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Example 1 with Region

use of org.apollo.game.model.area.Region in project apollo by apollo-rsps.

the class ObjectActionVerificationHandler method handle.

@Override
public void handle(Player player, ObjectActionMessage message) {
    int id = message.getId();
    if (id < 0 || id >= ObjectDefinition.count()) {
        message.terminate();
        return;
    }
    Position position = message.getPosition();
    Region region = world.getRegionRepository().fromPosition(position);
    Set<GameObject> objects = region.getEntities(position, EntityType.STATIC_OBJECT, EntityType.DYNAMIC_OBJECT);
    if (!player.getPosition().isWithinDistance(position, 15) || !containsObject(id, objects)) {
        message.terminate();
        return;
    }
    ObjectDefinition definition = ObjectDefinition.lookup(id);
    if (message.getOption() >= definition.getMenuActions().length) {
        message.terminate();
        return;
    }
}
Also used : Position(org.apollo.game.model.Position) GameObject(org.apollo.game.model.entity.obj.GameObject) Region(org.apollo.game.model.area.Region) ObjectDefinition(org.apollo.cache.def.ObjectDefinition)

Example 2 with Region

use of org.apollo.game.model.area.Region in project apollo by apollo-rsps.

the class ObjectActionVerificationHandlerTests method terminateIfNoObject.

@Test
public void terminateIfNoObject() throws Exception {
    Position playerPosition = new Position(3200, 3200);
    Position objectPosition = new Position(3200, 3201);
    World world = mock(World.class);
    Region region = mock(Region.class);
    RegionRepository regionRepository = mock(RegionRepository.class);
    Player player = mock(Player.class);
    Set<Entity> entitySet = new HashSet<>();
    when(world.getRegionRepository()).thenReturn(regionRepository);
    when(regionRepository.fromPosition(objectPosition)).thenReturn(region);
    when(player.getPosition()).thenReturn(playerPosition);
    when(region.getEntities(objectPosition, EntityType.STATIC_OBJECT, EntityType.DYNAMIC_OBJECT)).thenReturn(entitySet);
    ObjectActionMessage objectActionMessage = new ObjectActionMessage(1, 4151, objectPosition);
    ObjectActionVerificationHandler objectActionVerificationHandler = new ObjectActionVerificationHandler(world);
    objectActionVerificationHandler.handle(player, objectActionMessage);
    assertTrue("ObjectVerificationHandler: message not terminated when no object exists!", objectActionMessage.terminated());
}
Also used : Entity(org.apollo.game.model.entity.Entity) Player(org.apollo.game.model.entity.Player) ObjectActionMessage(org.apollo.game.message.impl.ObjectActionMessage) Position(org.apollo.game.model.Position) RegionRepository(org.apollo.game.model.area.RegionRepository) Region(org.apollo.game.model.area.Region) World(org.apollo.game.model.World) HashSet(java.util.HashSet) Test(org.junit.Test) PrepareForTest(org.powermock.core.classloader.annotations.PrepareForTest)

Example 3 with Region

use of org.apollo.game.model.area.Region in project apollo by apollo-rsps.

the class PlayerSynchronizationTask method run.

@Override
public void run() {
    Position lastKnownRegion = player.getLastKnownRegion();
    boolean regionChanged = player.hasRegionChanged();
    int[] appearanceTickets = player.getAppearanceTickets();
    SynchronizationBlockSet blockSet = player.getBlockSet();
    if (blockSet.contains(ChatBlock.class)) {
        blockSet = blockSet.clone();
        blockSet.remove(ChatBlock.class);
    }
    Position position = player.getPosition();
    SynchronizationSegment segment = (player.isTeleporting() || player.hasRegionChanged()) ? new TeleportSegment(blockSet, position) : new MovementSegment(blockSet, player.getDirections());
    List<Player> localPlayers = player.getLocalPlayerList();
    int oldCount = localPlayers.size();
    List<SynchronizationSegment> segments = new ArrayList<>();
    int distance = player.getViewingDistance();
    for (Iterator<Player> iterator = localPlayers.iterator(); iterator.hasNext(); ) {
        Player other = iterator.next();
        if (removeable(position, distance, other)) {
            iterator.remove();
            segments.add(new RemoveMobSegment());
        } else {
            segments.add(new MovementSegment(other.getBlockSet(), other.getDirections()));
        }
    }
    int added = 0, count = localPlayers.size();
    RegionRepository repository = player.getWorld().getRegionRepository();
    Region current = repository.fromPosition(position);
    Set<RegionCoordinates> regions = current.getSurrounding();
    regions.add(current.getCoordinates());
    Stream<Player> players = regions.stream().map(repository::get).flatMap(region -> region.getEntities(EntityType.PLAYER));
    Iterator<Player> iterator = players.iterator();
    while (iterator.hasNext()) {
        if (count >= MAXIMUM_LOCAL_PLAYERS) {
            player.flagExcessivePlayers();
            break;
        } else if (added >= NEW_PLAYERS_PER_CYCLE) {
            break;
        }
        Player other = iterator.next();
        Position local = other.getPosition();
        if (other != player && local.isWithinDistance(position, distance) && !localPlayers.contains(other)) {
            localPlayers.add(other);
            count++;
            added++;
            blockSet = other.getBlockSet();
            int index = other.getIndex();
            if (!blockSet.contains(AppearanceBlock.class) && !hasCachedAppearance(appearanceTickets, index - 1, other.getAppearanceTicket())) {
                blockSet = blockSet.clone();
                blockSet.add(SynchronizationBlock.createAppearanceBlock(other));
            }
            segments.add(new AddPlayerSegment(blockSet, index, local));
        }
    }
    PlayerSynchronizationMessage message = new PlayerSynchronizationMessage(lastKnownRegion, position, regionChanged, segment, oldCount, segments);
    player.send(message);
}
Also used : Player(org.apollo.game.model.entity.Player) Position(org.apollo.game.model.Position) ArrayList(java.util.ArrayList) TeleportSegment(org.apollo.game.sync.seg.TeleportSegment) SynchronizationBlockSet(org.apollo.game.sync.block.SynchronizationBlockSet) MovementSegment(org.apollo.game.sync.seg.MovementSegment) RemoveMobSegment(org.apollo.game.sync.seg.RemoveMobSegment) RegionCoordinates(org.apollo.game.model.area.RegionCoordinates) RegionRepository(org.apollo.game.model.area.RegionRepository) AddPlayerSegment(org.apollo.game.sync.seg.AddPlayerSegment) Region(org.apollo.game.model.area.Region) SynchronizationSegment(org.apollo.game.sync.seg.SynchronizationSegment) PlayerSynchronizationMessage(org.apollo.game.message.impl.PlayerSynchronizationMessage)

Example 4 with Region

use of org.apollo.game.model.area.Region in project apollo by apollo-rsps.

the class World method unregisterNpcs.

/**
 * Unregisters all of the {@link Npc}s in the {@link #oldNpcs queue}.
 */
private void unregisterNpcs() {
    while (!oldNpcs.isEmpty()) {
        Npc npc = oldNpcs.poll();
        Region region = regions.fromPosition(npc.getPosition());
        region.removeEntity(npc);
        npcRepository.remove(npc);
    }
}
Also used : Npc(org.apollo.game.model.entity.Npc) Region(org.apollo.game.model.area.Region)

Example 5 with Region

use of org.apollo.game.model.area.Region in project apollo by apollo-rsps.

the class World method spawn.

/**
 * Spawns the specified {@link Entity}, which must not be a {@link Player}
 * or an {@link Npc}, which have their own register methods.
 *
 * @param entity The Entity.
 */
public void spawn(Entity entity) {
    EntityType type = entity.getEntityType();
    Preconditions.checkArgument(type != EntityType.PLAYER && type != EntityType.NPC, "Cannot spawn a Mob.");
    Region region = regions.fromPosition(entity.getPosition());
    region.addEntity(entity);
}
Also used : EntityType(org.apollo.game.model.entity.EntityType) Region(org.apollo.game.model.area.Region)

Aggregations

Region (org.apollo.game.model.area.Region)19 Position (org.apollo.game.model.Position)14 RegionRepository (org.apollo.game.model.area.RegionRepository)9 World (org.apollo.game.model.World)6 Player (org.apollo.game.model.entity.Player)6 HashSet (java.util.HashSet)5 Entity (org.apollo.game.model.entity.Entity)5 StaticGameObject (org.apollo.game.model.entity.obj.StaticGameObject)5 Test (org.junit.Test)5 PrepareForTest (org.powermock.core.classloader.annotations.PrepareForTest)5 Inventory (org.apollo.game.model.inv.Inventory)4 ItemOnObjectMessage (org.apollo.game.message.impl.ItemOnObjectMessage)3 Npc (org.apollo.game.model.entity.Npc)3 GameObject (org.apollo.game.model.entity.obj.GameObject)3 ArrayList (java.util.ArrayList)2 ObjectActionMessage (org.apollo.game.message.impl.ObjectActionMessage)2 Direction (org.apollo.game.model.Direction)2 Item (org.apollo.game.model.Item)2 RegionCoordinates (org.apollo.game.model.area.RegionCoordinates)2 MovementSegment (org.apollo.game.sync.seg.MovementSegment)2