use of org.blockartistry.DynSurround.client.footsteps.implem.BlockMap in project DynamicSurroundings by OreCruncher.
the class FootstepsRegistry method init.
@Override
public void init() {
this.acousticsManager = new AcousticsManager();
this.primitiveMap = new PrimitiveMap(this.acousticsManager);
this.blockMap = new BlockMap(this.acousticsManager);
this.FOOTPRINT_MATERIAL = new IdentityHashSet<>();
this.FOOTPRINT_STATES = new IdentityHashSet<>();
this.ARMOR_SOUND = new EnumMap<>(ArmorClass.class);
this.ARMOR_SOUND_FOOT = new EnumMap<>(ArmorClass.class);
this.variators = new HashMap<>();
// Initialize the known materials that leave footprints
this.FOOTPRINT_MATERIAL.add(Material.CLAY);
this.FOOTPRINT_MATERIAL.add(Material.GRASS);
this.FOOTPRINT_MATERIAL.add(Material.GROUND);
this.FOOTPRINT_MATERIAL.add(Material.ICE);
this.FOOTPRINT_MATERIAL.add(Material.PACKED_ICE);
this.FOOTPRINT_MATERIAL.add(Material.SAND);
this.FOOTPRINT_MATERIAL.add(Material.CRAFTED_SNOW);
this.FOOTPRINT_MATERIAL.add(Material.SNOW);
// It's a hack - needs refactor
AcousticsManager.SWIM = null;
AcousticsManager.JUMP = null;
AcousticsManager.SPLASH = null;
final List<Pack> repo = ResourcePacks.findResourcePacks();
reloadAcoustics(repo);
reloadPrimitiveMap(repo);
seedMap();
}
use of org.blockartistry.DynSurround.client.footsteps.implem.BlockMap in project DynamicSurroundings by OreCruncher.
the class InspectionHUD method gatherBlockText.
private List<String> gatherBlockText(final ItemStack stack, final List<String> text, final IBlockState state, final BlockPos pos) {
if (ItemStackUtil.isValidItemStack(stack)) {
text.add(TextFormatting.RED + stack.getDisplayName());
final String itemName = getItemName(stack);
if (itemName != null) {
text.add("ITEM: " + itemName);
text.add(TextFormatting.DARK_AQUA + stack.getItem().getClass().getName());
}
}
if (state != null) {
this.block.set(state);
text.add("BLOCK: " + this.block.toString());
text.add(TextFormatting.DARK_AQUA + this.block.getBlock().getClass().getName());
text.add("Material: " + MCHelper.getMaterialName(state.getMaterial()));
final SoundType st = state.getBlock().getSoundType(state, EnvironState.getWorld(), pos, EnvironState.getPlayer());
if (st != null) {
text.add("Step Sound: " + st.getStepSound().getSoundName().toString());
}
if (ClientRegistry.FOOTSTEPS.hasFootprint(state))
text.add("Footprints Generated");
final BlockMap bm = ClientRegistry.FOOTSTEPS.getBlockMap();
if (bm != null) {
final List<String> data = new ArrayList<>();
bm.collectData(EnvironState.getWorld(), state, pos, data);
if (data.size() > 0) {
text.add(TEXT_FOOTSTEP_ACOUSTICS);
for (final String s : data) text.add(TextFormatting.GOLD + s);
}
}
BlockEffect[] effects = ClientRegistry.BLOCK.getEffects(state);
if (effects.length > 0) {
text.add(TEXT_BLOCK_EFFECTS);
for (final BlockEffect e : effects) {
text.add(TextFormatting.GOLD + e.getEffectType().getName());
}
}
effects = ClientRegistry.BLOCK.getAlwaysOnEffects(state);
if (effects.length > 0) {
text.add(TEXT_ALWAYS_ON_EFFECTS);
for (final BlockEffect e : effects) {
text.add(TextFormatting.GOLD + e.getEffectType().getName());
}
}
SoundEffect[] sounds = ClientRegistry.BLOCK.getAllStepSounds(state);
if (sounds.length > 0) {
text.add(TEXT_STEP_SOUNDS);
text.add(TextFormatting.DARK_GREEN + "Chance: 1 in " + ClientRegistry.BLOCK.getStepSoundChance(state));
for (final SoundEffect s : sounds) text.add(TextFormatting.GOLD + s.toString());
}
sounds = ClientRegistry.BLOCK.getAllSounds(state);
if (sounds.length > 0) {
text.add(TEXT_BLOCK_SOUNDS);
text.add(TextFormatting.DARK_GREEN + "Chance: 1 in " + ClientRegistry.BLOCK.getSoundChance(state));
for (final SoundEffect s : sounds) text.add(TextFormatting.GOLD + s.toString());
}
}
final List<String> oreNames = gatherOreNames(stack);
if (oreNames.size() > 0) {
text.add(TEXT_DICTIONARY_NAMES);
for (final String ore : oreNames) text.add(TextFormatting.GOLD + ore);
}
return text;
}
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