use of org.apollo.game.sync.seg.TeleportSegment in project apollo by apollo-rsps.
the class PlayerSynchronizationTask method run.
@Override
public void run() {
Position lastKnownRegion = player.getLastKnownRegion();
boolean regionChanged = player.hasRegionChanged();
int[] appearanceTickets = player.getAppearanceTickets();
SynchronizationBlockSet blockSet = player.getBlockSet();
if (blockSet.contains(ChatBlock.class)) {
blockSet = blockSet.clone();
blockSet.remove(ChatBlock.class);
}
Position position = player.getPosition();
SynchronizationSegment segment = (player.isTeleporting() || player.hasRegionChanged()) ? new TeleportSegment(blockSet, position) : new MovementSegment(blockSet, player.getDirections());
List<Player> localPlayers = player.getLocalPlayerList();
int oldCount = localPlayers.size();
List<SynchronizationSegment> segments = new ArrayList<>();
int distance = player.getViewingDistance();
for (Iterator<Player> iterator = localPlayers.iterator(); iterator.hasNext(); ) {
Player other = iterator.next();
if (removeable(position, distance, other)) {
iterator.remove();
segments.add(new RemoveMobSegment());
} else {
segments.add(new MovementSegment(other.getBlockSet(), other.getDirections()));
}
}
int added = 0, count = localPlayers.size();
RegionRepository repository = player.getWorld().getRegionRepository();
Region current = repository.fromPosition(position);
Set<RegionCoordinates> regions = current.getSurrounding();
regions.add(current.getCoordinates());
Stream<Player> players = regions.stream().map(repository::get).flatMap(region -> region.getEntities(EntityType.PLAYER));
Iterator<Player> iterator = players.iterator();
while (iterator.hasNext()) {
if (count >= MAXIMUM_LOCAL_PLAYERS) {
player.flagExcessivePlayers();
break;
} else if (added >= NEW_PLAYERS_PER_CYCLE) {
break;
}
Player other = iterator.next();
Position local = other.getPosition();
if (other != player && local.isWithinDistance(position, distance) && !localPlayers.contains(other)) {
localPlayers.add(other);
count++;
added++;
blockSet = other.getBlockSet();
int index = other.getIndex();
if (!blockSet.contains(AppearanceBlock.class) && !hasCachedAppearance(appearanceTickets, index - 1, other.getAppearanceTicket())) {
blockSet = blockSet.clone();
blockSet.add(SynchronizationBlock.createAppearanceBlock(other));
}
segments.add(new AddPlayerSegment(blockSet, index, local));
}
}
PlayerSynchronizationMessage message = new PlayerSynchronizationMessage(lastKnownRegion, position, regionChanged, segment, oldCount, segments);
player.send(message);
}
use of org.apollo.game.sync.seg.TeleportSegment in project apollo by apollo-rsps.
the class PlayerSynchronizationMessageEncoder method putMovementUpdate.
/**
* Puts a movement update for the specified segment.
*
* @param seg The segment.
* @param message The message.
* @param builder The builder.
*/
private static void putMovementUpdate(SynchronizationSegment seg, PlayerSynchronizationMessage message, GamePacketBuilder builder) {
boolean updateRequired = seg.getBlockSet().size() > 0;
if (seg.getType() == SegmentType.TELEPORT) {
Position pos = ((TeleportSegment) seg).getDestination();
builder.putBits(1, 1);
builder.putBits(2, 3);
builder.putBits(1, message.hasRegionChanged() ? 0 : 1);
builder.putBits(2, pos.getHeight());
builder.putBits(7, pos.getLocalY(message.getLastKnownRegion()));
builder.putBits(7, pos.getLocalX(message.getLastKnownRegion()));
builder.putBits(1, updateRequired ? 1 : 0);
} else if (seg.getType() == SegmentType.RUN) {
Direction[] directions = ((MovementSegment) seg).getDirections();
builder.putBits(1, 1);
builder.putBits(2, 2);
builder.putBits(3, directions[0].toInteger());
builder.putBits(3, directions[1].toInteger());
builder.putBits(1, updateRequired ? 1 : 0);
} else if (seg.getType() == SegmentType.WALK) {
Direction[] directions = ((MovementSegment) seg).getDirections();
builder.putBits(1, 1);
builder.putBits(2, 1);
builder.putBits(3, directions[0].toInteger());
builder.putBits(1, updateRequired ? 1 : 0);
} else {
if (updateRequired) {
builder.putBits(1, 1);
builder.putBits(2, 0);
} else {
builder.putBits(1, 0);
}
}
}
use of org.apollo.game.sync.seg.TeleportSegment in project apollo by apollo-rsps.
the class PlayerSynchronizationMessageEncoder method putMovementUpdate.
/**
* Puts a movement update for the specified segment.
*
* @param seg The segment.
* @param message The message.
* @param builder The builder.
*/
private static void putMovementUpdate(SynchronizationSegment seg, PlayerSynchronizationMessage message, GamePacketBuilder builder) {
boolean updateRequired = seg.getBlockSet().size() > 0;
if (seg.getType() == SegmentType.TELEPORT) {
Position position = ((TeleportSegment) seg).getDestination();
builder.putBits(1, 1);
builder.putBits(2, 3);
builder.putBits(2, position.getHeight());
builder.putBits(1, message.hasRegionChanged() ? 0 : 1);
builder.putBits(1, updateRequired ? 1 : 0);
builder.putBits(7, position.getLocalY(message.getLastKnownRegion()));
builder.putBits(7, position.getLocalX(message.getLastKnownRegion()));
} else if (seg.getType() == SegmentType.RUN) {
Direction[] directions = ((MovementSegment) seg).getDirections();
builder.putBits(1, 1);
builder.putBits(2, 2);
builder.putBits(3, directions[0].toInteger());
builder.putBits(3, directions[1].toInteger());
builder.putBits(1, updateRequired ? 1 : 0);
} else if (seg.getType() == SegmentType.WALK) {
Direction[] directions = ((MovementSegment) seg).getDirections();
builder.putBits(1, 1);
builder.putBits(2, 1);
builder.putBits(3, directions[0].toInteger());
builder.putBits(1, updateRequired ? 1 : 0);
} else {
if (updateRequired) {
builder.putBits(1, 1);
builder.putBits(2, 0);
} else {
builder.putBits(1, 0);
}
}
}
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