use of org.blockartistry.DynSurround.client.fx.particle.ParticleSteamCloud in project DynamicSurroundings by OreCruncher.
the class ParticleSteamJet method spawnJetParticle.
@Override
protected void spawnJetParticle() {
final Particle particle = new ParticleSteamCloud(this.world, this.posX, this.posY, this.posZ, 0.1D);
addParticle(particle);
}
Aggregations