use of org.blockartistry.DynSurround.client.fx.particle.ParticleDust in project DynamicSurroundings by OreCruncher.
the class ParticleDustJet method spawnJetParticle.
@Override
protected void spawnJetParticle() {
final double x = this.posX + RANDOM.nextGaussian() * 0.2D;
final double z = this.posZ + RANDOM.nextGaussian() * 0.2D;
final Particle particle = new ParticleDust(this.world, x, this.posY, z, this.blockState).init();
addParticle(particle);
}
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