use of org.apollo.game.sync.seg.AddNpcSegment in project apollo by apollo-rsps.
the class NpcSynchronizationMessageEncoder method encode.
@Override
public GamePacket encode(NpcSynchronizationMessage message) {
GamePacketBuilder builder = new GamePacketBuilder(65, PacketType.VARIABLE_SHORT);
builder.switchToBitAccess();
GamePacketBuilder blockBuilder = new GamePacketBuilder();
builder.putBits(8, message.getLocalNpcCount());
for (SynchronizationSegment segment : message.getSegments()) {
SegmentType type = segment.getType();
if (type == SegmentType.REMOVE_MOB) {
putRemoveMobUpdate(builder);
} else if (type == SegmentType.ADD_MOB) {
putAddNpcUpdate((AddNpcSegment) segment, message, builder);
putBlocks(segment, blockBuilder);
} else {
putMovementUpdate(segment, message, builder);
putBlocks(segment, blockBuilder);
}
}
if (blockBuilder.getLength() > 0) {
builder.putBits(14, 16383);
builder.switchToByteAccess();
builder.putRawBuilder(blockBuilder);
} else {
builder.switchToByteAccess();
}
return builder.toGamePacket();
}
use of org.apollo.game.sync.seg.AddNpcSegment in project apollo by apollo-rsps.
the class NpcSynchronizationMessageEncoder method encode.
@Override
public GamePacket encode(NpcSynchronizationMessage message) {
GamePacketBuilder builder = new GamePacketBuilder(71, PacketType.VARIABLE_SHORT);
builder.switchToBitAccess();
GamePacketBuilder blockBuilder = new GamePacketBuilder();
builder.putBits(8, message.getLocalNpcCount());
for (SynchronizationSegment segment : message.getSegments()) {
SegmentType type = segment.getType();
if (type == SegmentType.REMOVE_MOB) {
putRemoveNpcUpdate(builder);
} else if (type == SegmentType.ADD_MOB) {
putAddNpcUpdate((AddNpcSegment) segment, message, builder);
putBlocks(segment, blockBuilder);
} else {
putMovementUpdate(segment, message, builder);
putBlocks(segment, blockBuilder);
}
}
if (blockBuilder.getLength() > 0) {
builder.putBits(14, 16383);
builder.switchToByteAccess();
builder.putRawBuilder(blockBuilder);
} else {
builder.switchToByteAccess();
}
return builder.toGamePacket();
}
use of org.apollo.game.sync.seg.AddNpcSegment in project apollo by apollo-rsps.
the class NpcSynchronizationTask method run.
@Override
public void run() {
List<Npc> locals = player.getLocalNpcList();
List<SynchronizationSegment> segments = new ArrayList<>();
int originalCount = locals.size();
final Position playerPosition = player.getPosition();
int distance = player.getViewingDistance();
for (Iterator<Npc> iterator = locals.iterator(); iterator.hasNext(); ) {
Npc npc = iterator.next();
Position position = npc.getPosition();
if (!npc.isActive() || npc.isTeleporting() || position.getLongestDelta(playerPosition) > distance || !position.isWithinDistance(playerPosition, distance)) {
iterator.remove();
segments.add(new RemoveMobSegment());
} else {
segments.add(new MovementSegment(npc.getBlockSet(), npc.getDirections()));
}
}
int added = 0, count = locals.size();
RegionRepository repository = player.getWorld().getRegionRepository();
Region current = repository.fromPosition(playerPosition);
Set<RegionCoordinates> regions = current.getSurrounding();
regions.add(current.getCoordinates());
Stream<Npc> npcs = regions.stream().map(repository::get).flatMap(region -> region.getEntities(EntityType.NPC));
Iterator<Npc> iterator = npcs.iterator();
while (iterator.hasNext()) {
if (count >= MAXIMUM_LOCAL_NPCS) {
player.flagExcessiveNpcs();
break;
} else if (added >= NEW_NPCS_PER_CYCLE) {
break;
}
Npc npc = iterator.next();
Position position = npc.getPosition();
if (position.isWithinDistance(playerPosition, distance) && !locals.contains(npc)) {
locals.add(npc);
count++;
added++;
npc.turnTo(npc.getFacingPosition());
segments.add(new AddNpcSegment(npc.getBlockSet(), npc.getIndex(), position, npc.getId()));
}
}
player.send(new NpcSynchronizationMessage(playerPosition, segments, originalCount));
}
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