());
        } else {
            playerProperties.put(DataType.SHORT, 0x100 + style[6]);
        }
        EquipmentDefinition def = null;
        if (helm != null) {
            def = EquipmentDefinition.lookup(helm.getId());
        }
        if (def != null && (def.isFullMask()) || appearance.getGender() == Gender.FEMALE) {
            playerProperties.put(DataType.BYTE, 0);
        } else {
            playerProperties.put(DataType.SHORT, 0x100 + style[1]);
        }
    }
    int[] colors = appearance.getColors();
    for (int color : colors) {
        playerProperties.put(DataType.BYTE, color);
    }
    // stand
    playerProperties.put(DataType.SHORT, 0x328);
    // stand turn
    playerProperties.put(DataType.SHORT, 0x337);
    // walk
    playerProperties.put(DataType.SHORT, 0x333);
    // turn 180
    playerProperties.put(DataType.SHORT, 0x334);
    // turn 90 cw
    playerProperties.put(DataType.SHORT, 0x335);
    // turn 90 ccw
    playerProperties.put(DataType.SHORT, 0x336);
    // run
    playerProperties.put(DataType.SHORT, 0x338);
    playerProperties.put(DataType.LONG, block.getName());
    playerProperties.put(DataType.BYTE, block.getCombatLevel());
    playerProperties.put(DataType.SHORT, block.getSkillLevel());
    builder.put(DataType.BYTE, playerProperties.getLength());
    builder.putRawBuilderReverse(playerProperties);
}
Also used : Item(org.apollo.game.model.Item) EquipmentDefinition(org.apollo.cache.def.EquipmentDefinition) GamePacketBuilder(org.apollo.net.codec.game.GamePacketBuilder) Appearance(org.apollo.game.model.Appearance) Inventory(org.apollo.game.model.inv.Inventory)

Aggregations

EquipmentDefinition (org.apollo.cache.def.EquipmentDefinition)4 Item (org.apollo.game.model.Item)3 Inventory (org.apollo.game.model.inv.Inventory)3 Appearance (org.apollo.game.model.Appearance)2 GamePacketBuilder (org.apollo.net.codec.game.GamePacketBuilder)2 DataInputStream (java.io.DataInputStream)1 IOException (java.io.IOException)1 UncheckedIOException (java.io.UncheckedIOException)1