use of org.apollo.game.model.entity.obj.StaticGameObject in project apollo by apollo-rsps.
the class CollisionManagerTests method createCollisionManager.
/**
* Sets up dependencies for and creates a stub {@link CollisionManager}, then builds the collision matrices
* using the {@code objects} given.
*
* @param objects The objects to build collision matrices from.
* @return A new {@link CollisionManager} with a valid {@link RegionRepository} and every {@link CollisionMatrix}
* built.
*/
private static CollisionManager createCollisionManager(MapObject... objects) {
World world = new World();
RegionRepository regions = world.getRegionRepository();
CollisionManager collisionManager = world.getCollisionManager();
for (MapObject object : objects) {
// treat local coordinates as absolute for simplicity
int x = object.getLocalX(), y = object.getLocalY();
int height = object.getHeight();
Position position = new Position(x, y, height);
Region region = regions.fromPosition(position);
region.addEntity(new StaticGameObject(world, object.getId(), position, object.getType(), object.getOrientation()), false);
}
collisionManager.build(false);
return collisionManager;
}
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