use of org.apollo.game.sync.seg.AddPlayerSegment in project apollo by apollo-rsps.
the class PlayerSynchronizationMessageEncoder method encode.
@Override
public GamePacket encode(PlayerSynchronizationMessage message) {
GamePacketBuilder builder = new GamePacketBuilder(81, PacketType.VARIABLE_SHORT);
builder.switchToBitAccess();
GamePacketBuilder blockBuilder = new GamePacketBuilder();
putMovementUpdate(message.getSegment(), message, builder);
putBlocks(message.getSegment(), blockBuilder);
builder.putBits(8, message.getLocalPlayers());
for (SynchronizationSegment segment : message.getSegments()) {
SegmentType type = segment.getType();
if (type == SegmentType.REMOVE_MOB) {
putRemovePlayerUpdate(builder);
} else if (type == SegmentType.ADD_MOB) {
putAddPlayerUpdate((AddPlayerSegment) segment, message, builder);
putBlocks(segment, blockBuilder);
} else {
putMovementUpdate(segment, message, builder);
putBlocks(segment, blockBuilder);
}
}
if (blockBuilder.getLength() > 0) {
builder.putBits(11, 2047);
builder.switchToByteAccess();
builder.putRawBuilder(blockBuilder);
} else {
builder.switchToByteAccess();
}
return builder.toGamePacket();
}
use of org.apollo.game.sync.seg.AddPlayerSegment in project apollo by apollo-rsps.
the class PlayerSynchronizationMessageEncoder method encode.
@Override
public GamePacket encode(PlayerSynchronizationMessage message) {
GamePacketBuilder builder = new GamePacketBuilder(90, PacketType.VARIABLE_SHORT);
builder.switchToBitAccess();
GamePacketBuilder blockBuilder = new GamePacketBuilder();
putMovementUpdate(message.getSegment(), message, builder);
putBlocks(message.getSegment(), blockBuilder);
builder.putBits(8, message.getLocalPlayers());
for (SynchronizationSegment segment : message.getSegments()) {
SegmentType type = segment.getType();
if (type == SegmentType.REMOVE_MOB) {
putRemovePlayerUpdate(builder);
} else if (type == SegmentType.ADD_MOB) {
putAddPlayerUpdate((AddPlayerSegment) segment, message, builder);
putBlocks(segment, blockBuilder);
} else {
putMovementUpdate(segment, message, builder);
putBlocks(segment, blockBuilder);
}
}
if (blockBuilder.getLength() > 0) {
builder.putBits(11, 2047);
builder.switchToByteAccess();
builder.putRawBuilder(blockBuilder);
} else {
builder.switchToByteAccess();
}
return builder.toGamePacket();
}
use of org.apollo.game.sync.seg.AddPlayerSegment in project apollo by apollo-rsps.
the class PlayerSynchronizationTask method run.
@Override
public void run() {
Position lastKnownRegion = player.getLastKnownRegion();
boolean regionChanged = player.hasRegionChanged();
int[] appearanceTickets = player.getAppearanceTickets();
SynchronizationBlockSet blockSet = player.getBlockSet();
if (blockSet.contains(ChatBlock.class)) {
blockSet = blockSet.clone();
blockSet.remove(ChatBlock.class);
}
Position position = player.getPosition();
SynchronizationSegment segment = (player.isTeleporting() || player.hasRegionChanged()) ? new TeleportSegment(blockSet, position) : new MovementSegment(blockSet, player.getDirections());
List<Player> localPlayers = player.getLocalPlayerList();
int oldCount = localPlayers.size();
List<SynchronizationSegment> segments = new ArrayList<>();
int distance = player.getViewingDistance();
for (Iterator<Player> iterator = localPlayers.iterator(); iterator.hasNext(); ) {
Player other = iterator.next();
if (removeable(position, distance, other)) {
iterator.remove();
segments.add(new RemoveMobSegment());
} else {
segments.add(new MovementSegment(other.getBlockSet(), other.getDirections()));
}
}
int added = 0, count = localPlayers.size();
RegionRepository repository = player.getWorld().getRegionRepository();
Region current = repository.fromPosition(position);
Set<RegionCoordinates> regions = current.getSurrounding();
regions.add(current.getCoordinates());
Stream<Player> players = regions.stream().map(repository::get).flatMap(region -> region.getEntities(EntityType.PLAYER));
Iterator<Player> iterator = players.iterator();
while (iterator.hasNext()) {
if (count >= MAXIMUM_LOCAL_PLAYERS) {
player.flagExcessivePlayers();
break;
} else if (added >= NEW_PLAYERS_PER_CYCLE) {
break;
}
Player other = iterator.next();
Position local = other.getPosition();
if (other != player && local.isWithinDistance(position, distance) && !localPlayers.contains(other)) {
localPlayers.add(other);
count++;
added++;
blockSet = other.getBlockSet();
int index = other.getIndex();
if (!blockSet.contains(AppearanceBlock.class) && !hasCachedAppearance(appearanceTickets, index - 1, other.getAppearanceTicket())) {
blockSet = blockSet.clone();
blockSet.add(SynchronizationBlock.createAppearanceBlock(other));
}
segments.add(new AddPlayerSegment(blockSet, index, local));
}
}
PlayerSynchronizationMessage message = new PlayerSynchronizationMessage(lastKnownRegion, position, regionChanged, segment, oldCount, segments);
player.send(message);
}
Aggregations