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Example 1 with ParticleDust

use of org.blockartistry.DynSurround.client.fx.particle.ParticleDust in project DynamicSurroundings by OreCruncher.

the class ParticleDustJet method spawnJetParticle.

@Override
protected void spawnJetParticle() {
    final double x = this.posX + RANDOM.nextGaussian() * 0.2D;
    final double z = this.posZ + RANDOM.nextGaussian() * 0.2D;
    final Particle particle = new ParticleDust(this.world, x, this.posY, z, this.blockState).init();
    addParticle(particle);
}
Also used : Particle(net.minecraft.client.particle.Particle) ParticleDust(org.blockartistry.DynSurround.client.fx.particle.ParticleDust)

Aggregations

Particle (net.minecraft.client.particle.Particle)1 ParticleDust (org.blockartistry.DynSurround.client.fx.particle.ParticleDust)1