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Example 6 with Entity

use of org.apollo.game.model.entity.Entity in project apollo by apollo-rsps.

the class ItemOnObjectVerificationHandlerTests method terminateIfInvalidSlot.

@Test
public void terminateIfInvalidSlot() throws Exception {
    Position playerPosition = new Position(3200, 3200);
    Position objectPosition = new Position(3200, 3200);
    World world = mock(World.class);
    Region region = mock(Region.class);
    RegionRepository regionRepository = mock(RegionRepository.class);
    Player player = mock(Player.class);
    Set<Entity> entitySet = new HashSet<>();
    entitySet.add(new StaticGameObject(world, 4151, objectPosition, 0, 0));
    Inventory inventory = new Inventory(28);
    when(player.getInventory()).thenReturn(inventory);
    when(world.getRegionRepository()).thenReturn(regionRepository);
    when(regionRepository.fromPosition(objectPosition)).thenReturn(region);
    when(player.getPosition()).thenReturn(playerPosition);
    when(region.getEntities(objectPosition, EntityType.STATIC_OBJECT, EntityType.DYNAMIC_OBJECT)).thenReturn(entitySet);
    ItemOnObjectMessage itemOnObjectMessage = new ItemOnObjectMessage(SynchronizationInventoryListener.INVENTORY_ID, 4151, 30, 1, objectPosition.getX(), objectPosition.getY());
    ItemOnObjectVerificationHandler itemOnObjectVerificationHandler = new ItemOnObjectVerificationHandler(world);
    itemOnObjectVerificationHandler.handle(player, itemOnObjectMessage);
    assertTrue("ObjectVerificationHandler: message not terminated when no valid slot given!", itemOnObjectMessage.terminated());
}
Also used : Entity(org.apollo.game.model.entity.Entity) Player(org.apollo.game.model.entity.Player) Position(org.apollo.game.model.Position) RegionRepository(org.apollo.game.model.area.RegionRepository) ItemOnObjectMessage(org.apollo.game.message.impl.ItemOnObjectMessage) Region(org.apollo.game.model.area.Region) StaticGameObject(org.apollo.game.model.entity.obj.StaticGameObject) World(org.apollo.game.model.World) Inventory(org.apollo.game.model.inv.Inventory) HashSet(java.util.HashSet) Test(org.junit.Test) PrepareForTest(org.powermock.core.classloader.annotations.PrepareForTest)

Example 7 with Entity

use of org.apollo.game.model.entity.Entity in project apollo by apollo-rsps.

the class Region method contains.

/**
 * Checks if this Region contains the specified Entity.
 *
 * This method operates in constant time.
 *
 * @param entity The Entity.
 * @return {@code true} if this Region contains the Entity, otherwise {@code false}.
 */
public boolean contains(Entity entity) {
    Position position = entity.getPosition();
    Set<Entity> local = entities.get(position);
    return local != null && local.contains(entity);
}
Also used : Entity(org.apollo.game.model.entity.Entity) GroupableEntity(org.apollo.game.model.area.update.GroupableEntity) Position(org.apollo.game.model.Position)

Example 8 with Entity

use of org.apollo.game.model.entity.Entity in project apollo by apollo-rsps.

the class ObjectActionVerificationHandlerTests method terminateIfOutOfRange.

@Test
public void terminateIfOutOfRange() throws Exception {
    Position playerPosition = new Position(3200, 3200);
    Position objectPosition = new Position(3200, 3216);
    World world = mock(World.class);
    Region region = mock(Region.class);
    RegionRepository regionRepository = mock(RegionRepository.class);
    Player player = mock(Player.class);
    Set<Entity> entitySet = new HashSet<>();
    entitySet.add(new StaticGameObject(world, 4151, objectPosition, 0, 0));
    when(world.getRegionRepository()).thenReturn(regionRepository);
    when(regionRepository.fromPosition(objectPosition)).thenReturn(region);
    when(player.getPosition()).thenReturn(playerPosition);
    when(region.getEntities(objectPosition, EntityType.STATIC_OBJECT, EntityType.DYNAMIC_OBJECT)).thenReturn(entitySet);
    ObjectActionMessage objectActionMessage = new ObjectActionMessage(1, 4151, objectPosition);
    ObjectActionVerificationHandler objectActionVerificationHandler = new ObjectActionVerificationHandler(world);
    objectActionVerificationHandler.handle(player, objectActionMessage);
    assertTrue("ObjectVerificationHandler: message not terminated when out of range!", objectActionMessage.terminated());
}
Also used : Entity(org.apollo.game.model.entity.Entity) Player(org.apollo.game.model.entity.Player) ObjectActionMessage(org.apollo.game.message.impl.ObjectActionMessage) Position(org.apollo.game.model.Position) RegionRepository(org.apollo.game.model.area.RegionRepository) Region(org.apollo.game.model.area.Region) StaticGameObject(org.apollo.game.model.entity.obj.StaticGameObject) World(org.apollo.game.model.World) HashSet(java.util.HashSet) Test(org.junit.Test) PrepareForTest(org.powermock.core.classloader.annotations.PrepareForTest)

Aggregations

Position (org.apollo.game.model.Position)8 Entity (org.apollo.game.model.entity.Entity)8 HashSet (java.util.HashSet)5 World (org.apollo.game.model.World)5 Region (org.apollo.game.model.area.Region)5 RegionRepository (org.apollo.game.model.area.RegionRepository)5 Player (org.apollo.game.model.entity.Player)5 Test (org.junit.Test)5 PrepareForTest (org.powermock.core.classloader.annotations.PrepareForTest)5 StaticGameObject (org.apollo.game.model.entity.obj.StaticGameObject)4 ItemOnObjectMessage (org.apollo.game.message.impl.ItemOnObjectMessage)3 GroupableEntity (org.apollo.game.model.area.update.GroupableEntity)3 Inventory (org.apollo.game.model.inv.Inventory)3 ObjectActionMessage (org.apollo.game.message.impl.ObjectActionMessage)2 EntityType (org.apollo.game.model.entity.EntityType)2 Item (org.apollo.game.model.Item)1