use of org.apollo.game.sync.seg.RemoveMobSegment in project apollo by apollo-rsps.
the class PlayerSynchronizationTask method run.
@Override
public void run() {
Position lastKnownRegion = player.getLastKnownRegion();
boolean regionChanged = player.hasRegionChanged();
int[] appearanceTickets = player.getAppearanceTickets();
SynchronizationBlockSet blockSet = player.getBlockSet();
if (blockSet.contains(ChatBlock.class)) {
blockSet = blockSet.clone();
blockSet.remove(ChatBlock.class);
}
Position position = player.getPosition();
SynchronizationSegment segment = (player.isTeleporting() || player.hasRegionChanged()) ? new TeleportSegment(blockSet, position) : new MovementSegment(blockSet, player.getDirections());
List<Player> localPlayers = player.getLocalPlayerList();
int oldCount = localPlayers.size();
List<SynchronizationSegment> segments = new ArrayList<>();
int distance = player.getViewingDistance();
for (Iterator<Player> iterator = localPlayers.iterator(); iterator.hasNext(); ) {
Player other = iterator.next();
if (removeable(position, distance, other)) {
iterator.remove();
segments.add(new RemoveMobSegment());
} else {
segments.add(new MovementSegment(other.getBlockSet(), other.getDirections()));
}
}
int added = 0, count = localPlayers.size();
RegionRepository repository = player.getWorld().getRegionRepository();
Region current = repository.fromPosition(position);
Set<RegionCoordinates> regions = current.getSurrounding();
regions.add(current.getCoordinates());
Stream<Player> players = regions.stream().map(repository::get).flatMap(region -> region.getEntities(EntityType.PLAYER));
Iterator<Player> iterator = players.iterator();
while (iterator.hasNext()) {
if (count >= MAXIMUM_LOCAL_PLAYERS) {
player.flagExcessivePlayers();
break;
} else if (added >= NEW_PLAYERS_PER_CYCLE) {
break;
}
Player other = iterator.next();
Position local = other.getPosition();
if (other != player && local.isWithinDistance(position, distance) && !localPlayers.contains(other)) {
localPlayers.add(other);
count++;
added++;
blockSet = other.getBlockSet();
int index = other.getIndex();
if (!blockSet.contains(AppearanceBlock.class) && !hasCachedAppearance(appearanceTickets, index - 1, other.getAppearanceTicket())) {
blockSet = blockSet.clone();
blockSet.add(SynchronizationBlock.createAppearanceBlock(other));
}
segments.add(new AddPlayerSegment(blockSet, index, local));
}
}
PlayerSynchronizationMessage message = new PlayerSynchronizationMessage(lastKnownRegion, position, regionChanged, segment, oldCount, segments);
player.send(message);
}
use of org.apollo.game.sync.seg.RemoveMobSegment in project apollo by apollo-rsps.
the class NpcSynchronizationTask method run.
@Override
public void run() {
List<Npc> locals = player.getLocalNpcList();
List<SynchronizationSegment> segments = new ArrayList<>();
int originalCount = locals.size();
final Position playerPosition = player.getPosition();
int distance = player.getViewingDistance();
for (Iterator<Npc> iterator = locals.iterator(); iterator.hasNext(); ) {
Npc npc = iterator.next();
Position position = npc.getPosition();
if (!npc.isActive() || npc.isTeleporting() || position.getLongestDelta(playerPosition) > distance || !position.isWithinDistance(playerPosition, distance)) {
iterator.remove();
segments.add(new RemoveMobSegment());
} else {
segments.add(new MovementSegment(npc.getBlockSet(), npc.getDirections()));
}
}
int added = 0, count = locals.size();
RegionRepository repository = player.getWorld().getRegionRepository();
Region current = repository.fromPosition(playerPosition);
Set<RegionCoordinates> regions = current.getSurrounding();
regions.add(current.getCoordinates());
Stream<Npc> npcs = regions.stream().map(repository::get).flatMap(region -> region.getEntities(EntityType.NPC));
Iterator<Npc> iterator = npcs.iterator();
while (iterator.hasNext()) {
if (count >= MAXIMUM_LOCAL_NPCS) {
player.flagExcessiveNpcs();
break;
} else if (added >= NEW_NPCS_PER_CYCLE) {
break;
}
Npc npc = iterator.next();
Position position = npc.getPosition();
if (position.isWithinDistance(playerPosition, distance) && !locals.contains(npc)) {
locals.add(npc);
count++;
added++;
npc.turnTo(npc.getFacingPosition());
segments.add(new AddNpcSegment(npc.getBlockSet(), npc.getIndex(), position, npc.getId()));
}
}
player.send(new NpcSynchronizationMessage(playerPosition, segments, originalCount));
}
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